1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2011 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlendMode.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorPriv.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPathBuilder.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
25*c8dee2aaSAndroid Build Coastguard Worker
test4(SkCanvas * canvas)26*c8dee2aaSAndroid Build Coastguard Worker static void test4(SkCanvas* canvas) {
27*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
28*c8dee2aaSAndroid Build Coastguard Worker paint.setAntiAlias(true);
29*c8dee2aaSAndroid Build Coastguard Worker SkPoint pts[] = {
30*c8dee2aaSAndroid Build Coastguard Worker {10, 160}, {610, 160},
31*c8dee2aaSAndroid Build Coastguard Worker {610, 160}, {10, 160},
32*c8dee2aaSAndroid Build Coastguard Worker
33*c8dee2aaSAndroid Build Coastguard Worker {610, 160}, {610, 160},
34*c8dee2aaSAndroid Build Coastguard Worker {610, 199}, {610, 199},
35*c8dee2aaSAndroid Build Coastguard Worker
36*c8dee2aaSAndroid Build Coastguard Worker {10, 198}, {610, 198},
37*c8dee2aaSAndroid Build Coastguard Worker {610, 199}, {10, 199},
38*c8dee2aaSAndroid Build Coastguard Worker
39*c8dee2aaSAndroid Build Coastguard Worker {10, 160}, {10, 160},
40*c8dee2aaSAndroid Build Coastguard Worker {10, 199}, {10, 199}
41*c8dee2aaSAndroid Build Coastguard Worker };
42*c8dee2aaSAndroid Build Coastguard Worker char verbs[] = {
43*c8dee2aaSAndroid Build Coastguard Worker 0, 1, 1, 1, 4,
44*c8dee2aaSAndroid Build Coastguard Worker 0, 1, 1, 1, 4,
45*c8dee2aaSAndroid Build Coastguard Worker 0, 1, 1, 1, 4,
46*c8dee2aaSAndroid Build Coastguard Worker 0, 1, 1, 1, 4
47*c8dee2aaSAndroid Build Coastguard Worker };
48*c8dee2aaSAndroid Build Coastguard Worker SkPathBuilder path;
49*c8dee2aaSAndroid Build Coastguard Worker SkPoint* ptPtr = pts;
50*c8dee2aaSAndroid Build Coastguard Worker for (size_t i = 0; i < sizeof(verbs); ++i) {
51*c8dee2aaSAndroid Build Coastguard Worker switch ((SkPath::Verb) verbs[i]) {
52*c8dee2aaSAndroid Build Coastguard Worker case SkPath::kMove_Verb:
53*c8dee2aaSAndroid Build Coastguard Worker path.moveTo(ptPtr->fX, ptPtr->fY);
54*c8dee2aaSAndroid Build Coastguard Worker ++ptPtr;
55*c8dee2aaSAndroid Build Coastguard Worker break;
56*c8dee2aaSAndroid Build Coastguard Worker case SkPath::kLine_Verb:
57*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(ptPtr->fX, ptPtr->fY);
58*c8dee2aaSAndroid Build Coastguard Worker ++ptPtr;
59*c8dee2aaSAndroid Build Coastguard Worker break;
60*c8dee2aaSAndroid Build Coastguard Worker case SkPath::kClose_Verb:
61*c8dee2aaSAndroid Build Coastguard Worker path.close();
62*c8dee2aaSAndroid Build Coastguard Worker break;
63*c8dee2aaSAndroid Build Coastguard Worker default:
64*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(false);
65*c8dee2aaSAndroid Build Coastguard Worker break;
66*c8dee2aaSAndroid Build Coastguard Worker }
67*c8dee2aaSAndroid Build Coastguard Worker }
68*c8dee2aaSAndroid Build Coastguard Worker SkRect clip = {0, 130, 772, 531};
69*c8dee2aaSAndroid Build Coastguard Worker canvas->clipRect(clip);
70*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(path.detach(), paint);
71*c8dee2aaSAndroid Build Coastguard Worker }
72*c8dee2aaSAndroid Build Coastguard Worker
73*c8dee2aaSAndroid Build Coastguard Worker constexpr SkBlendMode gModes[] = {
74*c8dee2aaSAndroid Build Coastguard Worker SkBlendMode::kClear,
75*c8dee2aaSAndroid Build Coastguard Worker SkBlendMode::kSrc,
76*c8dee2aaSAndroid Build Coastguard Worker SkBlendMode::kDst,
77*c8dee2aaSAndroid Build Coastguard Worker SkBlendMode::kSrcOver,
78*c8dee2aaSAndroid Build Coastguard Worker SkBlendMode::kDstOver,
79*c8dee2aaSAndroid Build Coastguard Worker SkBlendMode::kSrcIn,
80*c8dee2aaSAndroid Build Coastguard Worker SkBlendMode::kDstIn,
81*c8dee2aaSAndroid Build Coastguard Worker SkBlendMode::kSrcOut,
82*c8dee2aaSAndroid Build Coastguard Worker SkBlendMode::kDstOut,
83*c8dee2aaSAndroid Build Coastguard Worker SkBlendMode::kSrcATop,
84*c8dee2aaSAndroid Build Coastguard Worker SkBlendMode::kDstATop,
85*c8dee2aaSAndroid Build Coastguard Worker SkBlendMode::kXor,
86*c8dee2aaSAndroid Build Coastguard Worker };
87*c8dee2aaSAndroid Build Coastguard Worker
88*c8dee2aaSAndroid Build Coastguard Worker const int gWidth = 64;
89*c8dee2aaSAndroid Build Coastguard Worker const int gHeight = 64;
90*c8dee2aaSAndroid Build Coastguard Worker const SkScalar W = SkIntToScalar(gWidth);
91*c8dee2aaSAndroid Build Coastguard Worker const SkScalar H = SkIntToScalar(gHeight);
92*c8dee2aaSAndroid Build Coastguard Worker
drawCell(SkCanvas * canvas,SkBlendMode mode,SkAlpha a0,SkAlpha a1)93*c8dee2aaSAndroid Build Coastguard Worker static SkScalar drawCell(SkCanvas* canvas, SkBlendMode mode, SkAlpha a0, SkAlpha a1) {
