xref: /aosp_15_r20/external/skia/bench/AAClipBench.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2011 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "bench/Benchmark.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRegion.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkRandom.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkAAClip.h"
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker ////////////////////////////////////////////////////////////////////////////////
17*c8dee2aaSAndroid Build Coastguard Worker // This bench tests out AA/BW clipping via canvas' clipPath and clipRect calls
18*c8dee2aaSAndroid Build Coastguard Worker class AAClipBench : public Benchmark {
19*c8dee2aaSAndroid Build Coastguard Worker     SkString fName;
20*c8dee2aaSAndroid Build Coastguard Worker     SkPath   fClipPath;
21*c8dee2aaSAndroid Build Coastguard Worker     SkRect   fClipRect;
22*c8dee2aaSAndroid Build Coastguard Worker     SkRect   fDrawRect;
23*c8dee2aaSAndroid Build Coastguard Worker     bool     fDoPath;
24*c8dee2aaSAndroid Build Coastguard Worker     bool     fDoAA;
25*c8dee2aaSAndroid Build Coastguard Worker 
26*c8dee2aaSAndroid Build Coastguard Worker public:
AAClipBench(bool doPath,bool doAA)27*c8dee2aaSAndroid Build Coastguard Worker     AAClipBench(bool doPath, bool doAA)
28*c8dee2aaSAndroid Build Coastguard Worker         : fDoPath(doPath)
29*c8dee2aaSAndroid Build Coastguard Worker         , fDoAA(doAA) {
30*c8dee2aaSAndroid Build Coastguard Worker 
31*c8dee2aaSAndroid Build Coastguard Worker         fName.printf("aaclip_%s_%s",
32*c8dee2aaSAndroid Build Coastguard Worker                      doPath ? "path" : "rect",
33*c8dee2aaSAndroid Build Coastguard Worker                      doAA ? "AA" : "BW");
34*c8dee2aaSAndroid Build Coastguard Worker 
35*c8dee2aaSAndroid Build Coastguard Worker         fClipRect.setLTRB(10.5f, 10.5f, 50.5f, 50.5f);
36*c8dee2aaSAndroid Build Coastguard Worker         fClipPath.addRoundRect(fClipRect, SkIntToScalar(10), SkIntToScalar(10));
37*c8dee2aaSAndroid Build Coastguard Worker         fDrawRect.setWH(100, 100);
38*c8dee2aaSAndroid Build Coastguard Worker 
39*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(fClipPath.isConvex());
40*c8dee2aaSAndroid Build Coastguard Worker     }
41*c8dee2aaSAndroid Build Coastguard Worker 
42*c8dee2aaSAndroid Build Coastguard Worker protected:
onGetName()43*c8dee2aaSAndroid Build Coastguard Worker     const char* onGetName() override { return fName.c_str(); }
onDraw(int loops,SkCanvas * canvas)44*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(int loops, SkCanvas* canvas) override {
45*c8dee2aaSAndroid Build Coastguard Worker 
46*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
47*c8dee2aaSAndroid Build Coastguard Worker         this->setupPaint(&paint);
48*c8dee2aaSAndroid Build Coastguard Worker 
49*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < loops; ++i) {
50*c8dee2aaSAndroid Build Coastguard Worker             // jostle the clip regions each time to prevent caching
51*c8dee2aaSAndroid Build Coastguard Worker             fClipRect.offset((i % 2) == 0 ? SkIntToScalar(10) : SkIntToScalar(-10), 0);
52*c8dee2aaSAndroid Build Coastguard Worker             fClipPath.reset();
53*c8dee2aaSAndroid Build Coastguard Worker             fClipPath.addRoundRect(fClipRect,
54*c8dee2aaSAndroid Build Coastguard Worker                                    SkIntToScalar(5), SkIntToScalar(5));
55*c8dee2aaSAndroid Build Coastguard Worker             SkASSERT(fClipPath.isConvex());
56*c8dee2aaSAndroid Build Coastguard Worker 
57*c8dee2aaSAndroid Build Coastguard Worker             canvas->save();
58*c8dee2aaSAndroid Build Coastguard Worker #if 1
59*c8dee2aaSAndroid Build Coastguard Worker             if (fDoPath) {
