1*c8dee2aaSAndroid Build Coastguard Worker // Copyright 2020 Google LLC.
2*c8dee2aaSAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fiddle/examples.h"
4*c8dee2aaSAndroid Build Coastguard Worker REG_FIDDLE(UnpremulGPU, 256, 256, false, 6) {
draw(SkCanvas * canvas)5*c8dee2aaSAndroid Build Coastguard Worker void draw(SkCanvas* canvas) {
6*c8dee2aaSAndroid Build Coastguard Worker canvas->clear(0xffa020a0);
7*c8dee2aaSAndroid Build Coastguard Worker SkImageInfo premulInfo = SkImageInfo::MakeS32(10, 10, kPremul_SkAlphaType);
8*c8dee2aaSAndroid Build Coastguard Worker SkBitmap premulBitmap;
9*c8dee2aaSAndroid Build Coastguard Worker premulBitmap.allocPixels(premulInfo);
10*c8dee2aaSAndroid Build Coastguard Worker for (int y = 0; y < 10; y++) {
11*c8dee2aaSAndroid Build Coastguard Worker for (int x = 0; x < 10; x++) {
12*c8dee2aaSAndroid Build Coastguard Worker *(premulBitmap.getAddr32(x, y)) = 0x80808080;
13*c8dee2aaSAndroid Build Coastguard Worker }
14*c8dee2aaSAndroid Build Coastguard Worker }
15*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> premulImage = premulBitmap.asImage();
16*c8dee2aaSAndroid Build Coastguard Worker
17*c8dee2aaSAndroid Build Coastguard Worker SkImageInfo unpremulInfo = premulInfo.makeAlphaType(kUnpremul_SkAlphaType);
18*c8dee2aaSAndroid Build Coastguard Worker SkBitmap unpremulBitmap;
19*c8dee2aaSAndroid Build Coastguard Worker unpremulBitmap.allocPixels(unpremulInfo);
20*c8dee2aaSAndroid Build Coastguard Worker for (int y = 0; y < 10; y++) {
21*c8dee2aaSAndroid Build Coastguard Worker for (int x = 0; x < 10; x++) {
22*c8dee2aaSAndroid Build Coastguard Worker *(unpremulBitmap.getAddr32(x, y)) = 0x80FFFFFF;
23*c8dee2aaSAndroid Build Coastguard Worker }
24*c8dee2aaSAndroid Build Coastguard Worker }
25*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> unpremulImage = unpremulBitmap.asImage();
26*c8dee2aaSAndroid Build Coastguard Worker
27*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
28*c8dee2aaSAndroid Build Coastguard Worker const SkTileMode tile = SkTileMode::kRepeat;
29*c8dee2aaSAndroid Build Coastguard Worker paint.setShader(premulImage->makeShader(tile, tile, SkSamplingOptions()));
30*c8dee2aaSAndroid Build Coastguard Worker canvas->drawCircle(10.0f, 10.0f, 10.0f, paint);
31*c8dee2aaSAndroid Build Coastguard Worker
32*c8dee2aaSAndroid Build Coastguard Worker paint.setShader(unpremulImage->makeShader(tile, tile, SkSamplingOptions()));
33*c8dee2aaSAndroid Build Coastguard Worker canvas->drawCircle(10.0f, 35.0f, 10.0f, paint);
34*c8dee2aaSAndroid Build Coastguard Worker }
35*c8dee2aaSAndroid Build Coastguard Worker } // END FIDDLE
36