xref: /aosp_15_r20/external/skia/gm/animated_gif.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2016 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/codec/SkCodec.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkData.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkStream.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skresources/src/SkAnimCodecPlayer.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkOSFile.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "tools/Resources.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "tools/flags/CommandLineFlags.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "tools/timer/TimeUtils.h"
25*c8dee2aaSAndroid Build Coastguard Worker 
26*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
27*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
28*c8dee2aaSAndroid Build Coastguard Worker #include <vector>
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_ENABLE_SKOTTIE)
31*c8dee2aaSAndroid Build Coastguard Worker 
32*c8dee2aaSAndroid Build Coastguard Worker static DEFINE_string(animatedGif, "images/test640x479.gif", "Animated gif in resources folder");
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker class AnimatedGifGM : public skiagm::GM {
35*c8dee2aaSAndroid Build Coastguard Worker private:
36*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<SkCodec>        fCodec;
37*c8dee2aaSAndroid Build Coastguard Worker     int                             fFrame;
38*c8dee2aaSAndroid Build Coastguard Worker     double                          fNextUpdate;
39*c8dee2aaSAndroid Build Coastguard Worker     int                             fTotalFrames;
40*c8dee2aaSAndroid Build Coastguard Worker     std::vector<SkCodec::FrameInfo> fFrameInfos;
41*c8dee2aaSAndroid Build Coastguard Worker     std::vector<SkBitmap>           fFrames;
42*c8dee2aaSAndroid Build Coastguard Worker 
drawFrame(SkCanvas * canvas,int frameIndex)43*c8dee2aaSAndroid Build Coastguard Worker     void drawFrame(SkCanvas* canvas, int frameIndex) {
44*c8dee2aaSAndroid Build Coastguard Worker         // FIXME: Create from an Image/ImageGenerator?
45*c8dee2aaSAndroid Build Coastguard Worker         if (frameIndex >= (int) fFrames.size()) {
46*c8dee2aaSAndroid Build Coastguard Worker             fFrames.resize(frameIndex + 1);
47*c8dee2aaSAndroid Build Coastguard Worker         }
48*c8dee2aaSAndroid Build Coastguard Worker         SkBitmap& bm = fFrames[frameIndex];
49*c8dee2aaSAndroid Build Coastguard Worker         if (!bm.getPixels()) {
50*c8dee2aaSAndroid Build Coastguard Worker             const SkImageInfo info = fCodec->getInfo().makeColorType(kN32_SkColorType);
51*c8dee2aaSAndroid Build Coastguard Worker             bm.allocPixels(info);
52*c8dee2aaSAndroid Build Coastguard Worker 
53*c8dee2aaSAndroid Build Coastguard Worker             SkCodec::Options opts;
54*c8dee2aaSAndroid Build Coastguard Worker             opts.fFrameIndex = frameIndex;
55*c8dee2aaSAndroid Build Coastguard Worker             const int requiredFrame = fFrameInfos[frameIndex].fRequiredFrame;
56*c8dee2aaSAndroid Build Coastguard Worker             if (requiredFrame != SkCodec::kNoFrame) {
57*c8dee2aaSAndroid Build Coastguard Worker                 SkASSERT(requiredFrame >= 0
58*c8dee2aaSAndroid Build Coastguard Worker                          && static_cast<size_t>(requiredFrame) < fFrames.size());
59*c8dee2aaSAndroid Build Coastguard Worker                 SkBitmap& requiredBitmap = fFrames[requiredFrame];
60*c8dee2aaSAndroid Build Coastguard Worker                 // For simplicity, do not try to cache old frames
61*c8dee2aaSAndroid Build Coastguard Worker                 if (requiredBitmap.getPixels() &&
62*c8dee2aaSAndroid Build Coastguard Worker                     ToolUtils::copy_to(&bm, requiredBitmap.colorType(), requiredBitmap)) {