60*c8dee2aaSAndroid Build Coastguard Worker                 canvas->clipPath(fClipPath, SkClipOp::kIntersect, fDoAA);
61*c8dee2aaSAndroid Build Coastguard Worker             } else {
62*c8dee2aaSAndroid Build Coastguard Worker                 canvas->clipRect(fClipRect, SkClipOp::kIntersect, fDoAA);
63*c8dee2aaSAndroid Build Coastguard Worker             }
64*c8dee2aaSAndroid Build Coastguard Worker 
65*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawRect(fDrawRect, paint);
66*c8dee2aaSAndroid Build Coastguard Worker #else
67*c8dee2aaSAndroid Build Coastguard Worker             // this path tests out directly draw the clip primitive
68*c8dee2aaSAndroid Build Coastguard Worker             // use it to comparing just drawing the clip vs. drawing using
69*c8dee2aaSAndroid Build Coastguard Worker             // the clip
70*c8dee2aaSAndroid Build Coastguard Worker             if (fDoPath) {
71*c8dee2aaSAndroid Build Coastguard Worker                 canvas->drawPath(fClipPath, paint);
72*c8dee2aaSAndroid Build Coastguard Worker             } else {
73*c8dee2aaSAndroid Build Coastguard Worker                 canvas->drawRect(fClipRect, paint);
74*c8dee2aaSAndroid Build Coastguard Worker             }
75*c8dee2aaSAndroid Build Coastguard Worker #endif
76*c8dee2aaSAndroid Build Coastguard Worker             canvas->restore();
77*c8dee2aaSAndroid Build Coastguard Worker         }
78*c8dee2aaSAndroid Build Coastguard Worker     }
79*c8dee2aaSAndroid Build Coastguard Worker private:
80*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = Benchmark;
81*c8dee2aaSAndroid Build Coastguard Worker };
82*c8dee2aaSAndroid Build Coastguard Worker 
83*c8dee2aaSAndroid Build Coastguard Worker ////////////////////////////////////////////////////////////////////////////////
84*c8dee2aaSAndroid Build Coastguard Worker // This bench tests out nested clip stacks. It is intended to simulate
85*c8dee2aaSAndroid Build Coastguard Worker // how WebKit nests clips.
86*c8dee2aaSAndroid Build Coastguard Worker class NestedAAClipBench : public Benchmark {
87*c8dee2aaSAndroid Build Coastguard Worker     SkString fName;
88*c8dee2aaSAndroid Build Coastguard Worker     bool     fDoAA;
89*c8dee2aaSAndroid Build Coastguard Worker     SkRect   fDrawRect;
90*c8dee2aaSAndroid Build Coastguard Worker     SkRandom fRandom;
91*c8dee2aaSAndroid Build Coastguard Worker 
92*c8dee2aaSAndroid Build Coastguard Worker     static const int kNestingDepth = 3;
93*c8dee2aaSAndroid Build Coastguard Worker     static const int kImageSize = 400;
94*c8dee2aaSAndroid Build Coastguard Worker 
95*c8dee2aaSAndroid Build Coastguard Worker     SkPoint fSizes[kNestingDepth+1];
96*c8dee2aaSAndroid Build Coastguard Worker 
97*c8dee2aaSAndroid Build Coastguard Worker public:
NestedAAClipBench(bool doAA)98*c8dee2aaSAndroid Build Coastguard Worker     NestedAAClipBench(bool doAA) : fDoAA(doAA) {
99*c8dee2aaSAndroid Build Coastguard Worker         fName.printf("nested_aaclip_%s", doAA ? "AA" : "BW");
100*c8dee2aaSAndroid Build Coastguard Worker 
101*c8dee2aaSAndroid Build Coastguard Worker         fDrawRect = SkRect::MakeLTRB(0, 0,
102*c8dee2aaSAndroid Build Coastguard Worker                                      SkIntToScalar(kImageSize),
103*c8dee2aaSAndroid Build Coastguard Worker                                      SkIntToScalar(kImageSize));
104*c8dee2aaSAndroid Build Coastguard Worker 
105*c8dee2aaSAndroid Build Coastguard Worker         fSizes[0].set(SkIntToScalar(kImageSize), SkIntToScalar(kImageSize));
106*c8dee2aaSAndroid Build Coastguard Worker 
107*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 1; i < kNestingDepth+1; ++i) {
108*c8dee2aaSAndroid Build Coastguard Worker             fSizes[i].set(fSizes[i-1].fX/2, fSizes[i-1].fY/2);
