xref: /aosp_15_r20/external/skia/bench/ClearBench.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2018 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker // This benchmark attempts to measure the time to do a fullscreen clear, an axis-aligned partial
9*c8dee2aaSAndroid Build Coastguard Worker // clear, and a clear restricted to an axis-aligned rounded rect. The fullscreen and axis-aligned
10*c8dee2aaSAndroid Build Coastguard Worker // partial clears on the GPU should follow a fast path that maps to backend-specialized clear
11*c8dee2aaSAndroid Build Coastguard Worker // operations, whereas the rounded-rect clear cannot be.
12*c8dee2aaSAndroid Build Coastguard Worker 
13*c8dee2aaSAndroid Build Coastguard Worker #include "bench/Benchmark.h"
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRRect.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkGradientShader.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkCanvasPriv.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCanvas.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/SurfaceDrawContext.h"
23*c8dee2aaSAndroid Build Coastguard Worker 
make_shader()24*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkShader> make_shader() {
25*c8dee2aaSAndroid Build Coastguard Worker     static const SkPoint kPts[] = {{0, 0}, {10, 10}};
26*c8dee2aaSAndroid Build Coastguard Worker     static const SkColor kColors[] = {SK_ColorBLUE, SK_ColorWHITE};
27*c8dee2aaSAndroid Build Coastguard Worker     return SkGradientShader::MakeLinear(kPts, kColors, nullptr, 2, SkTileMode::kClamp);
28*c8dee2aaSAndroid Build Coastguard Worker }
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker class ClearBench : public Benchmark {
31*c8dee2aaSAndroid Build Coastguard Worker public:
32*c8dee2aaSAndroid Build Coastguard Worker     enum ClearType {
33*c8dee2aaSAndroid Build Coastguard Worker         kFull_ClearType,
34*c8dee2aaSAndroid Build Coastguard Worker         kPartial_ClearType,
35*c8dee2aaSAndroid Build Coastguard Worker         kComplex_ClearType
36*c8dee2aaSAndroid Build Coastguard Worker     };
37*c8dee2aaSAndroid Build Coastguard Worker 
ClearBench(ClearType type)38*c8dee2aaSAndroid Build Coastguard Worker     ClearBench(ClearType type) : fType(type) {}
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker protected:
onGetName()41*c8dee2aaSAndroid Build Coastguard Worker     const char* onGetName() override {
42*c8dee2aaSAndroid Build Coastguard Worker         switch(fType) {
43*c8dee2aaSAndroid Build Coastguard Worker         case kFull_ClearType:
44*c8dee2aaSAndroid Build Coastguard Worker             return "Clear-Full";
45*c8dee2aaSAndroid Build Coastguard Worker         case kPartial_ClearType:
46*c8dee2aaSAndroid Build Coastguard Worker             return "Clear-Partial";
47*c8dee2aaSAndroid Build Coastguard Worker         case kComplex_ClearType:
48*c8dee2aaSAndroid Build Coastguard Worker             return "Clear-Complex";
49*c8dee2aaSAndroid Build Coastguard Worker         }
50*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(false);
51*c8dee2aaSAndroid Build Coastguard Worker         return "Unreachable";
52*c8dee2aaSAndroid Build Coastguard Worker     }
53*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(int loops,SkCanvas * canvas)54*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(int loops, SkCanvas* canvas) override {
55*c8dee2aaSAndroid Build Coastguard Worker         static const SkRect kPartialClip = SkRect::MakeLTRB(50, 50, 400, 400);
56*c8dee2aaSAndroid Build Coastguard Worker         static const SkRRect kComplexClip = SkRRect::MakeRectXY(kPartialClip, 15, 15);
57*c8dee2aaSAndroid Build Coastguard Worker         // Small to limit fill cost, but intersects the clips to confound batching
58*c8dee2aaSAndroid Build Coastguard Worker         static const SkRect kInterruptRect = SkRect::MakeXYWH(200, 200, 3, 3);
59*c8dee2aaSAndroid Build Coastguard Worker 
60*c8dee2aaSAndroid Build Coastguard Worker         // For the draw that sits between consecutive clears, use a shader that is simple but
61*c8dee2aaSAndroid Build Coastguard Worker         // requires local coordinates so that Ganesh does not convert it into a solid color rect,
62*c8dee2aaSAndroid Build Coastguard Worker         // which could then turn into a scissored-clear behind the scenes.
