xref: /aosp_15_r20/external/skia/bench/RTreeBench.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2012 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "bench/Benchmark.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTemplates.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkRandom.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkRTree.h"
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker using namespace skia_private;
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker // confine rectangles to a smallish area, so queries generally hit something, and overlap occurs:
18*c8dee2aaSAndroid Build Coastguard Worker static const SkScalar GENERATE_EXTENTS = 1000.0f;
19*c8dee2aaSAndroid Build Coastguard Worker static const int NUM_BUILD_RECTS = 500;
20*c8dee2aaSAndroid Build Coastguard Worker static const int NUM_QUERY_RECTS = 5000;
21*c8dee2aaSAndroid Build Coastguard Worker static const int GRID_WIDTH = 100;
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker typedef SkRect (*MakeRectProc)(SkRandom&, int, int);
24*c8dee2aaSAndroid Build Coastguard Worker 
25*c8dee2aaSAndroid Build Coastguard Worker // Time how long it takes to build an R-Tree.
26*c8dee2aaSAndroid Build Coastguard Worker class RTreeBuildBench : public Benchmark {
27*c8dee2aaSAndroid Build Coastguard Worker public:
RTreeBuildBench(const char * name,MakeRectProc proc)28*c8dee2aaSAndroid Build Coastguard Worker     RTreeBuildBench(const char* name, MakeRectProc proc) : fProc(proc) {
29*c8dee2aaSAndroid Build Coastguard Worker         fName.printf("rtree_%s_build", name);
30*c8dee2aaSAndroid Build Coastguard Worker     }
31*c8dee2aaSAndroid Build Coastguard Worker 
isSuitableFor(Backend backend)32*c8dee2aaSAndroid Build Coastguard Worker     bool isSuitableFor(Backend backend) override {
33*c8dee2aaSAndroid Build Coastguard Worker         return backend == Backend::kNonRendering;
34*c8dee2aaSAndroid Build Coastguard Worker     }
35*c8dee2aaSAndroid Build Coastguard Worker 
36*c8dee2aaSAndroid Build Coastguard Worker protected:
onGetName()37*c8dee2aaSAndroid Build Coastguard Worker     const char* onGetName() override {
38*c8dee2aaSAndroid Build Coastguard Worker         return fName.c_str();
39*c8dee2aaSAndroid Build Coastguard Worker     }
onDraw(int loops,SkCanvas * canvas)40*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(int loops, SkCanvas* canvas) override {
41*c8dee2aaSAndroid Build Coastguard Worker         SkRandom rand;
42*c8dee2aaSAndroid Build Coastguard Worker         AutoTArray<SkRect> rects(NUM_BUILD_RECTS);
43*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < NUM_BUILD_RECTS; ++i) {
44*c8dee2aaSAndroid Build Coastguard Worker             rects[i] = fProc(rand, i, NUM_BUILD_RECTS);
45*c8dee2aaSAndroid Build Coastguard Worker         }
46*c8dee2aaSAndroid Build Coastguard Worker 
47*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < loops; ++i) {
48*c8dee2aaSAndroid Build Coastguard Worker             SkRTree tree;
49*c8dee2aaSAndroid Build Coastguard Worker             tree.insert(rects.data(), NUM_BUILD_RECTS);
50*c8dee2aaSAndroid Build Coastguard Worker         }
51*c8dee2aaSAndroid Build Coastguard Worker     }
52*c8dee2aaSAndroid Build Coastguard Worker private:
53*c8dee2aaSAndroid Build Coastguard Worker     MakeRectProc fProc;
54*c8dee2aaSAndroid Build Coastguard Worker     SkString fName;
55*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = Benchmark;
56*c8dee2aaSAndroid Build Coastguard Worker };
57*c8dee2aaSAndroid Build Coastguard Worker 
58*c8dee2aaSAndroid Build Coastguard Worker // Time how long it takes to perform queries on an R-Tree.
