1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2017 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker *
7*c8dee2aaSAndroid Build Coastguard Worker * This file implements many functions defined in Test.h that are required to be implemented by
8*c8dee2aaSAndroid Build Coastguard Worker * test runners (such as DM) to support GPU backends.
9*c8dee2aaSAndroid Build Coastguard Worker */
10*c8dee2aaSAndroid Build Coastguard Worker
11*c8dee2aaSAndroid Build Coastguard Worker #include "tests/Test.h"
12*c8dee2aaSAndroid Build Coastguard Worker
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
14*c8dee2aaSAndroid Build Coastguard Worker
15*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GRAPHITE)
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/Context.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "tools/graphite/ContextFactory.h"
18*c8dee2aaSAndroid Build Coastguard Worker #endif
19*c8dee2aaSAndroid Build Coastguard Worker
20*c8dee2aaSAndroid Build Coastguard Worker using sk_gpu_test::GrContextFactory;
21*c8dee2aaSAndroid Build Coastguard Worker using sk_gpu_test::ContextInfo;
22*c8dee2aaSAndroid Build Coastguard Worker
23*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_GL
24*c8dee2aaSAndroid Build Coastguard Worker using sk_gpu_test::GLTestContext;
25*c8dee2aaSAndroid Build Coastguard Worker #endif
26*c8dee2aaSAndroid Build Coastguard Worker
27*c8dee2aaSAndroid Build Coastguard Worker namespace skiatest {
28*c8dee2aaSAndroid Build Coastguard Worker
IsGLContextType(skgpu::ContextType type)29*c8dee2aaSAndroid Build Coastguard Worker bool IsGLContextType(skgpu::ContextType type) {
30*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GANESH)
31*c8dee2aaSAndroid Build Coastguard Worker return skgpu::ganesh::ContextTypeBackend(type) == GrBackendApi::kOpenGL;
32*c8dee2aaSAndroid Build Coastguard Worker #else
33*c8dee2aaSAndroid Build Coastguard Worker return false;
34*c8dee2aaSAndroid Build Coastguard Worker #endif
35*c8dee2aaSAndroid Build Coastguard Worker }
36*c8dee2aaSAndroid Build Coastguard Worker
IsVulkanContextType(skgpu::ContextType type)37*c8dee2aaSAndroid Build Coastguard Worker bool IsVulkanContextType(skgpu::ContextType type) {
38*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GANESH)
39*c8dee2aaSAndroid Build Coastguard Worker return skgpu::ganesh::ContextTypeBackend(type) == GrBackendApi::kVulkan;
40*c8dee2aaSAndroid Build Coastguard Worker #elif defined(SK_GRAPHITE)
41*c8dee2aaSAndroid Build Coastguard Worker return skgpu::graphite::ContextTypeBackend(type) == BackendApi::kVulkan;
42*c8dee2aaSAndroid Build Coastguard Worker #else
43*c8dee2aaSAndroid Build Coastguard Worker return false;
44*c8dee2aaSAndroid Build Coastguard Worker #endif
45*c8dee2aaSAndroid Build Coastguard Worker }
46*c8dee2aaSAndroid Build Coastguard Worker
IsMetalContextType(skgpu::ContextType type)47*c8dee2aaSAndroid Build Coastguard Worker bool IsMetalContextType(skgpu::ContextType type) {
48*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GANESH)
49*c8dee2aaSAndroid Build Coastguard Worker return skgpu::ganesh::ContextTypeBackend(type) == GrBackendApi::kMetal;
50*c8dee2aaSAndroid Build Coastguard Worker #elif defined(SK_GRAPHITE)
51*c8dee2aaSAndroid Build Coastguard Worker return skgpu::graphite::ContextTypeBackend(type) == BackendApi::kMetal;
52*c8dee2aaSAndroid Build Coastguard Worker #else
53*c8dee2aaSAndroid Build Coastguard Worker return false;
54*c8dee2aaSAndroid Build Coastguard Worker #endif
55*c8dee2aaSAndroid Build Coastguard Worker }
56*c8dee2aaSAndroid Build Coastguard Worker
IsDirect3DContextType(skgpu::ContextType type)57*c8dee2aaSAndroid Build Coastguard Worker bool IsDirect3DContextType(skgpu::ContextType type) {