63*c8dee2aaSAndroid Build Coastguard Worker         SkPaint interruptPaint;
64*c8dee2aaSAndroid Build Coastguard Worker         interruptPaint.setShader(make_shader());
65*c8dee2aaSAndroid Build Coastguard Worker 
66*c8dee2aaSAndroid Build Coastguard Worker         auto sdc = skgpu::ganesh::TopDeviceSurfaceDrawContext(canvas);
67*c8dee2aaSAndroid Build Coastguard Worker         if (sdc) {
68*c8dee2aaSAndroid Build Coastguard Worker             // Tell the skgpu::ganesh::SurfaceDrawContext to not reset its draw op list on a
69*c8dee2aaSAndroid Build Coastguard Worker             // fullscreen clear.
70*c8dee2aaSAndroid Build Coastguard Worker             // If we don't do this, fullscreen clear ops would be created and constantly discard the
71*c8dee2aaSAndroid Build Coastguard Worker             // previous iteration's op so execution would only invoke one actual clear on the GPU
72*c8dee2aaSAndroid Build Coastguard Worker             // (not what we want to measure).
73*c8dee2aaSAndroid Build Coastguard Worker             sdc->testingOnly_SetPreserveOpsOnFullClear();
74*c8dee2aaSAndroid Build Coastguard Worker         }
75*c8dee2aaSAndroid Build Coastguard Worker 
76*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < loops; i++) {
77*c8dee2aaSAndroid Build Coastguard Worker             canvas->save();
78*c8dee2aaSAndroid Build Coastguard Worker             switch(fType) {
79*c8dee2aaSAndroid Build Coastguard Worker                 case kPartial_ClearType:
80*c8dee2aaSAndroid Build Coastguard Worker                     canvas->clipRect(kPartialClip);
81*c8dee2aaSAndroid Build Coastguard Worker                     break;
82*c8dee2aaSAndroid Build Coastguard Worker                 case kComplex_ClearType:
83*c8dee2aaSAndroid Build Coastguard Worker                     canvas->clipRRect(kComplexClip);
84*c8dee2aaSAndroid Build Coastguard Worker                     break;
85*c8dee2aaSAndroid Build Coastguard Worker                 case kFull_ClearType:
86*c8dee2aaSAndroid Build Coastguard Worker                     // Don't add any extra clipping, since it defaults to the entire "device"
87*c8dee2aaSAndroid Build Coastguard Worker                     break;
88*c8dee2aaSAndroid Build Coastguard Worker             }
89*c8dee2aaSAndroid Build Coastguard Worker 
90*c8dee2aaSAndroid Build Coastguard Worker             // The clear we care about measuring
91*c8dee2aaSAndroid Build Coastguard Worker             canvas->clear(SK_ColorBLUE);
92*c8dee2aaSAndroid Build Coastguard Worker             canvas->restore();
93*c8dee2aaSAndroid Build Coastguard Worker 
94*c8dee2aaSAndroid Build Coastguard Worker             // Perform as minimal a draw as possible that intersects with the clear region in
95*c8dee2aaSAndroid Build Coastguard Worker             // order to prevent the clear ops from being batched together.
96*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawRect(kInterruptRect, interruptPaint);
97*c8dee2aaSAndroid Build Coastguard Worker         }
98*c8dee2aaSAndroid Build Coastguard Worker     }
99*c8dee2aaSAndroid Build Coastguard Worker 
100*c8dee2aaSAndroid Build Coastguard Worker private:
101*c8dee2aaSAndroid Build Coastguard Worker     ClearType fType;
102*c8dee2aaSAndroid Build Coastguard Worker };
103*c8dee2aaSAndroid Build Coastguard Worker 
104*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new ClearBench(ClearBench::kFull_ClearType); )
105*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new ClearBench(ClearBench::kPartial_ClearType); )
106*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new ClearBench(ClearBench::kComplex_ClearType); )
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