1*c8dee2aaSAndroid Build Coastguard Worker // Copyright 2020 Google LLC.
2*c8dee2aaSAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fiddle/examples.h"
4*c8dee2aaSAndroid Build Coastguard Worker
5*c8dee2aaSAndroid Build Coastguard Worker REG_FIDDLE(Octopus_Generator, 256, 256, false, 0) {
6*c8dee2aaSAndroid Build Coastguard Worker #include <random>
7*c8dee2aaSAndroid Build Coastguard Worker
paintOctopus(int x,int y,int size_base,SkColor color,SkCanvas * canvas)8*c8dee2aaSAndroid Build Coastguard Worker void paintOctopus(int x, int y, int size_base, SkColor color, SkCanvas* canvas) {
9*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
10*c8dee2aaSAndroid Build Coastguard Worker paint.setAntiAlias(true);
11*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(color);
12*c8dee2aaSAndroid Build Coastguard Worker int radius = 3 * size_base;
13*c8dee2aaSAndroid Build Coastguard Worker canvas->drawCircle(x, y, radius, paint);
14*c8dee2aaSAndroid Build Coastguard Worker for (int leg = 0; leg < 8; ++leg) {
15*c8dee2aaSAndroid Build Coastguard Worker canvas->drawCircle(x - radius + (2 * radius / 7.5 * leg),
16*c8dee2aaSAndroid Build Coastguard Worker y + radius - pow(abs(4 - leg), 2), size_base / 2 + 2, paint);
17*c8dee2aaSAndroid Build Coastguard Worker }
18*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SkColorSetRGB(std::min(255u, SkColorGetR(color) + 20),
19*c8dee2aaSAndroid Build Coastguard Worker std::min(255u, SkColorGetG(color) + 20),
20*c8dee2aaSAndroid Build Coastguard Worker std::min(255u, SkColorGetB(color) + 20)));
21*c8dee2aaSAndroid Build Coastguard Worker canvas->drawCircle(x - size_base, y + size_base, size_base / 2, paint);
22*c8dee2aaSAndroid Build Coastguard Worker canvas->drawCircle(x + size_base, y + size_base, size_base / 2, paint);
23*c8dee2aaSAndroid Build Coastguard Worker }
24*c8dee2aaSAndroid Build Coastguard Worker
draw(SkCanvas * canvas)25*c8dee2aaSAndroid Build Coastguard Worker void draw(SkCanvas* canvas) {
26*c8dee2aaSAndroid Build Coastguard Worker std::default_random_engine rng;
27*c8dee2aaSAndroid Build Coastguard Worker const auto randScalar = [&rng](SkScalar min, SkScalar max) -> SkScalar {
28*c8dee2aaSAndroid Build Coastguard Worker return std::uniform_real_distribution<SkScalar>(min, max)(rng);
29*c8dee2aaSAndroid Build Coastguard Worker };
30*c8dee2aaSAndroid Build Coastguard Worker const auto randOpaqueColor = [&rng]() -> SkColor {
31*c8dee2aaSAndroid Build Coastguard Worker return std::uniform_int_distribution<uint32_t>(0, 0xFFFFFF)(rng) | 0xFF000000;
32*c8dee2aaSAndroid Build Coastguard Worker };
33*c8dee2aaSAndroid Build Coastguard Worker
34*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < 400; ++i) {
35*c8dee2aaSAndroid Build Coastguard Worker paintOctopus(randScalar(0, 256), randScalar(0, 256),
36*c8dee2aaSAndroid Build Coastguard Worker randScalar(6, 12), randOpaqueColor(), canvas);
37*c8dee2aaSAndroid Build Coastguard Worker }
38*c8dee2aaSAndroid Build Coastguard Worker }
39*c8dee2aaSAndroid Build Coastguard Worker } // END FIDDLE
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