58*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GANESH)
59*c8dee2aaSAndroid Build Coastguard Worker return skgpu::ganesh::ContextTypeBackend(type) == GrBackendApi::kDirect3D;
60*c8dee2aaSAndroid Build Coastguard Worker #else
61*c8dee2aaSAndroid Build Coastguard Worker return false;
62*c8dee2aaSAndroid Build Coastguard Worker #endif
63*c8dee2aaSAndroid Build Coastguard Worker }
64*c8dee2aaSAndroid Build Coastguard Worker
IsDawnContextType(skgpu::ContextType type)65*c8dee2aaSAndroid Build Coastguard Worker bool IsDawnContextType(skgpu::ContextType type) {
66*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GRAPHITE)
67*c8dee2aaSAndroid Build Coastguard Worker return skgpu::graphite::ContextTypeBackend(type) == skgpu::BackendApi::kDawn;
68*c8dee2aaSAndroid Build Coastguard Worker #else
69*c8dee2aaSAndroid Build Coastguard Worker return false;
70*c8dee2aaSAndroid Build Coastguard Worker #endif
71*c8dee2aaSAndroid Build Coastguard Worker }
72*c8dee2aaSAndroid Build Coastguard Worker
IsMockContextType(skgpu::ContextType type)73*c8dee2aaSAndroid Build Coastguard Worker bool IsMockContextType(skgpu::ContextType type) {
74*c8dee2aaSAndroid Build Coastguard Worker return type == skgpu::ContextType::kMock;
75*c8dee2aaSAndroid Build Coastguard Worker }
76*c8dee2aaSAndroid Build Coastguard Worker
RunWithGaneshTestContexts(GrContextTestFn * testFn,ContextTypeFilterFn * filter,Reporter * reporter,const GrContextOptions & options)77*c8dee2aaSAndroid Build Coastguard Worker void RunWithGaneshTestContexts(GrContextTestFn* testFn, ContextTypeFilterFn* filter,
78*c8dee2aaSAndroid Build Coastguard Worker Reporter* reporter, const GrContextOptions& options) {
79*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_BUILD_FOR_UNIX) || defined(SK_BUILD_FOR_WIN) || defined(SK_BUILD_FOR_MAC)
80*c8dee2aaSAndroid Build Coastguard Worker static constexpr auto kNativeGLType = skgpu::ContextType::kGL;
81*c8dee2aaSAndroid Build Coastguard Worker #else
82*c8dee2aaSAndroid Build Coastguard Worker static constexpr auto kNativeGLType = skgpu::ContextType::kGLES;
83*c8dee2aaSAndroid Build Coastguard Worker #endif
84*c8dee2aaSAndroid Build Coastguard Worker
85*c8dee2aaSAndroid Build Coastguard Worker for (int typeInt = 0; typeInt < skgpu::kContextTypeCount; ++typeInt) {
86*c8dee2aaSAndroid Build Coastguard Worker skgpu::ContextType contextType = static_cast<skgpu::ContextType>(typeInt);
87*c8dee2aaSAndroid Build Coastguard Worker // Use "native" instead of explicitly trying OpenGL and OpenGL ES. Do not use GLES on
88*c8dee2aaSAndroid Build Coastguard Worker // desktop since tests do not account for not fixing http://skbug.com/2809
89*c8dee2aaSAndroid Build Coastguard Worker if (contextType == skgpu::ContextType::kGL ||
90*c8dee2aaSAndroid Build Coastguard Worker contextType == skgpu::ContextType::kGLES) {
91*c8dee2aaSAndroid Build Coastguard Worker if (contextType != kNativeGLType) {
92*c8dee2aaSAndroid Build Coastguard Worker continue;
93*c8dee2aaSAndroid Build Coastguard Worker }
94*c8dee2aaSAndroid Build Coastguard Worker }
95*c8dee2aaSAndroid Build Coastguard Worker // We destroy the factory and its associated contexts after each test. This is due to the
96*c8dee2aaSAndroid Build Coastguard Worker // fact that the command buffer sits on top of the native GL windowing (cgl, wgl, ...) but
97*c8dee2aaSAndroid Build Coastguard Worker // also tracks which of its contexts is current above that API and gets tripped up if the
98*c8dee2aaSAndroid Build Coastguard Worker // native windowing API is used directly outside of the command buffer code.
