1*c8dee2aaSAndroid Build Coastguard Workerload("//bazel:skia_rules.bzl", "skia_cc_library", "skia_cc_test", "supports_platforms") 2*c8dee2aaSAndroid Build Coastguard Workerload("//tools/testrunners/gm:android_gm_test.bzl", "android_gm_test") 3*c8dee2aaSAndroid Build Coastguard Workerload(":png_codec.bzl", "png_codec_tests") 4*c8dee2aaSAndroid Build Coastguard Worker 5*c8dee2aaSAndroid Build Coastguard Workerpackage( 6*c8dee2aaSAndroid Build Coastguard Worker default_applicable_licenses = ["//:license"], 7*c8dee2aaSAndroid Build Coastguard Worker) 8*c8dee2aaSAndroid Build Coastguard Worker 9*c8dee2aaSAndroid Build Coastguard Workerlicenses(["notice"]) 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Workerfilegroup( 12*c8dee2aaSAndroid Build Coastguard Worker name = "gm_subset", 13*c8dee2aaSAndroid Build Coastguard Worker srcs = [ 14*c8dee2aaSAndroid Build Coastguard Worker "bitmaprect.cpp", 15*c8dee2aaSAndroid Build Coastguard Worker "colrv1.cpp", 16*c8dee2aaSAndroid Build Coastguard Worker "fontations.cpp", 17*c8dee2aaSAndroid Build Coastguard Worker "palette.cpp", 18*c8dee2aaSAndroid Build Coastguard Worker ], 19*c8dee2aaSAndroid Build Coastguard Worker visibility = ["//tools/viewer:__pkg__"], 20*c8dee2aaSAndroid Build Coastguard Worker) 21*c8dee2aaSAndroid Build Coastguard Worker 22*c8dee2aaSAndroid Build Coastguard Workerskia_cc_library( 23*c8dee2aaSAndroid Build Coastguard Worker name = "gm", 24*c8dee2aaSAndroid Build Coastguard Worker testonly = True, 25*c8dee2aaSAndroid Build Coastguard Worker srcs = [ 26*c8dee2aaSAndroid Build Coastguard Worker "gm.cpp", 27*c8dee2aaSAndroid Build Coastguard Worker ], 28*c8dee2aaSAndroid Build Coastguard Worker hdrs = ["gm.h"], 29*c8dee2aaSAndroid Build Coastguard Worker visibility = [ 30*c8dee2aaSAndroid Build Coastguard Worker "//dm:__pkg__", 31*c8dee2aaSAndroid Build Coastguard Worker "//tools/testrunners/gm:__subpackages__", 32*c8dee2aaSAndroid Build Coastguard Worker "//tools/viewer:__pkg__", 33*c8dee2aaSAndroid Build Coastguard Worker ], 34*c8dee2aaSAndroid Build Coastguard Worker deps = [ 35*c8dee2aaSAndroid Build Coastguard Worker "//:core", 36*c8dee2aaSAndroid Build Coastguard Worker "//tools:registry", 37*c8dee2aaSAndroid Build Coastguard Worker "//tools:tool_utils", 38*c8dee2aaSAndroid Build Coastguard Worker "//tools/fonts:font_tool_utils", 39*c8dee2aaSAndroid Build Coastguard Worker ], 40*c8dee2aaSAndroid Build Coastguard Worker) 41*c8dee2aaSAndroid Build Coastguard Worker 42*c8dee2aaSAndroid Build Coastguard WorkerCPU_GMS = [ 43*c8dee2aaSAndroid Build Coastguard Worker # This is an incomplete list of GMs that only require a CPU. 44*c8dee2aaSAndroid Build Coastguard Worker # TODO(lovisolo): Complete this list. 45*c8dee2aaSAndroid Build Coastguard Worker "3d.cpp", 46*c8dee2aaSAndroid Build Coastguard Worker "aaa.cpp", 47*c8dee2aaSAndroid Build Coastguard Worker "aaclip.cpp", 48*c8dee2aaSAndroid Build Coastguard Worker "aarectmodes.cpp", 49*c8dee2aaSAndroid Build Coastguard Worker "aaxfermodes.cpp", 50*c8dee2aaSAndroid Build Coastguard Worker "addarc.cpp", 51*c8dee2aaSAndroid Build Coastguard Worker "all_bitmap_configs.cpp", 52*c8dee2aaSAndroid Build Coastguard Worker "alphagradients.cpp", 53*c8dee2aaSAndroid Build Coastguard Worker "alpha_image.cpp", 54*c8dee2aaSAndroid Build Coastguard Worker "analytic_gradients.cpp", 55*c8dee2aaSAndroid Build Coastguard Worker "androidblendmodes.cpp", 56*c8dee2aaSAndroid Build Coastguard Worker # "animated_gif.cpp", # needs a dep on SkResources 57*c8dee2aaSAndroid Build Coastguard Worker "animatedimageblurs.cpp", 58*c8dee2aaSAndroid Build Coastguard Worker # "animated_image_orientation.cpp", # Requires //include/android/SkAnimatedImage.h 59*c8dee2aaSAndroid Build Coastguard Worker # "annotated_text.cpp", # ./include/core/SkRefCnt.h:41: fatal error: "assert(this->getRefCnt() == 1)" 60*c8dee2aaSAndroid Build Coastguard Worker "arcofzorro.cpp", 61*c8dee2aaSAndroid Build Coastguard Worker "arcto.cpp", 62*c8dee2aaSAndroid Build Coastguard Worker "arithmode.cpp", 63*c8dee2aaSAndroid Build Coastguard Worker 64*c8dee2aaSAndroid Build Coastguard Worker # TODO(lovisolo): Are these CPU-only, GPU-only or something else? Try them and add them to the 65*c8dee2aaSAndroid Build Coastguard Worker # corresponding list. 66*c8dee2aaSAndroid Build Coastguard Worker # "b_119394958.cpp", 67*c8dee2aaSAndroid Build Coastguard Worker # "backdrop.cpp", 68*c8dee2aaSAndroid Build Coastguard Worker # "backdrop_imagefilter_croprect.cpp", 69*c8dee2aaSAndroid Build Coastguard Worker # "badpaint.cpp", 70*c8dee2aaSAndroid Build Coastguard Worker # "batchedconvexpaths.cpp", 71*c8dee2aaSAndroid Build Coastguard Worker # "bc1_transparency.cpp", 72*c8dee2aaSAndroid Build Coastguard Worker # "beziereffects.cpp", 73*c8dee2aaSAndroid Build Coastguard Worker # "beziers.cpp", 74*c8dee2aaSAndroid Build Coastguard Worker # "bicubic.cpp", 75*c8dee2aaSAndroid Build Coastguard Worker # "bigblurs.cpp", 76*c8dee2aaSAndroid Build Coastguard Worker # "bigmatrix.cpp", 77*c8dee2aaSAndroid Build Coastguard Worker # "bigrect.cpp", 78*c8dee2aaSAndroid Build Coastguard Worker # "bigrrectaaeffect.cpp", 79*c8dee2aaSAndroid Build Coastguard Worker # "bigtext.cpp", 80*c8dee2aaSAndroid Build Coastguard Worker # "bigtileimagefilter.cpp", 81*c8dee2aaSAndroid Build Coastguard Worker # "bitmapcopy.cpp", 82*c8dee2aaSAndroid Build Coastguard Worker # "bitmapfilters.cpp", 83*c8dee2aaSAndroid Build Coastguard Worker # "bitmapimage.cpp", 84*c8dee2aaSAndroid Build Coastguard Worker # "bitmappremul.cpp", 85*c8dee2aaSAndroid Build Coastguard Worker # "bitmaprect.cpp", 86*c8dee2aaSAndroid Build Coastguard Worker # "bitmaprecttest.cpp", 87*c8dee2aaSAndroid Build Coastguard Worker # "bitmapshader.cpp", 88*c8dee2aaSAndroid Build Coastguard Worker # "bitmaptiled.cpp", 89*c8dee2aaSAndroid Build Coastguard Worker # "bleed.cpp", 90*c8dee2aaSAndroid Build Coastguard Worker # "blend.cpp", 91*c8dee2aaSAndroid Build Coastguard Worker # "blurcircles2.cpp", 92*c8dee2aaSAndroid Build Coastguard Worker # "blurcircles.cpp", 93*c8dee2aaSAndroid Build Coastguard Worker # "blurignorexform.cpp", 94*c8dee2aaSAndroid Build Coastguard Worker # "blurimagevmask.cpp", 95*c8dee2aaSAndroid Build Coastguard Worker # "blurpositioning.cpp", 96*c8dee2aaSAndroid Build Coastguard Worker # "blurquickreject.cpp", 97*c8dee2aaSAndroid Build Coastguard Worker # "blurrect.cpp", 98*c8dee2aaSAndroid Build Coastguard Worker # "blurredclippedcircle.cpp", 99*c8dee2aaSAndroid Build Coastguard Worker # "blurroundrect.cpp", 100*c8dee2aaSAndroid Build Coastguard Worker # "blurs.cpp", 101*c8dee2aaSAndroid Build Coastguard Worker # "blurtextsmallradii.cpp", 102*c8dee2aaSAndroid Build Coastguard Worker # "bmpfilterqualityrepeat.cpp", 103*c8dee2aaSAndroid Build Coastguard Worker # "bug12866.cpp", 104*c8dee2aaSAndroid Build Coastguard Worker # "bug5252.cpp", 105*c8dee2aaSAndroid Build Coastguard Worker # "bug530095.cpp", 106*c8dee2aaSAndroid Build Coastguard Worker # "bug615686.cpp", 107*c8dee2aaSAndroid Build Coastguard Worker # "bug6643.cpp", 108*c8dee2aaSAndroid Build Coastguard Worker # "bug6783.cpp", 109*c8dee2aaSAndroid Build Coastguard Worker # "bug9331.cpp", 110*c8dee2aaSAndroid Build Coastguard Worker # "circle_sizes.cpp", 111*c8dee2aaSAndroid Build Coastguard Worker # "circulararcs.cpp", 112*c8dee2aaSAndroid Build Coastguard Worker # "circularclips.cpp", 113*c8dee2aaSAndroid Build Coastguard Worker # "clear_swizzle.cpp", 114*c8dee2aaSAndroid Build Coastguard Worker # "clipdrawdraw.cpp", 115*c8dee2aaSAndroid Build Coastguard Worker # "clip_error.cpp", 116*c8dee2aaSAndroid Build Coastguard Worker # "clippedbitmapshaders.cpp", 117*c8dee2aaSAndroid Build Coastguard Worker # "clipshader.cpp", 118*c8dee2aaSAndroid Build Coastguard Worker # "clip_sierpinski_region.cpp", 119*c8dee2aaSAndroid Build Coastguard Worker # "clip_strokerect.cpp", 120*c8dee2aaSAndroid Build Coastguard Worker # "clockwise.cpp", 121*c8dee2aaSAndroid Build Coastguard Worker # "collapsepaths.cpp", 122*c8dee2aaSAndroid Build Coastguard Worker # "color4f.cpp", 123*c8dee2aaSAndroid Build Coastguard Worker # "coloremoji_blendmodes.cpp", 124*c8dee2aaSAndroid Build Coastguard Worker # "coloremoji.cpp", 125*c8dee2aaSAndroid Build Coastguard Worker # "colorfilteralpha8.cpp", 126*c8dee2aaSAndroid Build Coastguard Worker # "colorfilterimagefilter.cpp", 127*c8dee2aaSAndroid Build Coastguard Worker # "colorfilters.cpp", 128*c8dee2aaSAndroid Build Coastguard Worker # "colormatrix.cpp", 129*c8dee2aaSAndroid Build Coastguard Worker # "colorspace.cpp", 130*c8dee2aaSAndroid Build Coastguard Worker # "colorwheel.cpp", 131*c8dee2aaSAndroid Build Coastguard Worker # "colrv1.cpp", 132*c8dee2aaSAndroid Build Coastguard Worker # "complexclip2.cpp", 133*c8dee2aaSAndroid Build Coastguard Worker # "complexclip3.cpp", 134*c8dee2aaSAndroid Build Coastguard Worker # "complexclip4.cpp", 135*c8dee2aaSAndroid Build Coastguard Worker # "complexclip_blur_tiled.cpp", 136*c8dee2aaSAndroid Build Coastguard Worker # "complexclip.cpp", 137*c8dee2aaSAndroid Build Coastguard Worker # "composecolorfilter.cpp", 138*c8dee2aaSAndroid Build Coastguard Worker # "composeshader.cpp", 139*c8dee2aaSAndroid Build Coastguard Worker # "compositor_quads.cpp", 140*c8dee2aaSAndroid Build Coastguard Worker # "compressed_textures.cpp", 141*c8dee2aaSAndroid Build Coastguard Worker # "concavepaths.cpp", 142*c8dee2aaSAndroid Build Coastguard Worker # "conicpaths.cpp", 143*c8dee2aaSAndroid Build Coastguard Worker # "constcolorprocessor.cpp", 144*c8dee2aaSAndroid Build Coastguard Worker # "convex_all_line_paths.cpp", 145*c8dee2aaSAndroid Build Coastguard Worker # "convexpaths.cpp", 146*c8dee2aaSAndroid Build Coastguard Worker # "convexpolyclip.cpp", 147*c8dee2aaSAndroid Build Coastguard Worker # "convexpolyeffect.cpp", 148*c8dee2aaSAndroid Build Coastguard Worker # "coordclampshader.cpp", 149*c8dee2aaSAndroid Build Coastguard Worker # "copy_to_4444.cpp", 150*c8dee2aaSAndroid Build Coastguard Worker # "crbug_1041204.cpp", 151*c8dee2aaSAndroid Build Coastguard Worker # "crbug_1073670.cpp", 152*c8dee2aaSAndroid Build Coastguard Worker # "crbug_1086705.cpp", 153*c8dee2aaSAndroid Build Coastguard Worker # "crbug_1113794.cpp", 154*c8dee2aaSAndroid Build Coastguard Worker # "crbug_1139750.cpp", 155*c8dee2aaSAndroid Build Coastguard Worker # "crbug_1156804.cpp", 156*c8dee2aaSAndroid Build Coastguard Worker # "crbug_1162942.cpp", 157*c8dee2aaSAndroid Build Coastguard Worker # "crbug_1167277.cpp", 158*c8dee2aaSAndroid Build Coastguard Worker # "crbug_1174186.cpp", 159*c8dee2aaSAndroid Build Coastguard Worker # "crbug_1174354.cpp", 160*c8dee2aaSAndroid Build Coastguard Worker # "crbug_1177833.cpp", 161*c8dee2aaSAndroid Build Coastguard Worker # "crbug_1257515.cpp", 162*c8dee2aaSAndroid Build Coastguard Worker # "crbug_1313579.cpp", 163*c8dee2aaSAndroid Build Coastguard Worker # "crbug_224618.cpp", 164*c8dee2aaSAndroid Build Coastguard Worker # "crbug_691386.cpp", 165*c8dee2aaSAndroid Build Coastguard Worker # "crbug_788500.cpp", 166*c8dee2aaSAndroid Build Coastguard Worker # "crbug_847759.cpp", 167*c8dee2aaSAndroid Build Coastguard Worker # "crbug_884166.cpp", 168*c8dee2aaSAndroid Build Coastguard Worker # "crbug_887103.cpp", 169*c8dee2aaSAndroid Build Coastguard Worker # "crbug_892988.cpp", 170*c8dee2aaSAndroid Build Coastguard Worker # "crbug_899512.cpp", 171*c8dee2aaSAndroid Build Coastguard Worker # "crbug_905548.cpp", 172*c8dee2aaSAndroid Build Coastguard Worker # "crbug_908646.cpp", 173*c8dee2aaSAndroid Build Coastguard Worker # "crbug_913349.cpp", 174*c8dee2aaSAndroid Build Coastguard Worker # "crbug_918512.cpp", 175*c8dee2aaSAndroid Build Coastguard Worker # "crbug_938592.cpp", 176*c8dee2aaSAndroid Build Coastguard Worker # "crbug_946965.cpp", 177*c8dee2aaSAndroid Build Coastguard Worker # "crbug_947055.cpp", 178*c8dee2aaSAndroid Build Coastguard Worker # "crbug_996140.cpp", 179*c8dee2aaSAndroid Build Coastguard Worker # "crop_imagefilter.cpp", 180*c8dee2aaSAndroid Build Coastguard Worker # "croppedrects.cpp", 181*c8dee2aaSAndroid Build Coastguard Worker # "crosscontextimage.cpp", 182*c8dee2aaSAndroid Build Coastguard Worker # "cubicpaths.cpp", 183*c8dee2aaSAndroid Build Coastguard Worker # "daa.cpp", 184*c8dee2aaSAndroid Build Coastguard Worker # "dashcircle.cpp", 185*c8dee2aaSAndroid Build Coastguard Worker # "dashcubics.cpp", 186*c8dee2aaSAndroid Build Coastguard Worker # "dashing.cpp", 187*c8dee2aaSAndroid Build Coastguard Worker # "degeneratesegments.cpp", 188*c8dee2aaSAndroid Build Coastguard Worker # "destcolor.cpp", 189*c8dee2aaSAndroid Build Coastguard Worker # "dftext_blob_persp.cpp", 190*c8dee2aaSAndroid Build Coastguard Worker # "dftext.cpp", 191*c8dee2aaSAndroid Build Coastguard Worker # "discard.cpp", 192*c8dee2aaSAndroid Build Coastguard Worker # "displacement.cpp", 193*c8dee2aaSAndroid Build Coastguard Worker # "distantclip.cpp", 194*c8dee2aaSAndroid Build Coastguard Worker # "drawable.cpp", 195*c8dee2aaSAndroid Build Coastguard Worker # "drawatlascolor.cpp", 196*c8dee2aaSAndroid Build Coastguard Worker # "drawatlas.cpp", 197*c8dee2aaSAndroid Build Coastguard Worker # "drawbitmaprect.cpp", 198*c8dee2aaSAndroid Build Coastguard Worker # "draw_bitmap_rect_skbug4374.cpp", 199*c8dee2aaSAndroid Build Coastguard Worker # "drawglyphs.cpp", 200*c8dee2aaSAndroid Build Coastguard Worker # "drawimageset.cpp", 201*c8dee2aaSAndroid Build Coastguard Worker # "drawlines_with_local_matrix.cpp", 