109*c8dee2aaSAndroid Build Coastguard Worker         }
110*c8dee2aaSAndroid Build Coastguard Worker     }
111*c8dee2aaSAndroid Build Coastguard Worker 
112*c8dee2aaSAndroid Build Coastguard Worker protected:
onGetName()113*c8dee2aaSAndroid Build Coastguard Worker     const char* onGetName() override { return fName.c_str(); }
114*c8dee2aaSAndroid Build Coastguard Worker 
115*c8dee2aaSAndroid Build Coastguard Worker 
recurse(SkCanvas * canvas,int depth,const SkPoint & offset)116*c8dee2aaSAndroid Build Coastguard Worker     void recurse(SkCanvas* canvas,
117*c8dee2aaSAndroid Build Coastguard Worker                  int depth,
118*c8dee2aaSAndroid Build Coastguard Worker                  const SkPoint& offset) {
119*c8dee2aaSAndroid Build Coastguard Worker 
120*c8dee2aaSAndroid Build Coastguard Worker             canvas->save();
121*c8dee2aaSAndroid Build Coastguard Worker 
122*c8dee2aaSAndroid Build Coastguard Worker             SkRect temp = SkRect::MakeLTRB(0, 0,
123*c8dee2aaSAndroid Build Coastguard Worker                                            fSizes[depth].fX, fSizes[depth].fY);
124*c8dee2aaSAndroid Build Coastguard Worker             temp.offset(offset);
125*c8dee2aaSAndroid Build Coastguard Worker 
126*c8dee2aaSAndroid Build Coastguard Worker             SkPath path;
127*c8dee2aaSAndroid Build Coastguard Worker             path.addRoundRect(temp, SkIntToScalar(3), SkIntToScalar(3));
128*c8dee2aaSAndroid Build Coastguard Worker             SkASSERT(path.isConvex());
129*c8dee2aaSAndroid Build Coastguard Worker 
130*c8dee2aaSAndroid Build Coastguard Worker             canvas->clipPath(path, SkClipOp::kIntersect, fDoAA);
131*c8dee2aaSAndroid Build Coastguard Worker 
132*c8dee2aaSAndroid Build Coastguard Worker             if (kNestingDepth == depth) {
133*c8dee2aaSAndroid Build Coastguard Worker                 // we only draw the draw rect at the lowest nesting level
134*c8dee2aaSAndroid Build Coastguard Worker                 SkPaint paint;
135*c8dee2aaSAndroid Build Coastguard Worker                 paint.setColor(0xff000000 | fRandom.nextU());
136*c8dee2aaSAndroid Build Coastguard Worker                 canvas->drawRect(fDrawRect, paint);
137*c8dee2aaSAndroid Build Coastguard Worker             } else {
138*c8dee2aaSAndroid Build Coastguard Worker                 SkPoint childOffset = offset;
139*c8dee2aaSAndroid Build Coastguard Worker                 this->recurse(canvas, depth+1, childOffset);
140*c8dee2aaSAndroid Build Coastguard Worker 
141*c8dee2aaSAndroid Build Coastguard Worker                 childOffset += fSizes[depth+1];
142*c8dee2aaSAndroid Build Coastguard Worker                 this->recurse(canvas, depth+1, childOffset);
143*c8dee2aaSAndroid Build Coastguard Worker 
144*c8dee2aaSAndroid Build Coastguard Worker                 childOffset.fX = offset.fX + fSizes[depth+1].fX;
145*c8dee2aaSAndroid Build Coastguard Worker                 childOffset.fY = offset.fY;
146*c8dee2aaSAndroid Build Coastguard Worker                 this->recurse(canvas, depth+1, childOffset);
147*c8dee2aaSAndroid Build Coastguard Worker 
148*c8dee2aaSAndroid Build Coastguard Worker                 childOffset.fX = offset.fX;
149*c8dee2aaSAndroid Build Coastguard Worker                 childOffset.fY = offset.fY + fSizes[depth+1].fY;
150*c8dee2aaSAndroid Build Coastguard Worker                 this->recurse(canvas, depth+1, childOffset);
151*c8dee2aaSAndroid Build Coastguard Worker             }
152*c8dee2aaSAndroid Build Coastguard Worker 
153*c8dee2aaSAndroid Build Coastguard Worker             canvas->restore();
154*c8dee2aaSAndroid Build Coastguard Worker     }
155*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(int loops,SkCanvas * canvas)156*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(int loops, SkCanvas* canvas) override {