99*c8dee2aaSAndroid Build Coastguard Worker GrContextFactory factory(options);
100*c8dee2aaSAndroid Build Coastguard Worker ContextInfo ctxInfo = factory.getContextInfo(contextType);
101*c8dee2aaSAndroid Build Coastguard Worker if (filter && !(*filter)(contextType)) {
102*c8dee2aaSAndroid Build Coastguard Worker continue;
103*c8dee2aaSAndroid Build Coastguard Worker }
104*c8dee2aaSAndroid Build Coastguard Worker
105*c8dee2aaSAndroid Build Coastguard Worker ReporterContext ctx(reporter, SkString(skgpu::ContextTypeName(contextType)));
106*c8dee2aaSAndroid Build Coastguard Worker if (ctxInfo.directContext()) {
107*c8dee2aaSAndroid Build Coastguard Worker (*testFn)(reporter, ctxInfo);
108*c8dee2aaSAndroid Build Coastguard Worker // In case the test changed the current context make sure we move it back before
109*c8dee2aaSAndroid Build Coastguard Worker // calling flush.
110*c8dee2aaSAndroid Build Coastguard Worker ctxInfo.testContext()->makeCurrent();
111*c8dee2aaSAndroid Build Coastguard Worker // Sync so any release/finished procs get called.
112*c8dee2aaSAndroid Build Coastguard Worker ctxInfo.directContext()->flushAndSubmit(GrSyncCpu::kYes);
113*c8dee2aaSAndroid Build Coastguard Worker }
114*c8dee2aaSAndroid Build Coastguard Worker }
115*c8dee2aaSAndroid Build Coastguard Worker }
116*c8dee2aaSAndroid Build Coastguard Worker
117*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GRAPHITE)
118*c8dee2aaSAndroid Build Coastguard Worker
119*c8dee2aaSAndroid Build Coastguard Worker namespace graphite {
120*c8dee2aaSAndroid Build Coastguard Worker
RunWithGraphiteTestContexts(GraphiteTestFn * test,ContextTypeFilterFn * filter,Reporter * reporter,const skiatest::graphite::TestOptions & options)121*c8dee2aaSAndroid Build Coastguard Worker void RunWithGraphiteTestContexts(GraphiteTestFn* test,
122*c8dee2aaSAndroid Build Coastguard Worker ContextTypeFilterFn* filter,
123*c8dee2aaSAndroid Build Coastguard Worker Reporter* reporter,
124*c8dee2aaSAndroid Build Coastguard Worker const skiatest::graphite::TestOptions& options) {
125*c8dee2aaSAndroid Build Coastguard Worker ContextFactory factory(options);
126*c8dee2aaSAndroid Build Coastguard Worker for (int typeInt = 0; typeInt < skgpu::kContextTypeCount; ++typeInt) {
127*c8dee2aaSAndroid Build Coastguard Worker skgpu::ContextType contextType = static_cast<skgpu::ContextType>(typeInt);
128*c8dee2aaSAndroid Build Coastguard Worker if (filter && !(*filter)(contextType)) {
129*c8dee2aaSAndroid Build Coastguard Worker continue;
130*c8dee2aaSAndroid Build Coastguard Worker }
131*c8dee2aaSAndroid Build Coastguard Worker
132*c8dee2aaSAndroid Build Coastguard Worker skiatest::graphite::ContextInfo ctxInfo = factory.getContextInfo(contextType);
133*c8dee2aaSAndroid Build Coastguard Worker if (!ctxInfo.fContext) {
134*c8dee2aaSAndroid Build Coastguard Worker continue;
135*c8dee2aaSAndroid Build Coastguard Worker }
136*c8dee2aaSAndroid Build Coastguard Worker
137*c8dee2aaSAndroid Build Coastguard Worker ReporterContext ctx(reporter, SkString(skgpu::ContextTypeName(contextType)));
138*c8dee2aaSAndroid Build Coastguard Worker (*test)(reporter, ctxInfo.fContext, ctxInfo.fTestContext);
139*c8dee2aaSAndroid Build Coastguard Worker }
140*c8dee2aaSAndroid Build Coastguard Worker }
141*c8dee2aaSAndroid Build Coastguard Worker
142*c8dee2aaSAndroid Build Coastguard Worker } // namespace graphite
143*c8dee2aaSAndroid Build Coastguard Worker
144*c8dee2aaSAndroid Build Coastguard Worker #endif // SK_GRAPHITE
145*c8dee2aaSAndroid Build Coastguard Worker
146*c8dee2aaSAndroid Build Coastguard Worker } // namespace skiatest
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