202*c8dee2aaSAndroid Build Coastguard Worker # "drawminibitmaprect.cpp", 203*c8dee2aaSAndroid Build Coastguard Worker # "drawquadset.cpp", 204*c8dee2aaSAndroid Build Coastguard Worker # "drawregion.cpp", 205*c8dee2aaSAndroid Build Coastguard Worker # "drawregionmodes.cpp", 206*c8dee2aaSAndroid Build Coastguard Worker # "dropshadowimagefilter.cpp", 207*c8dee2aaSAndroid Build Coastguard Worker # "drrect.cpp", 208*c8dee2aaSAndroid Build Coastguard Worker # "drrect_small_inner.cpp", 209*c8dee2aaSAndroid Build Coastguard Worker # "dstreadshuffle.cpp", 210*c8dee2aaSAndroid Build Coastguard Worker # "ducky_yuv_blend.cpp", 211*c8dee2aaSAndroid Build Coastguard Worker # "emboss.cpp", 212*c8dee2aaSAndroid Build Coastguard Worker # "emptypath.cpp", 213*c8dee2aaSAndroid Build Coastguard Worker # "encode_alpha_jpeg.cpp", 214*c8dee2aaSAndroid Build Coastguard Worker # "encode_color_types.cpp", 215*c8dee2aaSAndroid Build Coastguard Worker # "encode.cpp", 216*c8dee2aaSAndroid Build Coastguard Worker # "encode_platform.cpp", 217*c8dee2aaSAndroid Build Coastguard Worker # "encode_srgb.cpp", 218*c8dee2aaSAndroid Build Coastguard Worker # "exoticformats.cpp", 219*c8dee2aaSAndroid Build Coastguard Worker # "fadefilter.cpp", 220*c8dee2aaSAndroid Build Coastguard Worker # "fatpathfill.cpp", 221*c8dee2aaSAndroid Build Coastguard Worker # "fiddle.cpp", 222*c8dee2aaSAndroid Build Coastguard Worker # "fillrect_gradient.cpp", 223*c8dee2aaSAndroid Build Coastguard Worker # "filltypes.cpp", 224*c8dee2aaSAndroid Build Coastguard Worker # "filltypespersp.cpp", 225*c8dee2aaSAndroid Build Coastguard Worker # "filterbug.cpp", 226*c8dee2aaSAndroid Build Coastguard Worker # "filterfastbounds.cpp", 227*c8dee2aaSAndroid Build Coastguard Worker # "filterindiabox.cpp", 228*c8dee2aaSAndroid Build Coastguard Worker # "flippity.cpp", 229*c8dee2aaSAndroid Build Coastguard Worker # "fontations.cpp", 230*c8dee2aaSAndroid Build Coastguard Worker # "fontcache.cpp", 231*c8dee2aaSAndroid Build Coastguard Worker # "fontmgr.cpp", 232*c8dee2aaSAndroid Build Coastguard Worker # "fontregen.cpp", 233*c8dee2aaSAndroid Build Coastguard Worker # "fontscaler.cpp", 234*c8dee2aaSAndroid Build Coastguard Worker # "fontscalerdistortable.cpp", 235*c8dee2aaSAndroid Build Coastguard Worker # "fpcoordinateoverride.cpp", 236*c8dee2aaSAndroid Build Coastguard Worker # "fp_sample_chaining.cpp", 237*c8dee2aaSAndroid Build Coastguard Worker # "fwidth_squircle.cpp", 238*c8dee2aaSAndroid Build Coastguard Worker # "gammatext.cpp", 239*c8dee2aaSAndroid Build Coastguard Worker # "getpostextpath.cpp", 240*c8dee2aaSAndroid Build Coastguard Worker # "giantbitmap.cpp", 241*c8dee2aaSAndroid Build Coastguard Worker # "glyph_pos.cpp", 242*c8dee2aaSAndroid Build Coastguard Worker # "gpu_blur_utils.cpp", 243*c8dee2aaSAndroid Build Coastguard Worker # "gradient_dirty_laundry.cpp", 244*c8dee2aaSAndroid Build Coastguard Worker # "gradient_matrix.cpp", 245*c8dee2aaSAndroid Build Coastguard Worker # "gradients_2pt_conical.cpp", 246*c8dee2aaSAndroid Build Coastguard Worker # "gradients.cpp", 247*c8dee2aaSAndroid Build Coastguard Worker # "gradients_degenerate.cpp", 248*c8dee2aaSAndroid Build Coastguard Worker # "gradients_no_texture.cpp", 249*c8dee2aaSAndroid Build Coastguard Worker # "gradtext.cpp", 250*c8dee2aaSAndroid Build Coastguard Worker # "graphite_replay.cpp", 251*c8dee2aaSAndroid Build Coastguard Worker # "graphitestart.cpp", 252*c8dee2aaSAndroid Build Coastguard Worker # "grayscalejpg.cpp", 253*c8dee2aaSAndroid Build Coastguard Worker # "hairlines.cpp", 254*c8dee2aaSAndroid Build Coastguard Worker # "hairmodes.cpp", 255*c8dee2aaSAndroid Build Coastguard Worker # "hardstop_gradients.cpp", 256*c8dee2aaSAndroid Build Coastguard Worker # "hardstop_gradients_many.cpp", 257*c8dee2aaSAndroid Build Coastguard Worker # "highcontrastfilter.cpp", 258*c8dee2aaSAndroid Build Coastguard Worker # "hittestpath.cpp", 259*c8dee2aaSAndroid Build Coastguard Worker # "hsl.cpp", 260*c8dee2aaSAndroid Build Coastguard Worker # "hugepath.cpp", 261*c8dee2aaSAndroid Build Coastguard Worker # "imageblur2.cpp", 262*c8dee2aaSAndroid Build Coastguard Worker # "imageblurclampmode.cpp", 263*c8dee2aaSAndroid Build Coastguard Worker # "imageblur.cpp", 264*c8dee2aaSAndroid Build Coastguard Worker # "imageblurrepeatmode.cpp", 265*c8dee2aaSAndroid Build Coastguard Worker # "imageblurtiled.cpp", 266*c8dee2aaSAndroid Build Coastguard Worker # "image.cpp", 267*c8dee2aaSAndroid Build Coastguard Worker # "imagefiltersbase.cpp", 268*c8dee2aaSAndroid Build Coastguard Worker # "imagefiltersclipped.cpp", 269*c8dee2aaSAndroid Build Coastguard Worker # "imagefilters.cpp", 270*c8dee2aaSAndroid Build Coastguard Worker # "imagefilterscropexpand.cpp", 271*c8dee2aaSAndroid Build Coastguard Worker # "imagefilterscropped.cpp", 272*c8dee2aaSAndroid Build Coastguard Worker # "imagefiltersgraph.cpp", 273*c8dee2aaSAndroid Build Coastguard Worker # "imagefiltersscaled.cpp", 274*c8dee2aaSAndroid Build Coastguard Worker # "imagefiltersstroked.cpp", 275*c8dee2aaSAndroid Build Coastguard Worker # "imagefilterstransformed.cpp", 276*c8dee2aaSAndroid Build Coastguard Worker # "imagefiltersunpremul.cpp", 277*c8dee2aaSAndroid Build Coastguard Worker # "imagefromyuvtextures.cpp", 278*c8dee2aaSAndroid Build Coastguard Worker # "imagemagnifier.cpp", 279*c8dee2aaSAndroid Build Coastguard Worker # "imagemakewithfilter.cpp", 280*c8dee2aaSAndroid Build Coastguard Worker # "imagemasksubset.cpp", 281*c8dee2aaSAndroid Build Coastguard Worker # "image_pict.cpp", 282*c8dee2aaSAndroid Build Coastguard Worker # "imageresizetiled.cpp", 283*c8dee2aaSAndroid Build Coastguard Worker # "image_shader.cpp", 284*c8dee2aaSAndroid Build Coastguard Worker # "imagesource2.cpp", 285*c8dee2aaSAndroid Build Coastguard Worker # "imagesource.cpp", 286*c8dee2aaSAndroid Build Coastguard Worker # "internal_links.cpp", 287*c8dee2aaSAndroid Build Coastguard Worker # "inverseclip.cpp", 288*c8dee2aaSAndroid Build Coastguard Worker # "inversepaths.cpp", 289*c8dee2aaSAndroid Build Coastguard Worker # "jpg_color_cube.cpp", 290*c8dee2aaSAndroid Build Coastguard Worker # "kawase_blur_rt.cpp", 291*c8dee2aaSAndroid Build Coastguard Worker # "labyrinth.cpp", 292*c8dee2aaSAndroid Build Coastguard Worker # "largeclippedpath.cpp", 293*c8dee2aaSAndroid Build Coastguard Worker # "largeglyphblur.cpp", 294*c8dee2aaSAndroid Build Coastguard Worker # "lattice.cpp", 295*c8dee2aaSAndroid Build Coastguard Worker # "lazytiling.cpp", 296*c8dee2aaSAndroid Build Coastguard Worker # "lcdblendmodes.cpp", 297*c8dee2aaSAndroid Build Coastguard Worker # "lcdoverlap.cpp", 298*c8dee2aaSAndroid Build Coastguard Worker # "lcdtext.cpp", 299*c8dee2aaSAndroid Build Coastguard Worker # "lighting.cpp", 