1*c8dee2aaSAndroid Build Coastguard Worker // Copyright 2020 Google LLC.
2*c8dee2aaSAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fiddle/examples.h"
4*c8dee2aaSAndroid Build Coastguard Worker REG_FIDDLE(ChromeMDRefreshTabs, 256, 256, false, 0) {
GetInteriorPath(float scale,const SkISize & size,float endcap_width,float horizontal_inset=0)5*c8dee2aaSAndroid Build Coastguard Worker SkPath GetInteriorPath(
6*c8dee2aaSAndroid Build Coastguard Worker float scale, const SkISize& size, float endcap_width, float horizontal_inset = 0) {
7*c8dee2aaSAndroid Build Coastguard Worker const float right = size.fWidth * scale;
8*c8dee2aaSAndroid Build Coastguard Worker // The bottom of the tab needs to be pixel-aligned or else when we call
9*c8dee2aaSAndroid Build Coastguard Worker // ClipPath with anti-aliasing enabled it can cause artifacts.
10*c8dee2aaSAndroid Build Coastguard Worker const float bottom = std::ceil(size.fHeight * scale);
11*c8dee2aaSAndroid Build Coastguard Worker
12*c8dee2aaSAndroid Build Coastguard Worker // const float scaled_horizontal_inset = horizontal_inset * scale;
13*c8dee2aaSAndroid Build Coastguard Worker
14*c8dee2aaSAndroid Build Coastguard Worker const float endcap_radius = endcap_width / 2;
15*c8dee2aaSAndroid Build Coastguard Worker
16*c8dee2aaSAndroid Build Coastguard Worker // Construct the interior path by intersecting paths representing the left
17*c8dee2aaSAndroid Build Coastguard Worker // and right halves of the tab. Compared to computing the full path at once,
18*c8dee2aaSAndroid Build Coastguard Worker // this makes it easier to avoid overdraw in the top center near minimum
19*c8dee2aaSAndroid Build Coastguard Worker // width, and to implement cases where |horizontal_inset| != 0.
20*c8dee2aaSAndroid Build Coastguard Worker SkPath right_path;
21*c8dee2aaSAndroid Build Coastguard Worker
22*c8dee2aaSAndroid Build Coastguard Worker right_path.moveTo(right, bottom);
23*c8dee2aaSAndroid Build Coastguard Worker // right_path.moveTo(right - 1 - scaled_horizontal_inset, bottom);
24*c8dee2aaSAndroid Build Coastguard Worker
25*c8dee2aaSAndroid Build Coastguard Worker right_path.arcTo(endcap_radius, endcap_radius, 90, SkPath::kSmall_ArcSize,
26*c8dee2aaSAndroid Build Coastguard Worker SkPathDirection::kCW, right - endcap_radius, bottom - endcap_radius);
27*c8dee2aaSAndroid Build Coastguard Worker // right_path.rCubicTo(-0.75 * scale, 0, -1.625 * scale, -0.5 * scale,
28*c8dee2aaSAndroid Build Coastguard Worker // -2 * scale, -1.5 * scale);
29*c8dee2aaSAndroid Build Coastguard Worker
30*c8dee2aaSAndroid Build Coastguard Worker right_path.lineTo(right - endcap_radius, endcap_radius);
31*c8dee2aaSAndroid Build Coastguard Worker // right_path.lineTo(
32*c8dee2aaSAndroid Build Coastguard Worker // right - 1 - scaled_horizontal_inset - (endcap_width - 2) * scale,
33*c8dee2aaSAndroid Build Coastguard Worker // 2.5 * scale);
34*c8dee2aaSAndroid Build Coastguard Worker
35*c8dee2aaSAndroid Build Coastguard Worker right_path.arcTo(endcap_radius, endcap_radius, 90, SkPath::kSmall_ArcSize,
36*c8dee2aaSAndroid Build Coastguard Worker SkPathDirection::kCCW, right - endcap_width, 0);
37*c8dee2aaSAndroid Build Coastguard Worker // right_path.rCubicTo(-0.375 * scale, -1 * scale, -1.25 * scale, -1.5 * scale,
38*c8dee2aaSAndroid Build Coastguard Worker // -2 * scale, -1.5 * scale);
39*c8dee2aaSAndroid Build Coastguard Worker
