xref: /aosp_15_r20/external/skia/fuzz/oss_fuzz/FuzzSVG.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2020 Google, LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkStream.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skshaper/utils/FactoryHelpers.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGDOM.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGNode.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fonts/TestFontMgr.h"
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_ENABLE_SVG)
16*c8dee2aaSAndroid Build Coastguard Worker 
FuzzSVG(const uint8_t * data,size_t size)17*c8dee2aaSAndroid Build Coastguard Worker void FuzzSVG(const uint8_t *data, size_t size) {
18*c8dee2aaSAndroid Build Coastguard Worker     uint8_t w = 100;
19*c8dee2aaSAndroid Build Coastguard Worker     uint8_t h = 200;
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker     SkMemoryStream stream(data, size);
22*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkSVGDOM> dom = SkSVGDOM::Builder()
23*c8dee2aaSAndroid Build Coastguard Worker                                   .setFontManager(ToolUtils::MakePortableFontMgr())
24*c8dee2aaSAndroid Build Coastguard Worker                                   .setTextShapingFactory(SkShapers::BestAvailable())
25*c8dee2aaSAndroid Build Coastguard Worker                                   .make(stream);
26*c8dee2aaSAndroid Build Coastguard Worker     if (!dom) {
27*c8dee2aaSAndroid Build Coastguard Worker         return;
28*c8dee2aaSAndroid Build Coastguard Worker     }
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker     auto s = SkSurfaces::Raster(SkImageInfo::MakeN32Premul(128, 128));
31*c8dee2aaSAndroid Build Coastguard Worker     if (!s) {
32*c8dee2aaSAndroid Build Coastguard Worker         return;
33*c8dee2aaSAndroid Build Coastguard Worker     }
34*c8dee2aaSAndroid Build Coastguard Worker     SkSize winSize = SkSize::Make(w, h);
35*c8dee2aaSAndroid Build Coastguard Worker     dom->setContainerSize(winSize);
36*c8dee2aaSAndroid Build Coastguard Worker     dom->containerSize();
37*c8dee2aaSAndroid Build Coastguard Worker     dom->render(s->getCanvas());
38*c8dee2aaSAndroid Build Coastguard Worker }
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_BUILD_FOR_LIBFUZZER)
LLVMFuzzerTestOneInput(const uint8_t * data,size_t size)41*c8dee2aaSAndroid Build Coastguard Worker extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size) {
42*c8dee2aaSAndroid Build Coastguard Worker     if (size > 30000) {
43*c8dee2aaSAndroid Build Coastguard Worker         return 0;
44*c8dee2aaSAndroid Build Coastguard Worker     }
45*c8dee2aaSAndroid Build Coastguard Worker     FuzzSVG(data, size);
46*c8dee2aaSAndroid Build Coastguard Worker     return 0;
47*c8dee2aaSAndroid Build Coastguard Worker }
48*c8dee2aaSAndroid Build Coastguard Worker #endif
49*c8dee2aaSAndroid Build Coastguard Worker 
50*c8dee2aaSAndroid Build Coastguard Worker #endif // SK_ENABLE_SVG
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