xref: /aosp_15_r20/external/skia/bench/BlurBench.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2011 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker #include "bench/Benchmark.h"
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlurTypes.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMaskFilter.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkRandom.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkBlurMask.h"
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker #define MINI    0.01f
18*c8dee2aaSAndroid Build Coastguard Worker #define SMALL   SkIntToScalar(2)
19*c8dee2aaSAndroid Build Coastguard Worker #define REAL    0.5f
20*c8dee2aaSAndroid Build Coastguard Worker #define BIG     SkIntToScalar(10)
21*c8dee2aaSAndroid Build Coastguard Worker #define REALBIG 100.5f
22*c8dee2aaSAndroid Build Coastguard Worker // The value that produces a sigma of just over 2.
23*c8dee2aaSAndroid Build Coastguard Worker #define CUTOVER 2.6f
24*c8dee2aaSAndroid Build Coastguard Worker 
25*c8dee2aaSAndroid Build Coastguard Worker static const char* gStyleName[] = {
26*c8dee2aaSAndroid Build Coastguard Worker     "normal",
27*c8dee2aaSAndroid Build Coastguard Worker     "solid",
28*c8dee2aaSAndroid Build Coastguard Worker     "outer",
29*c8dee2aaSAndroid Build Coastguard Worker     "inner"
30*c8dee2aaSAndroid Build Coastguard Worker };
31*c8dee2aaSAndroid Build Coastguard Worker 
32*c8dee2aaSAndroid Build Coastguard Worker class BlurBench : public Benchmark {
33*c8dee2aaSAndroid Build Coastguard Worker     SkScalar    fRadius;
34*c8dee2aaSAndroid Build Coastguard Worker     SkBlurStyle fStyle;
35*c8dee2aaSAndroid Build Coastguard Worker     SkString    fName;
36*c8dee2aaSAndroid Build Coastguard Worker 
37*c8dee2aaSAndroid Build Coastguard Worker public:
BlurBench(SkScalar rad,SkBlurStyle bs)38*c8dee2aaSAndroid Build Coastguard Worker     BlurBench(SkScalar rad, SkBlurStyle bs) {
39*c8dee2aaSAndroid Build Coastguard Worker         fRadius = rad;
40*c8dee2aaSAndroid Build Coastguard Worker         fStyle = bs;
41*c8dee2aaSAndroid Build Coastguard Worker         const char* name = rad > 0 ? gStyleName[bs] : "none";
42*c8dee2aaSAndroid Build Coastguard Worker         const char* quality = "high_quality";
43*c8dee2aaSAndroid Build Coastguard Worker         if (SkScalarFraction(rad) != 0) {
44*c8dee2aaSAndroid Build Coastguard Worker             fName.printf("blur_%.2f_%s_%s", rad, name, quality);
45*c8dee2aaSAndroid Build Coastguard Worker         } else {
46*c8dee2aaSAndroid Build Coastguard Worker             fName.printf("blur_%d_%s_%s", SkScalarRoundToInt(rad), name, quality);
47*c8dee2aaSAndroid Build Coastguard Worker         }
48*c8dee2aaSAndroid Build Coastguard Worker     }
49*c8dee2aaSAndroid Build Coastguard Worker 
50*c8dee2aaSAndroid Build Coastguard Worker protected:
onGetName()51*c8dee2aaSAndroid Build Coastguard Worker     const char* onGetName() override {
52*c8dee2aaSAndroid Build Coastguard Worker         return fName.c_str();
53*c8dee2aaSAndroid Build Coastguard Worker     }
54*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(int loops,SkCanvas * canvas)55*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(int loops, SkCanvas* canvas) override {
56*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
57*c8dee2aaSAndroid Build Coastguard Worker         this->setupPaint(&paint);
58*c8dee2aaSAndroid Build Coastguard Worker 
59*c8dee2aaSAndroid Build Coastguard Worker         paint.setAntiAlias(true);
60*c8dee2aaSAndroid Build Coastguard Worker 
61*c8dee2aaSAndroid Build Coastguard Worker         SkRandom rand;
62*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < loops; i++) {
63*c8dee2aaSAndroid Build Coastguard Worker             SkRect r = SkRect::MakeWH(rand.nextUScalar1() * 400,
64*c8dee2aaSAndroid Build Coastguard Worker                                       rand.nextUScalar1() * 400);
65*c8dee2aaSAndroid Build Coastguard Worker             r.offset(fRadius, fRadius);
66*c8dee2aaSAndroid Build Coastguard Worker 
67*c8dee2aaSAndroid Build Coastguard Worker             if (fRadius > 0) {
68*c8dee2aaSAndroid Build Coastguard Worker                 paint.setMaskFilter(SkMaskFilter::MakeBlur(fStyle,
69*c8dee2aaSAndroid Build Coastguard Worker                                                       SkBlurMask::ConvertRadiusToSigma(fRadius)));
70*c8dee2aaSAndroid Build Coastguard Worker             }
71*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawOval(r, paint);
72*c8dee2aaSAndroid Build Coastguard Worker         }
73*c8dee2aaSAndroid Build Coastguard Worker     }
74*c8dee2aaSAndroid Build Coastguard Worker 
75*c8dee2aaSAndroid Build Coastguard Worker private:
76*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = Benchmark;
77*c8dee2aaSAndroid Build Coastguard Worker };
78*c8dee2aaSAndroid Build Coastguard Worker 
79*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new BlurBench(MINI, kNormal_SkBlurStyle);)
80*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new BlurBench(MINI, kSolid_SkBlurStyle);)
81*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new BlurBench(MINI, kOuter_SkBlurStyle);)
82*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new BlurBench(MINI, kInner_SkBlurStyle);)
83*c8dee2aaSAndroid Build Coastguard Worker 
84*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new BlurBench(SMALL, kNormal_SkBlurStyle);)
85*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new BlurBench(SMALL, kSolid_SkBlurStyle);)
86*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new BlurBench(SMALL, kOuter_SkBlurStyle);)
87*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new BlurBench(SMALL, kInner_SkBlurStyle);)
88*c8dee2aaSAndroid Build Coastguard Worker 
89*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new BlurBench(BIG, kNormal_SkBlurStyle);)
90*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new BlurBench(BIG, kSolid_SkBlurStyle);)
91*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new BlurBench(BIG, kOuter_SkBlurStyle);)
92*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new BlurBench(BIG, kInner_SkBlurStyle);)
93*c8dee2aaSAndroid Build Coastguard Worker 
94*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new BlurBench(REALBIG, kNormal_SkBlurStyle);)
95*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new BlurBench(REALBIG, kSolid_SkBlurStyle);)
96*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new BlurBench(REALBIG, kOuter_SkBlurStyle);)
97*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new BlurBench(REALBIG, kInner_SkBlurStyle);)
98*c8dee2aaSAndroid Build Coastguard Worker 
99*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new BlurBench(REAL, kNormal_SkBlurStyle);)
100*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new BlurBench(REAL, kSolid_SkBlurStyle);)
101*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new BlurBench(REAL, kOuter_SkBlurStyle);)
102*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new BlurBench(REAL, kInner_SkBlurStyle);)
103*c8dee2aaSAndroid Build Coastguard Worker 
104*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new BlurBench(0, kNormal_SkBlurStyle);)
105