59*c8dee2aaSAndroid Build Coastguard Worker class RTreeQueryBench : public Benchmark {
60*c8dee2aaSAndroid Build Coastguard Worker public:
RTreeQueryBench(const char * name,MakeRectProc proc)61*c8dee2aaSAndroid Build Coastguard Worker     RTreeQueryBench(const char* name, MakeRectProc proc) : fProc(proc) {
62*c8dee2aaSAndroid Build Coastguard Worker         fName.printf("rtree_%s_query", name);
63*c8dee2aaSAndroid Build Coastguard Worker     }
64*c8dee2aaSAndroid Build Coastguard Worker 
isSuitableFor(Backend backend)65*c8dee2aaSAndroid Build Coastguard Worker     bool isSuitableFor(Backend backend) override {
66*c8dee2aaSAndroid Build Coastguard Worker         return backend == Backend::kNonRendering;
67*c8dee2aaSAndroid Build Coastguard Worker     }
68*c8dee2aaSAndroid Build Coastguard Worker protected:
onGetName()69*c8dee2aaSAndroid Build Coastguard Worker     const char* onGetName() override {
70*c8dee2aaSAndroid Build Coastguard Worker         return fName.c_str();
71*c8dee2aaSAndroid Build Coastguard Worker     }
onDelayedSetup()72*c8dee2aaSAndroid Build Coastguard Worker     void onDelayedSetup() override {
73*c8dee2aaSAndroid Build Coastguard Worker         SkRandom rand;
74*c8dee2aaSAndroid Build Coastguard Worker         AutoTArray<SkRect> rects(NUM_QUERY_RECTS);
75*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < NUM_QUERY_RECTS; ++i) {
76*c8dee2aaSAndroid Build Coastguard Worker             rects[i] = fProc(rand, i, NUM_QUERY_RECTS);
77*c8dee2aaSAndroid Build Coastguard Worker         }
78*c8dee2aaSAndroid Build Coastguard Worker         fTree.insert(rects.data(), NUM_QUERY_RECTS);
79*c8dee2aaSAndroid Build Coastguard Worker     }
80*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(int loops,SkCanvas * canvas)81*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(int loops, SkCanvas* canvas) override {
82*c8dee2aaSAndroid Build Coastguard Worker         SkRandom rand;
83*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < loops; ++i) {
84*c8dee2aaSAndroid Build Coastguard Worker             std::vector<int> hits;
85*c8dee2aaSAndroid Build Coastguard Worker             SkRect query;
86*c8dee2aaSAndroid Build Coastguard Worker             query.fLeft   = rand.nextRangeF(0, GENERATE_EXTENTS);
87*c8dee2aaSAndroid Build Coastguard Worker             query.fTop    = rand.nextRangeF(0, GENERATE_EXTENTS);
88*c8dee2aaSAndroid Build Coastguard Worker             query.fRight  = query.fLeft + 1 + rand.nextRangeF(0, GENERATE_EXTENTS/2);
89*c8dee2aaSAndroid Build Coastguard Worker             query.fBottom = query.fTop  + 1 + rand.nextRangeF(0, GENERATE_EXTENTS/2);
90*c8dee2aaSAndroid Build Coastguard Worker             fTree.search(query, &hits);
91*c8dee2aaSAndroid Build Coastguard Worker         }
92*c8dee2aaSAndroid Build Coastguard Worker     }
93*c8dee2aaSAndroid Build Coastguard Worker private:
94*c8dee2aaSAndroid Build Coastguard Worker     SkRTree fTree;
95*c8dee2aaSAndroid Build Coastguard Worker     MakeRectProc fProc;
96*c8dee2aaSAndroid Build Coastguard Worker     SkString fName;
97*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = Benchmark;
98*c8dee2aaSAndroid Build Coastguard Worker };
99*c8dee2aaSAndroid Build Coastguard Worker 
make_XYordered_rects(SkRandom & rand,int index,int numRects)100*c8dee2aaSAndroid Build Coastguard Worker static inline SkRect make_XYordered_rects(SkRandom& rand, int index, int numRects) {
101*c8dee2aaSAndroid Build Coastguard Worker     SkRect out;
102*c8dee2aaSAndroid Build Coastguard Worker     out.fLeft   = SkIntToScalar(index % GRID_WIDTH);