40*c8dee2aaSAndroid Build Coastguard Worker right_path.lineTo(0, 0);
41*c8dee2aaSAndroid Build Coastguard Worker right_path.lineTo(0, bottom);
42*c8dee2aaSAndroid Build Coastguard Worker right_path.close();
43*c8dee2aaSAndroid Build Coastguard Worker
44*c8dee2aaSAndroid Build Coastguard Worker SkPath left_path;
45*c8dee2aaSAndroid Build Coastguard Worker // const float scaled_endcap_width = 1 + endcap_width * scale;
46*c8dee2aaSAndroid Build Coastguard Worker left_path.moveTo(endcap_width, 0);
47*c8dee2aaSAndroid Build Coastguard Worker // left_path.moveTo(scaled_endcap_width + scaled_horizontal_inset, scale);
48*c8dee2aaSAndroid Build Coastguard Worker
49*c8dee2aaSAndroid Build Coastguard Worker left_path.arcTo(endcap_radius, endcap_radius, 90, SkPath::kSmall_ArcSize,
50*c8dee2aaSAndroid Build Coastguard Worker SkPathDirection::kCCW, endcap_radius, endcap_radius);
51*c8dee2aaSAndroid Build Coastguard Worker // left_path.rCubicTo(-0.75 * scale, 0, -1.625 * scale, 0.5 * scale, -2 * scale,
52*c8dee2aaSAndroid Build Coastguard Worker // 1.5 * scale);
53*c8dee2aaSAndroid Build Coastguard Worker
54*c8dee2aaSAndroid Build Coastguard Worker left_path.lineTo(endcap_radius, bottom - endcap_radius);
55*c8dee2aaSAndroid Build Coastguard Worker // left_path.lineTo(1 + scaled_horizontal_inset + 2 * scale,
56*c8dee2aaSAndroid Build Coastguard Worker // bottom - 1.5 * scale);
57*c8dee2aaSAndroid Build Coastguard Worker
58*c8dee2aaSAndroid Build Coastguard Worker left_path.arcTo(endcap_radius, endcap_radius, 90, SkPath::kSmall_ArcSize,
59*c8dee2aaSAndroid Build Coastguard Worker SkPathDirection::kCW, 0, bottom);
60*c8dee2aaSAndroid Build Coastguard Worker // left_path.rCubicTo(-0.375 * scale, scale, -1.25 * scale, 1.5 * scale,
61*c8dee2aaSAndroid Build Coastguard Worker // -2 * scale, 1.5 * scale);
62*c8dee2aaSAndroid Build Coastguard Worker
63*c8dee2aaSAndroid Build Coastguard Worker left_path.lineTo(right, bottom);
64*c8dee2aaSAndroid Build Coastguard Worker left_path.lineTo(right, 0);
65*c8dee2aaSAndroid Build Coastguard Worker left_path.close();
66*c8dee2aaSAndroid Build Coastguard Worker
67*c8dee2aaSAndroid Build Coastguard Worker SkPath complete_path;
68*c8dee2aaSAndroid Build Coastguard Worker Op(left_path, right_path, SkPathOp::kIntersect_SkPathOp, &complete_path);
69*c8dee2aaSAndroid Build Coastguard Worker return complete_path;
70*c8dee2aaSAndroid Build Coastguard Worker }
71*c8dee2aaSAndroid Build Coastguard Worker
draw(SkCanvas * canvas)72*c8dee2aaSAndroid Build Coastguard Worker void draw(SkCanvas* canvas) {
73*c8dee2aaSAndroid Build Coastguard Worker SkPaint p;
74*c8dee2aaSAndroid Build Coastguard Worker p.setColor(SK_ColorRED);
75*c8dee2aaSAndroid Build Coastguard Worker p.setAntiAlias(true);
76*c8dee2aaSAndroid Build Coastguard Worker p.setStyle(SkPaint::kStroke_Style);
77*c8dee2aaSAndroid Build Coastguard Worker p.setStrokeWidth(1);
78*c8dee2aaSAndroid Build Coastguard Worker SkPath path = GetInteriorPath(1.f, SkISize::Make(250, 36), 16);
79*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(path, p);
80*c8dee2aaSAndroid Build Coastguard Worker
81*c8dee2aaSAndroid Build Coastguard Worker // canvas->drawLine(20, 20, 100, 100, p);
82*c8dee2aaSAndroid Build Coastguard Worker }
83*c8dee2aaSAndroid Build Coastguard Worker } // END FIDDLE
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