xref: /aosp_15_r20/external/protobuf/csharp/src/Google.Protobuf/WritingPrimitives.cs (revision 1b3f573f81763fcece89efc2b6a5209149e44ab8)
1*1b3f573fSAndroid Build Coastguard Worker #region Copyright notice and license
2*1b3f573fSAndroid Build Coastguard Worker // Protocol Buffers - Google's data interchange format
3*1b3f573fSAndroid Build Coastguard Worker // Copyright 2008 Google Inc.  All rights reserved.
4*1b3f573fSAndroid Build Coastguard Worker // https://developers.google.com/protocol-buffers/
5*1b3f573fSAndroid Build Coastguard Worker //
6*1b3f573fSAndroid Build Coastguard Worker // Redistribution and use in source and binary forms, with or without
7*1b3f573fSAndroid Build Coastguard Worker // modification, are permitted provided that the following conditions are
8*1b3f573fSAndroid Build Coastguard Worker // met:
9*1b3f573fSAndroid Build Coastguard Worker //
10*1b3f573fSAndroid Build Coastguard Worker //     * Redistributions of source code must retain the above copyright
11*1b3f573fSAndroid Build Coastguard Worker // notice, this list of conditions and the following disclaimer.
12*1b3f573fSAndroid Build Coastguard Worker //     * Redistributions in binary form must reproduce the above
13*1b3f573fSAndroid Build Coastguard Worker // copyright notice, this list of conditions and the following disclaimer
14*1b3f573fSAndroid Build Coastguard Worker // in the documentation and/or other materials provided with the
15*1b3f573fSAndroid Build Coastguard Worker // distribution.
16*1b3f573fSAndroid Build Coastguard Worker //     * Neither the name of Google Inc. nor the names of its
17*1b3f573fSAndroid Build Coastguard Worker // contributors may be used to endorse or promote products derived from
18*1b3f573fSAndroid Build Coastguard Worker // this software without specific prior written permission.
19*1b3f573fSAndroid Build Coastguard Worker //
20*1b3f573fSAndroid Build Coastguard Worker // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21*1b3f573fSAndroid Build Coastguard Worker // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
22*1b3f573fSAndroid Build Coastguard Worker // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
23*1b3f573fSAndroid Build Coastguard Worker // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
24*1b3f573fSAndroid Build Coastguard Worker // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
25*1b3f573fSAndroid Build Coastguard Worker // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
26*1b3f573fSAndroid Build Coastguard Worker // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
27*1b3f573fSAndroid Build Coastguard Worker // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
28*1b3f573fSAndroid Build Coastguard Worker // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
29*1b3f573fSAndroid Build Coastguard Worker // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
30*1b3f573fSAndroid Build Coastguard Worker // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31*1b3f573fSAndroid Build Coastguard Worker #endregion
32*1b3f573fSAndroid Build Coastguard Worker 
33*1b3f573fSAndroid Build Coastguard Worker using System;
34*1b3f573fSAndroid Build Coastguard Worker using System.Buffers.Binary;
35*1b3f573fSAndroid Build Coastguard Worker using System.Diagnostics;
36*1b3f573fSAndroid Build Coastguard Worker using System.Runtime.CompilerServices;
37*1b3f573fSAndroid Build Coastguard Worker using System.Runtime.InteropServices;
38*1b3f573fSAndroid Build Coastguard Worker #if GOOGLE_PROTOBUF_SIMD
39*1b3f573fSAndroid Build Coastguard Worker using System.Runtime.Intrinsics;
40*1b3f573fSAndroid Build Coastguard Worker using System.Runtime.Intrinsics.Arm;
41*1b3f573fSAndroid Build Coastguard Worker using System.Runtime.Intrinsics.X86;
42*1b3f573fSAndroid Build Coastguard Worker #endif
43*1b3f573fSAndroid Build Coastguard Worker using System.Security;
44*1b3f573fSAndroid Build Coastguard Worker using System.Text;
45*1b3f573fSAndroid Build Coastguard Worker 
46*1b3f573fSAndroid Build Coastguard Worker namespace Google.Protobuf
47*1b3f573fSAndroid Build Coastguard Worker {
48*1b3f573fSAndroid Build Coastguard Worker     /// <summary>
49*1b3f573fSAndroid Build Coastguard Worker     /// Primitives for encoding protobuf wire format.
50*1b3f573fSAndroid Build Coastguard Worker     /// </summary>
51*1b3f573fSAndroid Build Coastguard Worker     [SecuritySafeCritical]
52*1b3f573fSAndroid Build Coastguard Worker     internal static class WritingPrimitives
53*1b3f573fSAndroid Build Coastguard Worker     {
54*1b3f573fSAndroid Build Coastguard Worker #if NET5_0
55*1b3f573fSAndroid Build Coastguard Worker         internal static Encoding Utf8Encoding => Encoding.UTF8; // allows JIT to devirtualize
56*1b3f573fSAndroid Build Coastguard Worker #else
57*1b3f573fSAndroid Build Coastguard Worker         internal static readonly Encoding Utf8Encoding = Encoding.UTF8; // "Local" copy of Encoding.UTF8, for efficiency. (Yes, it makes a difference.)
58*1b3f573fSAndroid Build Coastguard Worker #endif
59*1b3f573fSAndroid Build Coastguard Worker 
60*1b3f573fSAndroid Build Coastguard Worker         #region Writing of values (not including tags)
61*1b3f573fSAndroid Build Coastguard Worker 
62*1b3f573fSAndroid Build Coastguard Worker         /// <summary>
63*1b3f573fSAndroid Build Coastguard Worker         /// Writes a double field value, without a tag, to the stream.
64*1b3f573fSAndroid Build Coastguard Worker         /// </summary>
WriteDouble(ref Span<byte> buffer, ref WriterInternalState state, double value)65*1b3f573fSAndroid Build Coastguard Worker         public static void WriteDouble(ref Span<byte> buffer, ref WriterInternalState state, double value)
66*1b3f573fSAndroid Build Coastguard Worker         {
67*1b3f573fSAndroid Build Coastguard Worker             WriteRawLittleEndian64(ref buffer, ref state, (ulong)BitConverter.DoubleToInt64Bits(value));
68*1b3f573fSAndroid Build Coastguard Worker         }
69*1b3f573fSAndroid Build Coastguard Worker 
70*1b3f573fSAndroid Build Coastguard Worker         /// <summary>
71*1b3f573fSAndroid Build Coastguard Worker         /// Writes a float field value, without a tag, to the stream.
72*1b3f573fSAndroid Build Coastguard Worker         /// </summary>
WriteFloat(ref Span<byte> buffer, ref WriterInternalState state, float value)73*1b3f573fSAndroid Build Coastguard Worker         public static unsafe void WriteFloat(ref Span<byte> buffer, ref WriterInternalState state, float value)
74*1b3f573fSAndroid Build Coastguard Worker         {
75*1b3f573fSAndroid Build Coastguard Worker             const int length = sizeof(float);
76*1b3f573fSAndroid Build Coastguard Worker             if (buffer.Length - state.position >= length)
77*1b3f573fSAndroid Build Coastguard Worker             {
78*1b3f573fSAndroid Build Coastguard Worker                 // if there's enough space in the buffer, write the float directly into the buffer
79*1b3f573fSAndroid Build Coastguard Worker                 var floatSpan = buffer.Slice(state.position, length);
80*1b3f573fSAndroid Build Coastguard Worker                 Unsafe.WriteUnaligned(ref MemoryMarshal.GetReference(floatSpan), value);
81*1b3f573fSAndroid Build Coastguard Worker 
82*1b3f573fSAndroid Build Coastguard Worker                 if (!BitConverter.IsLittleEndian)
83*1b3f573fSAndroid Build Coastguard Worker                 {
84*1b3f573fSAndroid Build Coastguard Worker                     floatSpan.Reverse();
85*1b3f573fSAndroid Build Coastguard Worker                 }
86*1b3f573fSAndroid Build Coastguard Worker                 state.position += length;
87*1b3f573fSAndroid Build Coastguard Worker             }
88*1b3f573fSAndroid Build Coastguard Worker             else
89*1b3f573fSAndroid Build Coastguard Worker             {
90*1b3f573fSAndroid Build Coastguard Worker                 WriteFloatSlowPath(ref buffer, ref state, value);
91*1b3f573fSAndroid Build Coastguard Worker             }
92*1b3f573fSAndroid Build Coastguard Worker         }
93*1b3f573fSAndroid Build Coastguard Worker 
94*1b3f573fSAndroid Build Coastguard Worker         [MethodImpl(MethodImplOptions.NoInlining)]
WriteFloatSlowPath(ref Span<byte> buffer, ref WriterInternalState state, float value)95*1b3f573fSAndroid Build Coastguard Worker         private static unsafe void WriteFloatSlowPath(ref Span<byte> buffer, ref WriterInternalState state, float value)
96*1b3f573fSAndroid Build Coastguard Worker         {
97*1b3f573fSAndroid Build Coastguard Worker             const int length = sizeof(float);
98*1b3f573fSAndroid Build Coastguard Worker 
99*1b3f573fSAndroid Build Coastguard Worker             // TODO(jtattermusch): deduplicate the code. Populating the span is the same as for the fastpath.
