1*c8dee2aaSAndroid Build Coastguard Worker // Copyright 2020 Google LLC.
2*c8dee2aaSAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fiddle/examples.h"
4*c8dee2aaSAndroid Build Coastguard Worker REG_FIDDLE(GradientShader_MakeLinear, 201, 201, false, 0) {
draw(SkCanvas * canvas)5*c8dee2aaSAndroid Build Coastguard Worker void draw(SkCanvas* canvas) {
6*c8dee2aaSAndroid Build Coastguard Worker // This fiddle draws 4 instances of a LinearGradient, demonstrating
7*c8dee2aaSAndroid Build Coastguard Worker // how the local matrix affects the gradient as well as the flag
8*c8dee2aaSAndroid Build Coastguard Worker // which controls unpremul vs premul color interpolation.
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker SkPaint strokePaint;
11*c8dee2aaSAndroid Build Coastguard Worker strokePaint.setStyle(SkPaint::kStroke_Style);
12*c8dee2aaSAndroid Build Coastguard Worker strokePaint.setColor(SK_ColorBLACK);
13*c8dee2aaSAndroid Build Coastguard Worker
14*c8dee2aaSAndroid Build Coastguard Worker SkPaint p;
15*c8dee2aaSAndroid Build Coastguard Worker p.setStyle(SkPaint::kFill_Style);
16*c8dee2aaSAndroid Build Coastguard Worker
17*c8dee2aaSAndroid Build Coastguard Worker SkColor transparentGreen = SkColorSetARGB(0, 0, 255, 255);
18*c8dee2aaSAndroid Build Coastguard Worker SkColor colors[] = { transparentGreen, SK_ColorBLUE, SK_ColorRED };
19*c8dee2aaSAndroid Build Coastguard Worker SkScalar positions[] = { 0.0, 0.65, 1.0 };
20*c8dee2aaSAndroid Build Coastguard Worker
21*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < 4; i++) {
22*c8dee2aaSAndroid Build Coastguard Worker SkScalar blockX = (i % 2) * 100;
23*c8dee2aaSAndroid Build Coastguard Worker SkScalar blockY = (i / 2) * 100;
24*c8dee2aaSAndroid Build Coastguard Worker SkPoint pts[] = { {blockX, blockY}, {blockX + 50, blockY + 100} };
25*c8dee2aaSAndroid Build Coastguard Worker
26*c8dee2aaSAndroid Build Coastguard Worker int flags = 0; // interpolate colors in unpremul
27*c8dee2aaSAndroid Build Coastguard Worker if (i % 2 == 1) {
28*c8dee2aaSAndroid Build Coastguard Worker // right column will have premul
29*c8dee2aaSAndroid Build Coastguard Worker flags = SkGradientShader::Flags::kInterpolateColorsInPremul_Flag;
30*c8dee2aaSAndroid Build Coastguard Worker }
31*c8dee2aaSAndroid Build Coastguard Worker
32*c8dee2aaSAndroid Build Coastguard Worker SkMatrix matr = SkMatrix::I();
33*c8dee2aaSAndroid Build Coastguard Worker if (i / 2 == 1) {
34*c8dee2aaSAndroid Build Coastguard Worker // bottom row will be rotated 45 degrees.
35*c8dee2aaSAndroid Build Coastguard Worker matr.setRotate(45, blockX, blockY);
36*c8dee2aaSAndroid Build Coastguard Worker }
37*c8dee2aaSAndroid Build Coastguard Worker
38*c8dee2aaSAndroid Build Coastguard Worker auto lgs = SkGradientShader::MakeLinear(
39*c8dee2aaSAndroid Build Coastguard Worker pts, colors, positions, 3, SkTileMode::kMirror,
40*c8dee2aaSAndroid Build Coastguard Worker flags, &matr);
41*c8dee2aaSAndroid Build Coastguard Worker
42*c8dee2aaSAndroid Build Coastguard Worker p.setShader(lgs);
43*c8dee2aaSAndroid Build Coastguard Worker auto r = SkRect::MakeLTRB(blockX, blockY, blockX + 100, blockY + 100);
44*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(r, p);
45*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(r, strokePaint);
46*c8dee2aaSAndroid Build Coastguard Worker }
47*c8dee2aaSAndroid Build Coastguard Worker }
48*c8dee2aaSAndroid Build Coastguard Worker } // END FIDDLE
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