xref: /aosp_15_r20/external/skia/experimental/tskit/compile.sh (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker#!/bin/bash
2*c8dee2aaSAndroid Build Coastguard Worker# Copyright 2021 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker#
4*c8dee2aaSAndroid Build Coastguard Worker# Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker# found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker
7*c8dee2aaSAndroid Build Coastguard Workerset -ex
8*c8dee2aaSAndroid Build Coastguard Worker
9*c8dee2aaSAndroid Build Coastguard WorkerBASE_DIR=`cd $(dirname ${BASH_SOURCE[0]}) && pwd`
10*c8dee2aaSAndroid Build Coastguard Worker# This expects the environment variable EMSDK to be set
11*c8dee2aaSAndroid Build Coastguard Workerif [[ ! -d $EMSDK ]]; then
12*c8dee2aaSAndroid Build Coastguard Worker  cat >&2 << "EOF"
13*c8dee2aaSAndroid Build Coastguard WorkerBe sure to set the EMSDK environment variable to the location of Emscripten SDK:
14*c8dee2aaSAndroid Build Coastguard Worker
15*c8dee2aaSAndroid Build Coastguard Worker    https://emscripten.org/docs/getting_started/downloads.html
16*c8dee2aaSAndroid Build Coastguard WorkerEOF
17*c8dee2aaSAndroid Build Coastguard Worker  exit 1
18*c8dee2aaSAndroid Build Coastguard Workerfi
19*c8dee2aaSAndroid Build Coastguard Worker
20*c8dee2aaSAndroid Build Coastguard Worker# Navigate to SKIA_HOME from where this file is located.
21*c8dee2aaSAndroid Build Coastguard Workerpushd $BASE_DIR/../..
22*c8dee2aaSAndroid Build Coastguard Worker
23*c8dee2aaSAndroid Build Coastguard Workerif [[ $@ == *debug* ]]; then
24*c8dee2aaSAndroid Build Coastguard Worker  echo "Building a Debug build"
25*c8dee2aaSAndroid Build Coastguard Worker  DEBUG=true
26*c8dee2aaSAndroid Build Coastguard Worker  EXTRA_CFLAGS="\"-DSK_DEBUG\", \"-DGPU_TEST_UTILS\", "
27*c8dee2aaSAndroid Build Coastguard Worker  RELEASE_CONF="-O1 --js-opts 0 -s DEMANGLE_SUPPORT=1 -frtti -s ASSERTIONS=1 -s GL_ASSERTIONS=1 -g \
28*c8dee2aaSAndroid Build Coastguard Worker                -DSK_DEBUG"
29*c8dee2aaSAndroid Build Coastguard Worker  BUILD_DIR=${BUILD_DIR:="out/tskit_debug"}
30*c8dee2aaSAndroid Build Coastguard Workerelse
31*c8dee2aaSAndroid Build Coastguard Worker  echo "Building a release build"
32*c8dee2aaSAndroid Build Coastguard Worker  DEBUG=false
33*c8dee2aaSAndroid Build Coastguard Worker  BUILD_DIR=${BUILD_DIR:="out/tskit"}
34*c8dee2aaSAndroid Build Coastguard Worker  RELEASE_CONF="-O3 --closure 1 -DSK_RELEASE"
35*c8dee2aaSAndroid Build Coastguard Worker  EXTRA_CFLAGS="\"-DSK_RELEASE\", \"-DGPU_TEST_UTILS\", "
36*c8dee2aaSAndroid Build Coastguard Workerfi
37*c8dee2aaSAndroid Build Coastguard Worker
38*c8dee2aaSAndroid Build Coastguard WorkerEXTENSION_OPT="--pre-js $BASE_DIR/build/extension.js \
39*c8dee2aaSAndroid Build Coastguard Worker$BASE_DIR/bindings/extension.cpp
40*c8dee2aaSAndroid Build Coastguard Worker"
41*c8dee2aaSAndroid Build Coastguard Workerif [[ $@ = *no_ext* ]] ; then
42*c8dee2aaSAndroid Build Coastguard Worker  echo "disabling extension"
43*c8dee2aaSAndroid Build Coastguard Worker  EXTENSION_OPT=""
44*c8dee2aaSAndroid Build Coastguard Workerfi
45*c8dee2aaSAndroid Build Coastguard Worker
46*c8dee2aaSAndroid Build Coastguard Workermkdir -p $BUILD_DIR
47*c8dee2aaSAndroid Build Coastguard Worker# sometimes the .a files keep old symbols around - cleaning them out makes sure
48*c8dee2aaSAndroid Build Coastguard Worker# we get a fresh build.
49*c8dee2aaSAndroid Build Coastguard Workerrm -f $BUILD_DIR/*.a
50*c8dee2aaSAndroid Build Coastguard Worker
51*c8dee2aaSAndroid Build Coastguard Workersource $EMSDK/emsdk_env.sh
52*c8dee2aaSAndroid Build Coastguard WorkerEMCC=`which emcc`
53*c8dee2aaSAndroid Build Coastguard WorkerEMCXX=`which em++`
54*c8dee2aaSAndroid Build Coastguard WorkerEMAR=`which emar`
55*c8dee2aaSAndroid Build Coastguard Worker
56*c8dee2aaSAndroid Build Coastguard Workerexport EMCC_CLOSURE_ARGS="--externs $BASE_DIR/build/externs.js "
57*c8dee2aaSAndroid Build Coastguard Worker
58*c8dee2aaSAndroid Build Coastguard WorkerEMCC_DEBUG=1 ${EMCXX} \
59*c8dee2aaSAndroid Build Coastguard Worker    $RELEASE_CONF \
60*c8dee2aaSAndroid Build Coastguard Worker    -I. \
61*c8dee2aaSAndroid Build Coastguard Worker    -std=c++17 \
62*c8dee2aaSAndroid Build Coastguard Worker    --bind \
63*c8dee2aaSAndroid Build Coastguard Worker    --no-entry \
64*c8dee2aaSAndroid Build Coastguard Worker    --pre-js $BASE_DIR/build/load.js \
65*c8dee2aaSAndroid Build Coastguard Worker    --pre-js $BASE_DIR/build/memory.js \
66*c8dee2aaSAndroid Build Coastguard Worker    --pre-js $BASE_DIR/build/core.js \
67*c8dee2aaSAndroid Build Coastguard Worker    $BASE_DIR/bindings/core.cpp \
68*c8dee2aaSAndroid Build Coastguard Worker    $EXTENSION_OPT \
69*c8dee2aaSAndroid Build Coastguard Worker    -s ALLOW_MEMORY_GROWTH=1 \
70*c8dee2aaSAndroid Build Coastguard Worker    -s EXPORT_NAME="InitTSKit" \
71*c8dee2aaSAndroid Build Coastguard Worker    -s EXPORTED_FUNCTIONS=['_malloc','_free'] \
72*c8dee2aaSAndroid Build Coastguard Worker    -s FORCE_FILESYSTEM=0 \
73*c8dee2aaSAndroid Build Coastguard Worker    -s FILESYSTEM=0 \
74*c8dee2aaSAndroid Build Coastguard Worker    -s MODULARIZE=1 \
75*c8dee2aaSAndroid Build Coastguard Worker    -s NO_EXIT_RUNTIME=1 \
76*c8dee2aaSAndroid Build Coastguard Worker    -s INITIAL_MEMORY=256MB \
77*c8dee2aaSAndroid Build Coastguard Worker    -s WASM=1 \
78*c8dee2aaSAndroid Build Coastguard Worker    -o $BUILD_DIR/tskit.js
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