300*c8dee2aaSAndroid Build Coastguard Worker # "linepaths.cpp", 301*c8dee2aaSAndroid Build Coastguard Worker # "localmatriximagefilter.cpp", 302*c8dee2aaSAndroid Build Coastguard Worker # "localmatriximageshader.cpp", 303*c8dee2aaSAndroid Build Coastguard Worker # "localmatrixshader.cpp", 304*c8dee2aaSAndroid Build Coastguard Worker # "lumafilter.cpp", 305*c8dee2aaSAndroid Build Coastguard Worker # "mac_aa_explorer.cpp", 306*c8dee2aaSAndroid Build Coastguard Worker # "makecolorspace.cpp", 307*c8dee2aaSAndroid Build Coastguard Worker # "make_raster_image.cpp", 308*c8dee2aaSAndroid Build Coastguard Worker # "mandoline.cpp", 309*c8dee2aaSAndroid Build Coastguard Worker # "manypathatlases.cpp", 310*c8dee2aaSAndroid Build Coastguard Worker # "manypaths.cpp", 311*c8dee2aaSAndroid Build Coastguard Worker # "matrixconvolution.cpp", 312*c8dee2aaSAndroid Build Coastguard Worker # "matriximagefilter.cpp", 313*c8dee2aaSAndroid Build Coastguard Worker # "mesh.cpp", 314*c8dee2aaSAndroid Build Coastguard Worker # "mipmap.cpp", 315*c8dee2aaSAndroid Build Coastguard Worker # "mirrortile.cpp", 316*c8dee2aaSAndroid Build Coastguard Worker # "mixedtextblobs.cpp", 317*c8dee2aaSAndroid Build Coastguard Worker # "mixercolorfilter.cpp", 318*c8dee2aaSAndroid Build Coastguard Worker # "modecolorfilters.cpp", 319*c8dee2aaSAndroid Build Coastguard Worker # "morphology.cpp", 320*c8dee2aaSAndroid Build Coastguard Worker # "nearesthalfpixelimage.cpp", 321*c8dee2aaSAndroid Build Coastguard Worker # "nested.cpp", 322*c8dee2aaSAndroid Build Coastguard Worker # "ninepatchstretch.cpp", 323*c8dee2aaSAndroid Build Coastguard Worker # "nonclosedpaths.cpp", 324*c8dee2aaSAndroid Build Coastguard Worker # "offsetimagefilter.cpp", 325*c8dee2aaSAndroid Build Coastguard Worker # "orientation.cpp", 326*c8dee2aaSAndroid Build Coastguard Worker # "ovals.cpp", 327*c8dee2aaSAndroid Build Coastguard Worker # "overdrawcanvas.cpp", 328*c8dee2aaSAndroid Build Coastguard Worker # "overdrawcolorfilter.cpp", 329*c8dee2aaSAndroid Build Coastguard Worker # "overstroke.cpp", 330*c8dee2aaSAndroid Build Coastguard Worker # "p3.cpp", 331*c8dee2aaSAndroid Build Coastguard Worker # "palette.cpp", 332*c8dee2aaSAndroid Build Coastguard Worker # "patch.cpp", 333*c8dee2aaSAndroid Build Coastguard Worker # "patharcto.cpp", 334*c8dee2aaSAndroid Build Coastguard Worker # "pathcontourstart.cpp", 335*c8dee2aaSAndroid Build Coastguard Worker # "patheffects.cpp", 336*c8dee2aaSAndroid Build Coastguard Worker # "pathfill.cpp", 337*c8dee2aaSAndroid Build Coastguard Worker # "pathinterior.cpp", 338*c8dee2aaSAndroid Build Coastguard Worker # "pathmaskcache.cpp", 339*c8dee2aaSAndroid Build Coastguard Worker # "pathmeasure.cpp", 340*c8dee2aaSAndroid Build Coastguard Worker # "pathopsinverse.cpp", 341*c8dee2aaSAndroid Build Coastguard Worker # "pathreverse.cpp", 342*c8dee2aaSAndroid Build Coastguard Worker # "path_stroke_with_zero_length.cpp", 343*c8dee2aaSAndroid Build Coastguard Worker # "pdf_never_embed.cpp", 344*c8dee2aaSAndroid Build Coastguard Worker # "perlinnoise.cpp", 345*c8dee2aaSAndroid Build Coastguard Worker # "perspimages.cpp", 346*c8dee2aaSAndroid Build Coastguard Worker # "perspshaders.cpp", 347*c8dee2aaSAndroid Build Coastguard Worker # "persptext.cpp", 348*c8dee2aaSAndroid Build Coastguard Worker # "picture.cpp", 349*c8dee2aaSAndroid Build Coastguard Worker # "pictureimagefilter.cpp", 350*c8dee2aaSAndroid Build Coastguard Worker # "pictureimagegenerator.cpp", 351*c8dee2aaSAndroid Build Coastguard Worker # "pictureshadercache.cpp", 352*c8dee2aaSAndroid Build Coastguard Worker # "pictureshader.cpp", 353*c8dee2aaSAndroid Build Coastguard Worker # "pictureshadertile.cpp", 354*c8dee2aaSAndroid Build Coastguard Worker # "plus.cpp", 355*c8dee2aaSAndroid Build Coastguard Worker # "points.cpp", 356*c8dee2aaSAndroid Build Coastguard Worker # "poly2poly.cpp", 357*c8dee2aaSAndroid Build Coastguard Worker # "polygonoffset.cpp", 358*c8dee2aaSAndroid Build Coastguard Worker # "polygons.cpp", 359*c8dee2aaSAndroid Build Coastguard Worker # "postercircle.cpp", 360*c8dee2aaSAndroid Build Coastguard Worker # "preservefillrule.cpp", 361*c8dee2aaSAndroid Build Coastguard Worker # "quadpaths.cpp", 362*c8dee2aaSAndroid Build Coastguard Worker # "radial_gradient_precision.cpp", 363*c8dee2aaSAndroid Build Coastguard Worker # "rasterhandleallocator.cpp", 364*c8dee2aaSAndroid Build Coastguard Worker # "readpixels.cpp", 365*c8dee2aaSAndroid Build Coastguard Worker # "recordopts.cpp", 366*c8dee2aaSAndroid Build Coastguard Worker # "rectangletexture.cpp", 367*c8dee2aaSAndroid Build Coastguard Worker # "repeated_bitmap.cpp", 368*c8dee2aaSAndroid Build Coastguard Worker # "resizeimagefilter.cpp", 369*c8dee2aaSAndroid Build Coastguard Worker # "rippleshadergm.cpp", 370*c8dee2aaSAndroid Build Coastguard Worker # "roundrects.cpp", 371*c8dee2aaSAndroid Build Coastguard Worker # "rrectclipdrawpaint.cpp", 372*c8dee2aaSAndroid Build Coastguard Worker # "rrect.cpp", 373*c8dee2aaSAndroid Build Coastguard Worker # "rrects.cpp", 374*c8dee2aaSAndroid Build Coastguard Worker # "rsxtext.cpp", 375*c8dee2aaSAndroid Build Coastguard Worker # "runtimecolorfilter.cpp", 376*c8dee2aaSAndroid Build Coastguard Worker # "runtimefunctions.cpp", 377*c8dee2aaSAndroid Build Coastguard Worker # "runtimeimagefilter.cpp", 378*c8dee2aaSAndroid Build Coastguard Worker # "runtimeintrinsics.cpp", 379*c8dee2aaSAndroid Build Coastguard Worker # "runtimeshader.cpp", 380*c8dee2aaSAndroid Build Coastguard Worker # "samplerstress.cpp", 381*c8dee2aaSAndroid Build Coastguard Worker # "savelayer.cpp", 382*c8dee2aaSAndroid Build Coastguard Worker # "scaledemoji.cpp", 383*c8dee2aaSAndroid Build Coastguard Worker # "scaledemoji_rendering.cpp", 384*c8dee2aaSAndroid Build Coastguard Worker # "scaledrects.cpp", 385*c8dee2aaSAndroid Build Coastguard Worker # "scaledstrokes.cpp", 386*c8dee2aaSAndroid Build Coastguard Worker # "shadermaskfilter.cpp", 387*c8dee2aaSAndroid Build Coastguard Worker # "shaderpath.cpp", 388*c8dee2aaSAndroid Build Coastguard Worker # "shadertext3.cpp", 389*c8dee2aaSAndroid Build Coastguard Worker # "shadowutils.cpp", 390*c8dee2aaSAndroid Build Coastguard Worker # "shallowgradient.cpp", 391*c8dee2aaSAndroid Build Coastguard Worker # "shapes.cpp", 392*c8dee2aaSAndroid Build Coastguard Worker # "sharedcorners.cpp", 393*c8dee2aaSAndroid Build Coastguard Worker # "showmiplevels.cpp", 394*c8dee2aaSAndroid Build Coastguard Worker # "simpleaaclip.cpp", 395*c8dee2aaSAndroid Build Coastguard Worker # "simplerect.cpp", 396*c8dee2aaSAndroid Build Coastguard Worker # "skbug_12212.cpp", 397*c8dee2aaSAndroid Build Coastguard Worker # "skbug1719.cpp", 398*c8dee2aaSAndroid Build Coastguard Worker # "skbug_257.cpp", 