xref: /aosp_15_r20/external/protobuf/csharp/src/Google.Protobuf/ParsingPrimitives.cs (revision 1b3f573f81763fcece89efc2b6a5209149e44ab8)
1*1b3f573fSAndroid Build Coastguard Worker #region Copyright notice and license
2*1b3f573fSAndroid Build Coastguard Worker // Protocol Buffers - Google's data interchange format
3*1b3f573fSAndroid Build Coastguard Worker // Copyright 2008 Google Inc.  All rights reserved.
4*1b3f573fSAndroid Build Coastguard Worker // https://developers.google.com/protocol-buffers/
5*1b3f573fSAndroid Build Coastguard Worker //
6*1b3f573fSAndroid Build Coastguard Worker // Redistribution and use in source and binary forms, with or without
7*1b3f573fSAndroid Build Coastguard Worker // modification, are permitted provided that the following conditions are
8*1b3f573fSAndroid Build Coastguard Worker // met:
9*1b3f573fSAndroid Build Coastguard Worker //
10*1b3f573fSAndroid Build Coastguard Worker //     * Redistributions of source code must retain the above copyright
11*1b3f573fSAndroid Build Coastguard Worker // notice, this list of conditions and the following disclaimer.
12*1b3f573fSAndroid Build Coastguard Worker //     * Redistributions in binary form must reproduce the above
13*1b3f573fSAndroid Build Coastguard Worker // copyright notice, this list of conditions and the following disclaimer
14*1b3f573fSAndroid Build Coastguard Worker // in the documentation and/or other materials provided with the
15*1b3f573fSAndroid Build Coastguard Worker // distribution.
16*1b3f573fSAndroid Build Coastguard Worker //     * Neither the name of Google Inc. nor the names of its
17*1b3f573fSAndroid Build Coastguard Worker // contributors may be used to endorse or promote products derived from
18*1b3f573fSAndroid Build Coastguard Worker // this software without specific prior written permission.
19*1b3f573fSAndroid Build Coastguard Worker //
20*1b3f573fSAndroid Build Coastguard Worker // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21*1b3f573fSAndroid Build Coastguard Worker // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
22*1b3f573fSAndroid Build Coastguard Worker // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
23*1b3f573fSAndroid Build Coastguard Worker // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
24*1b3f573fSAndroid Build Coastguard Worker // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
25*1b3f573fSAndroid Build Coastguard Worker // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
26*1b3f573fSAndroid Build Coastguard Worker // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
27*1b3f573fSAndroid Build Coastguard Worker // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
28*1b3f573fSAndroid Build Coastguard Worker // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
29*1b3f573fSAndroid Build Coastguard Worker // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
30*1b3f573fSAndroid Build Coastguard Worker // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31*1b3f573fSAndroid Build Coastguard Worker #endregion
32*1b3f573fSAndroid Build Coastguard Worker 
33*1b3f573fSAndroid Build Coastguard Worker using System;
34*1b3f573fSAndroid Build Coastguard Worker using System.Buffers;
35*1b3f573fSAndroid Build Coastguard Worker using System.Buffers.Binary;
36*1b3f573fSAndroid Build Coastguard Worker using System.Collections.Generic;
37*1b3f573fSAndroid Build Coastguard Worker using System.Diagnostics;
38*1b3f573fSAndroid Build Coastguard Worker using System.IO;
39*1b3f573fSAndroid Build Coastguard Worker using System.Runtime.CompilerServices;
40*1b3f573fSAndroid Build Coastguard Worker using System.Runtime.InteropServices;
41*1b3f573fSAndroid Build Coastguard Worker using System.Security;
42*1b3f573fSAndroid Build Coastguard Worker using System.Text;
43*1b3f573fSAndroid Build Coastguard Worker using Google.Protobuf.Collections;
44*1b3f573fSAndroid Build Coastguard Worker 
45*1b3f573fSAndroid Build Coastguard Worker namespace Google.Protobuf
46*1b3f573fSAndroid Build Coastguard Worker {
47*1b3f573fSAndroid Build Coastguard Worker     /// <summary>
48*1b3f573fSAndroid Build Coastguard Worker     /// Primitives for parsing protobuf wire format.
