xref: /aosp_15_r20/external/skia/fuzz/FuzzGradients.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2016 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "fuzz/Fuzz.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkGradientShader.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkTLazy.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkDebugUtils.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "tools/flags/CommandLineFlags.h"
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker #include <algorithm>
17*c8dee2aaSAndroid Build Coastguard Worker #include <vector>
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker static DEFINE_bool2(verbose, v, false, "log verbose linear gradient description");
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker const int MAX_COUNT = 400;
22*c8dee2aaSAndroid Build Coastguard Worker 
makeMatrix(Fuzz * fuzz,SkMatrix * m)23*c8dee2aaSAndroid Build Coastguard Worker void makeMatrix(Fuzz* fuzz, SkMatrix* m) {
24*c8dee2aaSAndroid Build Coastguard Worker     SkScalar mat[9];
25*c8dee2aaSAndroid Build Coastguard Worker     fuzz->nextN(mat, 9);
26*c8dee2aaSAndroid Build Coastguard Worker     m->set9(mat);
27*c8dee2aaSAndroid Build Coastguard Worker }
28*c8dee2aaSAndroid Build Coastguard Worker 
initGradientParams(Fuzz * fuzz,std::vector<SkColor> * colors,std::vector<SkScalar> * pos,SkTileMode * mode)29*c8dee2aaSAndroid Build Coastguard Worker void initGradientParams(Fuzz* fuzz, std::vector<SkColor>* colors,
30*c8dee2aaSAndroid Build Coastguard Worker                         std::vector<SkScalar>* pos, SkTileMode* mode) {
31*c8dee2aaSAndroid Build Coastguard Worker     int count;
32*c8dee2aaSAndroid Build Coastguard Worker     fuzz->nextRange(&count, 0, MAX_COUNT);
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker     // Use a uint8_t to conserve bytes.  This makes our "fuzzed bytes footprint"
35*c8dee2aaSAndroid Build Coastguard Worker     // smaller, which leads to more efficient fuzzing.
36*c8dee2aaSAndroid Build Coastguard Worker     uint8_t m;
37*c8dee2aaSAndroid Build Coastguard Worker     fuzz->nextRange(&m, 0, 2);
38*c8dee2aaSAndroid Build Coastguard Worker     *mode = static_cast<SkTileMode>(m);
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker     colors->clear();
41*c8dee2aaSAndroid Build Coastguard Worker     pos   ->clear();
42*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < count; i++) {
43*c8dee2aaSAndroid Build Coastguard Worker         SkColor c;
44*c8dee2aaSAndroid Build Coastguard Worker         SkScalar s;
45*c8dee2aaSAndroid Build Coastguard Worker         fuzz->next(&c, &s);
46*c8dee2aaSAndroid Build Coastguard Worker         colors->push_back(c);
47*c8dee2aaSAndroid Build Coastguard Worker         pos   ->push_back(s);
48*c8dee2aaSAndroid Build Coastguard Worker     }
49*c8dee2aaSAndroid Build Coastguard Worker     if (count) {
50*c8dee2aaSAndroid Build Coastguard Worker         std::sort(pos->begin(), pos->end());
51*c8dee2aaSAndroid Build Coastguard Worker         // The order matters.  If count == 1, we want pos == 0.
