1*c8dee2aaSAndroid Build Coastguard Worker // Copyright 2020 Google LLC.
2*c8dee2aaSAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fiddle/examples.h"
4*c8dee2aaSAndroid Build Coastguard Worker REG_FIDDLE(text_rendering, 256, 256, false, 0) {
draw(SkCanvas * canvas)5*c8dee2aaSAndroid Build Coastguard Worker void draw(SkCanvas* canvas) {
6*c8dee2aaSAndroid Build Coastguard Worker const char* fontFamily = nullptr; // Default system family, if it exists.
7*c8dee2aaSAndroid Build Coastguard Worker SkFontStyle fontStyle; // Default is normal weight, normal width, upright slant.
8*c8dee2aaSAndroid Build Coastguard Worker
9*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkTypeface> typeface = fontMgr->legacyMakeTypeface(fontFamily, fontStyle);
10*c8dee2aaSAndroid Build Coastguard Worker
11*c8dee2aaSAndroid Build Coastguard Worker SkFont font1(typeface, 64.0f, 1.0f, 0.0f);
12*c8dee2aaSAndroid Build Coastguard Worker SkFont font2(typeface, 64.0f, 1.5f, 0.0f);
13*c8dee2aaSAndroid Build Coastguard Worker font1.setEdging(SkFont::Edging::kAntiAlias);
14*c8dee2aaSAndroid Build Coastguard Worker font2.setEdging(SkFont::Edging::kAntiAlias);
15*c8dee2aaSAndroid Build Coastguard Worker
16*c8dee2aaSAndroid Build Coastguard Worker // Note: MakeFromString may fail to produce expected results if the typeface
17*c8dee2aaSAndroid Build Coastguard Worker // does not have glyphs for the characters in the string. The characters
18*c8dee2aaSAndroid Build Coastguard Worker // will not be kerned or shaped beyond a simple mapping from one Unicode
19*c8dee2aaSAndroid Build Coastguard Worker // code point to one glyph with a default advance.
20*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkTextBlob> blob1 = SkTextBlob::MakeFromString("Skia", font1);
21*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkTextBlob> blob2 = SkTextBlob::MakeFromString("Skia", font2);
22*c8dee2aaSAndroid Build Coastguard Worker
23*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint1, paint2, paint3;
24*c8dee2aaSAndroid Build Coastguard Worker
25*c8dee2aaSAndroid Build Coastguard Worker paint1.setAntiAlias(true);
26*c8dee2aaSAndroid Build Coastguard Worker paint1.setColor(SkColorSetARGB(0xFF, 0x42, 0x85, 0xF4));
27*c8dee2aaSAndroid Build Coastguard Worker
28*c8dee2aaSAndroid Build Coastguard Worker paint2.setAntiAlias(true);
29*c8dee2aaSAndroid Build Coastguard Worker paint2.setColor(SkColorSetARGB(0xFF, 0xDB, 0x44, 0x37));
30*c8dee2aaSAndroid Build Coastguard Worker paint2.setStyle(SkPaint::kStroke_Style);
31*c8dee2aaSAndroid Build Coastguard Worker paint2.setStrokeWidth(3.0f);
32*c8dee2aaSAndroid Build Coastguard Worker
33*c8dee2aaSAndroid Build Coastguard Worker paint3.setAntiAlias(true);
34*c8dee2aaSAndroid Build Coastguard Worker paint3.setColor(SkColorSetARGB(0xFF, 0x0F, 0x9D, 0x58));
35*c8dee2aaSAndroid Build Coastguard Worker
36*c8dee2aaSAndroid Build Coastguard Worker canvas->clear(SK_ColorWHITE);
37*c8dee2aaSAndroid Build Coastguard Worker canvas->drawTextBlob(blob1.get(), 20.0f, 64.0f, paint1);
38*c8dee2aaSAndroid Build Coastguard Worker canvas->drawTextBlob(blob1.get(), 20.0f, 144.0f, paint2);
39*c8dee2aaSAndroid Build Coastguard Worker canvas->drawTextBlob(blob2.get(), 20.0f, 224.0f, paint3);
40*c8dee2aaSAndroid Build Coastguard Worker }
41*c8dee2aaSAndroid Build Coastguard Worker } // END FIDDLE
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