49*1b3f573fSAndroid Build Coastguard Worker     /// </summary>
50*1b3f573fSAndroid Build Coastguard Worker     [SecuritySafeCritical]
51*1b3f573fSAndroid Build Coastguard Worker     internal static class ParsingPrimitives
52*1b3f573fSAndroid Build Coastguard Worker     {
53*1b3f573fSAndroid Build Coastguard Worker         private const int StackallocThreshold = 256;
54*1b3f573fSAndroid Build Coastguard Worker 
55*1b3f573fSAndroid Build Coastguard Worker         /// <summary>
56*1b3f573fSAndroid Build Coastguard Worker         /// Reads a length for length-delimited data.
57*1b3f573fSAndroid Build Coastguard Worker         /// </summary>
58*1b3f573fSAndroid Build Coastguard Worker         /// <remarks>
59*1b3f573fSAndroid Build Coastguard Worker         /// This is internally just reading a varint, but this method exists
60*1b3f573fSAndroid Build Coastguard Worker         /// to make the calling code clearer.
61*1b3f573fSAndroid Build Coastguard Worker         /// </remarks>
62*1b3f573fSAndroid Build Coastguard Worker         [MethodImpl(MethodImplOptions.AggressiveInlining)]
ParseLength(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state)63*1b3f573fSAndroid Build Coastguard Worker         public static int ParseLength(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state)
64*1b3f573fSAndroid Build Coastguard Worker         {
65*1b3f573fSAndroid Build Coastguard Worker             return (int)ParseRawVarint32(ref buffer, ref state);
66*1b3f573fSAndroid Build Coastguard Worker         }
67*1b3f573fSAndroid Build Coastguard Worker 
68*1b3f573fSAndroid Build Coastguard Worker         /// <summary>
69*1b3f573fSAndroid Build Coastguard Worker         /// Parses the next tag.
70*1b3f573fSAndroid Build Coastguard Worker         /// If the end of logical stream was reached, an invalid tag of 0 is returned.
71*1b3f573fSAndroid Build Coastguard Worker         /// </summary>
ParseTag(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state)72*1b3f573fSAndroid Build Coastguard Worker         public static uint ParseTag(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state)
73*1b3f573fSAndroid Build Coastguard Worker         {
74*1b3f573fSAndroid Build Coastguard Worker             // The "nextTag" logic is there only as an optimization for reading non-packed repeated / map
75*1b3f573fSAndroid Build Coastguard Worker             // fields and is strictly speaking not necessary.
76*1b3f573fSAndroid Build Coastguard Worker             // TODO(jtattermusch): look into simplifying the ParseTag logic.
77*1b3f573fSAndroid Build Coastguard Worker             if (state.hasNextTag)
78*1b3f573fSAndroid Build Coastguard Worker             {
79*1b3f573fSAndroid Build Coastguard Worker                 state.lastTag = state.nextTag;
80*1b3f573fSAndroid Build Coastguard Worker                 state.hasNextTag = false;
81*1b3f573fSAndroid Build Coastguard Worker                 return state.lastTag;
82*1b3f573fSAndroid Build Coastguard Worker             }
83*1b3f573fSAndroid Build Coastguard Worker 
84*1b3f573fSAndroid Build Coastguard Worker             // Optimize for the incredibly common case of having at least two bytes left in the buffer,
85*1b3f573fSAndroid Build Coastguard Worker             // and those two bytes being enough to get the tag. This will be true for fields up to 4095.
