xref: /aosp_15_r20/external/skia/bench/GpuTools.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2023 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GpuTools_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define GpuTools_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
12*c8dee2aaSAndroid Build Coastguard Worker 
13*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GANESH)
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/SkSurfaceGanesh.h"
15*c8dee2aaSAndroid Build Coastguard Worker #endif
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GRAPHITE)
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/Surface_Graphite.h"
19*c8dee2aaSAndroid Build Coastguard Worker #endif
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu {
22*c8dee2aaSAndroid Build Coastguard Worker // Flush any surface, even if we don't know what GPU backend it is for. This keeps the
23*c8dee2aaSAndroid Build Coastguard Worker // comparisons between Ganesh and Graphite more fair as the latter can do more batching
24*c8dee2aaSAndroid Build Coastguard Worker // unless we explicitly perform flushes.
Flush(SkSurface * surface)25*c8dee2aaSAndroid Build Coastguard Worker inline void Flush(SkSurface* surface) {
26*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GANESH)
27*c8dee2aaSAndroid Build Coastguard Worker     skgpu::ganesh::Flush(surface);
28*c8dee2aaSAndroid Build Coastguard Worker #endif
29*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GRAPHITE)
30*c8dee2aaSAndroid Build Coastguard Worker     skgpu::graphite::Flush(surface);
31*c8dee2aaSAndroid Build Coastguard Worker #endif
32*c8dee2aaSAndroid Build Coastguard Worker }
33*c8dee2aaSAndroid Build Coastguard Worker 
FlushAndSubmit(SkSurface * surface)34*c8dee2aaSAndroid Build Coastguard Worker inline void FlushAndSubmit(SkSurface* surface) {
35*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GANESH)
36*c8dee2aaSAndroid Build Coastguard Worker     skgpu::ganesh::FlushAndSubmit(surface);
37*c8dee2aaSAndroid Build Coastguard Worker #endif
38*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GRAPHITE)
39*c8dee2aaSAndroid Build Coastguard Worker     // Graphite doesn't have a "flush and submit" equivalent
40*c8dee2aaSAndroid Build Coastguard Worker     skgpu::graphite::Flush(surface);
41*c8dee2aaSAndroid Build Coastguard Worker #endif
42*c8dee2aaSAndroid Build Coastguard Worker }
43*c8dee2aaSAndroid Build Coastguard Worker }
44*c8dee2aaSAndroid Build Coastguard Worker 
45*c8dee2aaSAndroid Build Coastguard Worker #endif
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