xref: /aosp_15_r20/external/skia/bench/MSKPBench.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2021 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "bench/MSKPBench.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrRecordingContext.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "tools/MSKPPlayer.h"
13*c8dee2aaSAndroid Build Coastguard Worker 
MSKPBench(SkString name,std::unique_ptr<MSKPPlayer> player)14*c8dee2aaSAndroid Build Coastguard Worker MSKPBench::MSKPBench(SkString name, std::unique_ptr<MSKPPlayer> player)
15*c8dee2aaSAndroid Build Coastguard Worker         : fName(name), fPlayer(std::move(player)) {}
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker MSKPBench::~MSKPBench() = default;
18*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(int loops,SkCanvas * canvas)19*c8dee2aaSAndroid Build Coastguard Worker void MSKPBench::onDraw(int loops, SkCanvas* canvas) {
20*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < loops; ++i) {
21*c8dee2aaSAndroid Build Coastguard Worker         for (int f = 0; f < fPlayer->numFrames(); ++f) {
22*c8dee2aaSAndroid Build Coastguard Worker             canvas->save();
23*c8dee2aaSAndroid Build Coastguard Worker             canvas->clipIRect(SkIRect::MakeSize(fPlayer->frameDimensions(f)));
24*c8dee2aaSAndroid Build Coastguard Worker             fPlayer->playFrame(canvas, f);
25*c8dee2aaSAndroid Build Coastguard Worker             canvas->restore();
26*c8dee2aaSAndroid Build Coastguard Worker             if (auto dContext = GrAsDirectContext(canvas->recordingContext())) {
27*c8dee2aaSAndroid Build Coastguard Worker                 dContext->flushAndSubmit();
28*c8dee2aaSAndroid Build Coastguard Worker             }
29*c8dee2aaSAndroid Build Coastguard Worker         }
30*c8dee2aaSAndroid Build Coastguard Worker         // Ensure each loop replays all offscreen layer draws from scratch.
31*c8dee2aaSAndroid Build Coastguard Worker         fPlayer->rewindLayers();
32*c8dee2aaSAndroid Build Coastguard Worker     }
33*c8dee2aaSAndroid Build Coastguard Worker }
34*c8dee2aaSAndroid Build Coastguard Worker 
onGetName()35*c8dee2aaSAndroid Build Coastguard Worker const char* MSKPBench::onGetName() { return fName.c_str(); }
36*c8dee2aaSAndroid Build Coastguard Worker 
onGetSize()37*c8dee2aaSAndroid Build Coastguard Worker SkISize MSKPBench::onGetSize() {
38*c8dee2aaSAndroid Build Coastguard Worker     auto dims = fPlayer->maxDimensions();
39*c8dee2aaSAndroid Build Coastguard Worker     return {dims.width(), dims.height()};
40*c8dee2aaSAndroid Build Coastguard Worker }
41*c8dee2aaSAndroid Build Coastguard Worker 
onPreDraw(SkCanvas * canvas)42*c8dee2aaSAndroid Build Coastguard Worker void MSKPBench::onPreDraw(SkCanvas* canvas) {
43*c8dee2aaSAndroid Build Coastguard Worker     // We don't benchmark creation of the backing stores for layers so ensure they're all created.
44*c8dee2aaSAndroid Build Coastguard Worker     fPlayer->allocateLayers(canvas);
45*c8dee2aaSAndroid Build Coastguard Worker }
46*c8dee2aaSAndroid Build Coastguard Worker 
onPostDraw(SkCanvas *)47*c8dee2aaSAndroid Build Coastguard Worker void MSKPBench::onPostDraw(SkCanvas*) {
48*c8dee2aaSAndroid Build Coastguard Worker     // nanobench can tear down the 3D API context/device before destroying the benchmarks.
49*c8dee2aaSAndroid Build Coastguard Worker     fPlayer->resetLayers();
50*c8dee2aaSAndroid Build Coastguard Worker }
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