xref: /aosp_15_r20/external/skia/bench/HairlinePathBench.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2013 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "bench/Benchmark.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkRandom.h"
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker enum Flags {
17*c8dee2aaSAndroid Build Coastguard Worker     kBig_Flag = 1 << 0,
18*c8dee2aaSAndroid Build Coastguard Worker     kAA_Flag = 1 << 1
19*c8dee2aaSAndroid Build Coastguard Worker };
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker #define FLAGS00 Flags(0)
22*c8dee2aaSAndroid Build Coastguard Worker #define FLAGS01 Flags(kBig_Flag)
23*c8dee2aaSAndroid Build Coastguard Worker #define FLAGS10 Flags(kAA_Flag)
24*c8dee2aaSAndroid Build Coastguard Worker #define FLAGS11 Flags(kBig_Flag | kAA_Flag)
25*c8dee2aaSAndroid Build Coastguard Worker 
26*c8dee2aaSAndroid Build Coastguard Worker static const int points[] = {
27*c8dee2aaSAndroid Build Coastguard Worker     10, 10, 15, 5, 20, 20,
28*c8dee2aaSAndroid Build Coastguard Worker     30, 5, 25, 20, 15, 12,
29*c8dee2aaSAndroid Build Coastguard Worker     21, 21, 30, 30, 12, 4,
30*c8dee2aaSAndroid Build Coastguard Worker     32, 28, 20, 18, 12, 10
31*c8dee2aaSAndroid Build Coastguard Worker };
32*c8dee2aaSAndroid Build Coastguard Worker 
33*c8dee2aaSAndroid Build Coastguard Worker static const int kMaxPathSize = 10;
34*c8dee2aaSAndroid Build Coastguard Worker 
35*c8dee2aaSAndroid Build Coastguard Worker class HairlinePathBench : public Benchmark {
36*c8dee2aaSAndroid Build Coastguard Worker public:
HairlinePathBench(Flags flags)37*c8dee2aaSAndroid Build Coastguard Worker     HairlinePathBench(Flags flags) : fFlags(flags) {
38*c8dee2aaSAndroid Build Coastguard Worker         fPaint.setStyle(SkPaint::kStroke_Style);
39*c8dee2aaSAndroid Build Coastguard Worker         fPaint.setStrokeWidth(SkIntToScalar(0));
40*c8dee2aaSAndroid Build Coastguard Worker     }
41*c8dee2aaSAndroid Build Coastguard Worker 
42*c8dee2aaSAndroid Build Coastguard Worker     virtual void appendName(SkString*) = 0;
43*c8dee2aaSAndroid Build Coastguard Worker     virtual void makePath(SkPath*) = 0;
44*c8dee2aaSAndroid Build Coastguard Worker 
45*c8dee2aaSAndroid Build Coastguard Worker protected:
onGetName()46*c8dee2aaSAndroid Build Coastguard Worker     const char* onGetName() override {
47*c8dee2aaSAndroid Build Coastguard Worker         fName.printf("path_hairline_%s_%s_",
48*c8dee2aaSAndroid Build Coastguard Worker                      fFlags & kBig_Flag ? "big" : "small",
49*c8dee2aaSAndroid Build Coastguard Worker                      fFlags & kAA_Flag ? "AA" : "noAA");
50*c8dee2aaSAndroid Build Coastguard Worker         this->appendName(&fName);
51*c8dee2aaSAndroid Build Coastguard Worker         return fName.c_str();
52*c8dee2aaSAndroid Build Coastguard Worker     }
53*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(int loops,SkCanvas * canvas)54*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(int loops, SkCanvas* canvas) override {
55*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint(fPaint);
56*c8dee2aaSAndroid Build Coastguard Worker         this->setupPaint(&paint);
57*c8dee2aaSAndroid Build Coastguard Worker 
58*c8dee2aaSAndroid Build Coastguard Worker         paint.setAntiAlias(fFlags & kAA_Flag ? true : false);
59*c8dee2aaSAndroid Build Coastguard Worker 
60*c8dee2aaSAndroid Build Coastguard Worker         SkPath path;
61*c8dee2aaSAndroid Build Coastguard Worker         this->makePath(&path);
62*c8dee2aaSAndroid Build Coastguard Worker         if (fFlags & kBig_Flag) {