63*c8dee2aaSAndroid Build Coastguard Worker                     opts.fPriorFrame = requiredFrame;
64*c8dee2aaSAndroid Build Coastguard Worker                 }
65*c8dee2aaSAndroid Build Coastguard Worker             }
66*c8dee2aaSAndroid Build Coastguard Worker 
67*c8dee2aaSAndroid Build Coastguard Worker             if (SkCodec::kSuccess != fCodec->getPixels(info, bm.getPixels(),
68*c8dee2aaSAndroid Build Coastguard Worker                                                        bm.rowBytes(), &opts)) {
69*c8dee2aaSAndroid Build Coastguard Worker                 SkDebugf("Could not getPixels for frame %i: %s", frameIndex, FLAGS_animatedGif[0]);
70*c8dee2aaSAndroid Build Coastguard Worker                 return;
71*c8dee2aaSAndroid Build Coastguard Worker             }
72*c8dee2aaSAndroid Build Coastguard Worker         }
73*c8dee2aaSAndroid Build Coastguard Worker 
74*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawImage(bm.asImage(), 0, 0);
75*c8dee2aaSAndroid Build Coastguard Worker     }
76*c8dee2aaSAndroid Build Coastguard Worker 
77*c8dee2aaSAndroid Build Coastguard Worker public:
AnimatedGifGM()78*c8dee2aaSAndroid Build Coastguard Worker     AnimatedGifGM()
79*c8dee2aaSAndroid Build Coastguard Worker     : fFrame(0)
80*c8dee2aaSAndroid Build Coastguard Worker     , fNextUpdate (-1)
81*c8dee2aaSAndroid Build Coastguard Worker     , fTotalFrames (-1) {}
82*c8dee2aaSAndroid Build Coastguard Worker 
83*c8dee2aaSAndroid Build Coastguard Worker private:
getName() const84*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override { return SkString("animatedGif"); }
85*c8dee2aaSAndroid Build Coastguard Worker 
getISize()86*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override {
87*c8dee2aaSAndroid Build Coastguard Worker         if (this->initCodec()) {
88*c8dee2aaSAndroid Build Coastguard Worker             SkISize dim = fCodec->getInfo().dimensions();
89*c8dee2aaSAndroid Build Coastguard Worker             // Wide enough to display all the frames.
90*c8dee2aaSAndroid Build Coastguard Worker             dim.fWidth *= fTotalFrames;
91*c8dee2aaSAndroid Build Coastguard Worker             // Tall enough to show the row of frames plus an animating version.
92*c8dee2aaSAndroid Build Coastguard Worker             dim.fHeight *= 2;
93*c8dee2aaSAndroid Build Coastguard Worker             return dim;
94*c8dee2aaSAndroid Build Coastguard Worker         }
95*c8dee2aaSAndroid Build Coastguard Worker         return SkISize::Make(640, 480);
96*c8dee2aaSAndroid Build Coastguard Worker     }
97*c8dee2aaSAndroid Build Coastguard Worker 
initCodec()98*c8dee2aaSAndroid Build Coastguard Worker     bool initCodec() {
99*c8dee2aaSAndroid Build Coastguard Worker         if (fCodec) {
100*c8dee2aaSAndroid Build Coastguard Worker             return true;
101*c8dee2aaSAndroid Build Coastguard Worker         }
102*c8dee2aaSAndroid Build Coastguard Worker         if (FLAGS_animatedGif.isEmpty()) {
103*c8dee2aaSAndroid Build Coastguard Worker             SkDebugf("Nothing specified for --animatedGif!");
104*c8dee2aaSAndroid Build Coastguard Worker             return false;
105*c8dee2aaSAndroid Build Coastguard Worker         }
106*c8dee2aaSAndroid Build Coastguard Worker 
107*c8dee2aaSAndroid Build Coastguard Worker         std::unique_ptr<SkStream> stream(GetResourceAsStream(FLAGS_animatedGif[0]));
108*c8dee2aaSAndroid Build Coastguard Worker         if (!stream) {
109*c8dee2aaSAndroid Build Coastguard Worker             return false;
110*c8dee2aaSAndroid Build Coastguard Worker         }
111*c8dee2aaSAndroid Build Coastguard Worker 
112*c8dee2aaSAndroid Build Coastguard Worker         fCodec = SkCodec::MakeFromStream(std::move(stream));
113*c8dee2aaSAndroid Build Coastguard Worker         if (!fCodec) {