52*c8dee2aaSAndroid Build Coastguard Worker         (*pos)[count - 1] = 1;
53*c8dee2aaSAndroid Build Coastguard Worker         (*pos)[0]         = 0;
54*c8dee2aaSAndroid Build Coastguard Worker     }
55*c8dee2aaSAndroid Build Coastguard Worker }
56*c8dee2aaSAndroid Build Coastguard Worker 
logOptionalMatrix(const char * label,const SkMatrix * m)57*c8dee2aaSAndroid Build Coastguard Worker static void logOptionalMatrix(const char* label, const SkMatrix* m) {
58*c8dee2aaSAndroid Build Coastguard Worker     if (!m) {
59*c8dee2aaSAndroid Build Coastguard Worker         return;
60*c8dee2aaSAndroid Build Coastguard Worker     }
61*c8dee2aaSAndroid Build Coastguard Worker 
62*c8dee2aaSAndroid Build Coastguard Worker     SkDEBUGF("  %s: [ ", label);
63*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < 9; ++i) {
64*c8dee2aaSAndroid Build Coastguard Worker         SkDEBUGF("%.9g ", m->get(i));
65*c8dee2aaSAndroid Build Coastguard Worker     }
66*c8dee2aaSAndroid Build Coastguard Worker     SkDEBUGF("]\n");
67*c8dee2aaSAndroid Build Coastguard Worker }
68*c8dee2aaSAndroid Build Coastguard Worker 
logLinearGradient(const SkPoint pts[2],const std::vector<SkColor> & colors,const std::vector<SkScalar> & pos,SkTileMode mode,uint32_t flags,const SkMatrix * localMatrix,const SkMatrix * globalMatrix)69*c8dee2aaSAndroid Build Coastguard Worker static void logLinearGradient(const SkPoint pts[2],
70*c8dee2aaSAndroid Build Coastguard Worker                               const std::vector<SkColor>& colors,
71*c8dee2aaSAndroid Build Coastguard Worker                               const std::vector<SkScalar>& pos,
72*c8dee2aaSAndroid Build Coastguard Worker                               SkTileMode mode,
73*c8dee2aaSAndroid Build Coastguard Worker                               uint32_t flags,
74*c8dee2aaSAndroid Build Coastguard Worker                               const SkMatrix* localMatrix,
75*c8dee2aaSAndroid Build Coastguard Worker                               const SkMatrix* globalMatrix) {
76*c8dee2aaSAndroid Build Coastguard Worker     if (!FLAGS_verbose) {
77*c8dee2aaSAndroid Build Coastguard Worker         return;
78*c8dee2aaSAndroid Build Coastguard Worker     }
79*c8dee2aaSAndroid Build Coastguard Worker 
80*c8dee2aaSAndroid Build Coastguard Worker     SkDebugf("--- fuzzLinearGradient ---\n");
81*c8dee2aaSAndroid Build Coastguard Worker     SkDebugf("  pts:\t\t[ (%.9g %.9g) (%.9g %.9g) ]\n",
82*c8dee2aaSAndroid Build Coastguard Worker              pts[0].x(), pts[0].y(), pts[1].x(), pts[1].y());
83*c8dee2aaSAndroid Build Coastguard Worker     SkDebugf("  colors:\t[ ");
84*c8dee2aaSAndroid Build Coastguard Worker     for (auto color : colors) {
85*c8dee2aaSAndroid Build Coastguard Worker         SkDebugf("0x%x ", color);
86*c8dee2aaSAndroid Build Coastguard Worker     }
87*c8dee2aaSAndroid Build Coastguard Worker 
88*c8dee2aaSAndroid Build Coastguard Worker     SkDebugf("]\n  pos:\t\t");
89*c8dee2aaSAndroid Build Coastguard Worker     if (pos.empty()) {
90*c8dee2aaSAndroid Build Coastguard Worker         SkDebugf("nullptr");
91*c8dee2aaSAndroid Build Coastguard Worker     } else {
92*c8dee2aaSAndroid Build Coastguard Worker         SkDebugf("[ ");
93*c8dee2aaSAndroid Build Coastguard Worker         for (auto p : pos) {
94*c8dee2aaSAndroid Build Coastguard Worker             SkDebugf("%f ", p);
