1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2013 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "bench/Benchmark.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTDArray.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkRandom.h"
14*c8dee2aaSAndroid Build Coastguard Worker
15*c8dee2aaSAndroid Build Coastguard Worker /**
16*c8dee2aaSAndroid Build Coastguard Worker * This is a conversion of samplecode/SampleChart.cpp into a bench. It sure would be nice to be able
17*c8dee2aaSAndroid Build Coastguard Worker * to write one subclass that can be a GM, bench, and/or Sample.
18*c8dee2aaSAndroid Build Coastguard Worker */
19*c8dee2aaSAndroid Build Coastguard Worker
20*c8dee2aaSAndroid Build Coastguard Worker // Generates y values for the chart plots.
gen_data(SkScalar yAvg,SkScalar ySpread,int count,SkRandom * random,SkTDArray<SkScalar> * dataPts)21*c8dee2aaSAndroid Build Coastguard Worker static void gen_data(SkScalar yAvg, SkScalar ySpread, int count,
22*c8dee2aaSAndroid Build Coastguard Worker SkRandom* random, SkTDArray<SkScalar>* dataPts) {
23*c8dee2aaSAndroid Build Coastguard Worker dataPts->resize(count);
24*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < count; ++i) {
25*c8dee2aaSAndroid Build Coastguard Worker (*dataPts)[i] = random->nextRangeScalar(yAvg - SkScalarHalf(ySpread),
26*c8dee2aaSAndroid Build Coastguard Worker yAvg + SkScalarHalf(ySpread));
27*c8dee2aaSAndroid Build Coastguard Worker }
28*c8dee2aaSAndroid Build Coastguard Worker }
29*c8dee2aaSAndroid Build Coastguard Worker
30*c8dee2aaSAndroid Build Coastguard Worker // Generates a path to stroke along the top of each plot and a fill path for the area below each
31*c8dee2aaSAndroid Build Coastguard Worker // plot. The fill path is bounded below by the bottomData plot points or a horizontal line at
32*c8dee2aaSAndroid Build Coastguard Worker // yBase if bottomData == nullptr.
33*c8dee2aaSAndroid Build Coastguard Worker // The plots are animated by rotating the data points by leftShift.
gen_paths(const SkTDArray<SkScalar> & topData,const SkTDArray<SkScalar> * bottomData,SkScalar yBase,SkScalar xLeft,SkScalar xDelta,int leftShift,SkPath * plot,SkPath * fill)34*c8dee2aaSAndroid Build Coastguard Worker static void gen_paths(const SkTDArray<SkScalar>& topData,
35*c8dee2aaSAndroid Build Coastguard Worker const SkTDArray<SkScalar>* bottomData,
36*c8dee2aaSAndroid Build Coastguard Worker SkScalar yBase,
37*c8dee2aaSAndroid Build Coastguard Worker SkScalar xLeft, SkScalar xDelta,
38*c8dee2aaSAndroid Build Coastguard Worker int leftShift,
39*c8dee2aaSAndroid Build Coastguard Worker SkPath* plot, SkPath* fill) {
40*c8dee2aaSAndroid Build Coastguard Worker plot->rewind();
41*c8dee2aaSAndroid Build Coastguard Worker fill->rewind();
42*c8dee2aaSAndroid Build Coastguard Worker plot->incReserve(topData.size());
43*c8dee2aaSAndroid Build Coastguard Worker if (nullptr == bottomData) {
44*c8dee2aaSAndroid Build Coastguard Worker fill->incReserve(topData.size() + 2);
45*c8dee2aaSAndroid Build Coastguard Worker } else {
46*c8dee2aaSAndroid Build Coastguard Worker fill->incReserve(2 * topData.size());
47*c8dee2aaSAndroid Build Coastguard Worker }
48*c8dee2aaSAndroid Build Coastguard Worker
