xref: /aosp_15_r20/external/skia/bench/CodecBench.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2015 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "bench/CodecBench.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "bench/CodecBenchPriv.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/codec/SkCodec.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkOSFile.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "tools/flags/CommandLineFlags.h"
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker // Actually zeroing the memory would throw off timing, so we just lie.
16*c8dee2aaSAndroid Build Coastguard Worker static DEFINE_bool(zero_init, false,
17*c8dee2aaSAndroid Build Coastguard Worker                    "Pretend our destination is zero-intialized, simulating Android?");
18*c8dee2aaSAndroid Build Coastguard Worker 
CodecBench(SkString baseName,SkData * encoded,SkColorType colorType,SkAlphaType alphaType)19*c8dee2aaSAndroid Build Coastguard Worker CodecBench::CodecBench(SkString baseName, SkData* encoded, SkColorType colorType,
20*c8dee2aaSAndroid Build Coastguard Worker         SkAlphaType alphaType)
21*c8dee2aaSAndroid Build Coastguard Worker     : fColorType(colorType)
22*c8dee2aaSAndroid Build Coastguard Worker     , fAlphaType(alphaType)
23*c8dee2aaSAndroid Build Coastguard Worker     , fData(SkRef(encoded))
24*c8dee2aaSAndroid Build Coastguard Worker {
25*c8dee2aaSAndroid Build Coastguard Worker     // Parse filename and the color type to give the benchmark a useful name
26*c8dee2aaSAndroid Build Coastguard Worker     fName.printf("Codec_%s_%s%s", baseName.c_str(), color_type_to_str(colorType),
27*c8dee2aaSAndroid Build Coastguard Worker             alpha_type_to_str(alphaType));
28*c8dee2aaSAndroid Build Coastguard Worker     // Ensure that we can create an SkCodec from this data.
29*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(SkCodec::MakeFromData(fData));
30*c8dee2aaSAndroid Build Coastguard Worker }
31*c8dee2aaSAndroid Build Coastguard Worker 
onGetName()32*c8dee2aaSAndroid Build Coastguard Worker const char* CodecBench::onGetName() {
33*c8dee2aaSAndroid Build Coastguard Worker     return fName.c_str();
34*c8dee2aaSAndroid Build Coastguard Worker }
35*c8dee2aaSAndroid Build Coastguard Worker 
isSuitableFor(Backend backend)36*c8dee2aaSAndroid Build Coastguard Worker bool CodecBench::isSuitableFor(Backend backend) {
37*c8dee2aaSAndroid Build Coastguard Worker     return Backend::kNonRendering == backend;
38*c8dee2aaSAndroid Build Coastguard Worker }
39*c8dee2aaSAndroid Build Coastguard Worker 
onDelayedSetup()40*c8dee2aaSAndroid Build Coastguard Worker void CodecBench::onDelayedSetup() {
41*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<SkCodec> codec = SkCodec::MakeFromData(fData);
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker     fInfo = codec->getInfo().makeColorType(fColorType)
44*c8dee2aaSAndroid Build Coastguard Worker                             .makeAlphaType(fAlphaType)
45*c8dee2aaSAndroid Build Coastguard Worker                             .makeColorSpace(nullptr);
46*c8dee2aaSAndroid Build Coastguard Worker 
47*c8dee2aaSAndroid Build Coastguard Worker     fPixelStorage.reset(fInfo.computeMinByteSize());
48*c8dee2aaSAndroid Build Coastguard Worker }
49*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(int n,SkCanvas * canvas)50*c8dee2aaSAndroid Build Coastguard Worker void CodecBench::onDraw(int n, SkCanvas* canvas) {
51*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<SkCodec> codec;
52*c8dee2aaSAndroid Build Coastguard Worker     SkCodec::Options options;
53*c8dee2aaSAndroid Build Coastguard Worker     if (FLAGS_zero_init) {
54*c8dee2aaSAndroid Build Coastguard Worker         options.fZeroInitialized = SkCodec::kYes_ZeroInitialized;
55*c8dee2aaSAndroid Build Coastguard Worker     }
56*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < n; i++) {
57*c8dee2aaSAndroid Build Coastguard Worker         codec = SkCodec::MakeFromData(fData);
58*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DEBUG
59*c8dee2aaSAndroid Build Coastguard Worker         const SkCodec::Result result =
60*c8dee2aaSAndroid Build Coastguard Worker #endif
61*c8dee2aaSAndroid Build Coastguard Worker         codec->getPixels(fInfo, fPixelStorage.get(), fInfo.minRowBytes(),
62*c8dee2aaSAndroid Build Coastguard Worker                          &options);
63*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(result == SkCodec::kSuccess
64*c8dee2aaSAndroid Build Coastguard Worker                  || result == SkCodec::kIncompleteInput);
65*c8dee2aaSAndroid Build Coastguard Worker     }
66*c8dee2aaSAndroid Build Coastguard Worker }
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