100*1b3f573fSAndroid Build Coastguard Worker             Span<byte> floatSpan = stackalloc byte[length];
101*1b3f573fSAndroid Build Coastguard Worker             Unsafe.WriteUnaligned(ref MemoryMarshal.GetReference(floatSpan), value);
102*1b3f573fSAndroid Build Coastguard Worker             if (!BitConverter.IsLittleEndian)
103*1b3f573fSAndroid Build Coastguard Worker             {
104*1b3f573fSAndroid Build Coastguard Worker                 floatSpan.Reverse();
105*1b3f573fSAndroid Build Coastguard Worker             }
106*1b3f573fSAndroid Build Coastguard Worker 
107*1b3f573fSAndroid Build Coastguard Worker             WriteRawByte(ref buffer, ref state, floatSpan[0]);
108*1b3f573fSAndroid Build Coastguard Worker             WriteRawByte(ref buffer, ref state, floatSpan[1]);
109*1b3f573fSAndroid Build Coastguard Worker             WriteRawByte(ref buffer, ref state, floatSpan[2]);
110*1b3f573fSAndroid Build Coastguard Worker             WriteRawByte(ref buffer, ref state, floatSpan[3]);
111*1b3f573fSAndroid Build Coastguard Worker         }
112*1b3f573fSAndroid Build Coastguard Worker 
113*1b3f573fSAndroid Build Coastguard Worker         /// <summary>
114*1b3f573fSAndroid Build Coastguard Worker         /// Writes a uint64 field value, without a tag, to the stream.
115*1b3f573fSAndroid Build Coastguard Worker         /// </summary>
WriteUInt64(ref Span<byte> buffer, ref WriterInternalState state, ulong value)116*1b3f573fSAndroid Build Coastguard Worker         public static void WriteUInt64(ref Span<byte> buffer, ref WriterInternalState state, ulong value)
117*1b3f573fSAndroid Build Coastguard Worker         {
118*1b3f573fSAndroid Build Coastguard Worker             WriteRawVarint64(ref buffer, ref state, value);
119*1b3f573fSAndroid Build Coastguard Worker         }
120*1b3f573fSAndroid Build Coastguard Worker 
121*1b3f573fSAndroid Build Coastguard Worker         /// <summary>
122*1b3f573fSAndroid Build Coastguard Worker         /// Writes an int64 field value, without a tag, to the stream.
123*1b3f573fSAndroid Build Coastguard Worker         /// </summary>
WriteInt64(ref Span<byte> buffer, ref WriterInternalState state, long value)124*1b3f573fSAndroid Build Coastguard Worker         public static void WriteInt64(ref Span<byte> buffer, ref WriterInternalState state, long value)
125*1b3f573fSAndroid Build Coastguard Worker         {
126*1b3f573fSAndroid Build Coastguard Worker             WriteRawVarint64(ref buffer, ref state, (ulong)value);
127*1b3f573fSAndroid Build Coastguard Worker         }
128*1b3f573fSAndroid Build Coastguard Worker 
129*1b3f573fSAndroid Build Coastguard Worker         /// <summary>
130*1b3f573fSAndroid Build Coastguard Worker         /// Writes an int32 field value, without a tag, to the stream.
131*1b3f573fSAndroid Build Coastguard Worker         /// </summary>
WriteInt32(ref Span<byte> buffer, ref WriterInternalState state, int value)132*1b3f573fSAndroid Build Coastguard Worker         public static void WriteInt32(ref Span<byte> buffer, ref WriterInternalState state, int value)
133*1b3f573fSAndroid Build Coastguard Worker         {
134*1b3f573fSAndroid Build Coastguard Worker             if (value >= 0)
135*1b3f573fSAndroid Build Coastguard Worker             {
136*1b3f573fSAndroid Build Coastguard Worker                 WriteRawVarint32(ref buffer, ref state, (uint)value);
137*1b3f573fSAndroid Build Coastguard Worker             }
138*1b3f573fSAndroid Build Coastguard Worker             else
139*1b3f573fSAndroid Build Coastguard Worker             {
140*1b3f573fSAndroid Build Coastguard Worker                 // Must sign-extend.
141*1b3f573fSAndroid Build Coastguard Worker                 WriteRawVarint64(ref buffer, ref state, (ulong)value);
142*1b3f573fSAndroid Build Coastguard Worker             }
143*1b3f573fSAndroid Build Coastguard Worker         }
144*1b3f573fSAndroid Build Coastguard Worker 
145*1b3f573fSAndroid Build Coastguard Worker         /// <summary>
146*1b3f573fSAndroid Build Coastguard Worker         /// Writes a fixed64 field value, without a tag, to the stream.
147*1b3f573fSAndroid Build Coastguard Worker         /// </summary>
WriteFixed64(ref Span<byte> buffer, ref WriterInternalState state, ulong value)148*1b3f573fSAndroid Build Coastguard Worker         public static void WriteFixed64(ref Span<byte> buffer, ref WriterInternalState state, ulong value)
149*1b3f573fSAndroid Build Coastguard Worker         {
150*1b3f573fSAndroid Build Coastguard Worker             WriteRawLittleEndian64(ref buffer, ref state, value);
151*1b3f573fSAndroid Build Coastguard Worker         }
152*1b3f573fSAndroid Build Coastguard Worker 
153*1b3f573fSAndroid Build Coastguard Worker         /// <summary>
154*1b3f573fSAndroid Build Coastguard Worker         /// Writes a fixed32 field value, without a tag, to the stream.
155*1b3f573fSAndroid Build Coastguard Worker         /// </summary>
WriteFixed32(ref Span<byte> buffer, ref WriterInternalState state, uint value)156*1b3f573fSAndroid Build Coastguard Worker         public static void WriteFixed32(ref Span<byte> buffer, ref WriterInternalState state, uint value)
157*1b3f573fSAndroid Build Coastguard Worker         {
158*1b3f573fSAndroid Build Coastguard Worker             WriteRawLittleEndian32(ref buffer, ref state, value);
159*1b3f573fSAndroid Build Coastguard Worker         }
160*1b3f573fSAndroid Build Coastguard Worker 
161*1b3f573fSAndroid Build Coastguard Worker         /// <summary>
162*1b3f573fSAndroid Build Coastguard Worker         /// Writes a bool field value, without a tag, to the stream.
163*1b3f573fSAndroid Build Coastguard Worker         /// </summary>
WriteBool(ref Span<byte> buffer, ref WriterInternalState state, bool value)164*1b3f573fSAndroid Build Coastguard Worker         public static void WriteBool(ref Span<byte> buffer, ref WriterInternalState state, bool value)
165*1b3f573fSAndroid Build Coastguard Worker         {
166*1b3f573fSAndroid Build Coastguard Worker             WriteRawByte(ref buffer, ref state, value ? (byte)1 : (byte)0);
167*1b3f573fSAndroid Build Coastguard Worker         }
168*1b3f573fSAndroid Build Coastguard Worker 
169*1b3f573fSAndroid Build Coastguard Worker         /// <summary>
170*1b3f573fSAndroid Build Coastguard Worker         /// Writes a string field value, without a tag, to the stream.
171*1b3f573fSAndroid Build Coastguard Worker         /// The data is length-prefixed.
172*1b3f573fSAndroid Build Coastguard Worker         /// </summary>
WriteString(ref Span<byte> buffer, ref WriterInternalState state, string value)173*1b3f573fSAndroid Build Coastguard Worker         public static void WriteString(ref Span<byte> buffer, ref WriterInternalState state, string value)
174*1b3f573fSAndroid Build Coastguard Worker         {
175*1b3f573fSAndroid Build Coastguard Worker             const int MaxBytesPerChar = 3;
176*1b3f573fSAndroid Build Coastguard Worker             const int MaxSmallStringLength = 128 / MaxBytesPerChar;
177*1b3f573fSAndroid Build Coastguard Worker 
178*1b3f573fSAndroid Build Coastguard Worker             // The string is small enough that the length will always be a 1 byte varint.
179*1b3f573fSAndroid Build Coastguard Worker             // Also there is enough space to write length + bytes to buffer.
180*1b3f573fSAndroid Build Coastguard Worker             // Write string directly to the buffer, and then write length.
181*1b3f573fSAndroid Build Coastguard Worker             // This saves calling GetByteCount on the string. We get the string length from GetBytes.
182*1b3f573fSAndroid Build Coastguard Worker             if (value.Length <= MaxSmallStringLength && buffer.Length - state.position - 1 >= value.Length * MaxBytesPerChar)
183*1b3f573fSAndroid Build Coastguard Worker             {
184*1b3f573fSAndroid Build Coastguard Worker                 int indexOfLengthDelimiter = state.position++;
185*1b3f573fSAndroid Build Coastguard Worker                 buffer[indexOfLengthDelimiter] = (byte)WriteStringToBuffer(buffer, ref state, value);
186*1b3f573fSAndroid Build Coastguard Worker                 return;
187*1b3f573fSAndroid Build Coastguard Worker             }
188*1b3f573fSAndroid Build Coastguard Worker 
189*1b3f573fSAndroid Build Coastguard Worker             int length = Utf8Encoding.GetByteCount(value);
190*1b3f573fSAndroid Build Coastguard Worker             WriteLength(ref buffer, ref state, length);
191*1b3f573fSAndroid Build Coastguard Worker 
192*1b3f573fSAndroid Build Coastguard Worker             // Optimise the case where we have enough space to write
193*1b3f573fSAndroid Build Coastguard Worker             // the string directly to the buffer, which should be common.
194*1b3f573fSAndroid Build Coastguard Worker             if (buffer.Length - state.position >= length)
195*1b3f573fSAndroid Build Coastguard Worker             {
196*1b3f573fSAndroid Build Coastguard Worker                 if (length == value.Length) // Must be all ASCII...
