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README.md

1<img align="left" alt="" src="logo.png" height="150" />
2
3# [Vulkano](https://vulkano.rs)
4
5[![Build Status](https://github.com/vulkano-rs/vulkano/workflows/Rust/badge.svg)](https://github.com/vulkano-rs/vulkano/actions?query=workflow%3ARust)
6[![Discord](https://img.shields.io/discord/937149253296476201?label=discord)](https://discord.gg/bncB9W2VDV)
7[![Website/guide](https://img.shields.io/badge/-website/guide-%23555.svg)](https://vulkano.rs/)
8<br/>
9[![vulkano crates.io](https://img.shields.io/crates/v/vulkano?label=vulkano)](https://crates.io/crates/vulkano)
10[![vulkano-shaders crates.io](https://img.shields.io/crates/v/vulkano-shaders?label=shaders)](https://crates.io/crates/vulkano-shaders)
11[![vulkano-util crates.io](https://img.shields.io/crates/v/vulkano-util?label=util)](https://crates.io/crates/vulkano-util)
12[![vulkano-win crates.io](https://img.shields.io/crates/v/vulkano-win?label=win)](https://crates.io/crates/vulkano-win)
13<br/>
14[![vulkano docs](https://img.shields.io/docsrs/vulkano?label=vulkano%20docs)](https://docs.rs/vulkano)
15[![vulkano-shaders docs](https://img.shields.io/docsrs/vulkano-shaders?label=shaders%20docs)](https://docs.rs/vulkano-shaders)
16[![vulkano-util docs](https://img.shields.io/docsrs/vulkano-util?label=util%20docs)](https://docs.rs/vulkano-util)
17[![vulkano-win docs](https://img.shields.io/docsrs/vulkano-win?label=win%20docs)](https://docs.rs/vulkano-win)
18
19Vulkano is a Rust wrapper around [the Vulkan graphics API](https://www.khronos.org/vulkan/).
20It follows the Rust philosophy, which is that as long as you don't use unsafe code you shouldn't
21be able to trigger any undefined behavior. In the case of Vulkan, this means that non-unsafe code
22should always conform to valid API usage.
23
24What does vulkano do?
25
26- Provides a low-levelish API around Vulkan. It doesn't hide what it does but provides some
27  comfort types.
28- Plans to prevent all invalid API usages, even the most obscure ones. The purpose of Vulkano
29  is not to simply let you draw a teapot, but to cover all possible usages of Vulkan and detect all
30  the possible problems in order to write robust programs. Invalid API usage is prevented thanks to
31  both compile-time checks and runtime checks.
32- Can handle synchronization on the GPU side for you (unless you choose to do that yourself), as this
33  aspect of Vulkan is both annoying to handle and error-prone. Dependencies between submissions are
34  automatically detected, and semaphores are managed automatically. The behavior of the library can
35  be customized thanks to unsafe trait implementations.
36- Tries to be convenient to use. Nobody is going to use a library that requires you to browse
37  the documentation for hours for every single operation.
38
39### Comparison
40
41Comparison to other well-known Graphics APIs in Rust ecosystem.
42
43| Name | Open-sourced Since | API Level | Notable Features |
44| ---- | ------------------ | --------- | ------------- |
45| Vulkano | March, 2016 | High-level Rust API wrapping Vulkan APIs. | Type-safe compile-time shaders. Transparent interoperability with glsl and spir-v shader code types in Rust code. Automatically generated types for shader's Layout. |
46| [Wgpu](https://github.com/gfx-rs/wgpu) | May, 2019 | High-level Rust API with multiple backends. | Supports multiple backends: Vulkan, Metal, DirectX, WebGPU, and other. Follows WebGPU specification. With async/await API. |
47| [Miniquad](https://github.com/not-fl3/miniquad) | March, 2020 | High-level minimalistic Rust API with multiple backends. | Relatively minimalistic API well suited for small to medium graphics projects. Supports multiple backends, including browser target. |
48| [Sierra](https://github.com/zakarumych/sierra) | March, 2021 | High-level Rust API for Vulkan/Metal APIs. | Layouts, Descriptors and shader Types construction in Rust code through the macro system. Built on top of [Erupt](https://gitlab.com/Friz64/erupt). Supports Ray Tracing Pipeline. |
49| [Glium](https://github.com/glium/glium) | October, 2014 | High-level Rust API wrapping OpenGL | OpenGL only. |
50| [Ash](https://github.com/MaikKlein/ash) | August, 2016 | Low-level API for Vulkan. | Unsafe Vulkan API bindings. |
51| [Erupt](https://gitlab.com/Friz64/erupt) | April, 2020 | Low-level API for Vulkan. | Unsafe Vulkan API bindings. |
52
53Please note that by the current date none of the known projects in the ecosystem(including Vulkano)
54reached stable release versions and the final design goals, their APIs are changing from time
55to time in a breakable way too, and there could be bugs and unfinished features too.
