1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2019 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "bench/Benchmark.h"
11*c8dee2aaSAndroid Build Coastguard Worker
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/chromium/GrDeferredDisplayListRecorder.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/chromium/GrSurfaceCharacterization.h"
16*c8dee2aaSAndroid Build Coastguard Worker
create_characterization(GrDirectContext * direct)17*c8dee2aaSAndroid Build Coastguard Worker static GrSurfaceCharacterization create_characterization(GrDirectContext* direct) {
18*c8dee2aaSAndroid Build Coastguard Worker size_t maxResourceBytes = direct->getResourceCacheLimit();
19*c8dee2aaSAndroid Build Coastguard Worker
20*c8dee2aaSAndroid Build Coastguard Worker if (!direct->colorTypeSupportedAsSurface(kRGBA_8888_SkColorType)) {
21*c8dee2aaSAndroid Build Coastguard Worker return GrSurfaceCharacterization();
22*c8dee2aaSAndroid Build Coastguard Worker }
23*c8dee2aaSAndroid Build Coastguard Worker
24*c8dee2aaSAndroid Build Coastguard Worker SkImageInfo ii = SkImageInfo::Make(32, 32, kRGBA_8888_SkColorType,
25*c8dee2aaSAndroid Build Coastguard Worker kPremul_SkAlphaType, nullptr);
26*c8dee2aaSAndroid Build Coastguard Worker
27*c8dee2aaSAndroid Build Coastguard Worker GrBackendFormat backendFormat = direct->defaultBackendFormat(kRGBA_8888_SkColorType,
28*c8dee2aaSAndroid Build Coastguard Worker GrRenderable::kYes);
29*c8dee2aaSAndroid Build Coastguard Worker if (!backendFormat.isValid()) {
30*c8dee2aaSAndroid Build Coastguard Worker return GrSurfaceCharacterization();
31*c8dee2aaSAndroid Build Coastguard Worker }
32*c8dee2aaSAndroid Build Coastguard Worker
33*c8dee2aaSAndroid Build Coastguard Worker SkSurfaceProps props(0x0, kUnknown_SkPixelGeometry);
34*c8dee2aaSAndroid Build Coastguard Worker
35*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceCharacterization c =
36*c8dee2aaSAndroid Build Coastguard Worker direct->threadSafeProxy()->createCharacterization(maxResourceBytes,
37*c8dee2aaSAndroid Build Coastguard Worker ii,
38*c8dee2aaSAndroid Build Coastguard Worker backendFormat,
39*c8dee2aaSAndroid Build Coastguard Worker 1,
40*c8dee2aaSAndroid Build Coastguard Worker kTopLeft_GrSurfaceOrigin,
41*c8dee2aaSAndroid Build Coastguard Worker props,
42*c8dee2aaSAndroid Build Coastguard Worker skgpu::Mipmapped::kNo);
43*c8dee2aaSAndroid Build Coastguard Worker return c;
44*c8dee2aaSAndroid Build Coastguard Worker }
45*c8dee2aaSAndroid Build Coastguard Worker
46*c8dee2aaSAndroid Build Coastguard Worker // This benchmark tries to simulate how Viz is using SkDDLRecorders.
47*c8dee2aaSAndroid Build Coastguard Worker // For each config it will create a single DDLRecorder which it reuses for all the runs
48*c8dee2aaSAndroid Build Coastguard Worker // For each run it creates a DDL and stores it for later deletion.