103*c8dee2aaSAndroid Build Coastguard Worker     out.fTop    = SkIntToScalar(index / GRID_WIDTH);
104*c8dee2aaSAndroid Build Coastguard Worker     out.fRight  = out.fLeft + 1 + rand.nextRangeF(0, GENERATE_EXTENTS/3);
105*c8dee2aaSAndroid Build Coastguard Worker     out.fBottom = out.fTop  + 1 + rand.nextRangeF(0, GENERATE_EXTENTS/3);
106*c8dee2aaSAndroid Build Coastguard Worker     return out;
107*c8dee2aaSAndroid Build Coastguard Worker }
make_YXordered_rects(SkRandom & rand,int index,int numRects)108*c8dee2aaSAndroid Build Coastguard Worker static inline SkRect make_YXordered_rects(SkRandom& rand, int index, int numRects) {
109*c8dee2aaSAndroid Build Coastguard Worker     SkRect out;
110*c8dee2aaSAndroid Build Coastguard Worker     out.fLeft   = SkIntToScalar(index / GRID_WIDTH);
111*c8dee2aaSAndroid Build Coastguard Worker     out.fTop    = SkIntToScalar(index % GRID_WIDTH);
112*c8dee2aaSAndroid Build Coastguard Worker     out.fRight  = out.fLeft + 1 + rand.nextRangeF(0, GENERATE_EXTENTS/3);
113*c8dee2aaSAndroid Build Coastguard Worker     out.fBottom = out.fTop  + 1 + rand.nextRangeF(0, GENERATE_EXTENTS/3);
114*c8dee2aaSAndroid Build Coastguard Worker     return out;
115*c8dee2aaSAndroid Build Coastguard Worker }
116*c8dee2aaSAndroid Build Coastguard Worker 
make_random_rects(SkRandom & rand,int index,int numRects)117*c8dee2aaSAndroid Build Coastguard Worker static inline SkRect make_random_rects(SkRandom& rand, int index, int numRects) {
118*c8dee2aaSAndroid Build Coastguard Worker     SkRect out;
119*c8dee2aaSAndroid Build Coastguard Worker     out.fLeft   = rand.nextRangeF(0, GENERATE_EXTENTS);
120*c8dee2aaSAndroid Build Coastguard Worker     out.fTop    = rand.nextRangeF(0, GENERATE_EXTENTS);
121*c8dee2aaSAndroid Build Coastguard Worker     out.fRight  = out.fLeft + 1 + rand.nextRangeF(0, GENERATE_EXTENTS/5);
122*c8dee2aaSAndroid Build Coastguard Worker     out.fBottom = out.fTop  + 1 + rand.nextRangeF(0, GENERATE_EXTENTS/5);
123*c8dee2aaSAndroid Build Coastguard Worker     return out;
124*c8dee2aaSAndroid Build Coastguard Worker }
125*c8dee2aaSAndroid Build Coastguard Worker 
make_concentric_rects(SkRandom &,int index,int numRects)126*c8dee2aaSAndroid Build Coastguard Worker static inline SkRect make_concentric_rects(SkRandom&, int index, int numRects) {
127*c8dee2aaSAndroid Build Coastguard Worker     return SkRect::MakeWH(SkIntToScalar(index+1), SkIntToScalar(index+1));
128*c8dee2aaSAndroid Build Coastguard Worker }
129*c8dee2aaSAndroid Build Coastguard Worker 
130*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////
131*c8dee2aaSAndroid Build Coastguard Worker 
132*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new RTreeBuildBench("XY", &make_XYordered_rects));
133*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new RTreeBuildBench("YX", &make_YXordered_rects));
134*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new RTreeBuildBench("random", &make_random_rects));
135*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new RTreeBuildBench("concentric", &make_concentric_rects));
136*c8dee2aaSAndroid Build Coastguard Worker 
137*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new RTreeQueryBench("XY", &make_XYordered_rects));
138*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new RTreeQueryBench("YX", &make_YXordered_rects));
139*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new RTreeQueryBench("random", &make_random_rects));
140*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new RTreeQueryBench("concentric", &make_concentric_rects));
141