56
57However, most of the projects mentioned above are already established definitive structures, all
58feature breaking changes will likely be straightforward to fix in user code, and most of them
59are maintained. As such we can recommend using any of them in the 3rd party code.
60The choice depends on the end project's goals and requirements, and we recommend examining
61their actual set of features and API capabilities beforehand.
62
63### Projects using Vulkano
64
65We started collecting this list just recently and it would be appreciated if you help us by
66contributing(opening a PR) into [README.md](https://github.com/vulkano-rs/vulkano/blob/master/README.md).
67
68| Project Name | Description |
69| ------------ | ----------- |
70| [Basalt](https://github.com/AustinJ235/basalt) | GUI framework for Desktop applications |
71| [Ferret](https://github.com/Rua/ferret) | Doom-compatible game engine |
72| [Sandbox](https://github.com/hakolao/sandbox) | 2D Pixel Physics Simulator |
73| [Egui Winit Vulkano](https://github.com/hakolao/egui_winit_vulkano) | Vulkano integration with Egui |
74| [VideowindoW](https://www.videowindow.eu/) | Uses Vulkano under the hood to enable asynchronous video stream compositing |
75| [Korangar](https://github.com/vE5li/korangar) | A Vulkan based Ragnarok Online client |
76
77We would love to help you keep your project in sync with the most recent changes in Vulkano
78if you give us feedback by adding your project to this list.
79
80Thanks in advance!
81
82## Documentation and Resources
83
84To get started you are encouraged to use the following resources:
85
86- The [examples](https://github.com/vulkano-rs/vulkano/tree/master/examples) folder in this repository.
87 - [docs.rs](https://docs.rs/vulkano) - Full Vulkano API documentation
88 - The guide on [vulkano.rs](https://vulkano.rs/guide/introduction) - Starts with trivial compute
89   examples (~50 lines of code) and then works up to rendering triangles and mandelbrots.
90   The guide is currently outdated a little. We are planning to update it in the future, but it's
91   a good place to start understanding the base building blocks of Vulkano API.
92 - Github [Issues](https://github.com/vulkano-rs/vulkano/issues) - Raise a topic, ask a question
93   or report a bug. The new topics there are watched regularly by maintainers and other
94   community users.
95 - Gitter [Chat](https://gitter.im/vulkano-rs/Lobby) - Another place to raise a question. However,
96   the chat is not maintained regularly at this moment. Better use Github Issues for this purpose.
97
98## Contributing
99
100Contributions are very welcome! Feel free to submit pull requests, to open questions and topics
101in the [Issues](https://github.com/vulkano-rs/vulkano/issues) section.
102
103The project was initially developed by Pierre Krieger(Tomaka), who established Vulkano's base
104design goals, and the code structure. In the meantime, development is driven by Vulkano
105community members.
106
107**New Pull Requests are usually scheduled for review by the end of each week.**
108The older PRs that are already in review have priority over the new ones. We are trying to push
109development forward as quick as possible, but the review process sometimes takes time,
110please be patient as the maintainers need time to check everything properly.
111
112If something needs to get promoted urgently, please ping current Vulkano
113maintainer([@Eliah-Lakhin](https://github.com/Eliah-Lakhin/)) in the PR's
114or Issue's comments.
115
116If your change adds, removes or modifies a trait or a function, please
117specify changelog entries **in the Pull Request description**(not in the changelog file directly).
118They will be transferred to the changelog right after the PR merge.
119
120Every PR must pass tests in order to be merged to `master`.
121
122Minor releases are usually happening between 1 to 3 months averagely depending on grow
123of unreleased and breaking changes in `master`
124
125### Repository Structure
126
127This repository contains four libraries:
128
129- `vulkano` is the main one.
130- `vulkano-shaders` provides the `shader!` macro for compiling glsl shaders.
131- `vulkano-util` provides a variety of utility functions to streamline certain common operations such as device and swapchain creation.
132- `vulkano-win` provides a safe link between vulkano and the `winit` library which can create
133  a window to render to.
134
135In order to run tests, run `cargo test --all` at the root of the repository. Make sure your Vulkan
136driver is up to date before doing so.
137
138### Hall of Fame
139
140We would love to mention some members, who put significant contributions to this project:
141- Pierre Krieger. The initial developer. [Patreon page](https://www.patreon.com/tomaka).
142- Lucas Kent. Maintainer. [Patreon page](https://www.patreon.com/rukai).
143- Austin Johnson. Maintainer. [Patreon page](https://www.patreon.com/austinj235).
144- Rua. An active developer, who put a lot of effort to improve Vulkano and constantly keeping it up to date.
145- **You!** Thanks to your help, contributions, improvements, bug reports and user experience
146  to make this project one of the major Rust graphics API library in Rust!
147
148## Setup and Troubleshooting
149
150Vulkano uses [shaderc-rs](https://github.com/google/shaderc-rs) for shader compilation.  Refer to shaderc-rs documentation to provide a pre-built libshaderc for faster build times.
