xref: /aosp_15_r20/external/skia/bench/DDLRecorderBench.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2019 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "bench/Benchmark.h"
11*c8dee2aaSAndroid Build Coastguard Worker 
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/chromium/GrDeferredDisplayListRecorder.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/chromium/GrSurfaceCharacterization.h"
16*c8dee2aaSAndroid Build Coastguard Worker 
create_characterization(GrDirectContext * direct)17*c8dee2aaSAndroid Build Coastguard Worker static GrSurfaceCharacterization create_characterization(GrDirectContext* direct) {
18*c8dee2aaSAndroid Build Coastguard Worker     size_t maxResourceBytes = direct->getResourceCacheLimit();
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker     if (!direct->colorTypeSupportedAsSurface(kRGBA_8888_SkColorType)) {
21*c8dee2aaSAndroid Build Coastguard Worker         return GrSurfaceCharacterization();
22*c8dee2aaSAndroid Build Coastguard Worker     }
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker     SkImageInfo ii = SkImageInfo::Make(32, 32, kRGBA_8888_SkColorType,
25*c8dee2aaSAndroid Build Coastguard Worker                                        kPremul_SkAlphaType, nullptr);
26*c8dee2aaSAndroid Build Coastguard Worker 
27*c8dee2aaSAndroid Build Coastguard Worker     GrBackendFormat backendFormat = direct->defaultBackendFormat(kRGBA_8888_SkColorType,
28*c8dee2aaSAndroid Build Coastguard Worker                                                                  GrRenderable::kYes);
29*c8dee2aaSAndroid Build Coastguard Worker     if (!backendFormat.isValid()) {
30*c8dee2aaSAndroid Build Coastguard Worker         return GrSurfaceCharacterization();
31*c8dee2aaSAndroid Build Coastguard Worker     }
32*c8dee2aaSAndroid Build Coastguard Worker 
33*c8dee2aaSAndroid Build Coastguard Worker     SkSurfaceProps props(0x0, kUnknown_SkPixelGeometry);
34*c8dee2aaSAndroid Build Coastguard Worker 
35*c8dee2aaSAndroid Build Coastguard Worker     GrSurfaceCharacterization c =
36*c8dee2aaSAndroid Build Coastguard Worker             direct->threadSafeProxy()->createCharacterization(maxResourceBytes,
37*c8dee2aaSAndroid Build Coastguard Worker                                                               ii,
38*c8dee2aaSAndroid Build Coastguard Worker                                                               backendFormat,
39*c8dee2aaSAndroid Build Coastguard Worker                                                               1,
40*c8dee2aaSAndroid Build Coastguard Worker                                                               kTopLeft_GrSurfaceOrigin,
41*c8dee2aaSAndroid Build Coastguard Worker                                                               props,
42*c8dee2aaSAndroid Build Coastguard Worker                                                               skgpu::Mipmapped::kNo);
43*c8dee2aaSAndroid Build Coastguard Worker     return c;
44*c8dee2aaSAndroid Build Coastguard Worker }
45*c8dee2aaSAndroid Build Coastguard Worker 
46*c8dee2aaSAndroid Build Coastguard Worker // This benchmark tries to simulate how Viz is using SkDDLRecorders.
47*c8dee2aaSAndroid Build Coastguard Worker // For each config it will create a single DDLRecorder which it reuses for all the runs
48*c8dee2aaSAndroid Build Coastguard Worker // For each run it creates a DDL and stores it for later deletion.