63*c8dee2aaSAndroid Build Coastguard Worker             const SkMatrix m = SkMatrix::Scale(3, 3);
64*c8dee2aaSAndroid Build Coastguard Worker             path.transform(m);
65*c8dee2aaSAndroid Build Coastguard Worker         }
66*c8dee2aaSAndroid Build Coastguard Worker 
67*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < loops; i++) {
68*c8dee2aaSAndroid Build Coastguard Worker             for (int j = 0; j < 100; ++j) {
69*c8dee2aaSAndroid Build Coastguard Worker                 canvas->drawPath(path, paint);
70*c8dee2aaSAndroid Build Coastguard Worker             }
71*c8dee2aaSAndroid Build Coastguard Worker         }
72*c8dee2aaSAndroid Build Coastguard Worker     }
73*c8dee2aaSAndroid Build Coastguard Worker 
74*c8dee2aaSAndroid Build Coastguard Worker private:
75*c8dee2aaSAndroid Build Coastguard Worker     SkPaint     fPaint;
76*c8dee2aaSAndroid Build Coastguard Worker     SkString    fName;
77*c8dee2aaSAndroid Build Coastguard Worker     Flags       fFlags;
78*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = Benchmark;
79*c8dee2aaSAndroid Build Coastguard Worker };
80*c8dee2aaSAndroid Build Coastguard Worker 
81*c8dee2aaSAndroid Build Coastguard Worker class LinePathBench : public HairlinePathBench {
82*c8dee2aaSAndroid Build Coastguard Worker public:
LinePathBench(Flags flags)83*c8dee2aaSAndroid Build Coastguard Worker     LinePathBench(Flags flags) : INHERITED(flags) {}
84*c8dee2aaSAndroid Build Coastguard Worker 
appendName(SkString * name)85*c8dee2aaSAndroid Build Coastguard Worker     void appendName(SkString* name) override {
86*c8dee2aaSAndroid Build Coastguard Worker         name->append("line");
87*c8dee2aaSAndroid Build Coastguard Worker     }
makePath(SkPath * path)88*c8dee2aaSAndroid Build Coastguard Worker     void makePath(SkPath* path) override {
89*c8dee2aaSAndroid Build Coastguard Worker         SkRandom rand;
90*c8dee2aaSAndroid Build Coastguard Worker         int size = std::size(points);
91*c8dee2aaSAndroid Build Coastguard Worker         int hSize = size / 2;
92*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < kMaxPathSize; ++i) {
93*c8dee2aaSAndroid Build Coastguard Worker             int xTrans = 10 + 40 * (i%(kMaxPathSize/2));
94*c8dee2aaSAndroid Build Coastguard Worker             int yTrans = 0;
95*c8dee2aaSAndroid Build Coastguard Worker             if (i > kMaxPathSize/2 - 1) {
96*c8dee2aaSAndroid Build Coastguard Worker                 yTrans = 40;
97*c8dee2aaSAndroid Build Coastguard Worker             }
98*c8dee2aaSAndroid Build Coastguard Worker             int base1 = 2 * rand.nextULessThan(hSize);
99*c8dee2aaSAndroid Build Coastguard Worker             int base2 = 2 * rand.nextULessThan(hSize);
100*c8dee2aaSAndroid Build Coastguard Worker             int base3 = 2 * rand.nextULessThan(hSize);
101*c8dee2aaSAndroid Build Coastguard Worker             path->moveTo(SkIntToScalar(points[base1] + xTrans),
102*c8dee2aaSAndroid Build Coastguard Worker                          SkIntToScalar(points[base1+1] + yTrans));
103*c8dee2aaSAndroid Build Coastguard Worker             path->lineTo(SkIntToScalar(points[base2] + xTrans),
104*c8dee2aaSAndroid Build Coastguard Worker                          SkIntToScalar(points[base2+1] + yTrans));
105*c8dee2aaSAndroid Build Coastguard Worker             path->lineTo(SkIntToScalar(points[base3] + xTrans),
106*c8dee2aaSAndroid Build Coastguard Worker                          SkIntToScalar(points[base3+1] + yTrans));
107*c8dee2aaSAndroid Build Coastguard Worker         }
108*c8dee2aaSAndroid Build Coastguard Worker     }
109*c8dee2aaSAndroid Build Coastguard Worker private:
110*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = HairlinePathBench;
111*c8dee2aaSAndroid Build Coastguard Worker };
112*c8dee2aaSAndroid Build Coastguard Worker 
113*c8dee2aaSAndroid Build Coastguard Worker class QuadPathBench : public HairlinePathBench {
114*c8dee2aaSAndroid Build Coastguard Worker public:
QuadPathBench(Flags flags)115*c8dee2aaSAndroid Build Coastguard Worker     QuadPathBench(Flags flags) : INHERITED(flags) {}
116*c8dee2aaSAndroid Build Coastguard Worker 
appendName(SkString * name)117*c8dee2aaSAndroid Build Coastguard Worker     void appendName(SkString* name) override {
118*c8dee2aaSAndroid Build Coastguard Worker         name->append("quad");
119*c8dee2aaSAndroid Build Coastguard Worker     }
makePath(SkPath * path)120*c8dee2aaSAndroid Build Coastguard Worker     void makePath(SkPath* path) override {
121*c8dee2aaSAndroid Build Coastguard Worker         SkRandom rand;
122*c8dee2aaSAndroid Build Coastguard Worker         int size = std::size(points);
123*c8dee2aaSAndroid Build Coastguard Worker         int hSize = size / 2;
124*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < kMaxPathSize; ++i) {
125*c8dee2aaSAndroid Build Coastguard Worker             int xTrans = 10 + 40 * (i%(kMaxPathSize/2));
126*c8dee2aaSAndroid Build Coastguard Worker             int yTrans = 0;
127*c8dee2aaSAndroid Build Coastguard Worker             if (i > kMaxPathSize/2 - 1) {
128*c8dee2aaSAndroid Build Coastguard Worker                 yTrans = 40;
129*c8dee2aaSAndroid Build Coastguard Worker             }
130*c8dee2aaSAndroid Build Coastguard Worker             int base1 = 2 * rand.nextULessThan(hSize);
131*c8dee2aaSAndroid Build Coastguard Worker             int base2 = 2 * rand.nextULessThan(hSize);
132*c8dee2aaSAndroid Build Coastguard Worker             int base3 = 2 * rand.nextULessThan(hSize);
133*c8dee2aaSAndroid Build Coastguard Worker             path->moveTo(SkIntToScalar(points[base1] + xTrans),
134*c8dee2aaSAndroid Build Coastguard Worker                          SkIntToScalar(points[base1+1] + yTrans));
135*c8dee2aaSAndroid Build Coastguard Worker             path->quadTo(SkIntToScalar(points[base2] + xTrans),
136*c8dee2aaSAndroid Build Coastguard Worker                          SkIntToScalar(points[base2+1] + yTrans),
137*c8dee2aaSAndroid Build Coastguard Worker                          SkIntToScalar(points[base3] + xTrans),
138*c8dee2aaSAndroid Build Coastguard Worker                          SkIntToScalar(points[base3+1] + yTrans));
139*c8dee2aaSAndroid Build Coastguard Worker         }
140*c8dee2aaSAndroid Build Coastguard Worker     }
141*c8dee2aaSAndroid Build Coastguard Worker private:
142*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = HairlinePathBench;
143*c8dee2aaSAndroid Build Coastguard Worker };
144*c8dee2aaSAndroid Build Coastguard Worker 
145*c8dee2aaSAndroid Build Coastguard Worker class ConicPathBench : public HairlinePathBench {
146*c8dee2aaSAndroid Build Coastguard Worker public:
ConicPathBench(Flags flags)147*c8dee2aaSAndroid Build Coastguard Worker     ConicPathBench(Flags flags) : INHERITED(flags) {}
148*c8dee2aaSAndroid Build Coastguard Worker 
appendName(SkString * name)149*c8dee2aaSAndroid Build Coastguard Worker     void appendName(SkString* name) override {
150*c8dee2aaSAndroid Build Coastguard Worker         name->append("conic");
151*c8dee2aaSAndroid Build Coastguard Worker     }
makePath(SkPath * path)152*c8dee2aaSAndroid Build Coastguard Worker     void makePath(SkPath* path) override {
153*c8dee2aaSAndroid Build Coastguard Worker         SkRandom rand;