49*c8dee2aaSAndroid Build Coastguard Worker leftShift %= topData.size();
50*c8dee2aaSAndroid Build Coastguard Worker SkScalar x = xLeft;
51*c8dee2aaSAndroid Build Coastguard Worker
52*c8dee2aaSAndroid Build Coastguard Worker // Account for the leftShift using two loops
53*c8dee2aaSAndroid Build Coastguard Worker int shiftToEndCount = topData.size() - leftShift;
54*c8dee2aaSAndroid Build Coastguard Worker plot->moveTo(x, topData[leftShift]);
55*c8dee2aaSAndroid Build Coastguard Worker fill->moveTo(x, topData[leftShift]);
56*c8dee2aaSAndroid Build Coastguard Worker
57*c8dee2aaSAndroid Build Coastguard Worker for (int i = 1; i < shiftToEndCount; ++i) {
58*c8dee2aaSAndroid Build Coastguard Worker plot->lineTo(x, topData[i + leftShift]);
59*c8dee2aaSAndroid Build Coastguard Worker fill->lineTo(x, topData[i + leftShift]);
60*c8dee2aaSAndroid Build Coastguard Worker x += xDelta;
61*c8dee2aaSAndroid Build Coastguard Worker }
62*c8dee2aaSAndroid Build Coastguard Worker
63*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < leftShift; ++i) {
64*c8dee2aaSAndroid Build Coastguard Worker plot->lineTo(x, topData[i]);
65*c8dee2aaSAndroid Build Coastguard Worker fill->lineTo(x, topData[i]);
66*c8dee2aaSAndroid Build Coastguard Worker x += xDelta;
67*c8dee2aaSAndroid Build Coastguard Worker }
68*c8dee2aaSAndroid Build Coastguard Worker
69*c8dee2aaSAndroid Build Coastguard Worker if (bottomData) {
70*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(bottomData->size() == topData.size());
71*c8dee2aaSAndroid Build Coastguard Worker // iterate backwards over the previous graph's data to generate the bottom of the filled
72*c8dee2aaSAndroid Build Coastguard Worker // area (and account for leftShift).
73*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < leftShift; ++i) {
74*c8dee2aaSAndroid Build Coastguard Worker x -= xDelta;
75*c8dee2aaSAndroid Build Coastguard Worker fill->lineTo(x, (*bottomData)[leftShift - 1 - i]);
76*c8dee2aaSAndroid Build Coastguard Worker }
77*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < shiftToEndCount; ++i) {
78*c8dee2aaSAndroid Build Coastguard Worker x -= xDelta;
79*c8dee2aaSAndroid Build Coastguard Worker fill->lineTo(x, (*bottomData)[bottomData->size() - 1 - i]);
80*c8dee2aaSAndroid Build Coastguard Worker }
81*c8dee2aaSAndroid Build Coastguard Worker } else {
82*c8dee2aaSAndroid Build Coastguard Worker fill->lineTo(x - xDelta, yBase);
83*c8dee2aaSAndroid Build Coastguard Worker fill->lineTo(xLeft, yBase);
84*c8dee2aaSAndroid Build Coastguard Worker }
85*c8dee2aaSAndroid Build Coastguard Worker }
86*c8dee2aaSAndroid Build Coastguard Worker
87*c8dee2aaSAndroid Build Coastguard Worker // A set of scrolling line plots with the area between each plot filled. Stresses out GPU path
88*c8dee2aaSAndroid Build Coastguard Worker // filling
89*c8dee2aaSAndroid Build Coastguard Worker class ChartBench : public Benchmark {
90*c8dee2aaSAndroid Build Coastguard Worker public:
ChartBench(bool aa)91*c8dee2aaSAndroid Build Coastguard Worker ChartBench(bool aa) {
92*c8dee2aaSAndroid Build Coastguard Worker fShift = 0;
93*c8dee2aaSAndroid Build Coastguard Worker fAA = aa;
94*c8dee2aaSAndroid Build Coastguard Worker fSize.fWidth = -1;