399*c8dee2aaSAndroid Build Coastguard Worker # "skbug_4868.cpp", 400*c8dee2aaSAndroid Build Coastguard Worker # "skbug_5321.cpp", 401*c8dee2aaSAndroid Build Coastguard Worker # "skbug_8664.cpp", 402*c8dee2aaSAndroid Build Coastguard Worker # "skbug_8955.cpp", 403*c8dee2aaSAndroid Build Coastguard Worker # "skbug_9319.cpp", 404*c8dee2aaSAndroid Build Coastguard Worker # "skbug_9819.cpp", 405*c8dee2aaSAndroid Build Coastguard Worker # "slug.cpp", 406*c8dee2aaSAndroid Build Coastguard Worker # "smallarc.cpp", 407*c8dee2aaSAndroid Build Coastguard Worker # "smallpaths.cpp", 408*c8dee2aaSAndroid Build Coastguard Worker # "spritebitmap.cpp", 409*c8dee2aaSAndroid Build Coastguard Worker # "srcmode.cpp", 410*c8dee2aaSAndroid Build Coastguard Worker # "srgb.cpp", 411*c8dee2aaSAndroid Build Coastguard Worker # "stlouisarch.cpp", 412*c8dee2aaSAndroid Build Coastguard Worker # "stringart.cpp", 413*c8dee2aaSAndroid Build Coastguard Worker # "strokedlines.cpp", 414*c8dee2aaSAndroid Build Coastguard Worker # "strokefill.cpp", 415*c8dee2aaSAndroid Build Coastguard Worker # "strokerect_anisotropic.cpp", 416*c8dee2aaSAndroid Build Coastguard Worker # "strokerect.cpp", 417*c8dee2aaSAndroid Build Coastguard Worker # "strokerects.cpp", 418*c8dee2aaSAndroid Build Coastguard Worker # "stroke_rect_shader.cpp", 419*c8dee2aaSAndroid Build Coastguard Worker # "strokes.cpp", 420*c8dee2aaSAndroid Build Coastguard Worker # "stroketext.cpp", 421*c8dee2aaSAndroid Build Coastguard Worker # "subsetshader.cpp", 422*c8dee2aaSAndroid Build Coastguard Worker # "surface.cpp", 423*c8dee2aaSAndroid Build Coastguard Worker # "swizzle.cpp", 424*c8dee2aaSAndroid Build Coastguard Worker # "tablecolorfilter.cpp", 425*c8dee2aaSAndroid Build Coastguard Worker # "tallstretchedbitmaps.cpp", 426*c8dee2aaSAndroid Build Coastguard Worker # "testgradient.cpp", 427*c8dee2aaSAndroid Build Coastguard Worker # "texelsubset.cpp", 428*c8dee2aaSAndroid Build Coastguard Worker # "textblobblockreordering.cpp", 429*c8dee2aaSAndroid Build Coastguard Worker # "textblobcolortrans.cpp", 430*c8dee2aaSAndroid Build Coastguard Worker # "textblob.cpp", 431*c8dee2aaSAndroid Build Coastguard Worker # "textblobgeometrychange.cpp", 432*c8dee2aaSAndroid Build Coastguard Worker # "textblobmixedsizes.cpp", 433*c8dee2aaSAndroid Build Coastguard Worker # "textblobrandomfont.cpp", 434*c8dee2aaSAndroid Build Coastguard Worker # "textblobshader.cpp", 435*c8dee2aaSAndroid Build Coastguard Worker # "textblobtransforms.cpp", 436*c8dee2aaSAndroid Build Coastguard Worker # "textblobuseaftergpufree.cpp", 437*c8dee2aaSAndroid Build Coastguard Worker # "texteffects.cpp", 438*c8dee2aaSAndroid Build Coastguard Worker # "text_scale_skew.cpp", 439*c8dee2aaSAndroid Build Coastguard Worker # "thinconcavepaths.cpp", 440*c8dee2aaSAndroid Build Coastguard Worker # "thinrects.cpp", 441*c8dee2aaSAndroid Build Coastguard Worker # "thinstrokedrects.cpp", 442*c8dee2aaSAndroid Build Coastguard Worker # "tiledscaledbitmap.cpp", 443*c8dee2aaSAndroid Build Coastguard Worker # "tileimagefilter.cpp", 444*c8dee2aaSAndroid Build Coastguard Worker # "tilemodes_alpha.cpp", 445*c8dee2aaSAndroid Build Coastguard Worker # "tilemodes.cpp", 446*c8dee2aaSAndroid Build Coastguard Worker # "tilemodes_scaled.cpp", 447*c8dee2aaSAndroid Build Coastguard Worker # "tinybitmap.cpp", 448*c8dee2aaSAndroid Build Coastguard Worker # "transparency.cpp", 449*c8dee2aaSAndroid Build Coastguard Worker # "trickycubicstrokes.cpp", 450*c8dee2aaSAndroid Build Coastguard Worker # "typeface.cpp", 451*c8dee2aaSAndroid Build Coastguard Worker # "unpremul.cpp", 452*c8dee2aaSAndroid Build Coastguard Worker # "userfont.cpp", 453*c8dee2aaSAndroid Build Coastguard Worker # "variedtext.cpp", 454*c8dee2aaSAndroid Build Coastguard Worker # "verifiers", 455*c8dee2aaSAndroid Build Coastguard Worker # "vertices.cpp", 456*c8dee2aaSAndroid Build Coastguard Worker # "verylargebitmap.cpp", 457*c8dee2aaSAndroid Build Coastguard Worker # "video_decoder.cpp", 458*c8dee2aaSAndroid Build Coastguard Worker # "wacky_yuv_formats.cpp", 459*c8dee2aaSAndroid Build Coastguard Worker # "widebuttcaps.cpp", 460*c8dee2aaSAndroid Build Coastguard Worker # "windowrectangles.cpp", 461*c8dee2aaSAndroid Build Coastguard Worker # "workingspace.cpp", 462*c8dee2aaSAndroid Build Coastguard Worker # "xfermodeimagefilter.cpp", 463*c8dee2aaSAndroid Build Coastguard Worker # "xfermodes2.cpp", 464*c8dee2aaSAndroid Build Coastguard Worker # "xfermodes3.cpp", 465*c8dee2aaSAndroid Build Coastguard Worker # "xfermodes.cpp", 466*c8dee2aaSAndroid Build Coastguard Worker # "ycbcrimage.cpp", 467*c8dee2aaSAndroid Build Coastguard Worker # "yuv420_odd_dim.cpp", 468*c8dee2aaSAndroid Build Coastguard Worker # "yuvtorgbsubset.cpp", 469*c8dee2aaSAndroid Build Coastguard Worker] 470*c8dee2aaSAndroid Build Coastguard Worker 471*c8dee2aaSAndroid Build Coastguard WorkerGPU_GMS = [ 472*c8dee2aaSAndroid Build Coastguard Worker # TODO(lovisolo): Incomplete list. Some commented out files in CPU_GMS probably belong here. 473*c8dee2aaSAndroid Build Coastguard Worker # "aarecteffect.cpp", # ./include/core/SkRefCnt.h:41: fatal error: "assert(this->getRefCnt() == 1)" 474*c8dee2aaSAndroid Build Coastguard Worker "anisotropic.cpp", 475*c8dee2aaSAndroid Build Coastguard Worker # "asyncrescaleandread.cpp", # ./include/core/SkRefCnt.h:41: fatal error: "assert(this->getRefCnt() == 1)" 476*c8dee2aaSAndroid Build Coastguard Worker # "attributes.cpp", # ./include/core/SkRefCnt.h:41: fatal error: "assert(this->getRefCnt() == 1)" 477*c8dee2aaSAndroid Build Coastguard Worker # "beziereffects.cpp", # ./include/core/SkRefCnt.h:41: fatal error: "assert(this->getRefCnt() == 1)" 478*c8dee2aaSAndroid Build Coastguard Worker # "clockwise.cpp", # ./include/core/SkRefCnt.h:41: fatal error: "assert(this->getRefCnt() == 1)" 479*c8dee2aaSAndroid Build Coastguard Worker] 480*c8dee2aaSAndroid Build Coastguard Worker 481*c8dee2aaSAndroid Build Coastguard WorkerCOMMON_DEPS = [ 482*c8dee2aaSAndroid Build Coastguard Worker "//:core", 483*c8dee2aaSAndroid Build Coastguard Worker "//gm", 484*c8dee2aaSAndroid Build Coastguard Worker "//src/core:core_priv", 485*c8dee2aaSAndroid Build Coastguard Worker "//tools:codec_utils", 486*c8dee2aaSAndroid Build Coastguard Worker "//tools:hash_and_encode", 487*c8dee2aaSAndroid Build Coastguard Worker "//tools:tool_utils", 488*c8dee2aaSAndroid Build Coastguard Worker "//tools/testrunners/common:testrunner", 489*c8dee2aaSAndroid Build Coastguard Worker "//tools/testrunners/common/compilation_mode_keys", 490*c8dee2aaSAndroid Build Coastguard Worker] 491*c8dee2aaSAndroid Build Coastguard Worker 492*c8dee2aaSAndroid Build Coastguard Worker# Sample invocation: 493*c8dee2aaSAndroid Build Coastguard