1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2020 Google, LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkStream.h" 9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h" 10*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skshaper/utils/FactoryHelpers.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGDOM.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGNode.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fonts/TestFontMgr.h" 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_ENABLE_SVG) 16*c8dee2aaSAndroid Build Coastguard Worker FuzzSVG(const uint8_t * data,size_t size)17*c8dee2aaSAndroid Build Coastguard Workervoid FuzzSVG(const uint8_t *data, size_t size) { 18*c8dee2aaSAndroid Build Coastguard Worker uint8_t w = 100; 19*c8dee2aaSAndroid Build Coastguard Worker uint8_t h = 200; 20*c8dee2aaSAndroid Build Coastguard Worker 21*c8dee2aaSAndroid Build Coastguard Worker SkMemoryStream stream(data, size); 22*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkSVGDOM> dom = SkSVGDOM::Builder() 23*c8dee2aaSAndroid Build Coastguard Worker .setFontManager(ToolUtils::MakePortableFontMgr()) 24*c8dee2aaSAndroid Build Coastguard Worker .setTextShapingFactory(SkShapers::BestAvailable()) 25*c8dee2aaSAndroid Build Coastguard Worker .make(stream); 26*c8dee2aaSAndroid Build Coastguard Worker if (!dom) { 27*c8dee2aaSAndroid Build Coastguard Worker return; 28*c8dee2aaSAndroid Build Coastguard Worker } 29*c8dee2aaSAndroid Build Coastguard Worker 30*c8dee2aaSAndroid Build Coastguard Worker auto s = SkSurfaces::Raster(SkImageInfo::MakeN32Premul(128, 128)); 31*c8dee2aaSAndroid Build Coastguard Worker if (!s) { 32*c8dee2aaSAndroid Build Coastguard Worker return; 33*c8dee2aaSAndroid Build Coastguard Worker } 34*c8dee2aaSAndroid Build Coastguard Worker SkSize winSize = SkSize::Make(w, h); 35*c8dee2aaSAndroid Build Coastguard Worker dom->setContainerSize(winSize); 36*c8dee2aaSAndroid Build Coastguard Worker dom->containerSize(); 37*c8dee2aaSAndroid Build Coastguard Worker dom->render(s->getCanvas()); 38*c8dee2aaSAndroid Build Coastguard Worker } 39*c8dee2aaSAndroid Build Coastguard Worker 40*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_BUILD_FOR_LIBFUZZER) LLVMFuzzerTestOneInput(const uint8_t * data,size_t size)41*c8dee2aaSAndroid Build Coastguard Workerextern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size) { 42*c8dee2aaSAndroid Build Coastguard Worker if (size > 30000) { 43*c8dee2aaSAndroid Build Coastguard Worker return 0; 44*c8dee2aaSAndroid Build Coastguard Worker } 45*c8dee2aaSAndroid Build Coastguard Worker FuzzSVG(data, size); 46*c8dee2aaSAndroid Build Coastguard Worker return 0; 47*c8dee2aaSAndroid Build Coastguard Worker } 48*c8dee2aaSAndroid Build Coastguard Worker #endif 49*c8dee2aaSAndroid Build Coastguard Worker 50*c8dee2aaSAndroid Build Coastguard Worker #endif // SK_ENABLE_SVG 51