95*c8dee2aaSAndroid Build Coastguard Worker         }
96*c8dee2aaSAndroid Build Coastguard Worker     }
97*c8dee2aaSAndroid Build Coastguard Worker     SkDebugf("]\n");
98*c8dee2aaSAndroid Build Coastguard Worker 
99*c8dee2aaSAndroid Build Coastguard Worker     SkDebugf("  mode:\t\t%s\n", SkTileModeToStr(mode));
100*c8dee2aaSAndroid Build Coastguard Worker     SkDebugf("  flags:\t0x%x\n", flags);
101*c8dee2aaSAndroid Build Coastguard Worker     logOptionalMatrix("local matrix", localMatrix);
102*c8dee2aaSAndroid Build Coastguard Worker     logOptionalMatrix("global matrix", globalMatrix);
103*c8dee2aaSAndroid Build Coastguard Worker }
104*c8dee2aaSAndroid Build Coastguard Worker 
fuzzLinearGradient(Fuzz * fuzz)105*c8dee2aaSAndroid Build Coastguard Worker void fuzzLinearGradient(Fuzz* fuzz) {
106*c8dee2aaSAndroid Build Coastguard Worker     SkPoint pts[2];
107*c8dee2aaSAndroid Build Coastguard Worker     fuzz->next(&pts[0].fX, &pts[0].fY, &pts[1].fX, &pts[1].fY);
108*c8dee2aaSAndroid Build Coastguard Worker     bool useLocalMatrix, useGlobalMatrix;
109*c8dee2aaSAndroid Build Coastguard Worker     fuzz->next(&useLocalMatrix, &useGlobalMatrix);
110*c8dee2aaSAndroid Build Coastguard Worker 
111*c8dee2aaSAndroid Build Coastguard Worker     std::vector<SkColor> colors;
112*c8dee2aaSAndroid Build Coastguard Worker     std::vector<SkScalar> pos;
113*c8dee2aaSAndroid Build Coastguard Worker     SkTileMode mode;
114*c8dee2aaSAndroid Build Coastguard Worker     initGradientParams(fuzz, &colors, &pos, &mode);
115*c8dee2aaSAndroid Build Coastguard Worker 
116*c8dee2aaSAndroid Build Coastguard Worker     SkPaint p;
117*c8dee2aaSAndroid Build Coastguard Worker     uint32_t flags;
118*c8dee2aaSAndroid Build Coastguard Worker     fuzz->next(&flags);
119*c8dee2aaSAndroid Build Coastguard Worker 
120*c8dee2aaSAndroid Build Coastguard Worker     SkTLazy<SkMatrix> localMatrix;
121*c8dee2aaSAndroid Build Coastguard Worker     if (useLocalMatrix) {
122*c8dee2aaSAndroid Build Coastguard Worker         makeMatrix(fuzz, localMatrix.init());
123*c8dee2aaSAndroid Build Coastguard Worker     }
124*c8dee2aaSAndroid Build Coastguard Worker     p.setShader(SkGradientShader::MakeLinear(pts, colors.data(), pos.data(),
125*c8dee2aaSAndroid Build Coastguard Worker         colors.size(), mode, flags, localMatrix.getMaybeNull()));
126*c8dee2aaSAndroid Build Coastguard Worker 
127*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkSurface> surface(SkSurfaces::Raster(SkImageInfo::MakeN32Premul(50, 50)));
128*c8dee2aaSAndroid Build Coastguard Worker     if (useGlobalMatrix) {
129*c8dee2aaSAndroid Build Coastguard Worker         SkMatrix gm;
130*c8dee2aaSAndroid Build Coastguard Worker         makeMatrix(fuzz, &gm);
131*c8dee2aaSAndroid Build Coastguard Worker         logLinearGradient(pts, colors, pos, mode, flags, localMatrix.getMaybeNull(), &gm);
132*c8dee2aaSAndroid Build Coastguard Worker         SkCanvas* c = surface->getCanvas();
133*c8dee2aaSAndroid Build Coastguard Worker         c->setMatrix(gm);
134*c8dee2aaSAndroid Build Coastguard Worker         c->drawPaint(p);
135*c8dee2aaSAndroid Build Coastguard Worker     } else {
136*c8dee2aaSAndroid Build Coastguard Worker         logLinearGradient(pts, colors, pos, mode, flags, localMatrix.getMaybeNull(), nullptr);
