1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2013 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "bench/Benchmark.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDirectContextPriv.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGpu.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGpuResource.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGpuResourcePriv.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrResourceCache.h"
17*c8dee2aaSAndroid Build Coastguard Worker
18*c8dee2aaSAndroid Build Coastguard Worker enum {
19*c8dee2aaSAndroid Build Coastguard Worker CACHE_SIZE_COUNT = 4096,
20*c8dee2aaSAndroid Build Coastguard Worker };
21*c8dee2aaSAndroid Build Coastguard Worker
22*c8dee2aaSAndroid Build Coastguard Worker class BenchResource : public GrGpuResource {
23*c8dee2aaSAndroid Build Coastguard Worker public:
BenchResource(GrGpu * gpu,std::string_view label)24*c8dee2aaSAndroid Build Coastguard Worker BenchResource(GrGpu* gpu, std::string_view label)
25*c8dee2aaSAndroid Build Coastguard Worker : INHERITED(gpu, label) {
26*c8dee2aaSAndroid Build Coastguard Worker this->registerWithCache(skgpu::Budgeted::kYes);
27*c8dee2aaSAndroid Build Coastguard Worker }
28*c8dee2aaSAndroid Build Coastguard Worker
ComputeKey(int i,int keyData32Count,skgpu::UniqueKey * key)29*c8dee2aaSAndroid Build Coastguard Worker static void ComputeKey(int i, int keyData32Count, skgpu::UniqueKey* key) {
30*c8dee2aaSAndroid Build Coastguard Worker static skgpu::UniqueKey::Domain kDomain = skgpu::UniqueKey::GenerateDomain();
31*c8dee2aaSAndroid Build Coastguard Worker skgpu::UniqueKey::Builder builder(key, kDomain, keyData32Count);
32*c8dee2aaSAndroid Build Coastguard Worker for (int j = 0; j < keyData32Count; ++j) {
33*c8dee2aaSAndroid Build Coastguard Worker builder[j] = i + j;
34*c8dee2aaSAndroid Build Coastguard Worker }
35*c8dee2aaSAndroid Build Coastguard Worker }
36*c8dee2aaSAndroid Build Coastguard Worker
37*c8dee2aaSAndroid Build Coastguard Worker private:
onGpuMemorySize() const38*c8dee2aaSAndroid Build Coastguard Worker size_t onGpuMemorySize() const override { return 100; }
onSetLabel()39*c8dee2aaSAndroid Build Coastguard Worker void onSetLabel() override{}
getResourceType() const40*c8dee2aaSAndroid Build Coastguard Worker const char* getResourceType() const override { return "bench"; }
41*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = GrGpuResource;
42*c8dee2aaSAndroid Build Coastguard Worker };
43*c8dee2aaSAndroid Build Coastguard Worker
populate_cache(GrGpu * gpu,int resourceCount,int keyData32Count)44*c8dee2aaSAndroid Build Coastguard Worker static void populate_cache(GrGpu* gpu, int resourceCount, int keyData32Count) {
45*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < resourceCount; ++i) {
46*c8dee2aaSAndroid Build Coastguard Worker skgpu::UniqueKey key;
47*c8dee2aaSAndroid Build Coastguard Worker BenchResource::ComputeKey(i, keyData32Count, &key);
48*c8dee2aaSAndroid Build Coastguard Worker GrGpuResource* resource = new BenchResource(gpu, /*label=*/"BenchResource");
49*c8dee2aaSAndroid Build Coastguard Worker resource->resourcePriv().setUniqueKey(key);
50*c8dee2aaSAndroid Build Coastguard Worker resource->unref();
51*c8dee2aaSAndroid Build Coastguard Worker }
52*c8dee2aaSAndroid Build Coastguard Worker }
53*c8dee2aaSAndroid Build Coastguard Worker
54*c8dee2aaSAndroid Build Coastguard Worker class GrResourceCacheBenchAdd : public Benchmark {
55*c8dee2aaSAndroid Build Coastguard Worker public:
GrResourceCacheBenchAdd(int keyData32Count)56*c8dee2aaSAndroid Build Coastguard Worker GrResourceCacheBenchAdd(int keyData32Count)
57*c8dee2aaSAndroid Build Coastguard Worker : fFullName("grresourcecache_add")
58*c8dee2aaSAndroid Build Coastguard Worker , fKeyData32Count(keyData32Count) {
59*c8dee2aaSAndroid Build Coastguard Worker if (keyData32Count > 1) {
60*c8dee2aaSAndroid Build Coastguard Worker fFullName.appendf("_%d", fKeyData32Count);
61*c8dee2aaSAndroid Build Coastguard Worker }
62*c8dee2aaSAndroid Build Coastguard Worker }
63*c8dee2aaSAndroid Build Coastguard Worker
isSuitableFor(Backend backend)64*c8dee2aaSAndroid Build Coastguard Worker bool isSuitableFor(Backend backend) override {
65*c8dee2aaSAndroid Build Coastguard Worker return backend == Backend::kNonRendering;
66*c8dee2aaSAndroid Build Coastguard Worker }
67*c8dee2aaSAndroid Build Coastguard Worker protected:
onGetName()68*c8dee2aaSAndroid Build Coastguard Worker const char* onGetName() override {
69*c8dee2aaSAndroid Build Coastguard Worker return fFullName.c_str();
70*c8dee2aaSAndroid Build Coastguard Worker }
71*c8dee2aaSAndroid Build Coastguard Worker
onDraw(int loops,SkCanvas * canvas)72*c8dee2aaSAndroid Build Coastguard Worker void onDraw(int loops, SkCanvas* canvas) override {
73*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrDirectContext> context(GrDirectContext::MakeMock(nullptr));
74*c8dee2aaSAndroid Build Coastguard Worker if (nullptr == context) {
75*c8dee2aaSAndroid Build Coastguard Worker return;
76*c8dee2aaSAndroid Build Coastguard Worker }
77*c8dee2aaSAndroid Build Coastguard Worker // Set the cache budget to be very large so no purging occurs.