Worker# 494*c8dee2aaSAndroid Build Coastguard Worker# $ bazel run --config=linux_rbe //gm:cpu_8888_test 495*c8dee2aaSAndroid Build Coastguard Worker# 496*c8dee2aaSAndroid Build Coastguard Worker# Then inspect the PNG and JSON files produced by the GMs: 497*c8dee2aaSAndroid Build Coastguard Worker# 498*c8dee2aaSAndroid Build Coastguard Worker# $ unzip -l bazel-testlogs/gm/cpu_8888_test/test.outputs/outputs.zip 499*c8dee2aaSAndroid Build Coastguard Workerskia_cc_test( 500*c8dee2aaSAndroid Build Coastguard Worker name = "cpu_8888_test", 501*c8dee2aaSAndroid Build Coastguard Worker srcs = CPU_GMS + [ 502*c8dee2aaSAndroid Build Coastguard Worker "//tools/testrunners/gm:BazelGMTestRunner.cpp", 503*c8dee2aaSAndroid Build Coastguard Worker ], 504*c8dee2aaSAndroid Build Coastguard Worker args = [ 505*c8dee2aaSAndroid Build Coastguard Worker "--surfaceConfig", 506*c8dee2aaSAndroid Build Coastguard Worker "8888", 507*c8dee2aaSAndroid Build Coastguard Worker ], 508*c8dee2aaSAndroid Build Coastguard Worker data = ["//resources"], 509*c8dee2aaSAndroid Build Coastguard Worker target_compatible_with = supports_platforms( 510*c8dee2aaSAndroid Build Coastguard Worker "@platforms//os:linux", 511*c8dee2aaSAndroid Build Coastguard Worker "@platforms//os:windows", 512*c8dee2aaSAndroid Build Coastguard Worker "@platforms//os:macos", 513*c8dee2aaSAndroid Build Coastguard Worker ), 514*c8dee2aaSAndroid Build Coastguard Worker deps = COMMON_DEPS + [ 515*c8dee2aaSAndroid Build Coastguard Worker "//tools/testrunners/common/surface_manager:raster", 516*c8dee2aaSAndroid Build Coastguard Worker "//tools/testrunners/gm/vias:simple_vias", 517*c8dee2aaSAndroid Build Coastguard Worker "//tools/timer", # Required by addarc.cpp and animatedimageblurs.cpp. 518*c8dee2aaSAndroid Build Coastguard Worker ], 519*c8dee2aaSAndroid Build Coastguard Worker) 520*c8dee2aaSAndroid Build Coastguard Worker 521*c8dee2aaSAndroid Build Coastguard Workerskia_cc_test( 522*c8dee2aaSAndroid Build Coastguard Worker name = "cpu_8888_via_picture_serialization_test", 523*c8dee2aaSAndroid Build Coastguard Worker srcs = CPU_GMS + [ 524*c8dee2aaSAndroid Build Coastguard Worker "//tools/testrunners/gm:BazelGMTestRunner.cpp", 525*c8dee2aaSAndroid Build Coastguard Worker ], 526*c8dee2aaSAndroid Build Coastguard Worker args = [ 527*c8dee2aaSAndroid Build Coastguard Worker "--surfaceConfig", 528*c8dee2aaSAndroid Build Coastguard Worker "8888", 529*c8dee2aaSAndroid Build Coastguard Worker "--via", 530*c8dee2aaSAndroid Build Coastguard Worker "picture_serialization", 531*c8dee2aaSAndroid Build Coastguard Worker # These tests fail with "Recorded and reference bitmap pixels do not match." 532*c8dee2aaSAndroid Build Coastguard Worker "--skip", 533*c8dee2aaSAndroid Build Coastguard Worker "analytic_antialias_convex", 534*c8dee2aaSAndroid Build Coastguard Worker "arithmode", 535*c8dee2aaSAndroid Build Coastguard Worker "arithmode_blender", 536*c8dee2aaSAndroid Build Coastguard Worker ], 537*c8dee2aaSAndroid Build Coastguard Worker data = ["//resources"], 538*c8dee2aaSAndroid Build Coastguard Worker target_compatible_with = supports_platforms( 539*c8dee2aaSAndroid Build Coastguard Worker "@platforms//os:linux", 540*c8dee2aaSAndroid Build Coastguard Worker "@platforms//os:windows", 541*c8dee2aaSAndroid Build Coastguard Worker "@platforms//os:macos", 542*c8dee2aaSAndroid Build Coastguard Worker ), 543*c8dee2aaSAndroid Build Coastguard Worker deps = COMMON_DEPS + [ 544*c8dee2aaSAndroid Build Coastguard Worker "//tools/testrunners/common/surface_manager:raster", 545*c8dee2aaSAndroid Build Coastguard Worker "//tools/testrunners/gm/vias:simple_vias", 546*c8dee2aaSAndroid Build Coastguard Worker "//tools/timer", # Required by addarc.cpp and animatedimageblurs.cpp. 547*c8dee2aaSAndroid Build Coastguard Worker ], 548*c8dee2aaSAndroid Build Coastguard Worker) 549*c8dee2aaSAndroid Build Coastguard Worker 550*c8dee2aaSAndroid Build Coastguard Workerskia_cc_test( 551*c8dee2aaSAndroid Build Coastguard Worker name = "cpu_8888_via_picture_test", 552*c8dee2aaSAndroid Build Coastguard Worker srcs = CPU_GMS + [ 553*c8dee2aaSAndroid Build Coastguard Worker "//tools/testrunners/gm:BazelGMTestRunner.cpp", 554*c8dee2aaSAndroid Build Coastguard Worker ], 555*c8dee2aaSAndroid Build Coastguard Worker args = [ 556*c8dee2aaSAndroid Build Coastguard Worker "--surfaceConfig", 557*c8dee2aaSAndroid Build Coastguard Worker "8888", 558*c8dee2aaSAndroid Build Coastguard Worker "--via", 559*c8dee2aaSAndroid Build Coastguard Worker "picture", 560*c8dee2aaSAndroid Build Coastguard Worker ], 561*c8dee2aaSAndroid Build Coastguard Worker data = ["//resources"], 562*c8dee2aaSAndroid Build Coastguard Worker target_compatible_with = supports_platforms( 563*c8dee2aaSAndroid Build Coastguard Worker "@platforms//os:linux", 564*c8dee2aaSAndroid Build Coastguard Worker "@platforms//os:windows", 565*c8dee2aaSAndroid Build Coastguard Worker "@platforms//os:macos", 566*c8dee2aaSAndroid Build Coastguard Worker ), 567*c8dee2aaSAndroid Build Coastguard Worker deps = COMMON_DEPS + [ 568*c8dee2aaSAndroid Build Coastguard Worker "//tools/testrunners/common/surface_manager:raster", 569*c8dee2aaSAndroid Build Coastguard Worker "//tools/testrunners/gm/vias:simple_vias", 570*c8dee2aaSAndroid Build Coastguard Worker "//tools/timer", # Required by addarc.cpp and animatedimageblurs.cpp. 571*c8dee2aaSAndroid Build Coastguard Worker ], 572*c8dee2aaSAndroid Build Coastguard Worker) 573*c8dee2aaSAndroid Build Coastguard Worker 574*c8dee2aaSAndroid Build Coastguard Workerpng_codec_tests(name = "png_codec_tests") 575*c8dee2aaSAndroid Build Coastguard Worker 576*c8dee2aaSAndroid Build Coastguard Workertest_suite( 577*c8dee2aaSAndroid Build Coastguard Worker name = "cpu_gm_tests", 578*c8dee2aaSAndroid Build Coastguard Worker tests = [ 579*c8dee2aaSAndroid Build Coastguard Worker "cpu_8888_test", 580*c8dee2aaSAndroid Build Coastguard Worker "cpu_8888_via_picture_serialization_test", 581*c8dee2aaSAndroid Build Coastguard Worker "cpu_8888_via_picture_test", 582*c8dee2aaSAndroid Build Coastguard Worker ":png_codec_tests", 583*c8dee2aaSAndroid Build Coastguard Worker ], 584*c8dee2aaSAndroid Build Coastguard Worker) 585*c8dee2aaSAndroid Build Coastguard Worker 586*c8dee2aaSAndroid Build Coastguard Workerskia_cc_test( 587*c8dee2aaSAndroid Build Coastguard Worker name = "ganesh_gles_test", 588*c8dee2aaSAndroid Build Coastguard Worker srcs = GPU_GMS + [ 589*c8dee2aaSAndroid Build Coastguard Worker "//tools/testrunners/gm:BazelGMTestRunner.cpp", 590*c8dee2aaSAndroid Build Coastguard Worker ], 591*c8dee2aaSAndroid Build Coastguard Worker args = [ 592*c8dee2aaSAndroid Build Coastguard Worker "--surfaceConfig", 593*c8dee2aaSAndroid Build Coastguard