197*1b3f573fSAndroid Build Coastguard Worker                 {
198*1b3f573fSAndroid Build Coastguard Worker                     WriteAsciiStringToBuffer(buffer, ref state, value, length);
199*1b3f573fSAndroid Build Coastguard Worker                 }
200*1b3f573fSAndroid Build Coastguard Worker                 else
201*1b3f573fSAndroid Build Coastguard Worker                 {
202*1b3f573fSAndroid Build Coastguard Worker                     WriteStringToBuffer(buffer, ref state, value);
203*1b3f573fSAndroid Build Coastguard Worker                 }
204*1b3f573fSAndroid Build Coastguard Worker             }
205*1b3f573fSAndroid Build Coastguard Worker             else
206*1b3f573fSAndroid Build Coastguard Worker             {
207*1b3f573fSAndroid Build Coastguard Worker                 // Opportunity for future optimization:
208*1b3f573fSAndroid Build Coastguard Worker                 // Large strings that don't fit into the current buffer segment
209*1b3f573fSAndroid Build Coastguard Worker                 // can probably be optimized by using Utf8Encoding.GetEncoder()
210*1b3f573fSAndroid Build Coastguard Worker                 // but more benchmarks would need to be added as evidence.
211*1b3f573fSAndroid Build Coastguard Worker                 byte[] bytes = Utf8Encoding.GetBytes(value);
212*1b3f573fSAndroid Build Coastguard Worker                 WriteRawBytes(ref buffer, ref state, bytes);
213*1b3f573fSAndroid Build Coastguard Worker             }
214*1b3f573fSAndroid Build Coastguard Worker         }
215*1b3f573fSAndroid Build Coastguard Worker 
216*1b3f573fSAndroid Build Coastguard Worker         // Calling this method with non-ASCII content will break.
217*1b3f573fSAndroid Build Coastguard Worker         // Content must be verified to be all ASCII before using this method.
WriteAsciiStringToBuffer(Span<byte> buffer, ref WriterInternalState state, string value, int length)218*1b3f573fSAndroid Build Coastguard Worker         private static void WriteAsciiStringToBuffer(Span<byte> buffer, ref WriterInternalState state, string value, int length)
219*1b3f573fSAndroid Build Coastguard Worker         {
220*1b3f573fSAndroid Build Coastguard Worker             ref char sourceChars = ref MemoryMarshal.GetReference(value.AsSpan());
221*1b3f573fSAndroid Build Coastguard Worker             ref byte destinationBytes = ref MemoryMarshal.GetReference(buffer.Slice(state.position));
222*1b3f573fSAndroid Build Coastguard Worker 
223*1b3f573fSAndroid Build Coastguard Worker             int currentIndex = 0;
224*1b3f573fSAndroid Build Coastguard Worker             // If 64bit, process 4 chars at a time.
225*1b3f573fSAndroid Build Coastguard Worker             // The logic inside this check will be elided by JIT in 32bit programs.
226*1b3f573fSAndroid Build Coastguard Worker             if (IntPtr.Size == 8)
227*1b3f573fSAndroid Build Coastguard Worker             {
228*1b3f573fSAndroid Build Coastguard Worker                 // Need at least 4 chars available to use this optimization.
229*1b3f573fSAndroid Build Coastguard Worker                 if (length >= 4)
230*1b3f573fSAndroid Build Coastguard Worker                 {
231*1b3f573fSAndroid Build Coastguard Worker                     ref byte sourceBytes = ref Unsafe.As<char, byte>(ref sourceChars);
232*1b3f573fSAndroid Build Coastguard Worker 
233*1b3f573fSAndroid Build Coastguard Worker                     // Process 4 chars at a time until there are less than 4 remaining.
234*1b3f573fSAndroid Build Coastguard Worker                     // We already know all characters are ASCII so there is no need to validate the source.
235*1b3f573fSAndroid Build Coastguard Worker                     int lastIndexWhereCanReadFourChars = value.Length - 4;
236*1b3f573fSAndroid Build Coastguard Worker                     do
237*1b3f573fSAndroid Build Coastguard Worker                     {
238*1b3f573fSAndroid Build Coastguard Worker                         NarrowFourUtf16CharsToAsciiAndWriteToBuffer(
239*1b3f573fSAndroid Build Coastguard Worker                             ref Unsafe.AddByteOffset(ref destinationBytes, (IntPtr)currentIndex),
240*1b3f573fSAndroid Build Coastguard Worker                             Unsafe.ReadUnaligned<ulong>(ref Unsafe.AddByteOffset(ref sourceBytes, (IntPtr)(currentIndex * 2))));
241*1b3f573fSAndroid Build Coastguard Worker 
242*1b3f573fSAndroid Build Coastguard Worker                     } while ((currentIndex += 4) <= lastIndexWhereCanReadFourChars);
243*1b3f573fSAndroid Build Coastguard Worker                 }
244*1b3f573fSAndroid Build Coastguard Worker             }
245*1b3f573fSAndroid Build Coastguard Worker 
246*1b3f573fSAndroid Build Coastguard Worker             // Process any remaining, 1 char at a time.
247*1b3f573fSAndroid Build Coastguard Worker             // Avoid bounds checking with ref + Unsafe
248*1b3f573fSAndroid Build Coastguard Worker             for (; currentIndex < length; currentIndex++)
249*1b3f573fSAndroid Build Coastguard Worker             {
250*1b3f573fSAndroid Build Coastguard Worker                 Unsafe.AddByteOffset(ref destinationBytes, (IntPtr)currentIndex) = (byte)Unsafe.AddByteOffset(ref sourceChars, (IntPtr)(currentIndex * 2));
251*1b3f573fSAndroid Build Coastguard Worker             }
252*1b3f573fSAndroid Build Coastguard Worker 
253*1b3f573fSAndroid Build Coastguard Worker             state.position += length;
254*1b3f573fSAndroid Build Coastguard Worker         }
255*1b3f573fSAndroid Build Coastguard Worker 
256*1b3f573fSAndroid Build Coastguard Worker         // Copied with permission from https://github.com/dotnet/runtime/blob/1cdafd27e4afd2c916af5df949c13f8b373c4335/src/libraries/System.Private.CoreLib/src/System/Text/ASCIIUtility.cs#L1119-L1171
257*1b3f573fSAndroid Build Coastguard Worker         //
258*1b3f573fSAndroid Build Coastguard Worker         /// <summary>
259*1b3f573fSAndroid Build Coastguard Worker         /// Given a QWORD which represents a buffer of 4 ASCII chars in machine-endian order,
260*1b3f573fSAndroid Build Coastguard Worker         /// narrows each WORD to a BYTE, then writes the 4-byte result to the output buffer
261*1b3f573fSAndroid Build Coastguard Worker         /// also in machine-endian order.
262*1b3f573fSAndroid Build Coastguard Worker         /// </summary>
263*1b3f573fSAndroid Build Coastguard Worker         [MethodImpl(MethodImplOptions.AggressiveInlining)]
NarrowFourUtf16CharsToAsciiAndWriteToBuffer(ref byte outputBuffer, ulong value)264*1b3f573fSAndroid Build Coastguard Worker         private static void NarrowFourUtf16CharsToAsciiAndWriteToBuffer(ref byte outputBuffer, ulong value)
265*1b3f573fSAndroid Build Coastguard Worker         {
266*1b3f573fSAndroid Build Coastguard Worker #if GOOGLE_PROTOBUF_SIMD
267*1b3f573fSAndroid Build Coastguard Worker             if (Sse2.X64.IsSupported)
268*1b3f573fSAndroid Build Coastguard Worker             {
269*1b3f573fSAndroid Build Coastguard Worker                 // Narrows a vector of words [ w0 w1 w2 w3 ] to a vector of bytes
270*1b3f573fSAndroid Build Coastguard Worker                 // [ b0 b1 b2 b3 b0 b1 b2 b3 ], then writes 4 bytes (32 bits) to the destination.
271*1b3f573fSAndroid Build Coastguard Worker 
272*1b3f573fSAndroid Build Coastguard Worker                 Vector128<short> vecWide = Sse2.X64.ConvertScalarToVector128UInt64(value).AsInt16();
273*1b3f573fSAndroid Build Coastguard Worker                 Vector128<uint> vecNarrow = Sse2.PackUnsignedSaturate(vecWide, vecWide).AsUInt32();
274*1b3f573fSAndroid Build Coastguard Worker                 Unsafe.WriteUnaligned<uint>(ref outputBuffer, Sse2.ConvertToUInt32(vecNarrow));
275*1b3f573fSAndroid Build Coastguard Worker             }
276*1b3f573fSAndroid Build Coastguard Worker             else if (AdvSimd.IsSupported)
277*1b3f573fSAndroid Build Coastguard Worker             {
278*1b3f573fSAndroid Build Coastguard Worker                 // Narrows a vector of words [ w0 w1 w2 w3 ] to a vector of bytes
279*1b3f573fSAndroid Build Coastguard Worker                 // [ b0 b1 b2 b3 * * * * ], then writes 4 bytes (32 bits) to the destination.