78*c8dee2aaSAndroid Build Coastguard Worker context->setResourceCacheLimits(CACHE_SIZE_COUNT, 1 << 30);
79*c8dee2aaSAndroid Build Coastguard Worker
80*c8dee2aaSAndroid Build Coastguard Worker GrResourceCache* cache = context->priv().getResourceCache();
81*c8dee2aaSAndroid Build Coastguard Worker
82*c8dee2aaSAndroid Build Coastguard Worker // Make sure the cache is empty.
83*c8dee2aaSAndroid Build Coastguard Worker cache->purgeUnlockedResources(GrPurgeResourceOptions::kAllResources);
84*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(0 == cache->getResourceCount() && 0 == cache->getResourceBytes());
85*c8dee2aaSAndroid Build Coastguard Worker
86*c8dee2aaSAndroid Build Coastguard Worker GrGpu* gpu = context->priv().getGpu();
87*c8dee2aaSAndroid Build Coastguard Worker
88*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < loops; ++i) {
89*c8dee2aaSAndroid Build Coastguard Worker populate_cache(gpu, CACHE_SIZE_COUNT, fKeyData32Count);
90*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(CACHE_SIZE_COUNT == cache->getResourceCount());
91*c8dee2aaSAndroid Build Coastguard Worker }
92*c8dee2aaSAndroid Build Coastguard Worker }
93*c8dee2aaSAndroid Build Coastguard Worker
94*c8dee2aaSAndroid Build Coastguard Worker private:
95*c8dee2aaSAndroid Build Coastguard Worker SkString fFullName;
96*c8dee2aaSAndroid Build Coastguard Worker int fKeyData32Count;
97*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = Benchmark;
98*c8dee2aaSAndroid Build Coastguard Worker };
99*c8dee2aaSAndroid Build Coastguard Worker
100*c8dee2aaSAndroid Build Coastguard Worker class GrResourceCacheBenchFind : public Benchmark {
101*c8dee2aaSAndroid Build Coastguard Worker public:
GrResourceCacheBenchFind(int keyData32Count)102*c8dee2aaSAndroid Build Coastguard Worker GrResourceCacheBenchFind(int keyData32Count)
103*c8dee2aaSAndroid Build Coastguard Worker : fFullName("grresourcecache_find")
104*c8dee2aaSAndroid Build Coastguard Worker , fKeyData32Count(keyData32Count) {
105*c8dee2aaSAndroid Build Coastguard Worker if (keyData32Count > 1) {
106*c8dee2aaSAndroid Build Coastguard Worker fFullName.appendf("_%d", fKeyData32Count);
107*c8dee2aaSAndroid Build Coastguard Worker }
108*c8dee2aaSAndroid Build Coastguard Worker }
109*c8dee2aaSAndroid Build Coastguard Worker
isSuitableFor(Backend backend)110*c8dee2aaSAndroid Build Coastguard Worker bool isSuitableFor(Backend backend) override {
111*c8dee2aaSAndroid Build Coastguard Worker return backend == Backend::kNonRendering;
112*c8dee2aaSAndroid Build Coastguard Worker }
113*c8dee2aaSAndroid Build Coastguard Worker protected:
onGetName()114*c8dee2aaSAndroid Build Coastguard Worker const char* onGetName() override {
115*c8dee2aaSAndroid Build Coastguard Worker return fFullName.c_str();
116*c8dee2aaSAndroid Build Coastguard Worker }
117*c8dee2aaSAndroid Build Coastguard Worker
onDelayedSetup()118*c8dee2aaSAndroid Build Coastguard Worker void onDelayedSetup() override {
119*c8dee2aaSAndroid Build Coastguard Worker fContext = GrDirectContext::MakeMock(nullptr);
120*c8dee2aaSAndroid Build Coastguard Worker if (!fContext) {
121*c8dee2aaSAndroid Build Coastguard Worker return;
122*c8dee2aaSAndroid Build Coastguard Worker }
123*c8dee2aaSAndroid Build Coastguard Worker // Set the cache budget to be very large so no purging occurs.
