1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2018 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkRegionPriv.h"
13*c8dee2aaSAndroid Build Coastguard Worker
FuzzRegionDeserialize(const uint8_t * data,size_t size)14*c8dee2aaSAndroid Build Coastguard Worker bool FuzzRegionDeserialize(const uint8_t *data, size_t size) {
15*c8dee2aaSAndroid Build Coastguard Worker SkRegion region;
16*c8dee2aaSAndroid Build Coastguard Worker if (!region.readFromMemory(data, size)) {
17*c8dee2aaSAndroid Build Coastguard Worker return false;
18*c8dee2aaSAndroid Build Coastguard Worker }
19*c8dee2aaSAndroid Build Coastguard Worker region.computeRegionComplexity();
20*c8dee2aaSAndroid Build Coastguard Worker region.isComplex();
21*c8dee2aaSAndroid Build Coastguard Worker SkRegion r2;
22*c8dee2aaSAndroid Build Coastguard Worker if (region == r2) {
23*c8dee2aaSAndroid Build Coastguard Worker region.contains(0,0);
24*c8dee2aaSAndroid Build Coastguard Worker } else {
25*c8dee2aaSAndroid Build Coastguard Worker region.contains(1,1);
26*c8dee2aaSAndroid Build Coastguard Worker }
27*c8dee2aaSAndroid Build Coastguard Worker auto s = SkSurfaces::Raster(SkImageInfo::MakeN32Premul(128, 128));
28*c8dee2aaSAndroid Build Coastguard Worker if (!s) {
29*c8dee2aaSAndroid Build Coastguard Worker // May return nullptr in memory-constrained fuzzing environments
30*c8dee2aaSAndroid Build Coastguard Worker return false;
31*c8dee2aaSAndroid Build Coastguard Worker }
32*c8dee2aaSAndroid Build Coastguard Worker s->getCanvas()->drawRegion(region, SkPaint());
33*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGCODE(SkRegionPriv::Validate(region));
34*c8dee2aaSAndroid Build Coastguard Worker return true;
35*c8dee2aaSAndroid Build Coastguard Worker }
36*c8dee2aaSAndroid Build Coastguard Worker
37*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_BUILD_FOR_LIBFUZZER)
LLVMFuzzerTestOneInput(const uint8_t * data,size_t size)38*c8dee2aaSAndroid Build Coastguard Worker extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size) {
39*c8dee2aaSAndroid Build Coastguard Worker if (size > 512) {
40*c8dee2aaSAndroid Build Coastguard Worker return 0;
41*c8dee2aaSAndroid Build Coastguard Worker }
42*c8dee2aaSAndroid Build Coastguard Worker FuzzRegionDeserialize(data, size);
43*c8dee2aaSAndroid Build Coastguard Worker return 0;
44*c8dee2aaSAndroid Build Coastguard Worker }
45*c8dee2aaSAndroid Build Coastguard Worker #endif
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