xref: /aosp_15_r20/external/skia/bench/ImageCycleBench.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2018 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "bench/Benchmark.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "bench/GpuTools.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorSpace.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkRandom.h"
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker /**
20*c8dee2aaSAndroid Build Coastguard Worker  * Draws a small set of small images multiple times each with no overlaps so that each image could
21*c8dee2aaSAndroid Build Coastguard Worker  * be batched. This was originally added to detect regressions as TextureOp is refactored to
22*c8dee2aaSAndroid Build Coastguard Worker  * use "dynamic state" for texture bindings. Everything is kept small as we're mostly interested in
23*c8dee2aaSAndroid Build Coastguard Worker  * CPU overhead.
24*c8dee2aaSAndroid Build Coastguard Worker  */
25*c8dee2aaSAndroid Build Coastguard Worker class ImageCycle : public Benchmark {
26*c8dee2aaSAndroid Build Coastguard Worker public:
27*c8dee2aaSAndroid Build Coastguard Worker     /**
28*c8dee2aaSAndroid Build Coastguard Worker      * imageCnt is the number of images and repeat cnt is how many times each image is drawn per
29*c8dee2aaSAndroid Build Coastguard Worker      * logical "frame."
30*c8dee2aaSAndroid Build Coastguard Worker      */
ImageCycle(int imageCnt,int repeatCnt)31*c8dee2aaSAndroid Build Coastguard Worker     ImageCycle(int imageCnt, int repeatCnt) : fImageCnt(imageCnt), fRepeatCnt(repeatCnt) {
32*c8dee2aaSAndroid Build Coastguard Worker         fName.appendf("image_cycle_image_cnt_%d_repeat_cnt_%d", fImageCnt, fRepeatCnt);
33*c8dee2aaSAndroid Build Coastguard Worker     }
34*c8dee2aaSAndroid Build Coastguard Worker 
isSuitableFor(Backend backend)35*c8dee2aaSAndroid Build Coastguard Worker     bool isSuitableFor(Backend backend) override { return Backend::kGanesh == backend; }
36*c8dee2aaSAndroid Build Coastguard Worker 
37*c8dee2aaSAndroid Build Coastguard Worker protected:
onGetName()38*c8dee2aaSAndroid Build Coastguard Worker     const char* onGetName() override { return fName.c_str(); }
39*c8dee2aaSAndroid Build Coastguard Worker 
onPerCanvasPreDraw(SkCanvas * canvas)40*c8dee2aaSAndroid Build Coastguard Worker     void onPerCanvasPreDraw(SkCanvas* canvas) override {
41*c8dee2aaSAndroid Build Coastguard Worker         auto ii = SkImageInfo::Make(kImageSize.fWidth, kImageSize.fHeight, kRGBA_8888_SkColorType,
42*c8dee2aaSAndroid Build Coastguard Worker                                     kPremul_SkAlphaType, nullptr);
43*c8dee2aaSAndroid Build Coastguard Worker         SkRandom random;
44*c8dee2aaSAndroid Build Coastguard Worker         fImages = std::make_unique<sk_sp<SkImage>[]>(fImageCnt);
45*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < fImageCnt; ++i) {
46*c8dee2aaSAndroid Build Coastguard Worker             auto surf = canvas->makeSurface(ii);
47*c8dee2aaSAndroid Build Coastguard Worker             SkColor color = random.nextU();
48*c8dee2aaSAndroid Build Coastguard Worker             surf->getCanvas()->clear(color);
49*c8dee2aaSAndroid Build Coastguard Worker             SkPaint paint;
50*c8dee2aaSAndroid Build Coastguard Worker             paint.setColor(~color);
51*c8dee2aaSAndroid Build Coastguard Worker             paint.setBlendMode(SkBlendMode::kSrc);
52*c8dee2aaSAndroid Build Coastguard Worker             surf->getCanvas()->drawRect(
53*c8dee2aaSAndroid Build Coastguard Worker                     SkRect::MakeLTRB(1, 1, kImageSize.fWidth - 1, kImageSize.fHeight - 1), paint);
54*c8dee2aaSAndroid Build Coastguard Worker             fImages[i] = surf->makeImageSnapshot();
55*c8dee2aaSAndroid Build Coastguard Worker         }
56*c8dee2aaSAndroid Build Coastguard Worker     }
57*c8dee2aaSAndroid Build Coastguard Worker 
onPerCanvasPostDraw(SkCanvas *)58*c8dee2aaSAndroid Build Coastguard Worker     void onPerCanvasPostDraw(SkCanvas*) override { fImages.reset(); }
59*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(int loops,SkCanvas * canvas)60*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(int loops, SkCanvas* canvas) override {
61*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
62*c8dee2aaSAndroid Build Coastguard Worker         paint.setAntiAlias(true);
63*c8dee2aaSAndroid Build Coastguard Worker         static constexpr SkScalar kPad = 2;
64*c8dee2aaSAndroid Build Coastguard Worker         // To avoid tripping up bounds tracking we position the draws such that all the
65*c8dee2aaSAndroid Build Coastguard Worker         // draws of image 0 are above those of image 1, etc.