151
152Note that in general vulkano does **not** require you to install the official Vulkan SDK. This is
153not something specific to vulkano (you don't need the SDK to write programs that use Vulkan, even
154without vulkano), but many people are unaware of that and install the SDK thinking that it is
155required. However, macOS and iOS platforms do require a little more Vulkan setup since it is not
156natively supported. See below for more details.
157
158Unless you provide libshaderc, in order to build libshaderc with the shaderc-sys crate, the following tools must be installed and available on `PATH`:
159- [CMake](https://cmake.org/)
160- [Ninja](https://ninja-build.org/) Is optional except when building with MSVC.  It may speed up build time for libshaderc.
161- [Python](https://www.python.org/) (works with both Python 2.x and 3.x, on windows the executable must be named `python.exe`)
162
163These requirements can be either installed with your favourite package manager or with installers
164from the projects' websites. Below are some examples of ways to set up.
165
166### windows-msvc Specific Setup
167
1681. `rustup default stable-x86_64-pc-windows-msvc`
1692. Install [Build Tools for Visual Studio 2017](https://visualstudio.microsoft.com/downloads/#build-tools-for-visual-studio-2017). If you have already been using this toolchain then its probably already installed.
1703.  Install [msys2](https://www.msys2.org/), following ALL of the instructions.
1714.  Then in the msys2 terminal run: `pacman --noconfirm -Syu mingw-w64-x86_64-cmake mingw-w64-x86_64-python2 mingw-w64-x86_64-ninja`
1725.  Add the msys2 mingw64 binary path to the PATH environment variable.
173
174### Windows-gnu Specific Setup
175
176windows-gnu toolchain is not supported but you can instead cross-compile to windows-gnu from windows-msvc
177
178Steps 1 and 2 are to workaround https://github.com/rust-lang/rust/issues/49078 by using the same mingw that rust uses.
179
1801.  Download and extract https://s3-us-west-1.amazonaws.com/rust-lang-ci2/rust-ci-mirror/x86_64-6.3.0-release-posix-seh-rt_v5-rev2.7z
1812.  Add the absolute path to mingw64\bin to your PATH environment variable. (This path needs to be before the msys2 path)
1823.  Run the command: `rustup default stable-x86_64-pc-windows-msvc`
1834.  Run the command: `rustup target install x86_64-pc-windows-gnu`
1845.  Install [Build Tools for Visual Studio 2017](https://visualstudio.microsoft.com/downloads/#build-tools-for-visual-studio-2017). If you have already been using this toolchain then it's probably already installed.
1856.  Install [msys2](https://www.msys2.org/), following ALL of the instructions.
1867.  Then in the msys2 terminal run: `pacman --noconfirm -Syu mingw64/mingw-w64-x86_64-pkg-config mingw-w64-x86_64-gcc mingw-w64-x86_64-cmake mingw-w64-x86_64-make mingw-w64-x86_64-python2 mingw-w64-x86_64-ninja`
1878.  Add the msys2 mingw64 binary path to the PATH environment variable.
1889.  Any cargo command that builds the project needs to include `--target x86_64-pc-windows-gnu` e.g. to run: `cargo run --target x86_64-pc-windows-gnu`
189
190### Linux Specific Setup
191
192Use your package manager to install the required dev-tools and Vulkan drivers
193
194For example on ubuntu:
195```
196sudo apt-get install build-essential git python cmake libvulkan-dev vulkan-utils
197```
198On arch based system
199```
200sudo pacman -Sy base-devel git python cmake vulkan-devel --noconfirm
201```
202
203### macOS and iOS Specific Setup
204
205Vulkan is not natively supported by macOS and iOS. However, there exists [MoltenVK](https://github.com/KhronosGroup/MoltenVK)
206an open-source Vulkan implementation on top of Apple's Metal API. This allows vulkano to build and run on macOS
207and iOS platforms.
208
209The easiest way to get vulkano up and running with MoltenVK is to install the
210[Vulkan SDK for macOS](https://vulkan.lunarg.com/sdk/home). There are [installation instructions](https://vulkan.lunarg.com/doc/sdk/latest/mac/getting_started.html) on the LunarG website.
211
212On iOS, vulkano links directly to the MoltenVK framework. There is nothing else to do besides
213installing it. Note that the Vulkan SDK for macOS also comes with the iOS framework.
214
215## License
216
217Licensed under either of
218 * Apache License, Version 2.0 ([LICENSE-APACHE](LICENSE-APACHE) or https://www.apache.org/licenses/LICENSE-2.0)
219 * MIT license ([LICENSE-MIT](LICENSE-MIT) or https://opensource.org/licenses/MIT)
220at your option.
221
222### Contribution
223
224Unless you explicitly state otherwise, any contribution intentionally submitted
225for inclusion in the work by you shall be dual licensed as above, without any
226additional terms or conditions.
227