137*c8dee2aaSAndroid Build Coastguard Worker         surface->getCanvas()->drawPaint(p);
138*c8dee2aaSAndroid Build Coastguard Worker     }
139*c8dee2aaSAndroid Build Coastguard Worker }
140*c8dee2aaSAndroid Build Coastguard Worker 
fuzzRadialGradient(Fuzz * fuzz)141*c8dee2aaSAndroid Build Coastguard Worker void fuzzRadialGradient(Fuzz* fuzz) {
142*c8dee2aaSAndroid Build Coastguard Worker     SkPoint center;
143*c8dee2aaSAndroid Build Coastguard Worker     fuzz->next(&center.fX, &center.fY);
144*c8dee2aaSAndroid Build Coastguard Worker     SkScalar radius;
145*c8dee2aaSAndroid Build Coastguard Worker     bool useLocalMatrix, useGlobalMatrix;
146*c8dee2aaSAndroid Build Coastguard Worker     fuzz->next(&radius, &useLocalMatrix, &useGlobalMatrix);
147*c8dee2aaSAndroid Build Coastguard Worker 
148*c8dee2aaSAndroid Build Coastguard Worker 
149*c8dee2aaSAndroid Build Coastguard Worker     std::vector<SkColor> colors;
150*c8dee2aaSAndroid Build Coastguard Worker     std::vector<SkScalar> pos;
151*c8dee2aaSAndroid Build Coastguard Worker     SkTileMode mode;
152*c8dee2aaSAndroid Build Coastguard Worker     initGradientParams(fuzz, &colors, &pos, &mode);
153*c8dee2aaSAndroid Build Coastguard Worker 
154*c8dee2aaSAndroid Build Coastguard Worker     SkPaint p;
155*c8dee2aaSAndroid Build Coastguard Worker     uint32_t flags;
156*c8dee2aaSAndroid Build Coastguard Worker     fuzz->next(&flags);
157*c8dee2aaSAndroid Build Coastguard Worker 
158*c8dee2aaSAndroid Build Coastguard Worker     SkTLazy<SkMatrix> localMatrix;
159*c8dee2aaSAndroid Build Coastguard Worker     if (useLocalMatrix) {
160*c8dee2aaSAndroid Build Coastguard Worker         makeMatrix(fuzz, localMatrix.init());
161*c8dee2aaSAndroid Build Coastguard Worker     }
162*c8dee2aaSAndroid Build Coastguard Worker     p.setShader(SkGradientShader::MakeRadial(center, radius, colors.data(),
163*c8dee2aaSAndroid Build Coastguard Worker         pos.data(), colors.size(), mode, flags, localMatrix.getMaybeNull()));
164*c8dee2aaSAndroid Build Coastguard Worker 
165*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkSurface> surface(SkSurfaces::Raster(SkImageInfo::MakeN32Premul(50, 50)));
166*c8dee2aaSAndroid Build Coastguard Worker     if (useGlobalMatrix) {
167*c8dee2aaSAndroid Build Coastguard Worker         SkMatrix gm;
168*c8dee2aaSAndroid Build Coastguard Worker         makeMatrix(fuzz, &gm);
169*c8dee2aaSAndroid Build Coastguard Worker         SkCanvas* c = surface->getCanvas();
170*c8dee2aaSAndroid Build Coastguard Worker         c->setMatrix(gm);
171*c8dee2aaSAndroid Build Coastguard Worker         c->drawPaint(p);
172*c8dee2aaSAndroid Build Coastguard Worker     } else {
173*c8dee2aaSAndroid Build Coastguard Worker         surface->getCanvas()->drawPaint(p);
174*c8dee2aaSAndroid Build Coastguard Worker     }
175*c8dee2aaSAndroid Build Coastguard Worker }
176*c8dee2aaSAndroid Build Coastguard Worker 
fuzzTwoPointConicalGradient(Fuzz * fuzz)177*c8dee2aaSAndroid Build Coastguard Worker void fuzzTwoPointConicalGradient(Fuzz* fuzz) {
178*c8dee2aaSAndroid Build Coastguard Worker     SkPoint start;
179*c8dee2aaSAndroid Build Coastguard Worker     fuzz->next(&start.fX, &start.fY);
180*c8dee2aaSAndroid Build Coastguard Worker     SkPoint end;
181*c8dee2aaSAndroid Build Coastguard Worker     fuzz->next(&end.fX, &end.fY);