Worker "gles", 594*c8dee2aaSAndroid Build Coastguard Worker ], 595*c8dee2aaSAndroid Build Coastguard Worker data = ["//resources"], 596*c8dee2aaSAndroid Build Coastguard Worker target_compatible_with = supports_platforms( 597*c8dee2aaSAndroid Build Coastguard Worker "@platforms//os:linux", 598*c8dee2aaSAndroid Build Coastguard Worker "@platforms//os:windows", 599*c8dee2aaSAndroid Build Coastguard Worker "@platforms//os:macos", 600*c8dee2aaSAndroid Build Coastguard Worker ), 601*c8dee2aaSAndroid Build Coastguard Worker deps = COMMON_DEPS + [ 602*c8dee2aaSAndroid Build Coastguard Worker "//tools/testrunners/common/surface_manager:ganesh_gl", 603*c8dee2aaSAndroid Build Coastguard Worker "//tools/testrunners/gm/vias:simple_vias", 604*c8dee2aaSAndroid Build Coastguard Worker ], 605*c8dee2aaSAndroid Build Coastguard Worker) 606*c8dee2aaSAndroid Build Coastguard Worker 607*c8dee2aaSAndroid Build Coastguard Worker# Vulkan GMs. 608*c8dee2aaSAndroid Build Coastguard Worker[ 609*c8dee2aaSAndroid Build Coastguard Worker skia_cc_test( 610*c8dee2aaSAndroid Build Coastguard Worker name = name, 611*c8dee2aaSAndroid Build Coastguard Worker srcs = GPU_GMS + [ 612*c8dee2aaSAndroid Build Coastguard Worker "//tools/testrunners/gm:BazelGMTestRunner.cpp", 613*c8dee2aaSAndroid Build Coastguard Worker ], 614*c8dee2aaSAndroid Build Coastguard Worker args = [ 615*c8dee2aaSAndroid Build Coastguard Worker "--surfaceConfig", 616*c8dee2aaSAndroid Build Coastguard Worker surfaceConfig, 617*c8dee2aaSAndroid Build Coastguard Worker ], 618*c8dee2aaSAndroid Build Coastguard Worker data = ["//resources"], 619*c8dee2aaSAndroid Build Coastguard Worker target_compatible_with = supports_platforms( 620*c8dee2aaSAndroid Build Coastguard Worker "@platforms//os:linux", 621*c8dee2aaSAndroid Build Coastguard Worker "@platforms//os:windows", 622*c8dee2aaSAndroid Build Coastguard Worker "@platforms//os:macos", 623*c8dee2aaSAndroid Build Coastguard Worker ), 624*c8dee2aaSAndroid Build Coastguard Worker deps = COMMON_DEPS + [ 625*c8dee2aaSAndroid Build Coastguard Worker "//tools/testrunners/common/surface_manager:ganesh_vulkan", 626*c8dee2aaSAndroid Build Coastguard Worker "//tools/testrunners/gm/vias:simple_vias", 627*c8dee2aaSAndroid Build Coastguard Worker ], 628*c8dee2aaSAndroid Build Coastguard Worker ) 629*c8dee2aaSAndroid Build Coastguard Worker for name, surfaceConfig in [ 630*c8dee2aaSAndroid Build Coastguard Worker [ 631*c8dee2aaSAndroid Build Coastguard Worker "ganesh_vk_test", 632*c8dee2aaSAndroid Build Coastguard Worker "vk", 633*c8dee2aaSAndroid Build Coastguard Worker ], 634*c8dee2aaSAndroid Build Coastguard Worker [ 635*c8dee2aaSAndroid Build Coastguard Worker "ganesh_vk_1010102_test", 636*c8dee2aaSAndroid Build Coastguard Worker "vk_1010102", 637*c8dee2aaSAndroid Build Coastguard Worker ], 638*c8dee2aaSAndroid Build Coastguard Worker [ 639*c8dee2aaSAndroid Build Coastguard Worker "ganesh_vk_msaa4_test", 640*c8dee2aaSAndroid Build Coastguard Worker "vk_msaa4", 641*c8dee2aaSAndroid Build Coastguard Worker ], 642*c8dee2aaSAndroid Build Coastguard Worker [ 643*c8dee2aaSAndroid Build Coastguard Worker "ganesh_vk_msaa8_test", 644*c8dee2aaSAndroid Build Coastguard Worker "vk_msaa8", 645*c8dee2aaSAndroid Build Coastguard Worker ], 646*c8dee2aaSAndroid Build Coastguard Worker [ 647*c8dee2aaSAndroid Build Coastguard Worker "ganesh_vk_dmsaa_test", 648*c8dee2aaSAndroid Build Coastguard Worker "vk_dmsaa", 649*c8dee2aaSAndroid Build Coastguard Worker ], 650*c8dee2aaSAndroid Build Coastguard Worker [ 651*c8dee2aaSAndroid Build Coastguard Worker "ganesh_vk_betex_test", 652*c8dee2aaSAndroid Build Coastguard Worker "vk_betex", 653*c8dee2aaSAndroid Build Coastguard Worker ], 654*c8dee2aaSAndroid Build Coastguard Worker [ 655*c8dee2aaSAndroid Build Coastguard Worker "ganesh_vk_bert_test", 656*c8dee2aaSAndroid Build Coastguard Worker "vk_bert", 657*c8dee2aaSAndroid Build Coastguard Worker ], 658*c8dee2aaSAndroid Build Coastguard Worker ] 659*c8dee2aaSAndroid Build Coastguard Worker] 660*c8dee2aaSAndroid Build Coastguard Worker 661*c8dee2aaSAndroid Build Coastguard Workerskia_cc_test( 662*c8dee2aaSAndroid Build Coastguard Worker name = "hello_bazel_world_test", 663*c8dee2aaSAndroid Build Coastguard Worker srcs = [ 664*c8dee2aaSAndroid Build Coastguard Worker "hello_bazel_world.cpp", 665*c8dee2aaSAndroid Build Coastguard Worker "//tools/testrunners/gm:BazelGMTestRunner.cpp", 666*c8dee2aaSAndroid Build Coastguard Worker ], 667*c8dee2aaSAndroid Build Coastguard Worker args = [ 668*c8dee2aaSAndroid Build Coastguard Worker "--surfaceConfig", 669*c8dee2aaSAndroid Build Coastguard Worker "8888", 670*c8dee2aaSAndroid Build Coastguard Worker ], 671*c8dee2aaSAndroid Build Coastguard Worker data = ["//resources"], 672*c8dee2aaSAndroid Build Coastguard Worker target_compatible_with = supports_platforms( 673*c8dee2aaSAndroid Build Coastguard Worker "@platforms//os:linux", 674*c8dee2aaSAndroid Build Coastguard Worker "@platforms//os:windows", 675*c8dee2aaSAndroid Build Coastguard Worker "@platforms//os:macos", 676*c8dee2aaSAndroid Build Coastguard Worker ), 677*c8dee2aaSAndroid Build Coastguard Worker deps = COMMON_DEPS + [ 678*c8dee2aaSAndroid Build Coastguard Worker "//tools/testrunners/common/surface_manager:raster", 679*c8dee2aaSAndroid Build Coastguard Worker "//tools/testrunners/gm/vias:simple_vias", 680*c8dee2aaSAndroid Build Coastguard Worker ], 681*c8dee2aaSAndroid Build Coastguard Worker) 682*c8dee2aaSAndroid Build Coastguard Worker 683*c8dee2aaSAndroid Build Coastguard Workerandroid_gm_test( 684*c8dee2aaSAndroid Build Coastguard Worker name = "hello_bazel_world_android_test", 685*c8dee2aaSAndroid Build Coastguard Worker srcs = [ 686*c8dee2aaSAndroid Build Coastguard Worker "hello_bazel_world.cpp", 687*c8dee2aaSAndroid Build Coastguard Worker "//tools/testrunners/gm:BazelGMTestRunner.cpp", 688*c8dee2aaSAndroid Build Coastguard Worker ], 689*c8dee2aaSAndroid Build Coastguard Worker args = [ 690*c8dee2aaSAndroid Build Coastguard Worker "--surfaceConfig", 691*c8dee2aaSAndroid Build Coastguard Worker "8888", 692*c8dee2aaSAndroid Build Coastguard Worker ], 693*c8dee2aaSAndroid Build Coastguard Worker requires_resources_dir = True, 694*c8dee2aaSAndroid Build Coastguard Worker deps = COMMON_DEPS + [ 695*c8dee2aaSAndroid Build Coastguard Worker "//tools/testrunners/common/surface_manager:raster", 696*c8dee2aaSAndroid Build Coastguard Worker "//tools/testrunners/gm/vias:simple_vias", 697*c8dee2aaSAndroid Build Coastguard Worker ], 698*c8dee2aaSAndroid Build Coastguard Worker) 699*c8dee2aaSAndroid Build Coastguard Worker 700*c8dee2aaSAndroid Build Coastguard Worker[ 701*c8dee2aaSAndroid Build Coastguard Worker # Sample invocation (assuming there's