xref: /aosp_15_r20/external/skia/bazel/common_config_settings/BUILD.bazel (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerload("//bazel:flags.bzl", "selects")
2*c8dee2aaSAndroid Build Coastguard Worker
3*c8dee2aaSAndroid Build Coastguard Workerpackage(
4*c8dee2aaSAndroid Build Coastguard Worker    default_applicable_licenses = ["//:license"],
5*c8dee2aaSAndroid Build Coastguard Worker)
6*c8dee2aaSAndroid Build Coastguard Worker
7*c8dee2aaSAndroid Build Coastguard Workerlicenses(["notice"])
8*c8dee2aaSAndroid Build Coastguard Worker
9*c8dee2aaSAndroid Build Coastguard Worker# @platforms is found at https://github.com/bazelbuild/platforms
10*c8dee2aaSAndroid Build Coastguard Worker
11*c8dee2aaSAndroid Build Coastguard Workerconfig_setting(
12*c8dee2aaSAndroid Build Coastguard Worker    name = "linux_x64",
13*c8dee2aaSAndroid Build Coastguard Worker    constraint_values = [
14*c8dee2aaSAndroid Build Coastguard Worker        "@platforms//cpu:x86_64",
15*c8dee2aaSAndroid Build Coastguard Worker        "@platforms//os:linux",
16*c8dee2aaSAndroid Build Coastguard Worker    ],
17*c8dee2aaSAndroid Build Coastguard Worker)
18*c8dee2aaSAndroid Build Coastguard Worker
19*c8dee2aaSAndroid Build Coastguard Worker# Apple devices with intel processors released before the shift to the M1 chip
20*c8dee2aaSAndroid Build Coastguard Worker# will use this config setting.
21*c8dee2aaSAndroid Build Coastguard Workerconfig_setting(
22*c8dee2aaSAndroid Build Coastguard Worker    name = "mac_x64",
23*c8dee2aaSAndroid Build Coastguard Worker    constraint_values = [
24*c8dee2aaSAndroid Build Coastguard Worker        "@platforms//cpu:x86_64",
25*c8dee2aaSAndroid Build Coastguard Worker        "@platforms//os:macos",
26*c8dee2aaSAndroid Build Coastguard Worker    ],
27*c8dee2aaSAndroid Build Coastguard Worker)
28*c8dee2aaSAndroid Build Coastguard Worker
29*c8dee2aaSAndroid Build Coastguard Worker# M1 Macs (and later) will use this setting.
30*c8dee2aaSAndroid Build Coastguard Workerconfig_setting(
31*c8dee2aaSAndroid Build Coastguard Worker    name = "mac_arm64",
32*c8dee2aaSAndroid Build Coastguard Worker    constraint_values = [
33*c8dee2aaSAndroid Build Coastguard Worker        "@platforms//cpu:arm64",
34*c8dee2aaSAndroid Build Coastguard Worker        "@platforms//os:macos",
35*c8dee2aaSAndroid Build Coastguard Worker    ],
36*c8dee2aaSAndroid Build Coastguard Worker)
37*c8dee2aaSAndroid Build Coastguard Worker
38*c8dee2aaSAndroid Build Coastguard Workerconfig_setting(
39*c8dee2aaSAndroid Build Coastguard Worker    name = "windows_x64",
40*c8dee2aaSAndroid Build Coastguard Worker    constraint_values = [
41*c8dee2aaSAndroid Build Coastguard Worker        "@platforms//cpu:x86_64",
42*c8dee2aaSAndroid Build Coastguard Worker        "@platforms//os:windows",
43*c8dee2aaSAndroid Build Coastguard Worker    ],
44*c8dee2aaSAndroid Build Coastguard Worker)
45*c8dee2aaSAndroid Build Coastguard Worker
46*c8dee2aaSAndroid Build Coastguard Workerconfig_setting(
47*c8dee2aaSAndroid Build Coastguard Worker    name = "linux_arm64",
48*c8dee2aaSAndroid Build Coastguard Worker    constraint_values = [
49*c8dee2aaSAndroid Build Coastguard Worker        "@platforms//cpu:arm64",
50*c8dee2aaSAndroid Build Coastguard Worker        "@platforms//os:linux",
51*c8dee2aaSAndroid Build Coastguard Worker    ],
52*c8dee2aaSAndroid Build Coastguard Worker)
53*c8dee2aaSAndroid Build Coastguard Worker
54*c8dee2aaSAndroid Build Coastguard Workerconfig_setting(
55*c8dee2aaSAndroid Build Coastguard Worker    name = "debug_build",
56*c8dee2aaSAndroid Build Coastguard Worker    values = {"compilation_mode": "dbg"},
57*c8dee2aaSAndroid Build Coastguard Worker)
58*c8dee2aaSAndroid Build Coastguard Worker
59*c8dee2aaSAndroid Build Coastguard Workerconfig_setting(
60*c8dee2aaSAndroid Build Coastguard Worker    name = "fast_build",
61*c8dee2aaSAndroid Build Coastguard Worker    values = {"compilation_mode": "fastbuild"},
62*c8dee2aaSAndroid Build Coastguard Worker)
63*c8dee2aaSAndroid Build Coastguard Worker
