xref: /aosp_15_r20/external/skia/bench/CreateBackendTextureBench.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2020 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "bench/Benchmark.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrBackendSurface.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
12*c8dee2aaSAndroid Build Coastguard Worker 
13*c8dee2aaSAndroid Build Coastguard Worker using namespace skia_private;
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker class CreateBackendTextureBench : public Benchmark {
16*c8dee2aaSAndroid Build Coastguard Worker private:
17*c8dee2aaSAndroid Build Coastguard Worker     SkString fName;
18*c8dee2aaSAndroid Build Coastguard Worker     TArray<GrBackendTexture> fBackendTextures;
19*c8dee2aaSAndroid Build Coastguard Worker     skgpu::Mipmapped fMipmapped;
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker public:
CreateBackendTextureBench(skgpu::Mipmapped mipmapped)22*c8dee2aaSAndroid Build Coastguard Worker     CreateBackendTextureBench(skgpu::Mipmapped mipmapped) : fMipmapped(mipmapped) {
23*c8dee2aaSAndroid Build Coastguard Worker         fName.printf("create_backend_texture%s",
24*c8dee2aaSAndroid Build Coastguard Worker                      mipmapped == skgpu::Mipmapped::kYes ? "_mipped" : "");
25*c8dee2aaSAndroid Build Coastguard Worker     }
26*c8dee2aaSAndroid Build Coastguard Worker 
27*c8dee2aaSAndroid Build Coastguard Worker private:
isSuitableFor(Backend backend)28*c8dee2aaSAndroid Build Coastguard Worker     bool isSuitableFor(Backend backend) override { return Backend::kGanesh == backend; }
29*c8dee2aaSAndroid Build Coastguard Worker 
onGetName()30*c8dee2aaSAndroid Build Coastguard Worker     const char* onGetName() override { return fName.c_str(); }
31*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(int loops,SkCanvas * canvas)32*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(int loops, SkCanvas* canvas) override {
33*c8dee2aaSAndroid Build Coastguard Worker         auto context = canvas->recordingContext()->asDirectContext();
34*c8dee2aaSAndroid Build Coastguard Worker 
35*c8dee2aaSAndroid Build Coastguard Worker         fBackendTextures.reserve_exact(fBackendTextures.size() + loops);
36*c8dee2aaSAndroid Build Coastguard Worker 
37*c8dee2aaSAndroid Build Coastguard Worker         static const int kSize = 16;
38*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < loops; ++i) {
39*c8dee2aaSAndroid Build Coastguard Worker             fBackendTextures.push_back(
40*c8dee2aaSAndroid Build Coastguard Worker                     context->createBackendTexture(kSize,
41*c8dee2aaSAndroid Build Coastguard Worker                                                   kSize,
42*c8dee2aaSAndroid Build Coastguard Worker                                                   kRGBA_8888_SkColorType,
43*c8dee2aaSAndroid Build Coastguard Worker                                                   SkColors::kRed,
44*c8dee2aaSAndroid Build Coastguard Worker                                                   fMipmapped,
45*c8dee2aaSAndroid Build Coastguard Worker                                                   GrRenderable::kNo,
46*c8dee2aaSAndroid Build Coastguard Worker                                                   GrProtected::kNo,
47*c8dee2aaSAndroid Build Coastguard Worker                                                   nullptr,
48*c8dee2aaSAndroid Build Coastguard Worker                                                   nullptr,
49*c8dee2aaSAndroid Build Coastguard Worker                                                   /*label=*/"DrawBackendTextureBench"));
50*c8dee2aaSAndroid Build Coastguard Worker         }
51*c8dee2aaSAndroid Build Coastguard Worker     }
52*c8dee2aaSAndroid Build Coastguard Worker 
onPerCanvasPostDraw(SkCanvas * canvas)53*c8dee2aaSAndroid Build Coastguard Worker     void onPerCanvasPostDraw(SkCanvas* canvas) override {
54*c8dee2aaSAndroid Build Coastguard Worker         auto context = canvas->recordingContext()->asDirectContext();
55*c8dee2aaSAndroid Build Coastguard Worker 
56*c8dee2aaSAndroid Build Coastguard Worker         context->flush();
57*c8dee2aaSAndroid Build Coastguard Worker         context->submit(GrSyncCpu::kYes);
58*c8dee2aaSAndroid Build Coastguard Worker 
59*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < fBackendTextures.size(); ++i) {
60*c8dee2aaSAndroid Build Coastguard Worker             if (fBackendTextures[i].isValid()) {
61*c8dee2aaSAndroid Build Coastguard Worker                 context->deleteBackendTexture(fBackendTextures[i]);
62*c8dee2aaSAndroid Build Coastguard Worker             }
63*c8dee2aaSAndroid Build Coastguard Worker         }
64*c8dee2aaSAndroid Build Coastguard Worker         fBackendTextures.clear();
65*c8dee2aaSAndroid Build Coastguard Worker     }
66*c8dee2aaSAndroid Build Coastguard Worker };
67*c8dee2aaSAndroid Build Coastguard Worker 
68*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new CreateBackendTextureBench(skgpu::Mipmapped::kNo);)
69*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new CreateBackendTextureBench(skgpu::Mipmapped::kYes);)
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