xref: /aosp_15_r20/external/skia/docs/examples/skpaint_xfer.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker // Copyright 2020 Google LLC.
2*c8dee2aaSAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fiddle/examples.h"
4*c8dee2aaSAndroid Build Coastguard Worker REG_FIDDLE(skpaint_xfer, 576, 640, false, 0) {
draw_utf8_string(SkCanvas * c,const char * t,SkScalar x,SkScalar y,const SkFont & f,const SkPaint & p)5*c8dee2aaSAndroid Build Coastguard Worker static void draw_utf8_string(SkCanvas* c, const char* t, SkScalar x, SkScalar y,
6*c8dee2aaSAndroid Build Coastguard Worker                              const SkFont& f, const SkPaint& p) {
7*c8dee2aaSAndroid Build Coastguard Worker     c->drawTextBlob(SkTextBlob::MakeFromString(t, f).get(), x, y, p);
8*c8dee2aaSAndroid Build Coastguard Worker }
9*c8dee2aaSAndroid Build Coastguard Worker 
draw(SkCanvas * canvas)10*c8dee2aaSAndroid Build Coastguard Worker void draw(SkCanvas* canvas) {
11*c8dee2aaSAndroid Build Coastguard Worker     SkBlendMode modes[] = {
12*c8dee2aaSAndroid Build Coastguard Worker         SkBlendMode::kClear,
13*c8dee2aaSAndroid Build Coastguard Worker         SkBlendMode::kSrc,
14*c8dee2aaSAndroid Build Coastguard Worker         SkBlendMode::kDst,
15*c8dee2aaSAndroid Build Coastguard Worker         SkBlendMode::kSrcOver,
16*c8dee2aaSAndroid Build Coastguard Worker         SkBlendMode::kDstOver,
17*c8dee2aaSAndroid Build Coastguard Worker         SkBlendMode::kSrcIn,
18*c8dee2aaSAndroid Build Coastguard Worker         SkBlendMode::kDstIn,
19*c8dee2aaSAndroid Build Coastguard Worker         SkBlendMode::kSrcOut,
20*c8dee2aaSAndroid Build Coastguard Worker         SkBlendMode::kDstOut,
21*c8dee2aaSAndroid Build Coastguard Worker         SkBlendMode::kSrcATop,
22*c8dee2aaSAndroid Build Coastguard Worker         SkBlendMode::kDstATop,
23*c8dee2aaSAndroid Build Coastguard Worker         SkBlendMode::kXor,
24*c8dee2aaSAndroid Build Coastguard Worker         SkBlendMode::kPlus,
25*c8dee2aaSAndroid Build Coastguard Worker         SkBlendMode::kModulate,
26*c8dee2aaSAndroid Build Coastguard Worker         SkBlendMode::kScreen,
27*c8dee2aaSAndroid Build Coastguard Worker         SkBlendMode::kOverlay,
28*c8dee2aaSAndroid Build Coastguard Worker         SkBlendMode::kDarken,
29*c8dee2aaSAndroid Build Coastguard Worker         SkBlendMode::kLighten,
30*c8dee2aaSAndroid Build Coastguard Worker         SkBlendMode::kColorDodge,
31*c8dee2aaSAndroid Build Coastguard Worker         SkBlendMode::kColorBurn,
32*c8dee2aaSAndroid Build Coastguard Worker         SkBlendMode::kHardLight,
33*c8dee2aaSAndroid Build Coastguard Worker         SkBlendMode::kSoftLight,
34*c8dee2aaSAndroid Build Coastguard Worker         SkBlendMode::kDifference,
35*c8dee2aaSAndroid Build Coastguard Worker         SkBlendMode::kExclusion,
36*c8dee2aaSAndroid Build Coastguard Worker         SkBlendMode::kMultiply,
37*c8dee2aaSAndroid Build Coastguard Worker         SkBlendMode::kHue,
38*c8dee2aaSAndroid Build Coastguard Worker         SkBlendMode::kSaturation,
39*c8dee2aaSAndroid Build Coastguard Worker         SkBlendMode::kColor,
40*c8dee2aaSAndroid Build Coastguard Worker         SkBlendMode::kLuminosity,
41*c8dee2aaSAndroid Build Coastguard Worker     };
42*c8dee2aaSAndroid Build Coastguard Worker     SkRect rect = SkRect::MakeWH(64.0f, 64.0f);
43*c8dee2aaSAndroid Build Coastguard Worker     SkPaint stroke, src, dst;
44*c8dee2aaSAndroid Build Coastguard Worker     stroke.setStyle(SkPaint::kStroke_Style);