114*c8dee2aaSAndroid Build Coastguard Worker             return false;
115*c8dee2aaSAndroid Build Coastguard Worker         }
116*c8dee2aaSAndroid Build Coastguard Worker 
117*c8dee2aaSAndroid Build Coastguard Worker         fFrame = 0;
118*c8dee2aaSAndroid Build Coastguard Worker         fFrameInfos = fCodec->getFrameInfo();
119*c8dee2aaSAndroid Build Coastguard Worker         fTotalFrames = fFrameInfos.size();
120*c8dee2aaSAndroid Build Coastguard Worker         return true;
121*c8dee2aaSAndroid Build Coastguard Worker     }
122*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas,SkString * errorMsg)123*c8dee2aaSAndroid Build Coastguard Worker     DrawResult onDraw(SkCanvas* canvas, SkString* errorMsg) override {
124*c8dee2aaSAndroid Build Coastguard Worker         if (!this->initCodec()) {
125*c8dee2aaSAndroid Build Coastguard Worker             errorMsg->printf("Could not create codec from %s", FLAGS_animatedGif[0]);
126*c8dee2aaSAndroid Build Coastguard Worker             return DrawResult::kFail;
127*c8dee2aaSAndroid Build Coastguard Worker         }
128*c8dee2aaSAndroid Build Coastguard Worker 
129*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
130*c8dee2aaSAndroid Build Coastguard Worker         for (int frameIndex = 0; frameIndex < fTotalFrames; frameIndex++) {
131*c8dee2aaSAndroid Build Coastguard Worker             this->drawFrame(canvas, frameIndex);
132*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(SkIntToScalar(fCodec->getInfo().width()), 0);
133*c8dee2aaSAndroid Build Coastguard Worker         }
134*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
135*c8dee2aaSAndroid Build Coastguard Worker 
136*c8dee2aaSAndroid Build Coastguard Worker         SkAutoCanvasRestore acr(canvas, true);
137*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(0, SkIntToScalar(fCodec->getInfo().height()));
138*c8dee2aaSAndroid Build Coastguard Worker         this->drawFrame(canvas, fFrame);
139*c8dee2aaSAndroid Build Coastguard Worker         return DrawResult::kOk;
140*c8dee2aaSAndroid Build Coastguard Worker     }
141*c8dee2aaSAndroid Build Coastguard Worker 
onAnimate(double nanos)142*c8dee2aaSAndroid Build Coastguard Worker     bool onAnimate(double nanos) override {
143*c8dee2aaSAndroid Build Coastguard Worker         if (!fCodec || fTotalFrames == 1) {
144*c8dee2aaSAndroid Build Coastguard Worker             return false;
145*c8dee2aaSAndroid Build Coastguard Worker         }
146*c8dee2aaSAndroid Build Coastguard Worker 
147*c8dee2aaSAndroid Build Coastguard Worker         double secs = TimeUtils::NanosToMSec(nanos) * .1;
148*c8dee2aaSAndroid Build Coastguard Worker         if (fNextUpdate < double(0)) {
149*c8dee2aaSAndroid Build Coastguard Worker             // This is a sentinel that we have not done any updates yet.
150*c8dee2aaSAndroid Build Coastguard Worker             // I'm assuming this gets called *after* onOnceBeforeDraw, so our first frame should
151*c8dee2aaSAndroid Build Coastguard Worker             // already have been retrieved.
152*c8dee2aaSAndroid Build Coastguard Worker             SkASSERT(fFrame == 0);
153*c8dee2aaSAndroid Build Coastguard Worker             fNextUpdate = secs + fFrameInfos[fFrame].fDuration;
154*c8dee2aaSAndroid Build Coastguard Worker 
155*c8dee2aaSAndroid Build Coastguard Worker             return true;
156*c8dee2aaSAndroid Build Coastguard Worker         }
157*c8dee2aaSAndroid Build Coastguard Worker 
158*c8dee2aaSAndroid Build Coastguard Worker         if (secs < fNextUpdate) {
159*c8dee2aaSAndroid Build Coastguard Worker             return true;
160*c8dee2aaSAndroid Build Coastguard Worker         }
161*c8dee2aaSAndroid Build Coastguard Worker 
162*c8dee2aaSAndroid Build Coastguard Worker         while (secs >= fNextUpdate) {
163*c8dee2aaSAndroid Build Coastguard Worker             // Retrieve the next frame.