157*c8dee2aaSAndroid Build Coastguard Worker 
158*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < loops; ++i) {
159*c8dee2aaSAndroid Build Coastguard Worker             SkPoint offset = SkPoint::Make(0, 0);
160*c8dee2aaSAndroid Build Coastguard Worker             this->recurse(canvas, 0, offset);
161*c8dee2aaSAndroid Build Coastguard Worker         }
162*c8dee2aaSAndroid Build Coastguard Worker     }
163*c8dee2aaSAndroid Build Coastguard Worker 
164*c8dee2aaSAndroid Build Coastguard Worker private:
165*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = Benchmark;
166*c8dee2aaSAndroid Build Coastguard Worker };
167*c8dee2aaSAndroid Build Coastguard Worker 
168*c8dee2aaSAndroid Build Coastguard Worker ////////////////////////////////////////////////////////////////////////////////
169*c8dee2aaSAndroid Build Coastguard Worker class AAClipBuilderBench : public Benchmark {
170*c8dee2aaSAndroid Build Coastguard Worker     SkString fName;
171*c8dee2aaSAndroid Build Coastguard Worker     SkPath   fPath;
172*c8dee2aaSAndroid Build Coastguard Worker     SkRect   fRect;
173*c8dee2aaSAndroid Build Coastguard Worker     SkIRect  fBounds;
174*c8dee2aaSAndroid Build Coastguard Worker     bool     fDoPath;
175*c8dee2aaSAndroid Build Coastguard Worker     bool     fDoAA;
176*c8dee2aaSAndroid Build Coastguard Worker 
177*c8dee2aaSAndroid Build Coastguard Worker public:
AAClipBuilderBench(bool doPath,bool doAA)178*c8dee2aaSAndroid Build Coastguard Worker     AAClipBuilderBench(bool doPath, bool doAA)  {
179*c8dee2aaSAndroid Build Coastguard Worker         fDoPath = doPath;
180*c8dee2aaSAndroid Build Coastguard Worker         fDoAA = doAA;
181*c8dee2aaSAndroid Build Coastguard Worker 
182*c8dee2aaSAndroid Build Coastguard Worker         fName.printf("aaclip_build_%s_%s", doPath ? "path" : "rect",
183*c8dee2aaSAndroid Build Coastguard Worker                      doAA ? "AA" : "BW");
184*c8dee2aaSAndroid Build Coastguard Worker         fBounds = {0, 0, 640, 480};
185*c8dee2aaSAndroid Build Coastguard Worker         fRect.set(fBounds);
186*c8dee2aaSAndroid Build Coastguard Worker         fRect.inset(SK_Scalar1/4, SK_Scalar1/4);
187*c8dee2aaSAndroid Build Coastguard Worker         fPath.addRoundRect(fRect, SkIntToScalar(20), SkIntToScalar(20));
188*c8dee2aaSAndroid Build Coastguard Worker     }
189*c8dee2aaSAndroid Build Coastguard Worker 
190*c8dee2aaSAndroid Build Coastguard Worker protected:
onGetName()191*c8dee2aaSAndroid Build Coastguard Worker     const char* onGetName() override { return fName.c_str(); }
onDraw(int loops,SkCanvas *)192*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(int loops, SkCanvas*) override {
193*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
194*c8dee2aaSAndroid Build Coastguard Worker         this->setupPaint(&paint);
195*c8dee2aaSAndroid Build Coastguard Worker 
196*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < loops; ++i) {
197*c8dee2aaSAndroid Build Coastguard Worker             SkAAClip clip;
198*c8dee2aaSAndroid Build Coastguard Worker             if (fDoPath) {
199*c8dee2aaSAndroid Build Coastguard Worker                 clip.setPath(fPath, fBounds, fDoAA);
200*c8dee2aaSAndroid Build Coastguard Worker             } else {
201*c8dee2aaSAndroid Build Coastguard Worker                 if (fDoAA) {
202*c8dee2aaSAndroid Build Coastguard Worker                     clip.setPath(SkPath::Rect(fRect), fBounds, fDoAA);
203*c8dee2aaSAndroid Build Coastguard Worker                 } else {
204*c8dee2aaSAndroid Build Coastguard Worker                     clip.setRect(fBounds);
205*c8dee2aaSAndroid Build Coastguard Worker                 }
206*c8dee2aaSAndroid Build Coastguard Worker             }