280*1b3f573fSAndroid Build Coastguard Worker 
281*1b3f573fSAndroid Build Coastguard Worker                 Vector128<short> vecWide = Vector128.CreateScalarUnsafe(value).AsInt16();
282*1b3f573fSAndroid Build Coastguard Worker                 Vector64<byte> lower = AdvSimd.ExtractNarrowingSaturateUnsignedLower(vecWide);
283*1b3f573fSAndroid Build Coastguard Worker                 Unsafe.WriteUnaligned<uint>(ref outputBuffer, lower.AsUInt32().ToScalar());
284*1b3f573fSAndroid Build Coastguard Worker             }
285*1b3f573fSAndroid Build Coastguard Worker             else
286*1b3f573fSAndroid Build Coastguard Worker #endif
287*1b3f573fSAndroid Build Coastguard Worker             {
288*1b3f573fSAndroid Build Coastguard Worker                 // Fallback to non-SIMD approach when SIMD is not available.
289*1b3f573fSAndroid Build Coastguard Worker                 // This could happen either because the APIs are not available, or hardware doesn't support it.
290*1b3f573fSAndroid Build Coastguard Worker                 // Processing 4 chars at a time in this fallback is still faster than casting one char at a time.
291*1b3f573fSAndroid Build Coastguard Worker                 if (BitConverter.IsLittleEndian)
292*1b3f573fSAndroid Build Coastguard Worker                 {
293*1b3f573fSAndroid Build Coastguard Worker                     outputBuffer = (byte)value;
294*1b3f573fSAndroid Build Coastguard Worker                     value >>= 16;
295*1b3f573fSAndroid Build Coastguard Worker                     Unsafe.Add(ref outputBuffer, 1) = (byte)value;
296*1b3f573fSAndroid Build Coastguard Worker                     value >>= 16;
297*1b3f573fSAndroid Build Coastguard Worker                     Unsafe.Add(ref outputBuffer, 2) = (byte)value;
298*1b3f573fSAndroid Build Coastguard Worker                     value >>= 16;
299*1b3f573fSAndroid Build Coastguard Worker                     Unsafe.Add(ref outputBuffer, 3) = (byte)value;
300*1b3f573fSAndroid Build Coastguard Worker                 }
301*1b3f573fSAndroid Build Coastguard Worker                 else
302*1b3f573fSAndroid Build Coastguard Worker                 {
303*1b3f573fSAndroid Build Coastguard Worker                     Unsafe.Add(ref outputBuffer, 3) = (byte)value;
304*1b3f573fSAndroid Build Coastguard Worker                     value >>= 16;
305*1b3f573fSAndroid Build Coastguard Worker                     Unsafe.Add(ref outputBuffer, 2) = (byte)value;
306*1b3f573fSAndroid Build Coastguard Worker                     value >>= 16;
307*1b3f573fSAndroid Build Coastguard Worker                     Unsafe.Add(ref outputBuffer, 1) = (byte)value;
308*1b3f573fSAndroid Build Coastguard Worker                     value >>= 16;
309*1b3f573fSAndroid Build Coastguard Worker                     outputBuffer = (byte)value;
310*1b3f573fSAndroid Build Coastguard Worker                 }
311*1b3f573fSAndroid Build Coastguard Worker             }
312*1b3f573fSAndroid Build Coastguard Worker         }
313*1b3f573fSAndroid Build Coastguard Worker 
WriteStringToBuffer(Span<byte> buffer, ref WriterInternalState state, string value)314*1b3f573fSAndroid Build Coastguard Worker         private static int WriteStringToBuffer(Span<byte> buffer, ref WriterInternalState state, string value)
315*1b3f573fSAndroid Build Coastguard Worker         {
316*1b3f573fSAndroid Build Coastguard Worker #if NETSTANDARD1_1
317*1b3f573fSAndroid Build Coastguard Worker             // slowpath when Encoding.GetBytes(Char*, Int32, Byte*, Int32) is not available
318*1b3f573fSAndroid Build Coastguard Worker             byte[] bytes = Utf8Encoding.GetBytes(value);
319*1b3f573fSAndroid Build Coastguard Worker             WriteRawBytes(ref buffer, ref state, bytes);
320*1b3f573fSAndroid Build Coastguard Worker             return bytes.Length;
321*1b3f573fSAndroid Build Coastguard Worker #else
322*1b3f573fSAndroid Build Coastguard Worker             ReadOnlySpan<char> source = value.AsSpan();
323*1b3f573fSAndroid Build Coastguard Worker             int bytesUsed;
324*1b3f573fSAndroid Build Coastguard Worker             unsafe
325*1b3f573fSAndroid Build Coastguard Worker             {
326*1b3f573fSAndroid Build Coastguard Worker                 fixed (char* sourceChars = &MemoryMarshal.GetReference(source))
327*1b3f573fSAndroid Build Coastguard Worker                 fixed (byte* destinationBytes = &MemoryMarshal.GetReference(buffer))
328*1b3f573fSAndroid Build Coastguard Worker                 {
329*1b3f573fSAndroid Build Coastguard Worker                     bytesUsed = Utf8Encoding.GetBytes(
330*1b3f573fSAndroid Build Coastguard Worker                         sourceChars,
331*1b3f573fSAndroid Build Coastguard Worker                         source.Length,
332*1b3f573fSAndroid Build Coastguard Worker                         destinationBytes + state.position,
333*1b3f573fSAndroid Build Coastguard Worker                         buffer.Length - state.position);
334*1b3f573fSAndroid Build Coastguard Worker                 }
335*1b3f573fSAndroid Build Coastguard Worker             }
336*1b3f573fSAndroid Build Coastguard Worker             state.position += bytesUsed;
337*1b3f573fSAndroid Build Coastguard Worker             return bytesUsed;
338*1b3f573fSAndroid Build Coastguard Worker #endif
339*1b3f573fSAndroid Build Coastguard Worker         }
340*1b3f573fSAndroid Build Coastguard Worker 
341*1b3f573fSAndroid Build Coastguard Worker         /// <summary>
342*1b3f573fSAndroid Build Coastguard Worker         /// Write a byte string, without a tag, to the stream.
343*1b3f573fSAndroid Build Coastguard Worker         /// The data is length-prefixed.
344*1b3f573fSAndroid Build Coastguard Worker         /// </summary>
WriteBytes(ref Span<byte> buffer, ref WriterInternalState state, ByteString value)345*1b3f573fSAndroid Build Coastguard Worker         public static void WriteBytes(ref Span<byte> buffer, ref WriterInternalState state, ByteString value)
346*1b3f573fSAndroid Build Coastguard Worker         {
347*1b3f573fSAndroid Build Coastguard Worker             WriteLength(ref buffer, ref state, value.Length);
348*1b3f573fSAndroid Build Coastguard Worker             WriteRawBytes(ref buffer, ref state, value.Span);
349*1b3f573fSAndroid Build Coastguard Worker         }
350*1b3f573fSAndroid Build Coastguard Worker 
351*1b3f573fSAndroid Build Coastguard Worker         /// <summary>
352*1b3f573fSAndroid Build Coastguard Worker         /// Writes a uint32 value, without a tag, to the stream.
353*1b3f573fSAndroid Build Coastguard Worker         /// </summary>
WriteUInt32(ref Span<byte> buffer, ref WriterInternalState state, uint value)354*1b3f573fSAndroid Build Coastguard Worker         public static void WriteUInt32(ref Span<byte> buffer, ref WriterInternalState state, uint value)
355*1b3f573fSAndroid Build Coastguard Worker         {
356*1b3f573fSAndroid Build Coastguard Worker             WriteRawVarint32(ref buffer, ref state, value);
357*1b3f573fSAndroid Build Coastguard Worker         }
358*1b3f573fSAndroid Build Coastguard Worker 
359*1b3f573fSAndroid Build Coastguard Worker         /// <summary>
360*1b3f573fSAndroid Build Coastguard Worker         /// Writes an enum value, without a tag, to the stream.
361*1b3f573fSAndroid Build Coastguard Worker         /// </summary>
WriteEnum(ref Span<byte> buffer, ref WriterInternalState state, int value)362*1b3f573fSAndroid Build Coastguard Worker         public static void WriteEnum(ref Span<byte> buffer, ref WriterInternalState state, int value)
363*1b3f573fSAndroid Build Coastguard Worker         {
364*1b3f573fSAndroid Build Coastguard Worker             WriteInt32(ref buffer, ref state, value);
365*1b3f573fSAndroid Build Coastguard Worker         }
366*1b3f573fSAndroid Build Coastguard Worker 
367*1b3f573fSAndroid Build Coastguard Worker         /// <summary>
368*1b3f573fSAndroid Build Coastguard Worker         /// Writes an sfixed32 value, without a tag, to the stream.
369*1b3f573fSAndroid Build Coastguard Worker         /// </summary>
WriteSFixed32(ref Span<byte> buffer, ref WriterInternalState state, int value)370*1b3f573fSAndroid Build Coastguard Worker         public static void WriteSFixed32(ref Span<byte> buffer, ref WriterInternalState state, int value)
371*1b3f573fSAndroid Build Coastguard Worker         {
372*1b3f573fSAndroid Build Coastguard Worker             WriteRawLittleEndian32(ref buffer, ref state, (uint)value);
373*1b3f573fSAndroid Build Coastguard Worker         }
374*1b3f573fSAndroid Build Coastguard Worker 
375*1b3f573fSAndroid Build Coastguard Worker         /// <summary>
376*1b3f573fSAndroid Build Coastguard Worker         /// Writes an sfixed64 value, without a tag, to the stream.
