1*c8dee2aaSAndroid Build Coastguard Worker // Copyright 2019 Google LLC.
2*c8dee2aaSAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fiddle/examples.h"
4*c8dee2aaSAndroid Build Coastguard Worker REG_FIDDLE(Image_GetBackendTextureFromImage, 256, 256, false, 3) {
draw(SkCanvas * canvas)5*c8dee2aaSAndroid Build Coastguard Worker void draw(SkCanvas* canvas) {
6*c8dee2aaSAndroid Build Coastguard Worker SkFont font = SkFont(fontMgr->matchFamilyStyle(nullptr, {}));
7*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
8*c8dee2aaSAndroid Build Coastguard Worker
9*c8dee2aaSAndroid Build Coastguard Worker GrRecordingContext* context = canvas->recordingContext();
10*c8dee2aaSAndroid Build Coastguard Worker if (!context) {
11*c8dee2aaSAndroid Build Coastguard Worker canvas->drawString("GPU only!", 20, 40, font, paint);
12*c8dee2aaSAndroid Build Coastguard Worker return;
13*c8dee2aaSAndroid Build Coastguard Worker }
14*c8dee2aaSAndroid Build Coastguard Worker GrDirectContext* direct = context->asDirectContext();
15*c8dee2aaSAndroid Build Coastguard Worker if (!direct) {
16*c8dee2aaSAndroid Build Coastguard Worker canvas->drawString("Direct context only!", 20, 40, font, paint);
17*c8dee2aaSAndroid Build Coastguard Worker return;
18*c8dee2aaSAndroid Build Coastguard Worker }
19*c8dee2aaSAndroid Build Coastguard Worker
20*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> imageFromBackend = SkImages::AdoptTextureFrom(direct,
21*c8dee2aaSAndroid Build Coastguard Worker backEndTexture,
22*c8dee2aaSAndroid Build Coastguard Worker kBottomLeft_GrSurfaceOrigin,
23*c8dee2aaSAndroid Build Coastguard Worker kRGBA_8888_SkColorType,
24*c8dee2aaSAndroid Build Coastguard Worker kOpaque_SkAlphaType);
25*c8dee2aaSAndroid Build Coastguard Worker GrBackendTexture textureFromImage;
26*c8dee2aaSAndroid Build Coastguard Worker if (!SkImages::GetBackendTextureFromImage(imageFromBackend, &textureFromImage, false)) {
27*c8dee2aaSAndroid Build Coastguard Worker return;
28*c8dee2aaSAndroid Build Coastguard Worker }
29*c8dee2aaSAndroid Build Coastguard Worker
30*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> imageFromTexture = SkImages::AdoptTextureFrom(direct,
31*c8dee2aaSAndroid Build Coastguard Worker textureFromImage,
32*c8dee2aaSAndroid Build Coastguard Worker kTopLeft_GrSurfaceOrigin,
33*c8dee2aaSAndroid Build Coastguard Worker kRGBA_8888_SkColorType,
34*c8dee2aaSAndroid Build Coastguard Worker kOpaque_SkAlphaType);
35*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImage(imageFromTexture, 0, 0);
36*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImage(imageFromBackend, 128, 128);
37*c8dee2aaSAndroid Build Coastguard Worker }
38*c8dee2aaSAndroid Build Coastguard Worker } // END FIDDLE
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