xref: /aosp_15_r20/external/skia/docs/examples/blur4444.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker // Copyright 2020 Google LLC.
2*c8dee2aaSAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fiddle/examples.h"
4*c8dee2aaSAndroid Build Coastguard Worker REG_FIDDLE(blur4444, 650, 480, false, 0) {
draw(SkCanvas * canvas)5*c8dee2aaSAndroid Build Coastguard Worker void draw(SkCanvas* canvas) {
6*c8dee2aaSAndroid Build Coastguard Worker     bool forceRaster = false;
7*c8dee2aaSAndroid Build Coastguard Worker     bool dither = false;
8*c8dee2aaSAndroid Build Coastguard Worker     bool postDither = false;
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker     canvas->clear(SK_ColorTRANSPARENT);
11*c8dee2aaSAndroid Build Coastguard Worker     SkPaint grayPaint;
12*c8dee2aaSAndroid Build Coastguard Worker     grayPaint.setColor(SK_ColorGRAY);
13*c8dee2aaSAndroid Build Coastguard Worker     SkPaint ltGrayPaint;
14*c8dee2aaSAndroid Build Coastguard Worker     ltGrayPaint.setColor(SK_ColorLTGRAY);
15*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawRect({350, 0, 400, 480}, ltGrayPaint);
16*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawRect({400, 0, 500, 480}, grayPaint);
17*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawRect({500, 0, 640, 480}, SkPaint());
18*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawRect({0, 200, 320, 215}, ltGrayPaint);
19*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawRect({0, 215, 320, 230}, grayPaint);
20*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawRect({0, 230, 320, 250}, SkPaint());
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkSurface> surf;
23*c8dee2aaSAndroid Build Coastguard Worker     auto ii = SkImageInfo::Make(650, 480, kARGB_4444_SkColorType, kPremul_SkAlphaType);
24*c8dee2aaSAndroid Build Coastguard Worker     if (canvas->recordingContext() && !forceRaster) {
25*c8dee2aaSAndroid Build Coastguard Worker         surf = SkSurfaces::RenderTarget(canvas->recordingContext(), skgpu::Budgeted::kNo, ii);
26*c8dee2aaSAndroid Build Coastguard Worker     } else {
27*c8dee2aaSAndroid Build Coastguard Worker         surf = SkSurfaces::Raster(ii);
28*c8dee2aaSAndroid Build Coastguard Worker     }
29*c8dee2aaSAndroid Build Coastguard Worker     if (!surf) {
30*c8dee2aaSAndroid Build Coastguard Worker         return;
31*c8dee2aaSAndroid Build Coastguard Worker     }
32*c8dee2aaSAndroid Build Coastguard Worker 
33*c8dee2aaSAndroid Build Coastguard Worker     auto c = surf->getCanvas();
34*c8dee2aaSAndroid Build Coastguard Worker     c->clear(SK_ColorTRANSPARENT);
35*c8dee2aaSAndroid Build Coastguard Worker 
36*c8dee2aaSAndroid Build Coastguard Worker     SkPaint blrPaint;
37*c8dee2aaSAndroid Build Coastguard Worker     blrPaint.setAntiAlias(true);
38*c8dee2aaSAndroid Build Coastguard Worker     blrPaint.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, 12.047));
39*c8dee2aaSAndroid Build Coastguard Worker     blrPaint.setBlendMode(SkBlendMode::kSrc);
40*c8dee2aaSAndroid Build Coastguard Worker     blrPaint.setDither(dither);
41*c8dee2aaSAndroid Build Coastguard Worker 
42*c8dee2aaSAndroid Build Coastguard Worker     blrPaint.setColor(SK_ColorWHITE);
43*c8dee2aaSAndroid Build Coastguard Worker     c->drawRect(SkRect{0, 20, 640, 104}, blrPaint);
44*c8dee2aaSAndroid Build Coastguard Worker 
45*c8dee2aaSAndroid Build Coastguard Worker     blrPaint.setColor(SkColorSetARGB(255, 247, 247, 247));
46*c8dee2aaSAndroid Build Coastguard Worker     c->drawRect(SkRect{0, 0, 640, 84}.makeOffset(0, 300), blrPaint);
47*c8dee2aaSAndroid Build Coastguard Worker 
48*c8dee2aaSAndroid Build Coastguard Worker     static constexpr SkColor colors[]{SkColorSetARGB(255, 247, 247, 247), 0};
49*c8dee2aaSAndroid Build Coastguard Worker     static constexpr SkPoint pts[]{{0.5, 0}, {256.5, 0}};
50*c8dee2aaSAndroid Build Coastguard Worker     auto grd = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkTileMode::kClamp);
51*c8dee2aaSAndroid Build Coastguard Worker     SkPaint grdPaint;
52*c8dee2aaSAndroid Build Coastguard Worker     grdPaint.setShader(grd);
53*c8dee2aaSAndroid Build Coastguard Worker     grdPaint.setDither(dither);
54*c8dee2aaSAndroid Build Coastguard Worker 
55*c8dee2aaSAndroid Build Coastguard Worker     c->drawRect(SkRect{0, 0, 640, 100}.makeOffset(0, 150), grdPaint);
56*c8dee2aaSAndroid Build Coastguard Worker 
57*c8dee2aaSAndroid Build Coastguard Worker     SkPaint postPaint;
58*c8dee2aaSAndroid Build Coastguard Worker     postPaint.setDither(postDither);
59*c8dee2aaSAndroid Build Coastguard Worker     surf->draw(canvas, 0, 0, SkSamplingOptions(), &postPaint);
60*c8dee2aaSAndroid Build Coastguard Worker }
61*c8dee2aaSAndroid Build Coastguard Worker }  // END FIDDLE
62