1 // Copyright 2020 Google LLC.
2 // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3 #include "tools/fiddle/examples.h"
4 REG_FIDDLE(skpaint_compose, 256, 256, false, 0) {
draw(SkCanvas * canvas)5 void draw(SkCanvas* canvas) {
6 SkColor colors[2] = {SK_ColorBLUE, SK_ColorYELLOW};
7 SkPaint paint;
8 paint.setShader(SkShaders::Blend(SkBlendMode::kDifference,
9 SkGradientShader::MakeRadial(SkPoint::Make(128.0f, 128.0f),
10 180.0f,
11 colors,
12 nullptr,
13 2,
14 SkTileMode::kClamp,
15 0,
16 nullptr),
17 SkShaders::MakeTurbulence(0.025f, 0.025f, 2, 0.0f, nullptr)));
18 canvas->drawPaint(paint);
19 }
20 } // END FIDDLE
21