66*c8dee2aaSAndroid Build Coastguard Worker         static const int imagesPerRow =
67*c8dee2aaSAndroid Build Coastguard Worker                 SkScalarFloorToInt(kDeviceSize.fWidth / (kImageSize.fWidth + kPad));
68*c8dee2aaSAndroid Build Coastguard Worker         int rowsPerImage = SkScalarCeilToInt((SkScalar)fRepeatCnt / imagesPerRow);
69*c8dee2aaSAndroid Build Coastguard Worker         for (int l = 0; l < loops; ++l) {
70*c8dee2aaSAndroid Build Coastguard Worker             for (int r = 0; r < fRepeatCnt; ++r) {
71*c8dee2aaSAndroid Build Coastguard Worker                 for (int i = 0; i < fImageCnt; ++i) {
72*c8dee2aaSAndroid Build Coastguard Worker                     SkScalar imageYOffset = i * rowsPerImage * (kImageSize.fHeight + kPad);
73*c8dee2aaSAndroid Build Coastguard Worker                     SkScalar rowYOffset = (r / imagesPerRow) * (kImageSize.fHeight + kPad);
74*c8dee2aaSAndroid Build Coastguard Worker                     SkScalar x = (r % imagesPerRow) * (kImageSize.fWidth + kPad);
75*c8dee2aaSAndroid Build Coastguard Worker                     canvas->drawImage(fImages[i].get(), x, imageYOffset + rowYOffset,
76*c8dee2aaSAndroid Build Coastguard Worker                                       SkSamplingOptions(), &paint);
77*c8dee2aaSAndroid Build Coastguard Worker                 }
78*c8dee2aaSAndroid Build Coastguard Worker             }
79*c8dee2aaSAndroid Build Coastguard Worker             // Prevent any batching between "frames".
80*c8dee2aaSAndroid Build Coastguard Worker             skgpu::FlushAndSubmit(canvas->getSurface());
81*c8dee2aaSAndroid Build Coastguard Worker         }
82*c8dee2aaSAndroid Build Coastguard Worker     }
83*c8dee2aaSAndroid Build Coastguard Worker 
84*c8dee2aaSAndroid Build Coastguard Worker private:
onGetSize()85*c8dee2aaSAndroid Build Coastguard Worker     SkISize onGetSize() override { return {kDeviceSize.fWidth, kDeviceSize.fHeight}; }
86*c8dee2aaSAndroid Build Coastguard Worker 
87*c8dee2aaSAndroid Build Coastguard Worker     inline static constexpr SkISize kImageSize{4, 4};
88*c8dee2aaSAndroid Build Coastguard Worker     inline static constexpr SkISize kDeviceSize{64, 64};
89*c8dee2aaSAndroid Build Coastguard Worker 
90*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<sk_sp<SkImage>[]> fImages;
91*c8dee2aaSAndroid Build Coastguard Worker     SkString fName;
92*c8dee2aaSAndroid Build Coastguard Worker     int fImageCnt;
93*c8dee2aaSAndroid Build Coastguard Worker     int fRepeatCnt;
94*c8dee2aaSAndroid Build Coastguard Worker 
95*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = Benchmark;
96*c8dee2aaSAndroid Build Coastguard Worker };
97*c8dee2aaSAndroid Build Coastguard Worker 
98*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new ImageCycle(5, 10));
99