377*1b3f573fSAndroid Build Coastguard Worker         /// </summary>
WriteSFixed64(ref Span<byte> buffer, ref WriterInternalState state, long value)378*1b3f573fSAndroid Build Coastguard Worker         public static void WriteSFixed64(ref Span<byte> buffer, ref WriterInternalState state, long value)
379*1b3f573fSAndroid Build Coastguard Worker         {
380*1b3f573fSAndroid Build Coastguard Worker             WriteRawLittleEndian64(ref buffer, ref state, (ulong)value);
381*1b3f573fSAndroid Build Coastguard Worker         }
382*1b3f573fSAndroid Build Coastguard Worker 
383*1b3f573fSAndroid Build Coastguard Worker         /// <summary>
384*1b3f573fSAndroid Build Coastguard Worker         /// Writes an sint32 value, without a tag, to the stream.
385*1b3f573fSAndroid Build Coastguard Worker         /// </summary>
WriteSInt32(ref Span<byte> buffer, ref WriterInternalState state, int value)386*1b3f573fSAndroid Build Coastguard Worker         public static void WriteSInt32(ref Span<byte> buffer, ref WriterInternalState state, int value)
387*1b3f573fSAndroid Build Coastguard Worker         {
388*1b3f573fSAndroid Build Coastguard Worker             WriteRawVarint32(ref buffer, ref state, EncodeZigZag32(value));
389*1b3f573fSAndroid Build Coastguard Worker         }
390*1b3f573fSAndroid Build Coastguard Worker 
391*1b3f573fSAndroid Build Coastguard Worker         /// <summary>
392*1b3f573fSAndroid Build Coastguard Worker         /// Writes an sint64 value, without a tag, to the stream.
393*1b3f573fSAndroid Build Coastguard Worker         /// </summary>
WriteSInt64(ref Span<byte> buffer, ref WriterInternalState state, long value)394*1b3f573fSAndroid Build Coastguard Worker         public static void WriteSInt64(ref Span<byte> buffer, ref WriterInternalState state, long value)
395*1b3f573fSAndroid Build Coastguard Worker         {
396*1b3f573fSAndroid Build Coastguard Worker             WriteRawVarint64(ref buffer, ref state, EncodeZigZag64(value));
397*1b3f573fSAndroid Build Coastguard Worker         }
398*1b3f573fSAndroid Build Coastguard Worker 
399*1b3f573fSAndroid Build Coastguard Worker         /// <summary>
400*1b3f573fSAndroid Build Coastguard Worker         /// Writes a length (in bytes) for length-delimited data.
401*1b3f573fSAndroid Build Coastguard Worker         /// </summary>
402*1b3f573fSAndroid Build Coastguard Worker         /// <remarks>
403*1b3f573fSAndroid Build Coastguard Worker         /// This method simply writes a rawint, but exists for clarity in calling code.
404*1b3f573fSAndroid Build Coastguard Worker         /// </remarks>
WriteLength(ref Span<byte> buffer, ref WriterInternalState state, int length)405*1b3f573fSAndroid Build Coastguard Worker         public static void WriteLength(ref Span<byte> buffer, ref WriterInternalState state, int length)
406*1b3f573fSAndroid Build Coastguard Worker         {
407*1b3f573fSAndroid Build Coastguard Worker             WriteRawVarint32(ref buffer, ref state, (uint)length);
408*1b3f573fSAndroid Build Coastguard Worker         }
409*1b3f573fSAndroid Build Coastguard Worker 
410*1b3f573fSAndroid Build Coastguard Worker         #endregion
411*1b3f573fSAndroid Build Coastguard Worker 
412*1b3f573fSAndroid Build Coastguard Worker         #region Writing primitives
413*1b3f573fSAndroid Build Coastguard Worker         /// <summary>
414*1b3f573fSAndroid Build Coastguard Worker         /// Writes a 32 bit value as a varint. The fast route is taken when
415*1b3f573fSAndroid Build Coastguard Worker         /// there's enough buffer space left to whizz through without checking
416*1b3f573fSAndroid Build Coastguard Worker         /// for each byte; otherwise, we resort to calling WriteRawByte each time.
417*1b3f573fSAndroid Build Coastguard Worker         /// </summary>
WriteRawVarint32(ref Span<byte> buffer, ref WriterInternalState state, uint value)418*1b3f573fSAndroid Build Coastguard Worker         public static void WriteRawVarint32(ref Span<byte> buffer, ref WriterInternalState state, uint value)
419*1b3f573fSAndroid Build Coastguard Worker         {
420*1b3f573fSAndroid Build Coastguard Worker             // Optimize for the common case of a single byte value
421*1b3f573fSAndroid Build Coastguard Worker             if (value < 128 && state.position < buffer.Length)
422*1b3f573fSAndroid Build Coastguard Worker             {
423*1b3f573fSAndroid Build Coastguard Worker                 buffer[state.position++] = (byte)value;
424*1b3f573fSAndroid Build Coastguard Worker                 return;
425*1b3f573fSAndroid Build Coastguard Worker             }
426*1b3f573fSAndroid Build Coastguard Worker 
427*1b3f573fSAndroid Build Coastguard Worker             // Fast path when capacity is available
428*1b3f573fSAndroid Build Coastguard Worker             while (state.position < buffer.Length)
429*1b3f573fSAndroid Build Coastguard Worker             {
430*1b3f573fSAndroid Build Coastguard Worker                 if (value > 127)
431*1b3f573fSAndroid Build Coastguard Worker                 {
432*1b3f573fSAndroid Build Coastguard Worker                     buffer[state.position++] = (byte)((value & 0x7F) | 0x80);
433*1b3f573fSAndroid Build Coastguard Worker                     value >>= 7;
434*1b3f573fSAndroid Build Coastguard Worker                 }
435*1b3f573fSAndroid Build Coastguard Worker                 else
436*1b3f573fSAndroid Build Coastguard Worker                 {
437*1b3f573fSAndroid Build Coastguard Worker                     buffer[state.position++] = (byte)value;
438*1b3f573fSAndroid Build Coastguard Worker                     return;
439*1b3f573fSAndroid Build Coastguard Worker                 }
440*1b3f573fSAndroid Build Coastguard Worker             }
441*1b3f573fSAndroid Build Coastguard Worker 
442*1b3f573fSAndroid Build Coastguard Worker             while (value > 127)
443*1b3f573fSAndroid Build Coastguard Worker             {
444*1b3f573fSAndroid Build Coastguard Worker                 WriteRawByte(ref buffer, ref state, (byte)((value & 0x7F) | 0x80));
445*1b3f573fSAndroid Build Coastguard Worker                 value >>= 7;
446*1b3f573fSAndroid Build Coastguard Worker             }
447*1b3f573fSAndroid Build Coastguard Worker 
448*1b3f573fSAndroid Build Coastguard Worker             WriteRawByte(ref buffer, ref state, (byte)value);
449*1b3f573fSAndroid Build Coastguard Worker         }
450*1b3f573fSAndroid Build Coastguard Worker 
WriteRawVarint64(ref Span<byte> buffer, ref WriterInternalState state, ulong value)451*1b3f573fSAndroid Build Coastguard Worker         public static void WriteRawVarint64(ref Span<byte> buffer, ref WriterInternalState state, ulong value)
452*1b3f573fSAndroid Build Coastguard Worker         {
453*1b3f573fSAndroid Build Coastguard Worker             // Optimize for the common case of a single byte value
454*1b3f573fSAndroid Build Coastguard Worker             if (value < 128 && state.position < buffer.Length)
455*1b3f573fSAndroid Build Coastguard Worker             {
456*1b3f573fSAndroid Build Coastguard Worker                 buffer[state.position++] = (byte)value;
457*1b3f573fSAndroid Build Coastguard Worker                 return;
458*1b3f573fSAndroid Build Coastguard Worker             }
459*1b3f573fSAndroid Build Coastguard Worker 
460*1b3f573fSAndroid Build Coastguard Worker             // Fast path when capacity is available
461*1b3f573fSAndroid Build Coastguard Worker             while (state.position < buffer.Length)
462*1b3f573fSAndroid Build Coastguard Worker             {
463*1b3f573fSAndroid Build Coastguard Worker                 if (value > 127)
464*1b3f573fSAndroid Build Coastguard Worker                 {
465*1b3f573fSAndroid Build Coastguard Worker                     buffer[state.position++] = (byte)((value & 0x7F) | 0x80);
466*1b3f573fSAndroid Build Coastguard Worker                     value >>= 7;
467*1b3f573fSAndroid Build Coastguard Worker                 }
468*1b3f573fSAndroid Build Coastguard Worker                 else
469*1b3f573fSAndroid Build Coastguard Worker                 {
470*1b3f573fSAndroid Build Coastguard Worker                     buffer[state.position++] = (byte)value;
471*1b3f573fSAndroid Build Coastguard Worker                     return;
472*1b3f573fSAndroid Build Coastguard Worker                 }
473*1b3f573fSAndroid Build Coastguard Worker             }
474*1b3f573fSAndroid Build Coastguard Worker 
475*1b3f573fSAndroid Build Coastguard Worker             while (value > 127)
476*1b3f573fSAndroid Build Coastguard Worker             {