124*c8dee2aaSAndroid Build Coastguard Worker fContext->setResourceCacheLimits(CACHE_SIZE_COUNT, 1 << 30);
125*c8dee2aaSAndroid Build Coastguard Worker
126*c8dee2aaSAndroid Build Coastguard Worker GrResourceCache* cache = fContext->priv().getResourceCache();
127*c8dee2aaSAndroid Build Coastguard Worker
128*c8dee2aaSAndroid Build Coastguard Worker // Make sure the cache is empty.
129*c8dee2aaSAndroid Build Coastguard Worker cache->purgeUnlockedResources(GrPurgeResourceOptions::kAllResources);
130*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(0 == cache->getResourceCount() && 0 == cache->getResourceBytes());
131*c8dee2aaSAndroid Build Coastguard Worker
132*c8dee2aaSAndroid Build Coastguard Worker GrGpu* gpu = fContext->priv().getGpu();
133*c8dee2aaSAndroid Build Coastguard Worker
134*c8dee2aaSAndroid Build Coastguard Worker populate_cache(gpu, CACHE_SIZE_COUNT, fKeyData32Count);
135*c8dee2aaSAndroid Build Coastguard Worker }
136*c8dee2aaSAndroid Build Coastguard Worker
onDraw(int loops,SkCanvas * canvas)137*c8dee2aaSAndroid Build Coastguard Worker void onDraw(int loops, SkCanvas* canvas) override {
138*c8dee2aaSAndroid Build Coastguard Worker if (!fContext) {
139*c8dee2aaSAndroid Build Coastguard Worker return;
140*c8dee2aaSAndroid Build Coastguard Worker }
141*c8dee2aaSAndroid Build Coastguard Worker GrResourceCache* cache = fContext->priv().getResourceCache();
142*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(CACHE_SIZE_COUNT == cache->getResourceCount());
143*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < loops; ++i) {
144*c8dee2aaSAndroid Build Coastguard Worker for (int k = 0; k < CACHE_SIZE_COUNT; ++k) {
145*c8dee2aaSAndroid Build Coastguard Worker skgpu::UniqueKey key;
146*c8dee2aaSAndroid Build Coastguard Worker BenchResource::ComputeKey(k, fKeyData32Count, &key);
147*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrGpuResource> resource(cache->findAndRefUniqueResource(key));
148*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(resource);
149*c8dee2aaSAndroid Build Coastguard Worker }
150*c8dee2aaSAndroid Build Coastguard Worker }
151*c8dee2aaSAndroid Build Coastguard Worker }
152*c8dee2aaSAndroid Build Coastguard Worker
153*c8dee2aaSAndroid Build Coastguard Worker private:
154*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrDirectContext> fContext;
155*c8dee2aaSAndroid Build Coastguard Worker SkString fFullName;
156*c8dee2aaSAndroid Build Coastguard Worker int fKeyData32Count;
157*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = Benchmark;
158*c8dee2aaSAndroid Build Coastguard Worker };
159*c8dee2aaSAndroid Build Coastguard Worker
160*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new GrResourceCacheBenchAdd(1); )
161*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_RELEASE
162*c8dee2aaSAndroid Build Coastguard Worker // Only on release because on debug the SkTDynamicHash validation is too slow.
163*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new GrResourceCacheBenchAdd(2); )
164*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new GrResourceCacheBenchAdd(3); )
165*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new GrResourceCacheBenchAdd(4); )
166*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new GrResourceCacheBenchAdd(5); )
167*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new GrResourceCacheBenchAdd(10); )
168*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new GrResourceCacheBenchAdd(25); )
169*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new GrResourceCacheBenchAdd(54); )
170*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new GrResourceCacheBenchAdd(55); )
171*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new GrResourceCacheBenchAdd(56); )
172*c8dee2aaSAndroid Build Coastguard Worker #endif
173*c8dee2aaSAndroid Build Coastguard Worker
174*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new GrResourceCacheBenchFind(1); )
175*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_RELEASE
176*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new GrResourceCacheBenchFind(2); )
177*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new GrResourceCacheBenchFind(3); )
178*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new GrResourceCacheBenchFind(4); )
179*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new GrResourceCacheBenchFind(5); )
180*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new GrResourceCacheBenchFind(10); )
181*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new GrResourceCacheBenchFind(25); )
182*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new GrResourceCacheBenchFind(54); )
183*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new GrResourceCacheBenchFind(55); )
184*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new GrResourceCacheBenchFind(56); )
185*c8dee2aaSAndroid Build Coastguard Worker #endif
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