95*c8dee2aaSAndroid Build Coastguard Worker fSize.fHeight = -1;
96*c8dee2aaSAndroid Build Coastguard Worker }
97*c8dee2aaSAndroid Build Coastguard Worker
98*c8dee2aaSAndroid Build Coastguard Worker protected:
onGetName()99*c8dee2aaSAndroid Build Coastguard Worker const char* onGetName() override {
100*c8dee2aaSAndroid Build Coastguard Worker if (fAA) {
101*c8dee2aaSAndroid Build Coastguard Worker return "chart_aa";
102*c8dee2aaSAndroid Build Coastguard Worker } else {
103*c8dee2aaSAndroid Build Coastguard Worker return "chart_bw";
104*c8dee2aaSAndroid Build Coastguard Worker }
105*c8dee2aaSAndroid Build Coastguard Worker }
106*c8dee2aaSAndroid Build Coastguard Worker
onDraw(int loops,SkCanvas * canvas)107*c8dee2aaSAndroid Build Coastguard Worker void onDraw(int loops, SkCanvas* canvas) override {
108*c8dee2aaSAndroid Build Coastguard Worker bool sizeChanged = false;
109*c8dee2aaSAndroid Build Coastguard Worker if (canvas->getBaseLayerSize() != fSize) {
110*c8dee2aaSAndroid Build Coastguard Worker fSize = canvas->getBaseLayerSize();
111*c8dee2aaSAndroid Build Coastguard Worker sizeChanged = true;
112*c8dee2aaSAndroid Build Coastguard Worker }
113*c8dee2aaSAndroid Build Coastguard Worker
114*c8dee2aaSAndroid Build Coastguard Worker SkScalar ySpread = SkIntToScalar(fSize.fHeight / 20);
115*c8dee2aaSAndroid Build Coastguard Worker
116*c8dee2aaSAndroid Build Coastguard Worker SkScalar height = SkIntToScalar(fSize.fHeight);
117*c8dee2aaSAndroid Build Coastguard Worker if (sizeChanged) {
118*c8dee2aaSAndroid Build Coastguard Worker int dataPointCount = std::max(fSize.fWidth / kPixelsPerTick + 1, 2);
119*c8dee2aaSAndroid Build Coastguard Worker
120*c8dee2aaSAndroid Build Coastguard Worker SkRandom random;
121*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < kNumGraphs; ++i) {
122*c8dee2aaSAndroid Build Coastguard Worker SkScalar y = (kNumGraphs - i) * (height - ySpread) / (kNumGraphs + 1);
123*c8dee2aaSAndroid Build Coastguard Worker fData[i].reset();
124*c8dee2aaSAndroid Build Coastguard Worker gen_data(y, ySpread, dataPointCount, &random, fData + i);
125*c8dee2aaSAndroid Build Coastguard Worker }
126*c8dee2aaSAndroid Build Coastguard Worker }
127*c8dee2aaSAndroid Build Coastguard Worker
128*c8dee2aaSAndroid Build Coastguard Worker SkRandom colorRand;
129*c8dee2aaSAndroid Build Coastguard Worker SkColor colors[kNumGraphs];
130*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < kNumGraphs; ++i) {
131*c8dee2aaSAndroid Build Coastguard Worker colors[i] = colorRand.nextU() | 0xff000000;
132*c8dee2aaSAndroid Build Coastguard Worker }
133*c8dee2aaSAndroid Build Coastguard Worker
134*c8dee2aaSAndroid Build Coastguard Worker for (int frame = 0; frame < loops; ++frame) {
135*c8dee2aaSAndroid Build Coastguard Worker SkPath plotPath;
136*c8dee2aaSAndroid Build Coastguard Worker SkPath fillPath;
137*c8dee2aaSAndroid Build Coastguard Worker
138*c8dee2aaSAndroid Build Coastguard Worker static const SkScalar kStrokeWidth = SkIntToScalar(2);
139*c8dee2aaSAndroid Build Coastguard Worker SkPaint plotPaint;
140*c8dee2aaSAndroid Build Coastguard Worker SkPaint fillPaint;
141*c8dee2aaSAndroid Build Coastguard Worker plotPaint.setAntiAlias(fAA);
