1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2019 Google, LLC
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrShaderCaps.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/SkSLCompiler.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/SkSLProgramKind.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/SkSLProgramSettings.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/codegen/SkSLSPIRVCodeGenerator.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/ir/SkSLProgram.h"
14*c8dee2aaSAndroid Build Coastguard Worker
15*c8dee2aaSAndroid Build Coastguard Worker #include "fuzz/Fuzz.h"
16*c8dee2aaSAndroid Build Coastguard Worker
FuzzSKSL2SPIRV(const uint8_t * data,size_t size)17*c8dee2aaSAndroid Build Coastguard Worker bool FuzzSKSL2SPIRV(const uint8_t *data, size_t size) {
18*c8dee2aaSAndroid Build Coastguard Worker SkSL::Compiler compiler;
19*c8dee2aaSAndroid Build Coastguard Worker SkSL::ProgramSettings settings;
20*c8dee2aaSAndroid Build Coastguard Worker
21*c8dee2aaSAndroid Build Coastguard Worker // This tells the compiler where the rt-flip uniform will live should it be required. For
22*c8dee2aaSAndroid Build Coastguard Worker // fuzzing purposes we don't care where that is, but the compiler will report an error if we
23*c8dee2aaSAndroid Build Coastguard Worker // leave them at their default invalid values, or if the offset overlaps another uniform.
24*c8dee2aaSAndroid Build Coastguard Worker settings.fRTFlipOffset = 16384;
25*c8dee2aaSAndroid Build Coastguard Worker settings.fRTFlipSet = 0;
26*c8dee2aaSAndroid Build Coastguard Worker settings.fRTFlipBinding = 0;
27*c8dee2aaSAndroid Build Coastguard Worker
28*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<SkSL::Program> program =
29*c8dee2aaSAndroid Build Coastguard Worker compiler.convertProgram(SkSL::ProgramKind::kFragment,
30*c8dee2aaSAndroid Build Coastguard Worker std::string(reinterpret_cast<const char*>(data), size),
31*c8dee2aaSAndroid Build Coastguard Worker settings);
32*c8dee2aaSAndroid Build Coastguard Worker std::string output;
33*c8dee2aaSAndroid Build Coastguard Worker if (!program || !SkSL::ToSPIRV(*program, SkSL::ShaderCapsFactory::Default(), &output)) {
34*c8dee2aaSAndroid Build Coastguard Worker return false;
35*c8dee2aaSAndroid Build Coastguard Worker }
36*c8dee2aaSAndroid Build Coastguard Worker return true;
37*c8dee2aaSAndroid Build Coastguard Worker }
38*c8dee2aaSAndroid Build Coastguard Worker
39*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_BUILD_FOR_LIBFUZZER)
LLVMFuzzerTestOneInput(const uint8_t * data,size_t size)40*c8dee2aaSAndroid Build Coastguard Worker extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size) {
41*c8dee2aaSAndroid Build Coastguard Worker if (size > 3000) {
42*c8dee2aaSAndroid Build Coastguard Worker return 0;
43*c8dee2aaSAndroid Build Coastguard Worker }
44*c8dee2aaSAndroid Build Coastguard Worker FuzzSKSL2SPIRV(data, size);
45*c8dee2aaSAndroid Build Coastguard Worker return 0;
46*c8dee2aaSAndroid Build Coastguard Worker }
47*c8dee2aaSAndroid Build Coastguard Worker #endif
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