164*c8dee2aaSAndroid Build Coastguard Worker             fFrame++;
165*c8dee2aaSAndroid Build Coastguard Worker             if (fFrame == fTotalFrames) {
166*c8dee2aaSAndroid Build Coastguard Worker                 fFrame = 0;
167*c8dee2aaSAndroid Build Coastguard Worker             }
168*c8dee2aaSAndroid Build Coastguard Worker 
169*c8dee2aaSAndroid Build Coastguard Worker             // Note that we loop here. This is not safe if we need to draw the intermediate frame
170*c8dee2aaSAndroid Build Coastguard Worker             // in order to draw correctly.
171*c8dee2aaSAndroid Build Coastguard Worker             fNextUpdate += fFrameInfos[fFrame].fDuration;
172*c8dee2aaSAndroid Build Coastguard Worker         }
173*c8dee2aaSAndroid Build Coastguard Worker 
174*c8dee2aaSAndroid Build Coastguard Worker         return true;
175*c8dee2aaSAndroid Build Coastguard Worker     }
176*c8dee2aaSAndroid Build Coastguard Worker };
177*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new AnimatedGifGM;)
178*c8dee2aaSAndroid Build Coastguard Worker 
179*c8dee2aaSAndroid Build Coastguard Worker class AnimCodecPlayerExifGM : public skiagm::GM {
180*c8dee2aaSAndroid Build Coastguard Worker     const char* fPath;
181*c8dee2aaSAndroid Build Coastguard Worker     SkISize fSize = SkISize::MakeEmpty();
182*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<SkAnimCodecPlayer> fPlayer;
183*c8dee2aaSAndroid Build Coastguard Worker     std::vector<SkCodec::FrameInfo> fFrameInfos;
184*c8dee2aaSAndroid Build Coastguard Worker 
init()185*c8dee2aaSAndroid Build Coastguard Worker     void init() {
186*c8dee2aaSAndroid Build Coastguard Worker         if (!fPlayer) {
187*c8dee2aaSAndroid Build Coastguard Worker             auto data = GetResourceAsData(fPath);
188*c8dee2aaSAndroid Build Coastguard Worker             if (!data) return;
189*c8dee2aaSAndroid Build Coastguard Worker 
190*c8dee2aaSAndroid Build Coastguard Worker             auto codec = SkCodec::MakeFromData(std::move(data));
191*c8dee2aaSAndroid Build Coastguard Worker             fFrameInfos = codec->getFrameInfo();
192*c8dee2aaSAndroid Build Coastguard Worker             fPlayer = std::make_unique<SkAnimCodecPlayer>(std::move(codec));
193*c8dee2aaSAndroid Build Coastguard Worker             if (!fPlayer) return;
194*c8dee2aaSAndroid Build Coastguard Worker 
195*c8dee2aaSAndroid Build Coastguard Worker             // We'll draw one of each frame, so make it big enough to hold them all
196*c8dee2aaSAndroid Build Coastguard Worker             // in a grid. The grid will be roughly square, with "factor" frames per
197*c8dee2aaSAndroid Build Coastguard Worker             // row and up to "factor" rows.