86*1b3f573fSAndroid Build Coastguard Worker             if (state.bufferPos + 2 <= state.bufferSize)
87*1b3f573fSAndroid Build Coastguard Worker             {
88*1b3f573fSAndroid Build Coastguard Worker                 int tmp = buffer[state.bufferPos++];
89*1b3f573fSAndroid Build Coastguard Worker                 if (tmp < 128)
90*1b3f573fSAndroid Build Coastguard Worker                 {
91*1b3f573fSAndroid Build Coastguard Worker                     state.lastTag = (uint)tmp;
92*1b3f573fSAndroid Build Coastguard Worker                 }
93*1b3f573fSAndroid Build Coastguard Worker                 else
94*1b3f573fSAndroid Build Coastguard Worker                 {
95*1b3f573fSAndroid Build Coastguard Worker                     int result = tmp & 0x7f;
96*1b3f573fSAndroid Build Coastguard Worker                     if ((tmp = buffer[state.bufferPos++]) < 128)
97*1b3f573fSAndroid Build Coastguard Worker                     {
98*1b3f573fSAndroid Build Coastguard Worker                         result |= tmp << 7;
99*1b3f573fSAndroid Build Coastguard Worker                         state.lastTag = (uint) result;
100*1b3f573fSAndroid Build Coastguard Worker                     }
101*1b3f573fSAndroid Build Coastguard Worker                     else
102*1b3f573fSAndroid Build Coastguard Worker                     {
103*1b3f573fSAndroid Build Coastguard Worker                         // Nope, rewind and go the potentially slow route.
104*1b3f573fSAndroid Build Coastguard Worker                         state.bufferPos -= 2;
105*1b3f573fSAndroid Build Coastguard Worker                         state.lastTag = ParsingPrimitives.ParseRawVarint32(ref buffer, ref state);
106*1b3f573fSAndroid Build Coastguard Worker                     }
107*1b3f573fSAndroid Build Coastguard Worker                 }
108*1b3f573fSAndroid Build Coastguard Worker             }
109*1b3f573fSAndroid Build Coastguard Worker             else
110*1b3f573fSAndroid Build Coastguard Worker             {
111*1b3f573fSAndroid Build Coastguard Worker                 if (SegmentedBufferHelper.IsAtEnd(ref buffer, ref state))
112*1b3f573fSAndroid Build Coastguard Worker                 {
113*1b3f573fSAndroid Build Coastguard Worker                     state.lastTag = 0;
114*1b3f573fSAndroid Build Coastguard Worker                     return 0;
115*1b3f573fSAndroid Build Coastguard Worker                 }
116*1b3f573fSAndroid Build Coastguard Worker 
117*1b3f573fSAndroid Build Coastguard Worker                 state.lastTag = ParsingPrimitives.ParseRawVarint32(ref buffer, ref state);
118*1b3f573fSAndroid Build Coastguard Worker             }
119*1b3f573fSAndroid Build Coastguard Worker             if (WireFormat.GetTagFieldNumber(state.lastTag) == 0)
120*1b3f573fSAndroid Build Coastguard Worker             {
121*1b3f573fSAndroid Build Coastguard Worker                 // If we actually read a tag with a field of 0, that's not a valid tag.
122*1b3f573fSAndroid Build Coastguard Worker                 throw InvalidProtocolBufferException.InvalidTag();
123*1b3f573fSAndroid Build Coastguard Worker             }
124*1b3f573fSAndroid Build Coastguard Worker             return state.lastTag;
125*1b3f573fSAndroid Build Coastguard Worker         }
126*1b3f573fSAndroid Build Coastguard Worker 
127*1b3f573fSAndroid Build Coastguard Worker         /// <summary>
128*1b3f573fSAndroid Build Coastguard Worker         /// Peeks at the next tag in the stream. If it matches <paramref name="tag"/>,
129*1b3f573fSAndroid Build Coastguard Worker         /// the tag is consumed and the method returns <c>true</c>; otherwise, the
130*1b3f573fSAndroid Build Coastguard Worker         /// stream is left in the original position and the method returns <c>false</c>.
