xref: /aosp_15_r20/external/skia/docs/examples/Lighten.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker // Copyright 2019 Google LLC.
2*c8dee2aaSAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fiddle/examples.h"
4*c8dee2aaSAndroid Build Coastguard Worker REG_FIDDLE(Lighten, 256, 256, false, 3) {
draw(SkCanvas * canvas)5*c8dee2aaSAndroid Build Coastguard Worker void draw(SkCanvas* canvas) {
6*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawImage(image, 0, 0);
7*c8dee2aaSAndroid Build Coastguard Worker     SkColor colors[] = { SK_ColorBLACK, SK_ColorWHITE };
8*c8dee2aaSAndroid Build Coastguard Worker     SkPoint horz[] = { { 0, 0 }, { 256, 0 } };
9*c8dee2aaSAndroid Build Coastguard Worker     SkPaint paint;
10*c8dee2aaSAndroid Build Coastguard Worker     paint.setShader(SkGradientShader::MakeLinear(horz, colors, nullptr, std::size(colors),
11*c8dee2aaSAndroid Build Coastguard Worker             SkTileMode::kClamp));
12*c8dee2aaSAndroid Build Coastguard Worker     paint.setBlendMode(SkBlendMode::kLighten);
13*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawPaint(paint);
14*c8dee2aaSAndroid Build Coastguard Worker }
15*c8dee2aaSAndroid Build Coastguard Worker }  // END FIDDLE
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