154*c8dee2aaSAndroid Build Coastguard Worker         SkRandom randWeight;
155*c8dee2aaSAndroid Build Coastguard Worker         int size = std::size(points);
156*c8dee2aaSAndroid Build Coastguard Worker         int hSize = size / 2;
157*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < kMaxPathSize; ++i) {
158*c8dee2aaSAndroid Build Coastguard Worker             int xTrans = 10 + 40 * (i%(kMaxPathSize/2));
159*c8dee2aaSAndroid Build Coastguard Worker             int yTrans = 0;
160*c8dee2aaSAndroid Build Coastguard Worker             if (i > kMaxPathSize/2 - 1) {
161*c8dee2aaSAndroid Build Coastguard Worker                 yTrans = 40;
162*c8dee2aaSAndroid Build Coastguard Worker             }
163*c8dee2aaSAndroid Build Coastguard Worker             int base1 = 2 * rand.nextULessThan(hSize);
164*c8dee2aaSAndroid Build Coastguard Worker             int base2 = 2 * rand.nextULessThan(hSize);
165*c8dee2aaSAndroid Build Coastguard Worker             int base3 = 2 * rand.nextULessThan(hSize);
166*c8dee2aaSAndroid Build Coastguard Worker             float weight = randWeight.nextRangeF(0.0f, 2.0f);
167*c8dee2aaSAndroid Build Coastguard Worker             path->moveTo(SkIntToScalar(points[base1] + xTrans),
168*c8dee2aaSAndroid Build Coastguard Worker                          SkIntToScalar(points[base1+1] + yTrans));
169*c8dee2aaSAndroid Build Coastguard Worker             path->conicTo(SkIntToScalar(points[base2] + xTrans),
170*c8dee2aaSAndroid Build Coastguard Worker                           SkIntToScalar(points[base2+1] + yTrans),
171*c8dee2aaSAndroid Build Coastguard Worker                          SkIntToScalar(points[base3] + xTrans),
172*c8dee2aaSAndroid Build Coastguard Worker                          SkIntToScalar(points[base3+1] + yTrans),
173*c8dee2aaSAndroid Build Coastguard Worker                          weight);
174*c8dee2aaSAndroid Build Coastguard Worker         }
175*c8dee2aaSAndroid Build Coastguard Worker     }
176*c8dee2aaSAndroid Build Coastguard Worker 
177*c8dee2aaSAndroid Build Coastguard Worker private:
178*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = HairlinePathBench;
179*c8dee2aaSAndroid Build Coastguard Worker };
180*c8dee2aaSAndroid Build Coastguard Worker 
181*c8dee2aaSAndroid Build Coastguard Worker class CubicPathBench : public HairlinePathBench {
182*c8dee2aaSAndroid Build Coastguard Worker public:
CubicPathBench(Flags flags)183*c8dee2aaSAndroid Build Coastguard Worker     CubicPathBench(Flags flags) : INHERITED(flags) {}
184*c8dee2aaSAndroid Build Coastguard Worker 
appendName(SkString * name)185*c8dee2aaSAndroid Build Coastguard Worker     void appendName(SkString* name) override {
186*c8dee2aaSAndroid Build Coastguard Worker         name->append("cubic");
187*c8dee2aaSAndroid Build Coastguard Worker     }
makePath(SkPath * path)188*c8dee2aaSAndroid Build Coastguard Worker     void makePath(SkPath* path) override {
189*c8dee2aaSAndroid Build Coastguard Worker         SkRandom rand;
190*c8dee2aaSAndroid Build Coastguard Worker         int size = std::size(points);
191*c8dee2aaSAndroid Build Coastguard Worker         int hSize = size / 2;
192*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < kMaxPathSize; ++i) {
193*c8dee2aaSAndroid Build Coastguard Worker             int xTrans = 10 + 40 * (i%(kMaxPathSize/2));
194*c8dee2aaSAndroid Build Coastguard Worker             int yTrans = 0;
195*c8dee2aaSAndroid Build Coastguard Worker             if (i > kMaxPathSize/2 - 1) {
196*c8dee2aaSAndroid Build Coastguard Worker                 yTrans = 40;
197*c8dee2aaSAndroid Build Coastguard Worker             }