182*c8dee2aaSAndroid Build Coastguard Worker     SkScalar startRadius, endRadius;
183*c8dee2aaSAndroid Build Coastguard Worker     bool useLocalMatrix, useGlobalMatrix;
184*c8dee2aaSAndroid Build Coastguard Worker     fuzz->next(&startRadius, &endRadius, &useLocalMatrix, &useGlobalMatrix);
185*c8dee2aaSAndroid Build Coastguard Worker 
186*c8dee2aaSAndroid Build Coastguard Worker     std::vector<SkColor> colors;
187*c8dee2aaSAndroid Build Coastguard Worker     std::vector<SkScalar> pos;
188*c8dee2aaSAndroid Build Coastguard Worker     SkTileMode mode;
189*c8dee2aaSAndroid Build Coastguard Worker     initGradientParams(fuzz, &colors, &pos, &mode);
190*c8dee2aaSAndroid Build Coastguard Worker 
191*c8dee2aaSAndroid Build Coastguard Worker     SkPaint p;
192*c8dee2aaSAndroid Build Coastguard Worker     uint32_t flags;
193*c8dee2aaSAndroid Build Coastguard Worker     fuzz->next(&flags);
194*c8dee2aaSAndroid Build Coastguard Worker 
195*c8dee2aaSAndroid Build Coastguard Worker     SkTLazy<SkMatrix> localMatrix;
196*c8dee2aaSAndroid Build Coastguard Worker     if (useLocalMatrix) {
197*c8dee2aaSAndroid Build Coastguard Worker         makeMatrix(fuzz, localMatrix.init());
198*c8dee2aaSAndroid Build Coastguard Worker     }
199*c8dee2aaSAndroid Build Coastguard Worker     p.setShader(SkGradientShader::MakeTwoPointConical(start, startRadius,
200*c8dee2aaSAndroid Build Coastguard Worker         end, endRadius, colors.data(), pos.data(), colors.size(), mode,
201*c8dee2aaSAndroid Build Coastguard Worker         flags, localMatrix.getMaybeNull()));
202*c8dee2aaSAndroid Build Coastguard Worker 
203*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkSurface> surface(SkSurfaces::Raster(SkImageInfo::MakeN32Premul(50, 50)));
204*c8dee2aaSAndroid Build Coastguard Worker     if (useGlobalMatrix) {
205*c8dee2aaSAndroid Build Coastguard Worker         SkMatrix gm;
206*c8dee2aaSAndroid Build Coastguard Worker         makeMatrix(fuzz, &gm);
207*c8dee2aaSAndroid Build Coastguard Worker         SkCanvas* c = surface->getCanvas();
208*c8dee2aaSAndroid Build Coastguard Worker         c->setMatrix(gm);
209*c8dee2aaSAndroid Build Coastguard Worker         c->drawPaint(p);
210*c8dee2aaSAndroid Build Coastguard Worker     } else {
211*c8dee2aaSAndroid Build Coastguard Worker         surface->getCanvas()->drawPaint(p);
212*c8dee2aaSAndroid Build Coastguard Worker     }
213*c8dee2aaSAndroid Build Coastguard Worker }
214*c8dee2aaSAndroid Build Coastguard Worker 
fuzzSweepGradient(Fuzz * fuzz)215*c8dee2aaSAndroid Build Coastguard Worker void fuzzSweepGradient(Fuzz* fuzz) {
216*c8dee2aaSAndroid Build Coastguard Worker     SkScalar cx, cy;
217*c8dee2aaSAndroid Build Coastguard Worker     bool useLocalMatrix, useGlobalMatrix;
218*c8dee2aaSAndroid Build Coastguard Worker     fuzz->next(&cx, &cy, &useLocalMatrix, &useGlobalMatrix);
219*c8dee2aaSAndroid Build Coastguard Worker 
220*c8dee2aaSAndroid Build Coastguard Worker     std::vector<SkColor> colors;
221*c8dee2aaSAndroid Build Coastguard Worker     std::vector<SkScalar> pos;
222*c8dee2aaSAndroid Build Coastguard Worker     SkTileMode mode;
223*c8dee2aaSAndroid Build Coastguard Worker     initGradientParams(fuzz, &colors, &pos, &mode);
224*c8dee2aaSAndroid Build Coastguard Worker 
225*c8dee2aaSAndroid Build Coastguard Worker     SkPaint p;
226*c8dee2aaSAndroid Build Coastguard Worker     if (useLocalMatrix) {