49*c8dee2aaSAndroid Build Coastguard Worker class DDLRecorderBench : public Benchmark {
50*c8dee2aaSAndroid Build Coastguard Worker public:
DDLRecorderBench()51*c8dee2aaSAndroid Build Coastguard Worker DDLRecorderBench() { }
52*c8dee2aaSAndroid Build Coastguard Worker
53*c8dee2aaSAndroid Build Coastguard Worker protected:
isSuitableFor(Backend backend)54*c8dee2aaSAndroid Build Coastguard Worker bool isSuitableFor(Backend backend) override { return Backend::kGanesh == backend; }
55*c8dee2aaSAndroid Build Coastguard Worker
onGetName()56*c8dee2aaSAndroid Build Coastguard Worker const char* onGetName() override { return "DDLRecorder"; }
57*c8dee2aaSAndroid Build Coastguard Worker
onDraw(int loops,SkCanvas * origCanvas)58*c8dee2aaSAndroid Build Coastguard Worker void onDraw(int loops, SkCanvas* origCanvas) override {
59*c8dee2aaSAndroid Build Coastguard Worker if (!fRecorder) {
60*c8dee2aaSAndroid Build Coastguard Worker return;
61*c8dee2aaSAndroid Build Coastguard Worker }
62*c8dee2aaSAndroid Build Coastguard Worker
63*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!fDDLs.size());
64*c8dee2aaSAndroid Build Coastguard Worker fDDLs.reserve(loops);
65*c8dee2aaSAndroid Build Coastguard Worker
66*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < loops; ++i) {
67*c8dee2aaSAndroid Build Coastguard Worker SkCanvas* recordingCanvas = fRecorder->getCanvas();
68*c8dee2aaSAndroid Build Coastguard Worker
69*c8dee2aaSAndroid Build Coastguard Worker recordingCanvas->drawRect(SkRect::MakeWH(32, 32), SkPaint());
70*c8dee2aaSAndroid Build Coastguard Worker
71*c8dee2aaSAndroid Build Coastguard Worker fDDLs.emplace_back(fRecorder->detach());
72*c8dee2aaSAndroid Build Coastguard Worker }
73*c8dee2aaSAndroid Build Coastguard Worker }
74*c8dee2aaSAndroid Build Coastguard Worker
75*c8dee2aaSAndroid Build Coastguard Worker private:
76*c8dee2aaSAndroid Build Coastguard Worker // We create one DDLRecorder for all the timing runs and just keep reusing it
onPerCanvasPreDraw(SkCanvas * origCanvas)77*c8dee2aaSAndroid Build Coastguard Worker void onPerCanvasPreDraw(SkCanvas* origCanvas) override {
78*c8dee2aaSAndroid Build Coastguard Worker auto context = origCanvas->recordingContext()->asDirectContext();
79*c8dee2aaSAndroid Build Coastguard Worker if (!context) {
80*c8dee2aaSAndroid Build Coastguard Worker return;
81*c8dee2aaSAndroid Build Coastguard Worker }
82*c8dee2aaSAndroid Build Coastguard Worker
83*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceCharacterization c = create_characterization(context);
84*c8dee2aaSAndroid Build Coastguard Worker
85*c8dee2aaSAndroid Build Coastguard Worker fRecorder = std::make_unique<GrDeferredDisplayListRecorder>(c);
86*c8dee2aaSAndroid Build Coastguard Worker }
87*c8dee2aaSAndroid Build Coastguard Worker
88*c8dee2aaSAndroid Build Coastguard Worker // We defer the clean up of the DDLs so it is done outside of the timing loop
onPostDraw(SkCanvas *)89*c8dee2aaSAndroid Build Coastguard Worker void onPostDraw(SkCanvas*) override {
90*c8dee2aaSAndroid Build Coastguard Worker fDDLs.clear();
91*c8dee2aaSAndroid Build Coastguard Worker }
92*c8dee2aaSAndroid Build Coastguard Worker
93*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrDeferredDisplayListRecorder> fRecorder = nullptr;
94*c8dee2aaSAndroid Build Coastguard Worker std::vector<sk_sp<GrDeferredDisplayList>> fDDLs;
95*c8dee2aaSAndroid Build Coastguard Worker
96*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = Benchmark;
97*c8dee2aaSAndroid Build Coastguard Worker };
98*c8dee2aaSAndroid Build Coastguard Worker
99*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new DDLRecorderBench();)
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