142*c8dee2aaSAndroid Build Coastguard Worker plotPaint.setStyle(SkPaint::kStroke_Style);
143*c8dee2aaSAndroid Build Coastguard Worker plotPaint.setStrokeWidth(kStrokeWidth);
144*c8dee2aaSAndroid Build Coastguard Worker plotPaint.setStrokeCap(SkPaint::kRound_Cap);
145*c8dee2aaSAndroid Build Coastguard Worker plotPaint.setStrokeJoin(SkPaint::kRound_Join);
146*c8dee2aaSAndroid Build Coastguard Worker fillPaint.setAntiAlias(fAA);
147*c8dee2aaSAndroid Build Coastguard Worker fillPaint.setStyle(SkPaint::kFill_Style);
148*c8dee2aaSAndroid Build Coastguard Worker
149*c8dee2aaSAndroid Build Coastguard Worker SkTDArray<SkScalar>* prevData = nullptr;
150*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < kNumGraphs; ++i) {
151*c8dee2aaSAndroid Build Coastguard Worker gen_paths(fData[i],
152*c8dee2aaSAndroid Build Coastguard Worker prevData,
153*c8dee2aaSAndroid Build Coastguard Worker height,
154*c8dee2aaSAndroid Build Coastguard Worker 0,
155*c8dee2aaSAndroid Build Coastguard Worker SkIntToScalar(kPixelsPerTick),
156*c8dee2aaSAndroid Build Coastguard Worker fShift,
157*c8dee2aaSAndroid Build Coastguard Worker &plotPath,
158*c8dee2aaSAndroid Build Coastguard Worker &fillPath);
159*c8dee2aaSAndroid Build Coastguard Worker
160*c8dee2aaSAndroid Build Coastguard Worker // Make the fills partially transparent
161*c8dee2aaSAndroid Build Coastguard Worker fillPaint.setColor((colors[i] & 0x00ffffff) | 0x80000000);
162*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(fillPath, fillPaint);
163*c8dee2aaSAndroid Build Coastguard Worker
164*c8dee2aaSAndroid Build Coastguard Worker plotPaint.setColor(colors[i]);
165*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(plotPath, plotPaint);
166*c8dee2aaSAndroid Build Coastguard Worker
167*c8dee2aaSAndroid Build Coastguard Worker prevData = fData + i;
168*c8dee2aaSAndroid Build Coastguard Worker }
169*c8dee2aaSAndroid Build Coastguard Worker
170*c8dee2aaSAndroid Build Coastguard Worker fShift += kShiftPerFrame;
171*c8dee2aaSAndroid Build Coastguard Worker }
172*c8dee2aaSAndroid Build Coastguard Worker }
173*c8dee2aaSAndroid Build Coastguard Worker
174*c8dee2aaSAndroid Build Coastguard Worker private:
175*c8dee2aaSAndroid Build Coastguard Worker enum {
176*c8dee2aaSAndroid Build Coastguard Worker kNumGraphs = 5,
177*c8dee2aaSAndroid Build Coastguard Worker kPixelsPerTick = 3,
178*c8dee2aaSAndroid Build Coastguard Worker kShiftPerFrame = 1,
179*c8dee2aaSAndroid Build Coastguard Worker };
180*c8dee2aaSAndroid Build Coastguard Worker int fShift;
181*c8dee2aaSAndroid Build Coastguard Worker SkISize fSize;
182*c8dee2aaSAndroid Build Coastguard Worker SkTDArray<SkScalar> fData[kNumGraphs];
183*c8dee2aaSAndroid Build Coastguard Worker bool fAA;
184*c8dee2aaSAndroid Build Coastguard Worker
185*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = Benchmark;
186*c8dee2aaSAndroid Build Coastguard Worker };
187*c8dee2aaSAndroid Build Coastguard Worker
188*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
189*c8dee2aaSAndroid Build Coastguard Worker
190*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new ChartBench(true); )
191*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new ChartBench(false); )
192