1*1b3f573fSAndroid Build Coastguard Worker #region Copyright notice and license 2*1b3f573fSAndroid Build Coastguard Worker // Protocol Buffers - Google's data interchange format 3*1b3f573fSAndroid Build Coastguard Worker // Copyright 2008 Google Inc. All rights reserved. 4*1b3f573fSAndroid Build Coastguard Worker // https://developers.google.com/protocol-buffers/ 5*1b3f573fSAndroid Build Coastguard Worker // 6*1b3f573fSAndroid Build Coastguard Worker // Redistribution and use in source and binary forms, with or without 7*1b3f573fSAndroid Build Coastguard Worker // modification, are permitted provided that the following conditions are 8*1b3f573fSAndroid Build Coastguard Worker // met: 9*1b3f573fSAndroid Build Coastguard Worker // 10*1b3f573fSAndroid Build Coastguard Worker // * Redistributions of source code must retain the above copyright 11*1b3f573fSAndroid Build Coastguard Worker // notice, this list of conditions and the following disclaimer. 12*1b3f573fSAndroid Build Coastguard Worker // * Redistributions in binary form must reproduce the above 13*1b3f573fSAndroid Build Coastguard Worker // copyright notice, this list of conditions and the following disclaimer 14*1b3f573fSAndroid Build Coastguard Worker // in the documentation and/or other materials provided with the 15*1b3f573fSAndroid Build Coastguard Worker // distribution. 16*1b3f573fSAndroid Build Coastguard Worker // * Neither the name of Google Inc. nor the names of its 17*1b3f573fSAndroid Build Coastguard Worker // contributors may be used to endorse or promote products derived from 18*1b3f573fSAndroid Build Coastguard Worker // this software without specific prior written permission. 19*1b3f573fSAndroid Build Coastguard Worker // 20*1b3f573fSAndroid Build Coastguard Worker // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 21*1b3f573fSAndroid Build Coastguard Worker // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 22*1b3f573fSAndroid Build Coastguard Worker // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 23*1b3f573fSAndroid Build Coastguard Worker // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 24*1b3f573fSAndroid Build Coastguard Worker // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 25*1b3f573fSAndroid Build Coastguard Worker // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 26*1b3f573fSAndroid Build Coastguard Worker // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 27*1b3f573fSAndroid Build Coastguard Worker // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 28*1b3f573fSAndroid Build Coastguard Worker // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 29*1b3f573fSAndroid Build Coastguard Worker // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 30*1b3f573fSAndroid Build Coastguard Worker // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31*1b3f573fSAndroid Build Coastguard Worker #endregion 32*1b3f573fSAndroid Build Coastguard Worker 33*1b3f573fSAndroid Build Coastguard Worker using System; 34*1b3f573fSAndroid Build Coastguard Worker using System.Runtime.CompilerServices; 35*1b3f573fSAndroid Build Coastguard Worker using System.Runtime.InteropServices.ComTypes; 36*1b3f573fSAndroid Build Coastguard Worker using System.Security; 37*1b3f573fSAndroid Build Coastguard Worker 38*1b3f573fSAndroid Build Coastguard Worker namespace Google.Protobuf 39*1b3f573fSAndroid Build Coastguard Worker { 40*1b3f573fSAndroid Build Coastguard Worker /// <summary> 41*1b3f573fSAndroid Build Coastguard Worker /// Writing messages / groups. 42*1b3f573fSAndroid Build Coastguard Worker /// </summary> 43*1b3f573fSAndroid Build Coastguard Worker [SecuritySafeCritical] 44*1b3f573fSAndroid Build Coastguard Worker internal static class WritingPrimitivesMessages 45*1b3f573fSAndroid Build Coastguard Worker { 46*1b3f573fSAndroid Build Coastguard Worker /// <summary> 47*1b3f573fSAndroid Build Coastguard Worker /// Writes a message, without a tag. 48*1b3f573fSAndroid Build Coastguard Worker /// The data is length-prefixed. 49*1b3f573fSAndroid Build Coastguard Worker /// </summary> 50*1b3f573fSAndroid Build Coastguard Worker [MethodImpl(MethodImplOptions.AggressiveInlining)] WriteMessage(ref WriteContext ctx, IMessage value)51*1b3f573fSAndroid Build Coastguard Worker public static void WriteMessage(ref WriteContext ctx, IMessage value) 52*1b3f573fSAndroid Build Coastguard Worker { 53*1b3f573fSAndroid Build Coastguard Worker WritingPrimitives.WriteLength(ref ctx.buffer, ref ctx.state, value.CalculateSize()); 54*1b3f573fSAndroid Build Coastguard Worker WriteRawMessage(ref ctx, value); 55*1b3f573fSAndroid Build Coastguard Worker } 56*1b3f573fSAndroid Build Coastguard Worker 57*1b3f573fSAndroid Build Coastguard Worker /// <summary> 58*1b3f573fSAndroid