a Pixel 5 or similar device available via adb): 702*c8dee2aaSAndroid Build Coastguard Worker # 703*c8dee2aaSAndroid Build Coastguard Worker # $ bazel test --config=android_rbe --config=Pixel5 //gm:cpu_8888_android_test 704*c8dee2aaSAndroid Build Coastguard Worker # 705*c8dee2aaSAndroid Build Coastguard Worker # Then inspect the PNG and JSON files produced by the GMs: 706*c8dee2aaSAndroid Build Coastguard Worker # 707*c8dee2aaSAndroid Build Coastguard Worker # $ unzip -l bazel-testlogs/gm/cpu_8888_android_test/test.outputs/outputs.zip 708*c8dee2aaSAndroid Build Coastguard Worker android_gm_test( 709*c8dee2aaSAndroid Build Coastguard Worker name = "cpu_%s_android_test" % surface_config, 710*c8dee2aaSAndroid Build Coastguard Worker srcs = CPU_GMS + [ 711*c8dee2aaSAndroid Build Coastguard Worker "//tools/testrunners/gm:BazelGMTestRunner.cpp", 712*c8dee2aaSAndroid Build Coastguard Worker ], 713*c8dee2aaSAndroid Build Coastguard Worker args = [ 714*c8dee2aaSAndroid Build Coastguard Worker "--surfaceConfig", 715*c8dee2aaSAndroid Build Coastguard Worker "8888", 716*c8dee2aaSAndroid Build Coastguard Worker ], 717*c8dee2aaSAndroid Build Coastguard Worker requires_resources_dir = True, 718*c8dee2aaSAndroid Build Coastguard Worker deps = COMMON_DEPS + [ 719*c8dee2aaSAndroid Build Coastguard Worker "//tools/testrunners/common/surface_manager:raster", 720*c8dee2aaSAndroid Build Coastguard Worker "//tools/testrunners/gm/vias:simple_vias", 721*c8dee2aaSAndroid Build Coastguard Worker "//tools/timer", # Required by addarc.cpp and animatedimageblurs.cpp. 722*c8dee2aaSAndroid Build Coastguard Worker ], 723*c8dee2aaSAndroid Build Coastguard Worker ) 724*c8dee2aaSAndroid Build Coastguard Worker for surface_config in [ 725*c8dee2aaSAndroid Build Coastguard Worker "8888", 726*c8dee2aaSAndroid Build Coastguard Worker "565", 727*c8dee2aaSAndroid Build Coastguard Worker ] 728*c8dee2aaSAndroid Build Coastguard Worker] 729*c8dee2aaSAndroid Build Coastguard Worker 730*c8dee2aaSAndroid Build Coastguard Workerandroid_gm_test( 731*c8dee2aaSAndroid Build Coastguard Worker name = "ganesh_gles_android_test", 732*c8dee2aaSAndroid Build Coastguard Worker srcs = GPU_GMS + [ 733*c8dee2aaSAndroid Build Coastguard Worker "//tools/testrunners/gm:BazelGMTestRunner.cpp", 734*c8dee2aaSAndroid Build Coastguard Worker ], 735*c8dee2aaSAndroid Build Coastguard Worker args = [ 736*c8dee2aaSAndroid Build Coastguard Worker "--surfaceConfig", 737*c8dee2aaSAndroid Build Coastguard Worker "gles", 738*c8dee2aaSAndroid Build Coastguard Worker ], 739*c8dee2aaSAndroid Build Coastguard Worker requires_resources_dir = True, 740*c8dee2aaSAndroid Build Coastguard Worker deps = COMMON_DEPS + [ 741*c8dee2aaSAndroid Build Coastguard Worker "//tools/testrunners/common/surface_manager:ganesh_gl", 742*c8dee2aaSAndroid Build Coastguard Worker "//tools/testrunners/gm/vias:simple_vias", 743*c8dee2aaSAndroid Build Coastguard Worker ], 744*c8dee2aaSAndroid Build Coastguard Worker) 745*c8dee2aaSAndroid Build Coastguard Worker 746*c8dee2aaSAndroid Build Coastguard Workerandroid_gm_test( 747*c8dee2aaSAndroid Build Coastguard Worker name = "ganesh_gles_via_picture_serialization_android_test", 748*c8dee2aaSAndroid Build Coastguard Worker srcs = GPU_GMS + [ 749*c8dee2aaSAndroid Build Coastguard Worker "//tools/testrunners/gm:BazelGMTestRunner.cpp", 750*c8dee2aaSAndroid Build Coastguard Worker ], 751*c8dee2aaSAndroid Build Coastguard Worker args = [ 752*c8dee2aaSAndroid Build Coastguard Worker "--surfaceConfig", 753*c8dee2aaSAndroid Build Coastguard Worker "gles", 754*c8dee2aaSAndroid Build Coastguard Worker "--via", 755*c8dee2aaSAndroid Build Coastguard Worker "picture_serialization", 756*c8dee2aaSAndroid Build Coastguard Worker "--skip", 757*c8dee2aaSAndroid Build Coastguard Worker "anisomips", # Fails with "Recorded and reference bitmap pixels do not match". 758*c8dee2aaSAndroid Build Coastguard Worker ], 759*c8dee2aaSAndroid Build Coastguard Worker requires_resources_dir = True, 760*c8dee2aaSAndroid Build Coastguard Worker deps = COMMON_DEPS + [ 761*c8dee2aaSAndroid Build Coastguard Worker "//tools/testrunners/common/surface_manager:ganesh_gl", 762*c8dee2aaSAndroid Build Coastguard Worker "//tools/testrunners/gm/vias:simple_vias", 763*c8dee2aaSAndroid Build Coastguard Worker ], 764*c8dee2aaSAndroid Build Coastguard Worker) 765*c8dee2aaSAndroid Build Coastguard Worker 766*c8dee2aaSAndroid Build Coastguard Workerandroid_gm_test( 767*c8dee2aaSAndroid Build Coastguard Worker name = "ganesh_gles_via_picture_android_test", 768*c8dee2aaSAndroid Build Coastguard Worker srcs = GPU_GMS + [ 769*c8dee2aaSAndroid Build Coastguard Worker "//tools/testrunners/gm:BazelGMTestRunner.cpp", 770*c8dee2aaSAndroid Build Coastguard Worker ], 771*c8dee2aaSAndroid Build Coastguard Worker args = [ 772*c8dee2aaSAndroid Build Coastguard Worker "--surfaceConfig", 773*c8dee2aaSAndroid Build Coastguard Worker "gles", 774*c8dee2aaSAndroid Build Coastguard Worker "--via", 775*c8dee2aaSAndroid Build Coastguard Worker "picture", 776*c8dee2aaSAndroid Build Coastguard Worker "--skip", 777*c8dee2aaSAndroid Build Coastguard Worker "anisomips", # Fails with "Recorded and reference bitmap pixels do not match". 778*c8dee2aaSAndroid Build Coastguard Worker ], 779*c8dee2aaSAndroid Build Coastguard Worker requires_resources_dir = True, 780*c8dee2aaSAndroid Build Coastguard Worker deps = COMMON_DEPS + [ 781*c8dee2aaSAndroid Build Coastguard Worker "//tools/testrunners/common/surface_manager:ganesh_gl", 782*c8dee2aaSAndroid Build Coastguard Worker "//tools/testrunners/gm/vias:simple_vias", 783*c8dee2aaSAndroid Build Coastguard Worker ], 784*c8dee2aaSAndroid Build Coastguard Worker) 785*c8dee2aaSAndroid Build Coastguard Worker 786*c8dee2aaSAndroid Build Coastguard Workerandroid_gm_test( 787*c8dee2aaSAndroid Build Coastguard Worker name = "ganesh_vk_android_test", 788*c8dee2aaSAndroid Build Coastguard Worker srcs = GPU_GMS + [ 789*c8dee2aaSAndroid Build Coastguard Worker "//tools/testrunners/gm:BazelGMTestRunner.cpp", 790*c8dee2aaSAndroid Build Coastguard Worker ], 791*c8dee2aaSAndroid Build Coastguard Worker args = [ 792*c8dee2aaSAndroid Build Coastguard Worker "--surfaceConfig", 793*c8dee2aaSAndroid Build Coastguard Worker "vk", 794*c8dee2aaSAndroid Build Coastguard Worker ], 795*c8dee2aaSAndroid Build Coastguard Worker requires_resources_dir = True, 796*c8dee2aaSAndroid Build Coastguard Worker deps = COMMON_DEPS + [ 797*c8dee2aaSAndroid Build Coastguard Worker "//tools/testrunners/common/surface_manager:ganesh_vulkan", 798*c8dee2aaSAndroid Build Coastguard Worker "//tools/testrunners/gm/vias:simple_vias", 799*c8dee2aaSAndroid Build Coastguard Worker ], 800*c8dee2aaSAndroid Build Coastguard Worker) 801