477*1b3f573fSAndroid Build Coastguard Worker                 WriteRawByte(ref buffer, ref state, (byte)((value & 0x7F) | 0x80));
478*1b3f573fSAndroid Build Coastguard Worker                 value >>= 7;
479*1b3f573fSAndroid Build Coastguard Worker             }
480*1b3f573fSAndroid Build Coastguard Worker 
481*1b3f573fSAndroid Build Coastguard Worker             WriteRawByte(ref buffer, ref state, (byte)value);
482*1b3f573fSAndroid Build Coastguard Worker         }
483*1b3f573fSAndroid Build Coastguard Worker 
WriteRawLittleEndian32(ref Span<byte> buffer, ref WriterInternalState state, uint value)484*1b3f573fSAndroid Build Coastguard Worker         public static void WriteRawLittleEndian32(ref Span<byte> buffer, ref WriterInternalState state, uint value)
485*1b3f573fSAndroid Build Coastguard Worker         {
486*1b3f573fSAndroid Build Coastguard Worker             const int length = sizeof(uint);
487*1b3f573fSAndroid Build Coastguard Worker             if (state.position + length > buffer.Length)
488*1b3f573fSAndroid Build Coastguard Worker             {
489*1b3f573fSAndroid Build Coastguard Worker                 WriteRawLittleEndian32SlowPath(ref buffer, ref state, value);
490*1b3f573fSAndroid Build Coastguard Worker             }
491*1b3f573fSAndroid Build Coastguard Worker             else
492*1b3f573fSAndroid Build Coastguard Worker             {
493*1b3f573fSAndroid Build Coastguard Worker                 BinaryPrimitives.WriteUInt32LittleEndian(buffer.Slice(state.position), value);
494*1b3f573fSAndroid Build Coastguard Worker                 state.position += length;
495*1b3f573fSAndroid Build Coastguard Worker             }
496*1b3f573fSAndroid Build Coastguard Worker         }
497*1b3f573fSAndroid Build Coastguard Worker 
498*1b3f573fSAndroid Build Coastguard Worker         [MethodImpl(MethodImplOptions.NoInlining)]
WriteRawLittleEndian32SlowPath(ref Span<byte> buffer, ref WriterInternalState state, uint value)499*1b3f573fSAndroid Build Coastguard Worker         private static void WriteRawLittleEndian32SlowPath(ref Span<byte> buffer, ref WriterInternalState state, uint value)
500*1b3f573fSAndroid Build Coastguard Worker         {
501*1b3f573fSAndroid Build Coastguard Worker             WriteRawByte(ref buffer, ref state, (byte)value);
502*1b3f573fSAndroid Build Coastguard Worker             WriteRawByte(ref buffer, ref state, (byte)(value >> 8));
503*1b3f573fSAndroid Build Coastguard Worker             WriteRawByte(ref buffer, ref state, (byte)(value >> 16));
504*1b3f573fSAndroid Build Coastguard Worker             WriteRawByte(ref buffer, ref state, (byte)(value >> 24));
505*1b3f573fSAndroid Build Coastguard Worker         }
506*1b3f573fSAndroid Build Coastguard Worker 
WriteRawLittleEndian64(ref Span<byte> buffer, ref WriterInternalState state, ulong value)507*1b3f573fSAndroid Build Coastguard Worker         public static void WriteRawLittleEndian64(ref Span<byte> buffer, ref WriterInternalState state, ulong value)
508*1b3f573fSAndroid Build Coastguard Worker         {
509*1b3f573fSAndroid Build Coastguard Worker             const int length = sizeof(ulong);
510*1b3f573fSAndroid Build Coastguard Worker             if (state.position + length > buffer.Length)
511*1b3f573fSAndroid Build Coastguard Worker             {
512*1b3f573fSAndroid Build Coastguard Worker                 WriteRawLittleEndian64SlowPath(ref buffer, ref state, value);
513*1b3f573fSAndroid Build Coastguard Worker             }
514*1b3f573fSAndroid Build Coastguard Worker             else
515*1b3f573fSAndroid Build Coastguard Worker             {
516*1b3f573fSAndroid Build Coastguard Worker                 BinaryPrimitives.WriteUInt64LittleEndian(buffer.Slice(state.position), value);
517*1b3f573fSAndroid Build Coastguard Worker                 state.position += length;
518*1b3f573fSAndroid Build Coastguard Worker             }
519*1b3f573fSAndroid Build Coastguard Worker         }
520*1b3f573fSAndroid Build Coastguard Worker 
521*1b3f573fSAndroid Build Coastguard Worker         [MethodImpl(MethodImplOptions.NoInlining)]
WriteRawLittleEndian64SlowPath(ref Span<byte> buffer, ref WriterInternalState state, ulong value)522*1b3f573fSAndroid Build Coastguard Worker         public static void WriteRawLittleEndian64SlowPath(ref Span<byte> buffer, ref WriterInternalState state, ulong value)
523*1b3f573fSAndroid Build Coastguard Worker         {
524*1b3f573fSAndroid Build Coastguard Worker             WriteRawByte(ref buffer, ref state, (byte)value);
525*1b3f573fSAndroid Build Coastguard Worker             WriteRawByte(ref buffer, ref state, (byte)(value >> 8));
526*1b3f573fSAndroid Build Coastguard Worker             WriteRawByte(ref buffer, ref state, (byte)(value >> 16));
527*1b3f573fSAndroid Build Coastguard Worker             WriteRawByte(ref buffer, ref state, (byte)(value >> 24));
528*1b3f573fSAndroid Build Coastguard Worker             WriteRawByte(ref buffer, ref state, (byte)(value >> 32));
529*1b3f573fSAndroid Build Coastguard Worker             WriteRawByte(ref buffer, ref state, (byte)(value >> 40));
530*1b3f573fSAndroid Build Coastguard Worker             WriteRawByte(ref buffer, ref state, (byte)(value >> 48));
531*1b3f573fSAndroid Build Coastguard Worker             WriteRawByte(ref buffer, ref state, (byte)(value >> 56));
532*1b3f573fSAndroid Build Coastguard Worker         }
533*1b3f573fSAndroid Build Coastguard Worker 
WriteRawByte(ref Span<byte> buffer, ref WriterInternalState state, byte value)534*1b3f573fSAndroid Build Coastguard Worker         private static void WriteRawByte(ref Span<byte> buffer, ref WriterInternalState state, byte value)
535*1b3f573fSAndroid Build Coastguard Worker         {
536*1b3f573fSAndroid Build Coastguard Worker             if (state.position == buffer.Length)
537*1b3f573fSAndroid Build Coastguard Worker             {
538*1b3f573fSAndroid Build Coastguard Worker                 WriteBufferHelper.RefreshBuffer(ref buffer, ref state);
539*1b3f573fSAndroid Build Coastguard Worker             }
540*1b3f573fSAndroid Build Coastguard Worker 
541*1b3f573fSAndroid Build Coastguard Worker             buffer[state.position++] = value;
542*1b3f573fSAndroid Build Coastguard Worker         }
543*1b3f573fSAndroid Build Coastguard Worker 
544*1b3f573fSAndroid Build Coastguard Worker         /// <summary>
545*1b3f573fSAndroid Build Coastguard Worker         /// Writes out an array of bytes.
546*1b3f573fSAndroid Build Coastguard Worker         /// </summary>
WriteRawBytes(ref Span<byte> buffer, ref WriterInternalState state, byte[] value)547*1b3f573fSAndroid Build Coastguard Worker         public static void WriteRawBytes(ref Span<byte> buffer, ref WriterInternalState state, byte[] value)
548*1b3f573fSAndroid Build Coastguard Worker         {
549*1b3f573fSAndroid Build Coastguard Worker             WriteRawBytes(ref buffer, ref state, new ReadOnlySpan<byte>(value));
550*1b3f573fSAndroid Build Coastguard Worker         }
551*1b3f573fSAndroid Build Coastguard Worker 
552*1b3f573fSAndroid Build Coastguard Worker         /// <summary>
553*1b3f573fSAndroid Build Coastguard Worker         /// Writes out part of an array of bytes.
554*1b3f573fSAndroid Build Coastguard Worker         /// </summary>
WriteRawBytes(ref Span<byte> buffer, ref WriterInternalState state, byte[] value, int offset, int length)555*1b3f573fSAndroid Build Coastguard Worker         public static void WriteRawBytes(ref Span<byte> buffer, ref WriterInternalState state, byte[] value, int offset, int length)
556*1b3f573fSAndroid Build Coastguard Worker         {
557*1b3f573fSAndroid Build Coastguard Worker             WriteRawBytes(ref buffer, ref state, new ReadOnlySpan<byte>(value, offset, length));
558*1b3f573fSAndroid Build Coastguard Worker         }
559*1b3f573fSAndroid Build Coastguard Worker 
560*1b3f573fSAndroid Build Coastguard Worker         /// <summary>
561*1b3f573fSAndroid Build Coastguard Worker         /// Writes out part of an array of bytes.
562*1b3f573fSAndroid Build Coastguard Worker         /// </summary>
WriteRawBytes(ref Span<byte> buffer, ref WriterInternalState state, ReadOnlySpan<byte> value)563*1b3f573fSAndroid Build Coastguard Worker         public static void WriteRawBytes(ref Span<byte> buffer, ref WriterInternalState state, ReadOnlySpan<byte> value)
564*1b3f573fSAndroid Build Coastguard Worker         {
565*1b3f573fSAndroid Build Coastguard Worker             if (buffer.Length - state.position >= value.Length)
566*1b3f573fSAndroid Build Coastguard Worker             {
567*1b3f573fSAndroid Build Coastguard Worker                 // We have room in the current buffer.