64*c8dee2aaSAndroid Build Coastguard Workerconfig_setting(
65*c8dee2aaSAndroid Build Coastguard Worker    name = "release_build",
66*c8dee2aaSAndroid Build Coastguard Worker    values = {"compilation_mode": "opt"},
67*c8dee2aaSAndroid Build Coastguard Worker)
68*c8dee2aaSAndroid Build Coastguard Worker
69*c8dee2aaSAndroid Build Coastguard Workerconstraint_value(
70*c8dee2aaSAndroid Build Coastguard Worker    name = "fuchsia",
71*c8dee2aaSAndroid Build Coastguard Worker    constraint_setting = "@platforms//os:os",
72*c8dee2aaSAndroid Build Coastguard Worker)
73*c8dee2aaSAndroid Build Coastguard Worker
74*c8dee2aaSAndroid Build Coastguard Workerconfig_setting(
75*c8dee2aaSAndroid Build Coastguard Worker    name = "fuchsia_arm64",
76*c8dee2aaSAndroid Build Coastguard Worker    constraint_values = [
77*c8dee2aaSAndroid Build Coastguard Worker        "@platforms//cpu:arm64",
78*c8dee2aaSAndroid Build Coastguard Worker        ":fuchsia",
79*c8dee2aaSAndroid Build Coastguard Worker    ],
80*c8dee2aaSAndroid Build Coastguard Worker)
81*c8dee2aaSAndroid Build Coastguard Worker
82*c8dee2aaSAndroid Build Coastguard Worker# We define this here because the emscripten toolchain calls the cpu wasm, whereas the
83*c8dee2aaSAndroid Build Coastguard Worker# bazelbuild/platforms call it wasm32. https://github.com/emscripten-core/emsdk/issues/919
84*c8dee2aaSAndroid Build Coastguard Workerconfig_setting(
85*c8dee2aaSAndroid Build Coastguard Worker    name = "cpu_wasm",
86*c8dee2aaSAndroid Build Coastguard Worker    values = {
87*c8dee2aaSAndroid Build Coastguard Worker        "cpu": "wasm",
88*c8dee2aaSAndroid Build Coastguard Worker    },
89*c8dee2aaSAndroid Build Coastguard Worker)
90*c8dee2aaSAndroid Build Coastguard Worker
91*c8dee2aaSAndroid Build Coastguard Workerselects.config_setting_group(
92*c8dee2aaSAndroid Build Coastguard Worker    name = "release_build_mac",
93*c8dee2aaSAndroid Build Coastguard Worker    match_all = [
94*c8dee2aaSAndroid Build Coastguard Worker        "@platforms//os:macos",
95*c8dee2aaSAndroid Build Coastguard Worker        ":release_build",
96*c8dee2aaSAndroid Build Coastguard Worker    ],
97*c8dee2aaSAndroid Build Coastguard Worker    visibility = ["//:__subpackages__"],
98*c8dee2aaSAndroid Build Coastguard Worker)
99*c8dee2aaSAndroid Build Coastguard Worker
100*c8dee2aaSAndroid Build Coastguard Workerselects.config_setting_group(
101*c8dee2aaSAndroid Build Coastguard Worker    name = "release_build_linux",
102*c8dee2aaSAndroid Build Coastguard Worker    match_all = [
103*c8dee2aaSAndroid Build Coastguard Worker        "@platforms//os:linux",
104*c8dee2aaSAndroid Build Coastguard Worker        ":release_build",
105*c8dee2aaSAndroid Build Coastguard Worker    ],
106*c8dee2aaSAndroid Build Coastguard Worker    visibility = ["//:__subpackages__"],
107*c8dee2aaSAndroid Build Coastguard Worker)
108*c8dee2aaSAndroid Build Coastguard Worker
109*c8dee2aaSAndroid Build Coastguard Workerselects.config_setting_group(
110*c8dee2aaSAndroid Build Coastguard Worker    name = "fast_build_mac",
111*c8dee2aaSAndroid Build Coastguard Worker    match_all = [
112*c8dee2aaSAndroid Build Coastguard Worker        "@platforms//os:macos",
113*c8dee2aaSAndroid Build Coastguard Worker        ":fast_build",
114*c8dee2aaSAndroid Build Coastguard Worker    ],
115*c8dee2aaSAndroid Build Coastguard Worker    visibility = ["//:__subpackages__"],
116*c8dee2aaSAndroid Build Coastguard Worker)
117*c8dee2aaSAndroid Build Coastguard Worker
118*c8dee2aaSAndroid Build Coastguard Workerselects.config_setting_group(
119*c8dee2aaSAndroid Build Coastguard Worker    name = "fast_build_linux",
120*c8dee2aaSAndroid Build Coastguard Worker    match_all = [
121*c8dee2aaSAndroid Build Coastguard Worker        "@platforms//os:linux",
122*c8dee2aaSAndroid Build Coastguard Worker        ":fast_build",
123*c8dee2aaSAndroid Build Coastguard Worker    ],
124*c8dee2aaSAndroid Build Coastguard Worker    visibility = ["//:__subpackages__"],
125*c8dee2aaSAndroid Build Coastguard Worker)
126