1*c8dee2aaSAndroid Build Coastguard Worker // Copyright 2019 Google LLC.
2*c8dee2aaSAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fiddle/examples.h"
4*c8dee2aaSAndroid Build Coastguard Worker REG_FIDDLE(Image_AdoptTextureFrom, 256, 256, false, 5) {
draw(SkCanvas * canvas)5*c8dee2aaSAndroid Build Coastguard Worker void draw(SkCanvas* canvas) {
6*c8dee2aaSAndroid Build Coastguard Worker GrDirectContext* dContext = GrAsDirectContext(canvas->recordingContext());
7*c8dee2aaSAndroid Build Coastguard Worker // Example does not support DDL.
8*c8dee2aaSAndroid Build Coastguard Worker if (!dContext) {
9*c8dee2aaSAndroid Build Coastguard Worker return;
10*c8dee2aaSAndroid Build Coastguard Worker }
11*c8dee2aaSAndroid Build Coastguard Worker canvas->scale(.5f, .5f);
12*c8dee2aaSAndroid Build Coastguard Worker canvas->clear(0x7f3f5f7f);
13*c8dee2aaSAndroid Build Coastguard Worker int x = 0, y = 0;
14*c8dee2aaSAndroid Build Coastguard Worker for (auto origin : { kBottomLeft_GrSurfaceOrigin, kTopLeft_GrSurfaceOrigin } ) {
15*c8dee2aaSAndroid Build Coastguard Worker for (auto alpha : { kOpaque_SkAlphaType, kPremul_SkAlphaType, kUnpremul_SkAlphaType } ) {
16*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> image = SkImages::AdoptTextureFrom(
17*c8dee2aaSAndroid Build Coastguard Worker dContext, backEndTexture, origin, kRGBA_8888_SkColorType, alpha);
18*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImage(image, x, y);
19*c8dee2aaSAndroid Build Coastguard Worker x += 160;
20*c8dee2aaSAndroid Build Coastguard Worker }
21*c8dee2aaSAndroid Build Coastguard Worker x -= 160 * 3;
22*c8dee2aaSAndroid Build Coastguard Worker y += 256;
23*c8dee2aaSAndroid Build Coastguard Worker }
24*c8dee2aaSAndroid Build Coastguard Worker }
25*c8dee2aaSAndroid Build Coastguard Worker } // END FIDDLE
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