45*c8dee2aaSAndroid Build Coastguard Worker     SkFont font(fontMgr->matchFamilyStyle(nullptr, {}), 24);
46*c8dee2aaSAndroid Build Coastguard Worker     SkPoint srcPoints[2] = {
47*c8dee2aaSAndroid Build Coastguard Worker         SkPoint::Make(0.0f, 0.0f),
48*c8dee2aaSAndroid Build Coastguard Worker         SkPoint::Make(64.0f, 0.0f)
49*c8dee2aaSAndroid Build Coastguard Worker     };
50*c8dee2aaSAndroid Build Coastguard Worker     SkColor srcColors[2] = {
51*c8dee2aaSAndroid Build Coastguard Worker         SK_ColorMAGENTA & 0x00FFFFFF,
52*c8dee2aaSAndroid Build Coastguard Worker         SK_ColorMAGENTA};
53*c8dee2aaSAndroid Build Coastguard Worker     src.setShader(SkGradientShader::MakeLinear(
54*c8dee2aaSAndroid Build Coastguard Worker                 srcPoints, srcColors, nullptr, 2,
55*c8dee2aaSAndroid Build Coastguard Worker                 SkTileMode::kClamp, 0, nullptr));
56*c8dee2aaSAndroid Build Coastguard Worker 
57*c8dee2aaSAndroid Build Coastguard Worker     SkPoint dstPoints[2] = {
58*c8dee2aaSAndroid Build Coastguard Worker         SkPoint::Make(0.0f, 0.0f),
59*c8dee2aaSAndroid Build Coastguard Worker         SkPoint::Make(0.0f, 64.0f)
60*c8dee2aaSAndroid Build Coastguard Worker     };
61*c8dee2aaSAndroid Build Coastguard Worker     SkColor dstColors[2] = {
62*c8dee2aaSAndroid Build Coastguard Worker         SK_ColorCYAN & 0x00FFFFFF,
63*c8dee2aaSAndroid Build Coastguard Worker         SK_ColorCYAN};
64*c8dee2aaSAndroid Build Coastguard Worker     dst.setShader(SkGradientShader::MakeLinear(
65*c8dee2aaSAndroid Build Coastguard Worker                 dstPoints, dstColors, nullptr, 2,
66*c8dee2aaSAndroid Build Coastguard Worker                 SkTileMode::kClamp, 0, nullptr));
67*c8dee2aaSAndroid Build Coastguard Worker     canvas->clear(SK_ColorWHITE);
68*c8dee2aaSAndroid Build Coastguard Worker     size_t N = sizeof(modes) / sizeof(modes[0]);
69*c8dee2aaSAndroid Build Coastguard Worker     size_t K = (N - 1) / 3 + 1;
70*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(K * 64 == 640);  // tall enough
71*c8dee2aaSAndroid Build Coastguard Worker     for (size_t i = 0; i < N; ++i) {
72*c8dee2aaSAndroid Build Coastguard Worker         SkAutoCanvasRestore autoCanvasRestore(canvas, true);
73*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(192.0f * (i / K), 64.0f * (i % K));
74*c8dee2aaSAndroid Build Coastguard Worker         const char* desc = SkBlendMode_Name(modes[i]);
75*c8dee2aaSAndroid Build Coastguard Worker         draw_utf8_string(canvas, desc, 68.0f, 30.0f, font, SkPaint());
76*c8dee2aaSAndroid Build Coastguard Worker         canvas->clipRect(SkRect::MakeWH(64.0f, 64.0f));
77*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawColor(SK_ColorLTGRAY);
78*c8dee2aaSAndroid Build Coastguard Worker         (void)canvas->saveLayer(nullptr, nullptr);
79*c8dee2aaSAndroid Build Coastguard Worker         canvas->clear(SK_ColorTRANSPARENT);
80*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawPaint(dst);
81*c8dee2aaSAndroid Build Coastguard Worker         src.setBlendMode(modes[i]);
82*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawPaint(src);
83*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawRect(rect, stroke);
84*c8dee2aaSAndroid Build Coastguard Worker     }
85*c8dee2aaSAndroid Build Coastguard Worker }
86*c8dee2aaSAndroid Build Coastguard Worker }  // END FIDDLE
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