568*1b3f573fSAndroid Build Coastguard Worker                 value.CopyTo(buffer.Slice(state.position, value.Length));
569*1b3f573fSAndroid Build Coastguard Worker                 state.position += value.Length;
570*1b3f573fSAndroid Build Coastguard Worker             }
571*1b3f573fSAndroid Build Coastguard Worker             else
572*1b3f573fSAndroid Build Coastguard Worker             {
573*1b3f573fSAndroid Build Coastguard Worker                 // When writing to a CodedOutputStream backed by a Stream, we could avoid
574*1b3f573fSAndroid Build Coastguard Worker                 // copying the data twice (first copying to the current buffer and
575*1b3f573fSAndroid Build Coastguard Worker                 // and later writing from the current buffer to the underlying Stream)
576*1b3f573fSAndroid Build Coastguard Worker                 // in some circumstances by writing the data directly to the underlying Stream.
577*1b3f573fSAndroid Build Coastguard Worker                 // Current this is not being done to avoid specialcasing the code for
578*1b3f573fSAndroid Build Coastguard Worker                 // CodedOutputStream vs IBufferWriter<byte>.
579*1b3f573fSAndroid Build Coastguard Worker                 int bytesWritten = 0;
580*1b3f573fSAndroid Build Coastguard Worker                 while (buffer.Length - state.position < value.Length - bytesWritten)
581*1b3f573fSAndroid Build Coastguard Worker                 {
582*1b3f573fSAndroid Build Coastguard Worker                     int length = buffer.Length - state.position;
583*1b3f573fSAndroid Build Coastguard Worker                     value.Slice(bytesWritten, length).CopyTo(buffer.Slice(state.position, length));
584*1b3f573fSAndroid Build Coastguard Worker                     bytesWritten += length;
585*1b3f573fSAndroid Build Coastguard Worker                     state.position += length;
586*1b3f573fSAndroid Build Coastguard Worker                     WriteBufferHelper.RefreshBuffer(ref buffer, ref state);
587*1b3f573fSAndroid Build Coastguard Worker                 }
588*1b3f573fSAndroid Build Coastguard Worker 
589*1b3f573fSAndroid Build Coastguard Worker                 // copy the remaining data
590*1b3f573fSAndroid Build Coastguard Worker                 int remainderLength = value.Length - bytesWritten;
591*1b3f573fSAndroid Build Coastguard Worker                 value.Slice(bytesWritten, remainderLength).CopyTo(buffer.Slice(state.position, remainderLength));
592*1b3f573fSAndroid Build Coastguard Worker                 state.position += remainderLength;
593*1b3f573fSAndroid Build Coastguard Worker             }
594*1b3f573fSAndroid Build Coastguard Worker         }
595*1b3f573fSAndroid Build Coastguard Worker         #endregion
596*1b3f573fSAndroid Build Coastguard Worker 
597*1b3f573fSAndroid Build Coastguard Worker         #region Raw tag writing
598*1b3f573fSAndroid Build Coastguard Worker         /// <summary>
599*1b3f573fSAndroid Build Coastguard Worker         /// Encodes and writes a tag.
600*1b3f573fSAndroid Build Coastguard Worker         /// </summary>
WriteTag(ref Span<byte> buffer, ref WriterInternalState state, int fieldNumber, WireFormat.WireType type)601*1b3f573fSAndroid Build Coastguard Worker         public static void WriteTag(ref Span<byte> buffer, ref WriterInternalState state, int fieldNumber, WireFormat.WireType type)
602*1b3f573fSAndroid Build Coastguard Worker         {
603*1b3f573fSAndroid Build Coastguard Worker             WriteRawVarint32(ref buffer, ref state, WireFormat.MakeTag(fieldNumber, type));
604*1b3f573fSAndroid Build Coastguard Worker         }
605*1b3f573fSAndroid Build Coastguard Worker 
606*1b3f573fSAndroid Build Coastguard Worker         /// <summary>
607*1b3f573fSAndroid Build Coastguard Worker         /// Writes an already-encoded tag.
608*1b3f573fSAndroid Build Coastguard Worker         /// </summary>
WriteTag(ref Span<byte> buffer, ref WriterInternalState state, uint tag)609*1b3f573fSAndroid Build Coastguard Worker         public static void WriteTag(ref Span<byte> buffer, ref WriterInternalState state, uint tag)
610*1b3f573fSAndroid Build Coastguard Worker         {
611*1b3f573fSAndroid Build Coastguard Worker             WriteRawVarint32(ref buffer, ref state, tag);
612*1b3f573fSAndroid Build Coastguard Worker         }
613*1b3f573fSAndroid Build Coastguard Worker 
614*1b3f573fSAndroid Build Coastguard Worker         /// <summary>
615*1b3f573fSAndroid Build Coastguard Worker         /// Writes the given single-byte tag directly to the stream.
616*1b3f573fSAndroid Build Coastguard Worker         /// </summary>
WriteRawTag(ref Span<byte> buffer, ref WriterInternalState state, byte b1)617*1b3f573fSAndroid Build Coastguard Worker         public static void WriteRawTag(ref Span<byte> buffer, ref WriterInternalState state, byte b1)
618*1b3f573fSAndroid Build Coastguard Worker         {
619*1b3f573fSAndroid Build Coastguard Worker             WriteRawByte(ref buffer, ref state, b1);
620*1b3f573fSAndroid Build Coastguard Worker         }
621*1b3f573fSAndroid Build Coastguard Worker 
622*1b3f573fSAndroid Build Coastguard Worker         /// <summary>
623*1b3f573fSAndroid Build Coastguard Worker         /// Writes the given two-byte tag directly to the stream.
624*1b3f573fSAndroid Build Coastguard Worker         /// </summary>
WriteRawTag(ref Span<byte> buffer, ref WriterInternalState state, byte b1, byte b2)625*1b3f573fSAndroid Build Coastguard Worker         public static void WriteRawTag(ref Span<byte> buffer, ref WriterInternalState state, byte b1, byte b2)
626*1b3f573fSAndroid Build Coastguard Worker         {
627*1b3f573fSAndroid Build Coastguard Worker             if (state.position + 2 > buffer.Length)
628*1b3f573fSAndroid Build Coastguard Worker             {
629*1b3f573fSAndroid Build Coastguard Worker                 WriteRawTagSlowPath(ref buffer, ref state, b1, b2);
630*1b3f573fSAndroid Build Coastguard Worker             }
631*1b3f573fSAndroid Build Coastguard Worker             else
632*1b3f573fSAndroid Build Coastguard Worker             {
633*1b3f573fSAndroid Build Coastguard Worker                 buffer[state.position++] = b1;
634*1b3f573fSAndroid Build Coastguard Worker                 buffer[state.position++] = b2;
635*1b3f573fSAndroid Build Coastguard Worker             }
636*1b3f573fSAndroid Build Coastguard Worker         }
637*1b3f573fSAndroid Build Coastguard Worker 
638*1b3f573fSAndroid Build Coastguard Worker         [MethodImpl(MethodImplOptions.NoInlining)]
WriteRawTagSlowPath(ref Span<byte> buffer, ref WriterInternalState state, byte b1, byte b2)639*1b3f573fSAndroid Build Coastguard Worker         private static void WriteRawTagSlowPath(ref Span<byte> buffer, ref WriterInternalState state, byte b1, byte b2)
640*1b3f573fSAndroid Build Coastguard Worker         {
641*1b3f573fSAndroid Build Coastguard Worker             WriteRawByte(ref buffer, ref state, b1);
642*1b3f573fSAndroid Build Coastguard Worker             WriteRawByte(ref buffer, ref state, b2);
643*1b3f573fSAndroid Build Coastguard Worker         }
644*1b3f573fSAndroid Build Coastguard Worker 
645*1b3f573fSAndroid Build Coastguard Worker         /// <summary>
646*1b3f573fSAndroid Build Coastguard Worker         /// Writes the given three-byte tag directly to the stream.
647*1b3f573fSAndroid Build Coastguard Worker         /// </summary>
WriteRawTag(ref Span<byte> buffer, ref WriterInternalState state, byte b1, byte b2, byte b3)648*1b3f573fSAndroid Build Coastguard Worker         public static void WriteRawTag(ref Span<byte> buffer, ref WriterInternalState state, byte b1, byte b2, byte b3)
649*1b3f573fSAndroid Build Coastguard Worker         {
650*1b3f573fSAndroid Build Coastguard Worker             if (state.position + 3 > buffer.Length)
651*1b3f573fSAndroid Build Coastguard Worker             {
652*1b3f573fSAndroid Build Coastguard Worker                 WriteRawTagSlowPath(ref buffer, ref state, b1, b2, b3);
653*1b3f573fSAndroid Build Coastguard Worker             }
654*1b3f573fSAndroid Build Coastguard Worker             else
655*1b3f573fSAndroid Build Coastguard Worker             {
656*1b3f573fSAndroid Build Coastguard Worker                 buffer[state.position++] = b1;
657*1b3f573fSAndroid Build Coastguard Worker                 buffer[state.position++] = b2;
658*1b3f573fSAndroid Build Coastguard Worker                 buffer[state.position++] = b3;
659*1b3f573fSAndroid Build Coastguard Worker             }
660*1b3f573fSAndroid Build Coastguard Worker         }
661*1b3f573fSAndroid Build Coastguard Worker 
662*1b3f573fSAndroid Build Coastguard Worker         [MethodImpl(MethodImplOptions.NoInlining)]
WriteRawTagSlowPath(ref Span<byte> buffer, ref WriterInternalState state, byte b1, byte b2, byte b3)663*1b3f573fSAndroid Build Coastguard Worker         private static void WriteRawTagSlowPath(ref Span<byte> buffer, ref WriterInternalState state, byte b1, byte b2, byte b3)
664*1b3f573fSAndroid Build Coastguard Worker         {
665*1b3f573fSAndroid Build Coastguard Worker             WriteRawByte(ref buffer, ref state, b1);
666*1b3f573fSAndroid Build Coastguard Worker             WriteRawByte(ref buffer, ref state, b2);
667*1b3f573fSAndroid Build Coastguard Worker             WriteRawByte(ref buffer, ref state, b3);
668*1b3f573fSAndroid Build Coastguard Worker         }
669*1b3f573fSAndroid Build Coastguard Worker 
670*1b3f573fSAndroid Build Coastguard Worker         /// <summary>
671*1b3f573fSAndroid Build Coastguard Worker         /// Writes the given four-byte tag directly to the stream.
