xref: /aosp_15_r20/external/skia/docs/examples/GradientShader_MakeLinear.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker // Copyright 2020 Google LLC.
2*c8dee2aaSAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fiddle/examples.h"
4*c8dee2aaSAndroid Build Coastguard Worker REG_FIDDLE(GradientShader_MakeLinear, 201, 201, false, 0) {
draw(SkCanvas * canvas)5*c8dee2aaSAndroid Build Coastguard Worker void draw(SkCanvas* canvas) {
6*c8dee2aaSAndroid Build Coastguard Worker     // This fiddle draws 4 instances of a LinearGradient, demonstrating
7*c8dee2aaSAndroid Build Coastguard Worker     // how the local matrix affects the gradient as well as the flag
8*c8dee2aaSAndroid Build Coastguard Worker     // which controls unpremul vs premul color interpolation.
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker     SkPaint strokePaint;
11*c8dee2aaSAndroid Build Coastguard Worker     strokePaint.setStyle(SkPaint::kStroke_Style);
12*c8dee2aaSAndroid Build Coastguard Worker     strokePaint.setColor(SK_ColorBLACK);
13*c8dee2aaSAndroid Build Coastguard Worker 
14*c8dee2aaSAndroid Build Coastguard Worker     SkPaint p;
15*c8dee2aaSAndroid Build Coastguard Worker     p.setStyle(SkPaint::kFill_Style);
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker     SkColor transparentGreen = SkColorSetARGB(0, 0, 255, 255);
18*c8dee2aaSAndroid Build Coastguard Worker     SkColor colors[] = { transparentGreen, SK_ColorBLUE, SK_ColorRED };
19*c8dee2aaSAndroid Build Coastguard Worker     SkScalar positions[] = { 0.0, 0.65, 1.0 };
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < 4; i++) {
22*c8dee2aaSAndroid Build Coastguard Worker         SkScalar blockX = (i % 2) * 100;
23*c8dee2aaSAndroid Build Coastguard Worker         SkScalar blockY = (i / 2) * 100;
24*c8dee2aaSAndroid Build Coastguard Worker         SkPoint pts[] = { {blockX, blockY}, {blockX + 50, blockY + 100} };
25*c8dee2aaSAndroid Build Coastguard Worker 
26*c8dee2aaSAndroid Build Coastguard Worker         int flags = 0; // interpolate colors in unpremul
27*c8dee2aaSAndroid Build Coastguard Worker         if (i % 2 == 1) {
28*c8dee2aaSAndroid Build Coastguard Worker             // right column will have premul
29*c8dee2aaSAndroid Build Coastguard Worker             flags = SkGradientShader::Flags::kInterpolateColorsInPremul_Flag;
30*c8dee2aaSAndroid Build Coastguard Worker         }
31*c8dee2aaSAndroid Build Coastguard Worker 
32*c8dee2aaSAndroid Build Coastguard Worker         SkMatrix matr = SkMatrix::I();
33*c8dee2aaSAndroid Build Coastguard Worker         if (i / 2 == 1) {
34*c8dee2aaSAndroid Build Coastguard Worker             // bottom row will be rotated 45 degrees.
35*c8dee2aaSAndroid Build Coastguard Worker             matr.setRotate(45, blockX, blockY);
36*c8dee2aaSAndroid Build Coastguard Worker         }
37*c8dee2aaSAndroid Build Coastguard Worker 
38*c8dee2aaSAndroid Build Coastguard Worker         auto lgs = SkGradientShader::MakeLinear(
39*c8dee2aaSAndroid Build Coastguard Worker             pts, colors, positions, 3, SkTileMode::kMirror,
40*c8dee2aaSAndroid Build Coastguard Worker             flags, &matr);
41*c8dee2aaSAndroid Build Coastguard Worker 
42*c8dee2aaSAndroid Build Coastguard Worker         p.setShader(lgs);
43*c8dee2aaSAndroid Build Coastguard Worker         auto r = SkRect::MakeLTRB(blockX, blockY, blockX + 100, blockY + 100);
44*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawRect(r, p);
45*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawRect(r, strokePaint);
46*c8dee2aaSAndroid Build Coastguard Worker     }
47*c8dee2aaSAndroid Build Coastguard Worker }
48*c8dee2aaSAndroid Build Coastguard Worker }  // END FIDDLE
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