xref: /aosp_15_r20/external/skia/bench/nanobench.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2015 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef nanobench_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define nanobench_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "bench/Benchmark.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "tools/gpu/GrContextFactory.h"
16*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GRAPHITE)
17*c8dee2aaSAndroid Build Coastguard Worker #include "tools/graphite/ContextFactory.h"
18*c8dee2aaSAndroid Build Coastguard Worker #endif
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker class SkBitmap;
21*c8dee2aaSAndroid Build Coastguard Worker class SkCanvas;
22*c8dee2aaSAndroid Build Coastguard Worker class NanoJSONResultsWriter;
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker struct Config {
25*c8dee2aaSAndroid Build Coastguard Worker     SkString name;
26*c8dee2aaSAndroid Build Coastguard Worker     Benchmark::Backend backend;
27*c8dee2aaSAndroid Build Coastguard Worker     SkColorType color;
28*c8dee2aaSAndroid Build Coastguard Worker     SkAlphaType alpha;
29*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkColorSpace> colorSpace;
30*c8dee2aaSAndroid Build Coastguard Worker     int samples;
31*c8dee2aaSAndroid Build Coastguard Worker     sk_gpu_test::GrContextFactory::ContextType ctxType;
32*c8dee2aaSAndroid Build Coastguard Worker     sk_gpu_test::GrContextFactory::ContextOverrides ctxOverrides;
33*c8dee2aaSAndroid Build Coastguard Worker     uint32_t surfaceFlags;
34*c8dee2aaSAndroid Build Coastguard Worker };
35*c8dee2aaSAndroid Build Coastguard Worker 
36*c8dee2aaSAndroid Build Coastguard Worker struct Target {
TargetTarget37*c8dee2aaSAndroid Build Coastguard Worker     explicit Target(const Config& c) : config(c) { }
~TargetTarget38*c8dee2aaSAndroid Build Coastguard Worker     virtual ~Target() { }
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker     const Config config;
41*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkSurface> surface;
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker     /** Called once per target, immediately before any timing or drawing. */
setupTarget44*c8dee2aaSAndroid Build Coastguard Worker     void setup() {
45*c8dee2aaSAndroid Build Coastguard Worker         this->onSetup();
46*c8dee2aaSAndroid Build Coastguard Worker         // Make sure we're done with setup work before we start timing.
47*c8dee2aaSAndroid Build Coastguard Worker         this->submitWorkAndSyncCPU();
48*c8dee2aaSAndroid Build Coastguard Worker     }
onSetupTarget49*c8dee2aaSAndroid Build Coastguard Worker     virtual void onSetup() { }
50*c8dee2aaSAndroid Build Coastguard Worker 
51*c8dee2aaSAndroid Build Coastguard Worker     /** Called *after* the clock timer is started, before the benchmark
52*c8dee2aaSAndroid Build Coastguard Worker         is drawn. Most back ends just return the canvas passed in,
53*c8dee2aaSAndroid Build Coastguard Worker         but some may replace it. */
beginTimingTarget54*c8dee2aaSAndroid Build Coastguard Worker     virtual SkCanvas* beginTiming(SkCanvas* canvas) { return canvas; }
55*c8dee2aaSAndroid Build Coastguard Worker 
56*c8dee2aaSAndroid Build Coastguard Worker     /** Called *after* a benchmark is drawn, but before the clock timer
57*c8dee2aaSAndroid Build Coastguard Worker         is stopped.  */
endTimingTarget58*c8dee2aaSAndroid Build Coastguard Worker     virtual void endTiming() { }
59*c8dee2aaSAndroid Build Coastguard Worker 
60*c8dee2aaSAndroid Build Coastguard Worker     /** Called between benchmarks (or between calibration and measured
61*c8dee2aaSAndroid Build Coastguard Worker         runs) to make sure all pending work in drivers / threads is
62*c8dee2aaSAndroid Build Coastguard Worker         complete. */
submitWorkAndSyncCPUTarget63*c8dee2aaSAndroid Build Coastguard Worker     virtual void submitWorkAndSyncCPU() { }
64*c8dee2aaSAndroid Build Coastguard Worker 
65*c8dee2aaSAndroid Build Coastguard Worker     /** CPU-like targets can just be timed, but GPU-like
66*c8dee2aaSAndroid Build Coastguard Worker         targets need to pay attention to frame boundaries
67*c8dee2aaSAndroid Build Coastguard Worker         or other similar details. */
needsFrameTimingTarget68*c8dee2aaSAndroid Build Coastguard Worker     virtual bool needsFrameTiming(int* frameLag) const { return false; }
69*c8dee2aaSAndroid Build Coastguard Worker 
70*c8dee2aaSAndroid Build Coastguard Worker     /** Called once per target, during program initialization.
71*c8dee2aaSAndroid Build Coastguard Worker         Returns false if initialization fails. */
72*c8dee2aaSAndroid Build Coastguard Worker     virtual bool init(SkImageInfo info, Benchmark* bench);
73*c8dee2aaSAndroid Build Coastguard Worker 
74*c8dee2aaSAndroid Build Coastguard Worker     /** Stores any pixels drawn to the screen in the bitmap.
75*c8dee2aaSAndroid Build Coastguard Worker         Returns false on error. */
76*c8dee2aaSAndroid Build Coastguard Worker     virtual bool capturePixels(SkBitmap* bmp);
77*c8dee2aaSAndroid Build Coastguard Worker 
78*c8dee2aaSAndroid Build Coastguard Worker     /** Writes gathered stats using SkDebugf. */
dumpStatsTarget79*c8dee2aaSAndroid Build Coastguard Worker     virtual void dumpStats() {}
80*c8dee2aaSAndroid Build Coastguard Worker 
getCanvasTarget81*c8dee2aaSAndroid Build Coastguard Worker     SkCanvas* getCanvas() const {
82*c8dee2aaSAndroid Build Coastguard Worker         if (!surface) {
83*c8dee2aaSAndroid Build Coastguard Worker             return nullptr;
84*c8dee2aaSAndroid Build Coastguard Worker         }
85*c8dee2aaSAndroid Build Coastguard Worker         return surface->getCanvas();
86*c8dee2aaSAndroid Build Coastguard Worker     }
87*c8dee2aaSAndroid Build Coastguard Worker };
88*c8dee2aaSAndroid Build Coastguard Worker 
89*c8dee2aaSAndroid Build Coastguard Worker #endif  // nanobench_DEFINED
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