1 // Copyright 2019 Google LLC. 2 // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. 3 #include "tools/fiddle/examples.h" 4 REG_FIDDLE(Image_CrossContextTextureFromPixmap, 256, 64, false, 4) { draw(SkCanvas * canvas)5 void draw(SkCanvas * canvas) { 6 auto dContext = GrAsDirectContext(canvas->recordingContext()); 7 if (!dContext) { 8 return; 9 } 10 11 SkPixmap pixmap; 12 if (source.peekPixels(&pixmap)) { 13 sk_sp<SkImage> image = SkImages::CrossContextTextureFromPixmap(dContext, pixmap, false); 14 canvas->drawImage(image, 0, 0); 15 } 16 } 17 } // END FIDDLE 18