227*c8dee2aaSAndroid Build Coastguard Worker         SkMatrix m;
228*c8dee2aaSAndroid Build Coastguard Worker         makeMatrix(fuzz, &m);
229*c8dee2aaSAndroid Build Coastguard Worker         uint32_t flags;
230*c8dee2aaSAndroid Build Coastguard Worker         fuzz->next(&flags);
231*c8dee2aaSAndroid Build Coastguard Worker 
232*c8dee2aaSAndroid Build Coastguard Worker         p.setShader(SkGradientShader::MakeSweep(cx, cy, colors.data(),
233*c8dee2aaSAndroid Build Coastguard Worker             pos.data(), colors.size(), flags, &m));
234*c8dee2aaSAndroid Build Coastguard Worker     } else {
235*c8dee2aaSAndroid Build Coastguard Worker         p.setShader(SkGradientShader::MakeSweep(cx, cy, colors.data(),
236*c8dee2aaSAndroid Build Coastguard Worker             pos.data(), colors.size()));
237*c8dee2aaSAndroid Build Coastguard Worker     }
238*c8dee2aaSAndroid Build Coastguard Worker 
239*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkSurface> surface(SkSurfaces::Raster(SkImageInfo::MakeN32Premul(50, 50)));
240*c8dee2aaSAndroid Build Coastguard Worker     if (useGlobalMatrix) {
241*c8dee2aaSAndroid Build Coastguard Worker         SkMatrix gm;
242*c8dee2aaSAndroid Build Coastguard Worker         makeMatrix(fuzz, &gm);
243*c8dee2aaSAndroid Build Coastguard Worker         SkCanvas* c = surface->getCanvas();
244*c8dee2aaSAndroid Build Coastguard Worker         c->setMatrix(gm);
245*c8dee2aaSAndroid Build Coastguard Worker         c->drawPaint(p);
246*c8dee2aaSAndroid Build Coastguard Worker     } else {
247*c8dee2aaSAndroid Build Coastguard Worker         surface->getCanvas()->drawPaint(p);
248*c8dee2aaSAndroid Build Coastguard Worker     }
249*c8dee2aaSAndroid Build Coastguard Worker }
250*c8dee2aaSAndroid Build Coastguard Worker 
DEF_FUZZ(Gradients,fuzz)251*c8dee2aaSAndroid Build Coastguard Worker DEF_FUZZ(Gradients, fuzz) {
252*c8dee2aaSAndroid Build Coastguard Worker     uint8_t i;
253*c8dee2aaSAndroid Build Coastguard Worker     fuzz->next(&i);
254*c8dee2aaSAndroid Build Coastguard Worker 
255*c8dee2aaSAndroid Build Coastguard Worker     switch(i) {
256*c8dee2aaSAndroid Build Coastguard Worker         case 0:
257*c8dee2aaSAndroid Build Coastguard Worker             SkDEBUGF("LinearGradient\n");
258*c8dee2aaSAndroid Build Coastguard Worker             fuzzLinearGradient(fuzz);
259*c8dee2aaSAndroid Build Coastguard Worker             return;
260*c8dee2aaSAndroid Build Coastguard Worker         case 1:
261*c8dee2aaSAndroid Build Coastguard Worker             SkDEBUGF("RadialGradient\n");
262*c8dee2aaSAndroid Build Coastguard Worker             fuzzRadialGradient(fuzz);
263*c8dee2aaSAndroid Build Coastguard Worker             return;
264*c8dee2aaSAndroid Build Coastguard Worker         case 2:
265*c8dee2aaSAndroid Build Coastguard Worker             SkDEBUGF("TwoPointConicalGradient\n");
266*c8dee2aaSAndroid Build Coastguard Worker             fuzzTwoPointConicalGradient(fuzz);
267*c8dee2aaSAndroid Build Coastguard Worker             return;
268*c8dee2aaSAndroid Build Coastguard Worker     }
269*c8dee2aaSAndroid Build Coastguard Worker     SkDEBUGF("SweepGradient\n");
270*c8dee2aaSAndroid Build Coastguard Worker     fuzzSweepGradient(fuzz);
271*c8dee2aaSAndroid Build Coastguard Worker     return;
272*c8dee2aaSAndroid Build Coastguard Worker }
273