1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2013 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker #include "bench/Benchmark.h" 8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h" 9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h" 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkPerlinNoiseShader.h" 11*c8dee2aaSAndroid Build Coastguard Worker 12*c8dee2aaSAndroid Build Coastguard Worker class PerlinNoiseBench : public Benchmark { 13*c8dee2aaSAndroid Build Coastguard Worker SkISize fSize; 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Worker public: PerlinNoiseBench()16*c8dee2aaSAndroid Build Coastguard Worker PerlinNoiseBench() { 17*c8dee2aaSAndroid Build Coastguard Worker fSize = SkISize::Make(80, 80); 18*c8dee2aaSAndroid Build Coastguard Worker } 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Worker protected: onGetName()21*c8dee2aaSAndroid Build Coastguard Worker const char* onGetName() override { 22*c8dee2aaSAndroid Build Coastguard Worker return "perlinnoise"; 23*c8dee2aaSAndroid Build Coastguard Worker } 24*c8dee2aaSAndroid Build Coastguard Worker onDraw(int loops,SkCanvas * canvas)25*c8dee2aaSAndroid Build Coastguard Worker void onDraw(int loops, SkCanvas* canvas) override { 26*c8dee2aaSAndroid Build Coastguard Worker this->test(loops, canvas, 0, 0, 0.1f, 0.1f, 3, 0, false); 27*c8dee2aaSAndroid Build Coastguard Worker } 28*c8dee2aaSAndroid Build Coastguard Worker 29*c8dee2aaSAndroid Build Coastguard Worker private: drawClippedRect(SkCanvas * canvas,int x,int y,const SkPaint & paint)30*c8dee2aaSAndroid Build Coastguard Worker void drawClippedRect(SkCanvas* canvas, int x, int y, const SkPaint& paint) { 31*c8dee2aaSAndroid Build Coastguard Worker canvas->save(); 32*c8dee2aaSAndroid Build Coastguard Worker canvas->clipRect(SkRect::MakeXYWH(SkIntToScalar(x), SkIntToScalar(y), 33*c8dee2aaSAndroid Build Coastguard Worker SkIntToScalar(fSize.width()), SkIntToScalar(fSize.height()))); 34*c8dee2aaSAndroid Build Coastguard Worker SkRect r = SkRect::MakeXYWH(SkIntToScalar(x), SkIntToScalar(y), 35*c8dee2aaSAndroid Build Coastguard Worker SkIntToScalar(fSize.width()), 36*c8dee2aaSAndroid Build Coastguard Worker SkIntToScalar(fSize.height())); 37*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(r, paint); 38*c8dee2aaSAndroid Build Coastguard Worker canvas->restore(); 39*c8dee2aaSAndroid Build Coastguard Worker } 40*c8dee2aaSAndroid Build Coastguard Worker test(int loops,SkCanvas * canvas,int x,int y,float baseFrequencyX,float baseFrequencyY,int numOctaves,float seed,bool stitchTiles)41*c8dee2aaSAndroid Build Coastguard Worker void test(int loops, SkCanvas* canvas, int x, int y, 42*c8dee2aaSAndroid Build Coastguard Worker float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, 43*c8dee2aaSAndroid Build Coastguard Worker bool stitchTiles) { 44*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint; 45*c8dee2aaSAndroid Build Coastguard Worker paint.setShader(SkShaders::MakeFractalNoise( 46*c8dee2aaSAndroid Build Coastguard Worker baseFrequencyX, baseFrequencyY, numOctaves, seed, stitchTiles ? &fSize : nullptr)); 47*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < loops; i++) { 48*c8dee2aaSAndroid Build Coastguard Worker this->drawClippedRect(canvas, x, y, paint); 49*c8dee2aaSAndroid Build Coastguard Worker } 50*c8dee2aaSAndroid Build Coastguard Worker } 51*c8dee2aaSAndroid Build Coastguard Worker 52*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = Benchmark; 53*c8dee2aaSAndroid Build Coastguard Worker }; 54*c8dee2aaSAndroid Build Coastguard Worker 55*c8dee2aaSAndroid Build Coastguard Worker /////////////////////////////////////////////////////////////////////////////// 56*c8dee2aaSAndroid Build Coastguard Worker 57*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new PerlinNoiseBench(); ) 58