xref: /aosp_15_r20/external/skia/bench/DrawBitmapAABench.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2015 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker #include "bench/Benchmark.h"
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker /**
16*c8dee2aaSAndroid Build Coastguard Worker  * This bench measures the rendering time of SkCanvas::drawBitmap with different anti-aliasing /
17*c8dee2aaSAndroid Build Coastguard Worker  * matrix combinations.
18*c8dee2aaSAndroid Build Coastguard Worker  */
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker class DrawBitmapAABench : public Benchmark {
21*c8dee2aaSAndroid Build Coastguard Worker public:
DrawBitmapAABench(bool doAA,const SkMatrix & matrix,const char name[])22*c8dee2aaSAndroid Build Coastguard Worker     DrawBitmapAABench(bool doAA, const SkMatrix& matrix, const char name[])
23*c8dee2aaSAndroid Build Coastguard Worker         : fMatrix(matrix)
24*c8dee2aaSAndroid Build Coastguard Worker         , fName("draw_bitmap_") {
25*c8dee2aaSAndroid Build Coastguard Worker 
26*c8dee2aaSAndroid Build Coastguard Worker         fPaint.setAntiAlias(doAA);
27*c8dee2aaSAndroid Build Coastguard Worker         fName.appendf("%s_%s", doAA ? "aa" : "noaa", name);
28*c8dee2aaSAndroid Build Coastguard Worker     }
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker protected:
onGetName()31*c8dee2aaSAndroid Build Coastguard Worker     const char* onGetName() override {
32*c8dee2aaSAndroid Build Coastguard Worker         return fName.c_str();
33*c8dee2aaSAndroid Build Coastguard Worker     }
34*c8dee2aaSAndroid Build Coastguard Worker 
onDelayedSetup()35*c8dee2aaSAndroid Build Coastguard Worker     void onDelayedSetup() override {
36*c8dee2aaSAndroid Build Coastguard Worker         auto surf = SkSurfaces::Raster(SkImageInfo::MakeN32Premul(200, 200));
37*c8dee2aaSAndroid Build Coastguard Worker         surf->getCanvas()->clear(0xFF00FF00);
38*c8dee2aaSAndroid Build Coastguard Worker         fImage = surf->makeImageSnapshot();
39*c8dee2aaSAndroid Build Coastguard Worker     }
40*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(int loops,SkCanvas * canvas)41*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(int loops, SkCanvas* canvas) override {
42*c8dee2aaSAndroid Build Coastguard Worker         SkSamplingOptions sampling(SkFilterMode::kLinear);
43*c8dee2aaSAndroid Build Coastguard Worker         canvas->concat(fMatrix);
44*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < loops; i++) {
45*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawImage(fImage.get(), 0, 0, sampling, &fPaint);
46*c8dee2aaSAndroid Build Coastguard Worker         }
47*c8dee2aaSAndroid Build Coastguard Worker     }
48*c8dee2aaSAndroid Build Coastguard Worker 
49*c8dee2aaSAndroid Build Coastguard Worker private:
50*c8dee2aaSAndroid Build Coastguard Worker     SkPaint  fPaint;
51*c8dee2aaSAndroid Build Coastguard Worker     SkMatrix fMatrix;
52*c8dee2aaSAndroid Build Coastguard Worker     SkString fName;
53*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkImage> fImage;
54*c8dee2aaSAndroid Build Coastguard Worker 
55*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = Benchmark;
56*c8dee2aaSAndroid Build Coastguard Worker };
57*c8dee2aaSAndroid Build Coastguard Worker 
58*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new DrawBitmapAABench(false, SkMatrix::I(), "ident"); )
59*c8dee2aaSAndroid Build Coastguard Worker 
60*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new DrawBitmapAABench(false, SkMatrix::Scale(1.17f, 1.17f), "scale"); )
61*c8dee2aaSAndroid Build Coastguard Worker 
62*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new DrawBitmapAABench(false, SkMatrix::Translate(17.5f, 17.5f), "translate"); )
63*c8dee2aaSAndroid Build Coastguard Worker 
64*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(
65*c8dee2aaSAndroid Build Coastguard Worker     SkMatrix m;
66*c8dee2aaSAndroid Build Coastguard Worker     m.reset();
67*c8dee2aaSAndroid Build Coastguard Worker     m.preRotate(15);
68*c8dee2aaSAndroid Build Coastguard Worker     return new DrawBitmapAABench(false, m, "rotate");
69*c8dee2aaSAndroid Build Coastguard Worker )
70*c8dee2aaSAndroid Build Coastguard Worker 
71*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new DrawBitmapAABench(true, SkMatrix::I(), "ident"); )
72*c8dee2aaSAndroid Build Coastguard Worker 
73*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new DrawBitmapAABench(true, SkMatrix::Scale(1.17f, 1.17f), "scale"); )
74*c8dee2aaSAndroid Build Coastguard Worker 
75*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new DrawBitmapAABench(true, SkMatrix::Translate(17.5f, 17.5f), "translate"); )
76*c8dee2aaSAndroid Build Coastguard Worker 
77*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(
78*c8dee2aaSAndroid Build Coastguard Worker     SkMatrix m;
79*c8dee2aaSAndroid Build Coastguard Worker     m.reset();
80*c8dee2aaSAndroid Build Coastguard Worker     m.preRotate(15);
81*c8dee2aaSAndroid Build Coastguard Worker     return new DrawBitmapAABench(true, m, "rotate");
82*c8dee2aaSAndroid Build Coastguard Worker )
83