1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2018 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "fuzz/Fuzz.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTDArray.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTemplates.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/utils/SkPolyUtils.h"
14*c8dee2aaSAndroid Build Coastguard Worker
15*c8dee2aaSAndroid Build Coastguard Worker using namespace skia_private;
16*c8dee2aaSAndroid Build Coastguard Worker
17*c8dee2aaSAndroid Build Coastguard Worker #if !defined(SK_ENABLE_OPTIMIZE_SIZE)
ignoreResult(bool)18*c8dee2aaSAndroid Build Coastguard Worker void inline ignoreResult(bool ) {}
19*c8dee2aaSAndroid Build Coastguard Worker
20*c8dee2aaSAndroid Build Coastguard Worker // clamps the point to the nearest 16th of a pixel
sanitize_point(const SkPoint & in)21*c8dee2aaSAndroid Build Coastguard Worker static SkPoint sanitize_point(const SkPoint& in) {
22*c8dee2aaSAndroid Build Coastguard Worker SkPoint out;
23*c8dee2aaSAndroid Build Coastguard Worker out.fX = SkScalarRoundToScalar(16.f*in.fX)*0.0625f;
24*c8dee2aaSAndroid Build Coastguard Worker out.fY = SkScalarRoundToScalar(16.f*in.fY)*0.0625f;
25*c8dee2aaSAndroid Build Coastguard Worker return out;
26*c8dee2aaSAndroid Build Coastguard Worker }
27*c8dee2aaSAndroid Build Coastguard Worker
DEF_FUZZ(PolyUtils,fuzz)28*c8dee2aaSAndroid Build Coastguard Worker DEF_FUZZ(PolyUtils, fuzz) {
29*c8dee2aaSAndroid Build Coastguard Worker int count;
30*c8dee2aaSAndroid Build Coastguard Worker fuzz->nextRange(&count, 0, 512);
31*c8dee2aaSAndroid Build Coastguard Worker AutoSTMalloc<64, SkPoint> polygon(count);
32*c8dee2aaSAndroid Build Coastguard Worker for (int index = 0; index < count; ++index) {
33*c8dee2aaSAndroid Build Coastguard Worker fuzz->next(&polygon[index].fX, &polygon[index].fY);
34*c8dee2aaSAndroid Build Coastguard Worker polygon[index] = sanitize_point(polygon[index]);
35*c8dee2aaSAndroid Build Coastguard Worker }
36*c8dee2aaSAndroid Build Coastguard Worker SkRect bounds;
37*c8dee2aaSAndroid Build Coastguard Worker bounds.setBoundsCheck(polygon, count);
38*c8dee2aaSAndroid Build Coastguard Worker
39*c8dee2aaSAndroid Build Coastguard Worker ignoreResult(SkGetPolygonWinding(polygon, count));
40*c8dee2aaSAndroid Build Coastguard Worker bool isConvex = SkIsConvexPolygon(polygon, count);
41*c8dee2aaSAndroid Build Coastguard Worker bool isSimple = SkIsSimplePolygon(polygon, count);
42*c8dee2aaSAndroid Build Coastguard Worker
43*c8dee2aaSAndroid Build Coastguard Worker SkTDArray<SkPoint> output;
44*c8dee2aaSAndroid Build Coastguard Worker if (isConvex) {
45*c8dee2aaSAndroid Build Coastguard Worker SkScalar inset;
46*c8dee2aaSAndroid Build Coastguard Worker fuzz->next(&inset);
47*c8dee2aaSAndroid Build Coastguard Worker ignoreResult(SkInsetConvexPolygon(polygon, count, inset, &output));
48*c8dee2aaSAndroid Build Coastguard Worker }
49*c8dee2aaSAndroid Build Coastguard Worker
50*c8dee2aaSAndroid Build Coastguard Worker if (isSimple) {
51*c8dee2aaSAndroid Build Coastguard Worker SkScalar offset;
52*c8dee2aaSAndroid Build Coastguard Worker // Limit this to prevent timeouts.
53*c8dee2aaSAndroid Build Coastguard Worker // This should be fine, as this is roughly the range we expect from the shadow algorithm.
54*c8dee2aaSAndroid Build Coastguard Worker fuzz->nextRange(&offset, -1000, 1000);
55*c8dee2aaSAndroid Build Coastguard Worker ignoreResult(SkOffsetSimplePolygon(polygon, count, bounds, offset, &output));
56*c8dee2aaSAndroid Build Coastguard Worker
57*c8dee2aaSAndroid Build Coastguard Worker AutoSTMalloc<64, uint16_t> indexMap(count);
58*c8dee2aaSAndroid Build Coastguard Worker for (int index = 0; index < count; ++index) {
59*c8dee2aaSAndroid Build Coastguard Worker fuzz->next(&indexMap[index]);
60*c8dee2aaSAndroid Build Coastguard Worker }
61*c8dee2aaSAndroid Build Coastguard Worker SkTDArray<uint16_t> outputIndices;
62*c8dee2aaSAndroid Build Coastguard Worker ignoreResult(SkTriangulateSimplePolygon(polygon, indexMap, count, &outputIndices));
63*c8dee2aaSAndroid Build Coastguard Worker }
64*c8dee2aaSAndroid Build Coastguard Worker }
65*c8dee2aaSAndroid Build Coastguard Worker #else
DEF_FUZZ(PolyUtils,fuzz)66*c8dee2aaSAndroid Build Coastguard Worker DEF_FUZZ(PolyUtils, fuzz) {}
67*c8dee2aaSAndroid Build Coastguard Worker #endif // !defined(SK_ENABLE_OPTIMIZE_SIZE)
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