198*c8dee2aaSAndroid Build Coastguard Worker             int base1 = 2 * rand.nextULessThan(hSize);
199*c8dee2aaSAndroid Build Coastguard Worker             int base2 = 2 * rand.nextULessThan(hSize);
200*c8dee2aaSAndroid Build Coastguard Worker             int base3 = 2 * rand.nextULessThan(hSize);
201*c8dee2aaSAndroid Build Coastguard Worker             int base4 = 2 * rand.nextULessThan(hSize);
202*c8dee2aaSAndroid Build Coastguard Worker             path->moveTo(SkIntToScalar(points[base1] + xTrans),
203*c8dee2aaSAndroid Build Coastguard Worker                          SkIntToScalar(points[base1+1] + yTrans));
204*c8dee2aaSAndroid Build Coastguard Worker             path->cubicTo(SkIntToScalar(points[base2] + xTrans),
205*c8dee2aaSAndroid Build Coastguard Worker                          SkIntToScalar(points[base2+1] + yTrans),
206*c8dee2aaSAndroid Build Coastguard Worker                          SkIntToScalar(points[base3] + xTrans),
207*c8dee2aaSAndroid Build Coastguard Worker                          SkIntToScalar(points[base3+1] + yTrans),
208*c8dee2aaSAndroid Build Coastguard Worker                          SkIntToScalar(points[base4] + xTrans),
209*c8dee2aaSAndroid Build Coastguard Worker                          SkIntToScalar(points[base4+1] + yTrans));
210*c8dee2aaSAndroid Build Coastguard Worker         }
211*c8dee2aaSAndroid Build Coastguard Worker     }
212*c8dee2aaSAndroid Build Coastguard Worker private:
213*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = HairlinePathBench;
214*c8dee2aaSAndroid Build Coastguard Worker };
215*c8dee2aaSAndroid Build Coastguard Worker 
216*c8dee2aaSAndroid Build Coastguard Worker // FLAG00 - no AA, small
217*c8dee2aaSAndroid Build Coastguard Worker // FLAG01 - no AA, small
218*c8dee2aaSAndroid Build Coastguard Worker // FLAG10 - AA, big
219*c8dee2aaSAndroid Build Coastguard Worker // FLAG11 - AA, big
220*c8dee2aaSAndroid Build Coastguard Worker 
221*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new LinePathBench(FLAGS00); )
222*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new LinePathBench(FLAGS01); )
223*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new LinePathBench(FLAGS10); )
224*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new LinePathBench(FLAGS11); )
225*c8dee2aaSAndroid Build Coastguard Worker 
226*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new QuadPathBench(FLAGS00); )
227*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new QuadPathBench(FLAGS01); )
228*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new QuadPathBench(FLAGS10); )
229*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new QuadPathBench(FLAGS11); )
230*c8dee2aaSAndroid Build Coastguard Worker 
231*c8dee2aaSAndroid Build Coastguard Worker // Don't have default path renderer for conics yet on GPU, so must use AA
232*c8dee2aaSAndroid Build Coastguard Worker // DEF_BENCH( return new ConicPathBench(FLAGS00); )
233*c8dee2aaSAndroid Build Coastguard Worker // DEF_BENCH( return new ConicPathBench(FLAGS01); )
234*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new ConicPathBench(FLAGS10); )
235*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new ConicPathBench(FLAGS11); )
236*c8dee2aaSAndroid Build Coastguard Worker 
237*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new CubicPathBench(FLAGS00); )
238*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new CubicPathBench(FLAGS01); )
239*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new CubicPathBench(FLAGS10); )
240*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new CubicPathBench(FLAGS11); )
241