Build Coastguard Worker /// Writes a group, without a tag. 59*1b3f573fSAndroid Build Coastguard Worker /// </summary> 60*1b3f573fSAndroid Build Coastguard Worker [MethodImpl(MethodImplOptions.AggressiveInlining)] WriteGroup(ref WriteContext ctx, IMessage value)61*1b3f573fSAndroid Build Coastguard Worker public static void WriteGroup(ref WriteContext ctx, IMessage value) 62*1b3f573fSAndroid Build Coastguard Worker { 63*1b3f573fSAndroid Build Coastguard Worker WriteRawMessage(ref ctx, value); 64*1b3f573fSAndroid Build Coastguard Worker } 65*1b3f573fSAndroid Build Coastguard Worker 66*1b3f573fSAndroid Build Coastguard Worker /// <summary> 67*1b3f573fSAndroid Build Coastguard Worker /// Writes a message, without a tag. 68*1b3f573fSAndroid Build Coastguard Worker /// Message will be written without a length prefix. 69*1b3f573fSAndroid Build Coastguard Worker /// </summary> 70*1b3f573fSAndroid Build Coastguard Worker [MethodImpl(MethodImplOptions.AggressiveInlining)] WriteRawMessage(ref WriteContext ctx, IMessage message)71*1b3f573fSAndroid Build Coastguard Worker public static void WriteRawMessage(ref WriteContext ctx, IMessage message) 72*1b3f573fSAndroid Build Coastguard Worker { 73*1b3f573fSAndroid Build Coastguard Worker if (message is IBufferMessage bufferMessage) 74*1b3f573fSAndroid Build Coastguard Worker { 75*1b3f573fSAndroid Build Coastguard Worker bufferMessage.InternalWriteTo(ref ctx); 76*1b3f573fSAndroid Build Coastguard Worker } 77*1b3f573fSAndroid Build Coastguard Worker else 78*1b3f573fSAndroid Build Coastguard Worker { 79*1b3f573fSAndroid Build Coastguard Worker // If we reached here, it means we've ran into a nested message with older generated code 80*1b3f573fSAndroid Build Coastguard Worker // which doesn't provide the InternalWriteTo method that takes a WriteContext. 81*1b3f573fSAndroid Build Coastguard Worker // With a slight performance overhead, we can still serialize this message just fine, 82*1b3f573fSAndroid Build Coastguard Worker // but we need to find the original CodedOutputStream instance that initiated this 83*1b3f573fSAndroid Build Coastguard Worker // serialization process and make sure its internal state is up to date. 84*1b3f573fSAndroid Build Coastguard Worker // Note that this performance overhead is not very high (basically copying contents of a struct) 85*1b3f573fSAndroid Build Coastguard Worker // and it will only be incurred in case the application mixes older and newer generated code. 86*1b3f573fSAndroid Build Coastguard Worker // Regenerating the code from .proto files will remove this overhead because it will 87*1b3f573fSAndroid Build Coastguard Worker // generate the InternalWriteTo method we need. 88*1b3f573fSAndroid Build Coastguard Worker 89*1b3f573fSAndroid Build Coastguard Worker if (ctx.state.CodedOutputStream == null) 90*1b3f573fSAndroid Build Coastguard Worker { 91*1b3f573fSAndroid Build Coastguard Worker // This can only happen when the serialization started without providing a CodedOutputStream instance 92*1b3f573fSAndroid Build Coastguard Worker // (e.g. WriteContext was created directly from a IBufferWriter). 93*1b3f573fSAndroid Build Coastguard Worker // That also means that one of the new parsing APIs was used at the top level 94*1b3f573fSAndroid Build Coastguard Worker // and in such case it is reasonable to require that all the nested message provide 95*1b3f573fSAndroid Build Coastguard Worker // up-to-date generated code with WriteContext support (and fail otherwise). 96*1b3f573fSAndroid Build Coastguard Worker throw new InvalidProtocolBufferException($"Message {message.GetType().Name} doesn't provide the generated method that enables WriteContext-based serialization. You might need to regenerate the generated protobuf code."); 97*1b3f573fSAndroid Build Coastguard Worker } 98*1b3f573fSAndroid Build Coastguard Worker 99*1b3f573fSAndroid Build Coastguard Worker ctx.CopyStateTo(ctx.state.CodedOutputStream); 100*1b3f573fSAndroid Build Coastguard Worker try 101*1b3f573fSAndroid Build Coastguard Worker { 102*1b3f573fSAndroid Build Coastguard Worker // fallback parse using the CodedOutputStream that started current serialization tree 103*1b3f573fSAndroid Build Coastguard Worker message.WriteTo(ctx.state.CodedOutputStream); 104*1b3f573fSAndroid Build Coastguard Worker } 105*1b3f573fSAndroid Build Coastguard Worker finally 106*1b3f573fSAndroid Build Coastguard Worker { 107*1b3f573fSAndroid Build Coastguard Worker ctx.LoadStateFrom(ctx.state.CodedOutputStream); 108*1b3f573fSAndroid Build Coastguard Worker } 109*1b3f573fSAndroid Build Coastguard Worker } 110*1b3f573fSAndroid Build Coastguard Worker } 111*1b3f573fSAndroid Build Coastguard Worker } 112*1b3f573fSAndroid Build Coastguard Worker }