xref: /aosp_15_r20/external/skia/docs/examples/Paint_refPathEffect.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker // Copyright 2019 Google LLC.
2*c8dee2aaSAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fiddle/examples.h"
4*c8dee2aaSAndroid Build Coastguard Worker REG_FIDDLE(Paint_refPathEffect, 256, 256, true, 0) {
draw(SkCanvas * canvas)5*c8dee2aaSAndroid Build Coastguard Worker void draw(SkCanvas* canvas) {
6*c8dee2aaSAndroid Build Coastguard Worker     SkPaint paint1, paint2;
7*c8dee2aaSAndroid Build Coastguard Worker     SkScalar intervals[] = {1, 2};
8*c8dee2aaSAndroid Build Coastguard Worker     paint1.setPathEffect(SkDashPathEffect::Make(intervals, std::size(intervals), 10));
9*c8dee2aaSAndroid Build Coastguard Worker     SkDebugf("path effect unique: %s\n", paint1.getPathEffect()->unique() ? "true" : "false");
10*c8dee2aaSAndroid Build Coastguard Worker     paint2.setPathEffect(paint1.refPathEffect());
11*c8dee2aaSAndroid Build Coastguard Worker     SkDebugf("path effect unique: %s\n", paint1.getPathEffect()->unique() ? "true" : "false");
12*c8dee2aaSAndroid Build Coastguard Worker }
13*c8dee2aaSAndroid Build Coastguard Worker }  // END FIDDLE
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