672*1b3f573fSAndroid Build Coastguard Worker         /// </summary>
WriteRawTag(ref Span<byte> buffer, ref WriterInternalState state, byte b1, byte b2, byte b3, byte b4)673*1b3f573fSAndroid Build Coastguard Worker         public static void WriteRawTag(ref Span<byte> buffer, ref WriterInternalState state, byte b1, byte b2, byte b3, byte b4)
674*1b3f573fSAndroid Build Coastguard Worker         {
675*1b3f573fSAndroid Build Coastguard Worker             if (state.position + 4 > buffer.Length)
676*1b3f573fSAndroid Build Coastguard Worker             {
677*1b3f573fSAndroid Build Coastguard Worker                 WriteRawTagSlowPath(ref buffer, ref state, b1, b2, b3, b4);
678*1b3f573fSAndroid Build Coastguard Worker             }
679*1b3f573fSAndroid Build Coastguard Worker             else
680*1b3f573fSAndroid Build Coastguard Worker             {
681*1b3f573fSAndroid Build Coastguard Worker                 buffer[state.position++] = b1;
682*1b3f573fSAndroid Build Coastguard Worker                 buffer[state.position++] = b2;
683*1b3f573fSAndroid Build Coastguard Worker                 buffer[state.position++] = b3;
684*1b3f573fSAndroid Build Coastguard Worker                 buffer[state.position++] = b4;
685*1b3f573fSAndroid Build Coastguard Worker             }
686*1b3f573fSAndroid Build Coastguard Worker         }
687*1b3f573fSAndroid Build Coastguard Worker 
688*1b3f573fSAndroid Build Coastguard Worker         [MethodImpl(MethodImplOptions.NoInlining)]
689*1b3f573fSAndroid Build Coastguard Worker 
WriteRawTagSlowPath(ref Span<byte> buffer, ref WriterInternalState state, byte b1, byte b2, byte b3, byte b4)690*1b3f573fSAndroid Build Coastguard Worker         private static void WriteRawTagSlowPath(ref Span<byte> buffer, ref WriterInternalState state, byte b1, byte b2, byte b3, byte b4)
691*1b3f573fSAndroid Build Coastguard Worker         {
692*1b3f573fSAndroid Build Coastguard Worker             WriteRawByte(ref buffer, ref state, b1);
693*1b3f573fSAndroid Build Coastguard Worker             WriteRawByte(ref buffer, ref state, b2);
694*1b3f573fSAndroid Build Coastguard Worker             WriteRawByte(ref buffer, ref state, b3);
695*1b3f573fSAndroid Build Coastguard Worker             WriteRawByte(ref buffer, ref state, b4);
696*1b3f573fSAndroid Build Coastguard Worker         }
697*1b3f573fSAndroid Build Coastguard Worker 
698*1b3f573fSAndroid Build Coastguard Worker         /// <summary>
699*1b3f573fSAndroid Build Coastguard Worker         /// Writes the given five-byte tag directly to the stream.
700*1b3f573fSAndroid Build Coastguard Worker         /// </summary>
WriteRawTag(ref Span<byte> buffer, ref WriterInternalState state, byte b1, byte b2, byte b3, byte b4, byte b5)701*1b3f573fSAndroid Build Coastguard Worker         public static void WriteRawTag(ref Span<byte> buffer, ref WriterInternalState state, byte b1, byte b2, byte b3, byte b4, byte b5)
702*1b3f573fSAndroid Build Coastguard Worker         {
703*1b3f573fSAndroid Build Coastguard Worker             if (state.position + 5 > buffer.Length)
704*1b3f573fSAndroid Build Coastguard Worker             {
705*1b3f573fSAndroid Build Coastguard Worker                 WriteRawTagSlowPath(ref buffer, ref state, b1, b2, b3, b4, b5);
706*1b3f573fSAndroid Build Coastguard Worker             }
707*1b3f573fSAndroid Build Coastguard Worker             else
708*1b3f573fSAndroid Build Coastguard Worker             {
709*1b3f573fSAndroid Build Coastguard Worker                 buffer[state.position++] = b1;
710*1b3f573fSAndroid Build Coastguard Worker                 buffer[state.position++] = b2;
711*1b3f573fSAndroid Build Coastguard Worker                 buffer[state.position++] = b3;
712*1b3f573fSAndroid Build Coastguard Worker                 buffer[state.position++] = b4;
713*1b3f573fSAndroid Build Coastguard Worker                 buffer[state.position++] = b5;
714*1b3f573fSAndroid Build Coastguard Worker             }
715*1b3f573fSAndroid Build Coastguard Worker         }
716*1b3f573fSAndroid Build Coastguard Worker 
717*1b3f573fSAndroid Build Coastguard Worker         [MethodImpl(MethodImplOptions.NoInlining)]
WriteRawTagSlowPath(ref Span<byte> buffer, ref WriterInternalState state, byte b1, byte b2, byte b3, byte b4, byte b5)718*1b3f573fSAndroid Build Coastguard Worker         private static void WriteRawTagSlowPath(ref Span<byte> buffer, ref WriterInternalState state, byte b1, byte b2, byte b3, byte b4, byte b5)
719*1b3f573fSAndroid Build Coastguard Worker         {
720*1b3f573fSAndroid Build Coastguard Worker             WriteRawByte(ref buffer, ref state, b1);
721*1b3f573fSAndroid Build Coastguard Worker             WriteRawByte(ref buffer, ref state, b2);
722*1b3f573fSAndroid Build Coastguard Worker             WriteRawByte(ref buffer, ref state, b3);
723*1b3f573fSAndroid Build Coastguard Worker             WriteRawByte(ref buffer, ref state, b4);
724*1b3f573fSAndroid Build Coastguard Worker             WriteRawByte(ref buffer, ref state, b5);
725*1b3f573fSAndroid Build Coastguard Worker         }
726*1b3f573fSAndroid Build Coastguard Worker         #endregion
727*1b3f573fSAndroid Build Coastguard Worker 
728*1b3f573fSAndroid Build Coastguard Worker         /// <summary>
729*1b3f573fSAndroid Build Coastguard Worker         /// Encode a 32-bit value with ZigZag encoding.
730*1b3f573fSAndroid Build Coastguard Worker         /// </summary>
731*1b3f573fSAndroid Build Coastguard Worker         /// <remarks>
732*1b3f573fSAndroid Build Coastguard Worker         /// ZigZag encodes signed integers into values that can be efficiently
733*1b3f573fSAndroid Build Coastguard Worker         /// encoded with varint.  (Otherwise, negative values must be
734*1b3f573fSAndroid Build Coastguard Worker         /// sign-extended to 64 bits to be varint encoded, thus always taking
735*1b3f573fSAndroid Build Coastguard Worker         /// 10 bytes on the wire.)
736*1b3f573fSAndroid Build Coastguard Worker         /// </remarks>
EncodeZigZag32(int n)737*1b3f573fSAndroid Build Coastguard Worker         public static uint EncodeZigZag32(int n)
738*1b3f573fSAndroid Build Coastguard Worker         {
739*1b3f573fSAndroid Build Coastguard Worker             // Note:  the right-shift must be arithmetic
740*1b3f573fSAndroid Build Coastguard Worker             return (uint)((n << 1) ^ (n >> 31));
741*1b3f573fSAndroid Build Coastguard Worker         }
742*1b3f573fSAndroid Build Coastguard Worker 
743*1b3f573fSAndroid Build Coastguard Worker         /// <summary>
744*1b3f573fSAndroid Build Coastguard Worker         /// Encode a 64-bit value with ZigZag encoding.
745*1b3f573fSAndroid Build Coastguard Worker         /// </summary>
746*1b3f573fSAndroid Build Coastguard Worker         /// <remarks>
747*1b3f573fSAndroid Build Coastguard Worker         /// ZigZag encodes signed integers into values that can be efficiently
748*1b3f573fSAndroid Build Coastguard Worker         /// encoded with varint.  (Otherwise, negative values must be
749*1b3f573fSAndroid Build Coastguard Worker         /// sign-extended to 64 bits to be varint encoded, thus always taking
750*1b3f573fSAndroid Build Coastguard Worker         /// 10 bytes on the wire.)
751*1b3f573fSAndroid Build Coastguard Worker         /// </remarks>
EncodeZigZag64(long n)752*1b3f573fSAndroid Build Coastguard Worker         public static ulong EncodeZigZag64(long n)
753*1b3f573fSAndroid Build Coastguard Worker         {
754*1b3f573fSAndroid Build Coastguard Worker             return (ulong)((n << 1) ^ (n >> 63));
755*1b3f573fSAndroid Build Coastguard Worker         }
756*1b3f573fSAndroid Build Coastguard Worker     }
757*1b3f573fSAndroid Build Coastguard Worker }