207*c8dee2aaSAndroid Build Coastguard Worker         }
208*c8dee2aaSAndroid Build Coastguard Worker     }
209*c8dee2aaSAndroid Build Coastguard Worker private:
210*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = Benchmark;
211*c8dee2aaSAndroid Build Coastguard Worker };
212*c8dee2aaSAndroid Build Coastguard Worker 
213*c8dee2aaSAndroid Build Coastguard Worker ////////////////////////////////////////////////////////////////////////////////
214*c8dee2aaSAndroid Build Coastguard Worker class AAClipRegionBench : public Benchmark {
215*c8dee2aaSAndroid Build Coastguard Worker public:
AAClipRegionBench()216*c8dee2aaSAndroid Build Coastguard Worker     AAClipRegionBench()  {
217*c8dee2aaSAndroid Build Coastguard Worker         SkPath path;
218*c8dee2aaSAndroid Build Coastguard Worker         // test conversion of a complex clip to a aaclip
219*c8dee2aaSAndroid Build Coastguard Worker         path.addCircle(0, 0, SkIntToScalar(200));
220*c8dee2aaSAndroid Build Coastguard Worker         path.addCircle(0, 0, SkIntToScalar(180));
221*c8dee2aaSAndroid Build Coastguard Worker         // evenodd means we've constructed basically a stroked circle
222*c8dee2aaSAndroid Build Coastguard Worker         path.setFillType(SkPathFillType::kEvenOdd);
223*c8dee2aaSAndroid Build Coastguard Worker 
224*c8dee2aaSAndroid Build Coastguard Worker         SkIRect bounds;
225*c8dee2aaSAndroid Build Coastguard Worker         path.getBounds().roundOut(&bounds);
226*c8dee2aaSAndroid Build Coastguard Worker         fRegion.setPath(path, SkRegion(bounds));
227*c8dee2aaSAndroid Build Coastguard Worker     }
228*c8dee2aaSAndroid Build Coastguard Worker 
229*c8dee2aaSAndroid Build Coastguard Worker protected:
onGetName()230*c8dee2aaSAndroid Build Coastguard Worker     const char* onGetName() override { return "aaclip_setregion"; }
onDraw(int loops,SkCanvas *)231*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(int loops, SkCanvas*) override {
232*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < loops; ++i) {
233*c8dee2aaSAndroid Build Coastguard Worker             SkAAClip clip;
234*c8dee2aaSAndroid Build Coastguard Worker             clip.setRegion(fRegion);
235*c8dee2aaSAndroid Build Coastguard Worker         }
236*c8dee2aaSAndroid Build Coastguard Worker     }
237*c8dee2aaSAndroid Build Coastguard Worker 
238*c8dee2aaSAndroid Build Coastguard Worker private:
239*c8dee2aaSAndroid Build Coastguard Worker     SkRegion fRegion;
240*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = Benchmark;
241*c8dee2aaSAndroid Build Coastguard Worker };
242*c8dee2aaSAndroid Build Coastguard Worker 
243*c8dee2aaSAndroid Build Coastguard Worker ////////////////////////////////////////////////////////////////////////////////
244*c8dee2aaSAndroid Build Coastguard Worker 
245*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new AAClipBuilderBench(false, false);)
246*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new AAClipBuilderBench(false, true);)
247*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new AAClipBuilderBench(true, false);)
248*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new AAClipBuilderBench(true, true);)
249*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new AAClipRegionBench();)
250*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new AAClipBench(false, false);)
251*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new AAClipBench(false, true);)
252*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new AAClipBench(true, false);)
253*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new AAClipBench(true, true);)
254*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new NestedAAClipBench(false);)
255*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new NestedAAClipBench(true);)
256