xref: /aosp_15_r20/external/skia/bench/GMBench.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2014 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "bench/GMBench.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrRecordingContext.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrRecordingContextPriv.h"
12*c8dee2aaSAndroid Build Coastguard Worker 
GMBench(std::unique_ptr<skiagm::GM> gm)13*c8dee2aaSAndroid Build Coastguard Worker GMBench::GMBench(std::unique_ptr<skiagm::GM> gm) : fGM(std::move(gm)) {
14*c8dee2aaSAndroid Build Coastguard Worker     fGM->setMode(skiagm::GM::kBench_Mode);
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker     fName.printf("GM_%s", fGM->getName().c_str());
17*c8dee2aaSAndroid Build Coastguard Worker }
18*c8dee2aaSAndroid Build Coastguard Worker 
onGetName()19*c8dee2aaSAndroid Build Coastguard Worker const char* GMBench::onGetName() {
20*c8dee2aaSAndroid Build Coastguard Worker     return fName.c_str();
21*c8dee2aaSAndroid Build Coastguard Worker }
22*c8dee2aaSAndroid Build Coastguard Worker 
isSuitableFor(Backend backend)23*c8dee2aaSAndroid Build Coastguard Worker bool GMBench::isSuitableFor(Backend backend) {
24*c8dee2aaSAndroid Build Coastguard Worker     return Backend::kNonRendering != backend;
25*c8dee2aaSAndroid Build Coastguard Worker }
26*c8dee2aaSAndroid Build Coastguard Worker 
onPerCanvasPreDraw(SkCanvas * canvas)27*c8dee2aaSAndroid Build Coastguard Worker void GMBench::onPerCanvasPreDraw(SkCanvas* canvas) {
28*c8dee2aaSAndroid Build Coastguard Worker     SkString msg;
29*c8dee2aaSAndroid Build Coastguard Worker     if (fGM->gpuSetup(canvas, &msg) != skiagm::DrawResult::kOk) {
30*c8dee2aaSAndroid Build Coastguard Worker         fGpuSetupFailed = true;
31*c8dee2aaSAndroid Build Coastguard Worker     }
32*c8dee2aaSAndroid Build Coastguard Worker 
33*c8dee2aaSAndroid Build Coastguard Worker     fGM->onceBeforeDraw();
34*c8dee2aaSAndroid Build Coastguard Worker }
35*c8dee2aaSAndroid Build Coastguard Worker 
onPerCanvasPostDraw(SkCanvas *)36*c8dee2aaSAndroid Build Coastguard Worker void GMBench::onPerCanvasPostDraw(SkCanvas*) {
37*c8dee2aaSAndroid Build Coastguard Worker     fGM->gpuTeardown();
38*c8dee2aaSAndroid Build Coastguard Worker 
39*c8dee2aaSAndroid Build Coastguard Worker     // The same GM will be reused with multiple GrContexts. Let the next GrContext start
40*c8dee2aaSAndroid Build Coastguard Worker     // afresh.
41*c8dee2aaSAndroid Build Coastguard Worker     fGpuSetupFailed = false;
42*c8dee2aaSAndroid Build Coastguard Worker }
43*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(int loops,SkCanvas * canvas)44*c8dee2aaSAndroid Build Coastguard Worker void GMBench::onDraw(int loops, SkCanvas* canvas) {
45*c8dee2aaSAndroid Build Coastguard Worker     if (fGpuSetupFailed) {
46*c8dee2aaSAndroid Build Coastguard Worker         return;
47*c8dee2aaSAndroid Build Coastguard Worker     }
48*c8dee2aaSAndroid Build Coastguard Worker 
49*c8dee2aaSAndroid Build Coastguard Worker     fGM->drawBackground(canvas);
50*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < loops; ++i) {
51*c8dee2aaSAndroid Build Coastguard Worker         fGM->drawContent(canvas);
52*c8dee2aaSAndroid Build Coastguard Worker     }
53*c8dee2aaSAndroid Build Coastguard Worker }
54*c8dee2aaSAndroid Build Coastguard Worker 
onGetSize()55*c8dee2aaSAndroid Build Coastguard Worker SkISize GMBench::onGetSize() {
56*c8dee2aaSAndroid Build Coastguard Worker     return fGM->getISize();
57*c8dee2aaSAndroid Build Coastguard Worker }
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