198*c8dee2aaSAndroid Build Coastguard Worker             const size_t count = fFrameInfos.size();
199*c8dee2aaSAndroid Build Coastguard Worker             const float root = sqrt((float) count);
200*c8dee2aaSAndroid Build Coastguard Worker             const int factor = sk_float_ceil2int(root);
201*c8dee2aaSAndroid Build Coastguard Worker 
202*c8dee2aaSAndroid Build Coastguard Worker             auto imageSize = fPlayer->dimensions();
203*c8dee2aaSAndroid Build Coastguard Worker             fSize.fWidth  = imageSize.fWidth  * factor;
204*c8dee2aaSAndroid Build Coastguard Worker             fSize.fHeight = imageSize.fHeight * sk_float_ceil2int((float) count / (float) factor);
205*c8dee2aaSAndroid Build Coastguard Worker         }
206*c8dee2aaSAndroid Build Coastguard Worker     }
207*c8dee2aaSAndroid Build Coastguard Worker 
getName() const208*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override {
209*c8dee2aaSAndroid Build Coastguard Worker         return SkStringPrintf("AnimCodecPlayerExif_%s", strrchr(fPath, '/') + 1);
210*c8dee2aaSAndroid Build Coastguard Worker     }
211*c8dee2aaSAndroid Build Coastguard Worker 
getISize()212*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override {
213*c8dee2aaSAndroid Build Coastguard Worker         this->init();
214*c8dee2aaSAndroid Build Coastguard Worker         return fSize;
215*c8dee2aaSAndroid Build Coastguard Worker     }
216*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)217*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
218*c8dee2aaSAndroid Build Coastguard Worker         this->init();
219*c8dee2aaSAndroid Build Coastguard Worker         if (!fPlayer) return;
220*c8dee2aaSAndroid Build Coastguard Worker 
221*c8dee2aaSAndroid Build Coastguard Worker         const float root = sqrt((float) fFrameInfos.size());
222*c8dee2aaSAndroid Build Coastguard Worker         const int factor = sk_float_ceil2int(root);
223*c8dee2aaSAndroid Build Coastguard Worker         auto dimensions = fPlayer->dimensions();
224*c8dee2aaSAndroid Build Coastguard Worker 
225*c8dee2aaSAndroid Build Coastguard Worker         uint32_t duration = 0;
226*c8dee2aaSAndroid Build Coastguard Worker         for (int frame = 0; duration < fPlayer->duration(); frame++) {
227*c8dee2aaSAndroid Build Coastguard Worker             SkAutoCanvasRestore acr(canvas, true);
228*c8dee2aaSAndroid Build Coastguard Worker             const int xTranslate = (frame % factor) * dimensions.width();
229*c8dee2aaSAndroid Build Coastguard Worker             const int yTranslate = (frame / factor) * dimensions.height();
230*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(SkIntToScalar(xTranslate), SkIntToScalar(yTranslate));
231*c8dee2aaSAndroid Build Coastguard Worker 
232*c8dee2aaSAndroid Build Coastguard Worker 
233*c8dee2aaSAndroid Build Coastguard Worker             auto image = fPlayer->getFrame();
234*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawImage(image, 0, 0);
235*c8dee2aaSAndroid Build Coastguard Worker             duration += fFrameInfos[frame].fDuration;
236*c8dee2aaSAndroid Build Coastguard Worker             fPlayer->seek(duration);
237*c8dee2aaSAndroid Build Coastguard Worker         }
238*c8dee2aaSAndroid Build Coastguard Worker     }
239*c8dee2aaSAndroid Build Coastguard Worker public:
AnimCodecPlayerExifGM(const char * path)240*c8dee2aaSAndroid Build Coastguard Worker     AnimCodecPlayerExifGM(const char* path)
241*c8dee2aaSAndroid Build Coastguard Worker         : fPath(path)
242*c8dee2aaSAndroid Build Coastguard Worker     {}
243*c8dee2aaSAndroid Build Coastguard Worker 
244*c8dee2aaSAndroid Build Coastguard Worker     ~AnimCodecPlayerExifGM() override = default;
245*c8dee2aaSAndroid Build Coastguard Worker };
246*c8dee2aaSAndroid Build Coastguard Worker 
247*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new AnimCodecPlayerExifGM("images/required.webp");)
248*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new AnimCodecPlayerExifGM("images/required.gif");)
249*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new AnimCodecPlayerExifGM("images/stoplight_h.webp");)
250*c8dee2aaSAndroid Build Coastguard Worker 
251*c8dee2aaSAndroid Build Coastguard Worker #endif
252