49*c8dee2aaSAndroid Build Coastguard Worker class DDLRecorderBench : public Benchmark {
50*c8dee2aaSAndroid Build Coastguard Worker public:
DDLRecorderBench()51*c8dee2aaSAndroid Build Coastguard Worker     DDLRecorderBench() { }
52*c8dee2aaSAndroid Build Coastguard Worker 
53*c8dee2aaSAndroid Build Coastguard Worker protected:
isSuitableFor(Backend backend)54*c8dee2aaSAndroid Build Coastguard Worker     bool isSuitableFor(Backend backend) override { return Backend::kGanesh == backend; }
55*c8dee2aaSAndroid Build Coastguard Worker 
onGetName()56*c8dee2aaSAndroid Build Coastguard Worker     const char* onGetName() override { return "DDLRecorder"; }
57*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(int loops,SkCanvas * origCanvas)58*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(int loops, SkCanvas* origCanvas) override {
59*c8dee2aaSAndroid Build Coastguard Worker         if (!fRecorder) {
60*c8dee2aaSAndroid Build Coastguard Worker             return;
61*c8dee2aaSAndroid Build Coastguard Worker         }
62*c8dee2aaSAndroid Build Coastguard Worker 
63*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(!fDDLs.size());
64*c8dee2aaSAndroid Build Coastguard Worker         fDDLs.reserve(loops);
65*c8dee2aaSAndroid Build Coastguard Worker 
66*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < loops; ++i) {
67*c8dee2aaSAndroid Build Coastguard Worker             SkCanvas* recordingCanvas = fRecorder->getCanvas();
68*c8dee2aaSAndroid Build Coastguard Worker 
69*c8dee2aaSAndroid Build Coastguard Worker             recordingCanvas->drawRect(SkRect::MakeWH(32, 32), SkPaint());
70*c8dee2aaSAndroid Build Coastguard Worker 
71*c8dee2aaSAndroid Build Coastguard Worker             fDDLs.emplace_back(fRecorder->detach());
72*c8dee2aaSAndroid Build Coastguard Worker         }
73*c8dee2aaSAndroid Build Coastguard Worker     }
74*c8dee2aaSAndroid Build Coastguard Worker 
75*c8dee2aaSAndroid Build Coastguard Worker private:
76*c8dee2aaSAndroid Build Coastguard Worker     // We create one DDLRecorder for all the timing runs and just keep reusing it
onPerCanvasPreDraw(SkCanvas * origCanvas)77*c8dee2aaSAndroid Build Coastguard Worker     void onPerCanvasPreDraw(SkCanvas* origCanvas) override {
78*c8dee2aaSAndroid Build Coastguard Worker         auto context = origCanvas->recordingContext()->asDirectContext();
79*c8dee2aaSAndroid Build Coastguard Worker         if (!context) {
80*c8dee2aaSAndroid Build Coastguard Worker             return;
81*c8dee2aaSAndroid Build Coastguard Worker         }
82*c8dee2aaSAndroid Build Coastguard Worker 
83*c8dee2aaSAndroid Build Coastguard Worker         GrSurfaceCharacterization c = create_characterization(context);
84*c8dee2aaSAndroid Build Coastguard Worker 
85*c8dee2aaSAndroid Build Coastguard Worker         fRecorder = std::make_unique<GrDeferredDisplayListRecorder>(c);
86*c8dee2aaSAndroid Build Coastguard Worker     }
87*c8dee2aaSAndroid Build Coastguard Worker 
88*c8dee2aaSAndroid Build Coastguard Worker     // We defer the clean up of the DDLs so it is done outside of the timing loop
onPostDraw(SkCanvas *)89*c8dee2aaSAndroid Build Coastguard Worker     void onPostDraw(SkCanvas*) override {
90*c8dee2aaSAndroid Build Coastguard Worker         fDDLs.clear();
91*c8dee2aaSAndroid Build Coastguard Worker     }
92*c8dee2aaSAndroid Build Coastguard Worker 
93*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<GrDeferredDisplayListRecorder>      fRecorder = nullptr;
94*c8dee2aaSAndroid Build Coastguard Worker     std::vector<sk_sp<GrDeferredDisplayList>>           fDDLs;
95*c8dee2aaSAndroid Build Coastguard Worker 
96*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = Benchmark;
97*c8dee2aaSAndroid Build Coastguard Worker };
98*c8dee2aaSAndroid Build Coastguard Worker 
99*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new DDLRecorderBench();)
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