xref: /aosp_15_r20/external/skia/fuzz/FuzzCommon.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2018 Google, LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef FuzzCommon_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define FuzzCommon_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "fuzz/Fuzz.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRRect.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRegion.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkRuntimeEffect.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h"
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker class SkData;
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker // allows some float values for path points
23*c8dee2aaSAndroid Build Coastguard Worker void FuzzNicePath(Fuzz* fuzz, SkPath* path, int maxOps);
24*c8dee2aaSAndroid Build Coastguard Worker // allows all float values for path points
25*c8dee2aaSAndroid Build Coastguard Worker void FuzzEvilPath(Fuzz* fuzz, SkPath* path, int last_verb);
26*c8dee2aaSAndroid Build Coastguard Worker 
27*c8dee2aaSAndroid Build Coastguard Worker void FuzzNiceRRect(Fuzz* fuzz, SkRRect* rr);
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker void FuzzNiceMatrix(Fuzz* fuzz, SkMatrix* m);
30*c8dee2aaSAndroid Build Coastguard Worker 
31*c8dee2aaSAndroid Build Coastguard Worker void FuzzNiceRegion(Fuzz* fuzz, SkRegion* region, int maxN);
32*c8dee2aaSAndroid Build Coastguard Worker 
33*c8dee2aaSAndroid Build Coastguard Worker void FuzzCreateValidInputsForRuntimeEffect(
34*c8dee2aaSAndroid Build Coastguard Worker         SkRuntimeEffect* effect,
35*c8dee2aaSAndroid Build Coastguard Worker         sk_sp<SkData>& uniformBytes,
36*c8dee2aaSAndroid Build Coastguard Worker         skia_private::TArray<SkRuntimeEffect::ChildPtr>& children);
37*c8dee2aaSAndroid Build Coastguard Worker 
38*c8dee2aaSAndroid Build Coastguard Worker #endif
39*c8dee2aaSAndroid Build Coastguard Worker 
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