1 // Copyright 2019 Google LLC. 2 // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. 3 #include "tools/fiddle/examples.h" 4 REG_FIDDLE(Paint_refShader, 256, 256, true, 0) { draw(SkCanvas * canvas)5void draw(SkCanvas* canvas) { 6 SkPaint paint1, paint2; 7 paint1.setShader(SkShaders::Empty()); 8 SkDebugf("shader unique: %s\n", paint1.getShader()->unique() ? "true" : "false"); 9 paint2.setShader(paint1.refShader()); 10 SkDebugf("shader unique: %s\n", paint1.getShader()->unique() ? "true" : "false"); 11 } 12 } // END FIDDLE 13