94*c8dee2aaSAndroid Build Coastguard Worker
95*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
96*c8dee2aaSAndroid Build Coastguard Worker paint.setAntiAlias(true);
97*c8dee2aaSAndroid Build Coastguard Worker
98*c8dee2aaSAndroid Build Coastguard Worker SkRect r = SkRect::MakeWH(W, H);
99*c8dee2aaSAndroid Build Coastguard Worker r.inset(W/10, H/10);
100*c8dee2aaSAndroid Build Coastguard Worker
101*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorBLUE);
102*c8dee2aaSAndroid Build Coastguard Worker paint.setAlpha(a0);
103*c8dee2aaSAndroid Build Coastguard Worker canvas->drawOval(r, paint);
104*c8dee2aaSAndroid Build Coastguard Worker
105*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorRED);
106*c8dee2aaSAndroid Build Coastguard Worker paint.setAlpha(a1);
107*c8dee2aaSAndroid Build Coastguard Worker paint.setBlendMode(mode);
108*c8dee2aaSAndroid Build Coastguard Worker
109*c8dee2aaSAndroid Build Coastguard Worker SkScalar offset = SK_Scalar1 / 3;
110*c8dee2aaSAndroid Build Coastguard Worker SkRect rect = SkRect::MakeXYWH(W / 4 + offset,
111*c8dee2aaSAndroid Build Coastguard Worker H / 4 + offset,
112*c8dee2aaSAndroid Build Coastguard Worker W / 2, H / 2);
113*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(rect, paint);
114*c8dee2aaSAndroid Build Coastguard Worker
115*c8dee2aaSAndroid Build Coastguard Worker return H;
116*c8dee2aaSAndroid Build Coastguard Worker }
117*c8dee2aaSAndroid Build Coastguard Worker
make_bg_shader()118*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkShader> make_bg_shader() {
119*c8dee2aaSAndroid Build Coastguard Worker SkBitmap bm;
120*c8dee2aaSAndroid Build Coastguard Worker bm.allocN32Pixels(2, 2);
121*c8dee2aaSAndroid Build Coastguard Worker *bm.getAddr32(0, 0) = *bm.getAddr32(1, 1) = 0xFFFFFFFF;
122*c8dee2aaSAndroid Build Coastguard Worker *bm.getAddr32(1, 0) = *bm.getAddr32(0, 1) = SkPackARGB32(0xFF, 0xCE,
123*c8dee2aaSAndroid Build Coastguard Worker 0xCF, 0xCE);
124*c8dee2aaSAndroid Build Coastguard Worker
125*c8dee2aaSAndroid Build Coastguard Worker return bm.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, SkSamplingOptions(),
126*c8dee2aaSAndroid Build Coastguard Worker SkMatrix::Scale(6, 6));
127*c8dee2aaSAndroid Build Coastguard Worker }
128*c8dee2aaSAndroid Build Coastguard Worker
129*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(aarectmodes, canvas, 640, 480) {
130*c8dee2aaSAndroid Build Coastguard Worker SkPaint bgPaint;
131*c8dee2aaSAndroid Build Coastguard Worker bgPaint.setShader(make_bg_shader());
132*c8dee2aaSAndroid Build Coastguard Worker if ((false)) { // avoid bit rot, suppress warning
133*c8dee2aaSAndroid Build Coastguard Worker test4(canvas);
134*c8dee2aaSAndroid Build Coastguard Worker }
135*c8dee2aaSAndroid Build Coastguard Worker const SkRect bounds = SkRect::MakeWH(W, H);
136*c8dee2aaSAndroid Build Coastguard Worker constexpr SkAlpha gAlphaValue[] = { 0xFF, 0x88, 0x88 };
137*c8dee2aaSAndroid Build Coastguard Worker
138*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(SkIntToScalar(4), SkIntToScalar(4));
139*c8dee2aaSAndroid Build Coastguard Worker
140*c8dee2aaSAndroid Build Coastguard Worker for (int alpha = 0; alpha < 4; ++alpha) {
141*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
142*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
143*c8dee2aaSAndroid Build Coastguard Worker for (size_t i = 0; i < std::size(gModes); ++i) {
144*c8dee2aaSAndroid Build Coastguard Worker if (6 == i) {
145*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
146*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(W * 5, 0);
147*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
148*c8dee2aaSAndroid Build Coastguard Worker }
149*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(bounds, bgPaint);
150*c8dee2aaSAndroid Build Coastguard Worker canvas->saveLayer(&bounds, nullptr);
151*c8dee2aaSAndroid Build Coastguard Worker SkScalar dy = drawCell(canvas, gModes[i],
152*c8dee2aaSAndroid Build Coastguard Worker gAlphaValue[alpha & 1],
153*c8dee2aaSAndroid Build Coastguard Worker gAlphaValue[alpha & 2]);
154*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
155*c8dee2aaSAndroid Build Coastguard Worker
156*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, dy * 5 / 4);
157*c8dee2aaSAndroid Build Coastguard Worker }
158*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
159*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
160*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(W * 5 / 4, 0);
161*c8dee2aaSAndroid Build Coastguard Worker }
162*c8dee2aaSAndroid Build Coastguard Worker }
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