1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2018 Google, LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef FuzzCommon_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define FuzzCommon_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "fuzz/Fuzz.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRRect.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRegion.h" 17*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkRuntimeEffect.h" 18*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h" 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Worker class SkData; 21*c8dee2aaSAndroid Build Coastguard Worker 22*c8dee2aaSAndroid Build Coastguard Worker // allows some float values for path points 23*c8dee2aaSAndroid Build Coastguard Worker void FuzzNicePath(Fuzz* fuzz, SkPath* path, int maxOps); 24*c8dee2aaSAndroid Build Coastguard Worker // allows all float values for path points 25*c8dee2aaSAndroid Build Coastguard Worker void FuzzEvilPath(Fuzz* fuzz, SkPath* path, int last_verb); 26*c8dee2aaSAndroid Build Coastguard Worker 27*c8dee2aaSAndroid Build Coastguard Worker void FuzzNiceRRect(Fuzz* fuzz, SkRRect* rr); 28*c8dee2aaSAndroid Build Coastguard Worker 29*c8dee2aaSAndroid Build Coastguard Worker void FuzzNiceMatrix(Fuzz* fuzz, SkMatrix* m); 30*c8dee2aaSAndroid Build Coastguard Worker 31*c8dee2aaSAndroid Build Coastguard Worker void FuzzNiceRegion(Fuzz* fuzz, SkRegion* region, int maxN); 32*c8dee2aaSAndroid Build Coastguard Worker 33*c8dee2aaSAndroid Build Coastguard Worker void FuzzCreateValidInputsForRuntimeEffect( 34*c8dee2aaSAndroid Build Coastguard Worker SkRuntimeEffect* effect, 35*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkData>& uniformBytes, 36*c8dee2aaSAndroid Build Coastguard Worker skia_private::TArray<SkRuntimeEffect::ChildPtr>& children); 37*c8dee2aaSAndroid Build Coastguard Worker 38*c8dee2aaSAndroid Build Coastguard Worker #endif 39*c8dee2aaSAndroid Build Coastguard Worker 40