131*1b3f573fSAndroid Build Coastguard Worker         /// </summary>
MaybeConsumeTag(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state, uint tag)132*1b3f573fSAndroid Build Coastguard Worker         public static bool MaybeConsumeTag(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state, uint tag)
133*1b3f573fSAndroid Build Coastguard Worker         {
134*1b3f573fSAndroid Build Coastguard Worker             if (PeekTag(ref buffer, ref state) == tag)
135*1b3f573fSAndroid Build Coastguard Worker             {
136*1b3f573fSAndroid Build Coastguard Worker                 state.hasNextTag = false;
137*1b3f573fSAndroid Build Coastguard Worker                 return true;
138*1b3f573fSAndroid Build Coastguard Worker             }
139*1b3f573fSAndroid Build Coastguard Worker             return false;
140*1b3f573fSAndroid Build Coastguard Worker         }
141*1b3f573fSAndroid Build Coastguard Worker 
142*1b3f573fSAndroid Build Coastguard Worker         /// <summary>
143*1b3f573fSAndroid Build Coastguard Worker         /// Peeks at the next field tag. This is like calling <see cref="ParseTag"/>, but the
144*1b3f573fSAndroid Build Coastguard Worker         /// tag is not consumed. (So a subsequent call to <see cref="ParseTag"/> will return the
145*1b3f573fSAndroid Build Coastguard Worker         /// same value.)
146*1b3f573fSAndroid Build Coastguard Worker         /// </summary>
PeekTag(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state)147*1b3f573fSAndroid Build Coastguard Worker         public static uint PeekTag(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state)
148*1b3f573fSAndroid Build Coastguard Worker         {
149*1b3f573fSAndroid Build Coastguard Worker             if (state.hasNextTag)
150*1b3f573fSAndroid Build Coastguard Worker             {
151*1b3f573fSAndroid Build Coastguard Worker                 return state.nextTag;
152*1b3f573fSAndroid Build Coastguard Worker             }
153*1b3f573fSAndroid Build Coastguard Worker 
154*1b3f573fSAndroid Build Coastguard Worker             uint savedLast = state.lastTag;
155*1b3f573fSAndroid Build Coastguard Worker             state.nextTag = ParseTag(ref buffer, ref state);
156*1b3f573fSAndroid Build Coastguard Worker             state.hasNextTag = true;
157*1b3f573fSAndroid Build Coastguard Worker             state.lastTag = savedLast; // Undo the side effect of ReadTag
158*1b3f573fSAndroid Build Coastguard Worker             return state.nextTag;
159*1b3f573fSAndroid Build Coastguard Worker         }
160*1b3f573fSAndroid Build Coastguard Worker 
161*1b3f573fSAndroid Build Coastguard Worker         /// <summary>
162*1b3f573fSAndroid Build Coastguard Worker         /// Parses a raw varint.
163*1b3f573fSAndroid Build Coastguard Worker         /// </summary>
ParseRawVarint64(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state)164*1b3f573fSAndroid Build Coastguard Worker         public static ulong ParseRawVarint64(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state)
165*1b3f573fSAndroid Build Coastguard Worker         {
166*1b3f573fSAndroid Build Coastguard Worker             if (state.bufferPos + 10 > state.bufferSize)
167*1b3f573fSAndroid Build Coastguard Worker             {
168*1b3f573fSAndroid Build Coastguard Worker                 return ParseRawVarint64SlowPath(ref buffer, ref state);
169*1b3f573fSAndroid Build Coastguard Worker             }
170*1b3f573fSAndroid Build Coastguard Worker 
171*1b3f573fSAndroid Build Coastguard Worker             ulong result = buffer[state.bufferPos++];
172*1b3f573fSAndroid Build Coastguard Worker             if (result < 128)
173*1b3f573fSAndroid Build Coastguard Worker             {
174*1b3f573fSAndroid Build Coastguard Worker                 return result;
175*1b3f573fSAndroid Build Coastguard Worker             }
176*1b3f573fSAndroid Build Coastguard Worker             result &= 0x7f;
177*1b3f573fSAndroid Build Coastguard Worker             int shift = 7;
178*1b3f573fSAndroid Build Coastguard Worker             do
179*1b3f573fSAndroid Build Coastguard Worker             {
180*1b3f573fSAndroid Build Coastguard Worker                 byte b = buffer[state.bufferPos++];
181*1b3f573fSAndroid Build Coastguard Worker                 result |= (ulong)(b & 0x7F) << shift;
182*1b3f573fSAndroid Build Coastguard Worker                 if (b < 0x80)
183*1b3f573fSAndroid Build Coastguard Worker                 {
184*1b3f573fSAndroid Build Coastguard Worker                     return result;
185*1b3f573fSAndroid Build Coastguard Worker                 }
186*1b3f573fSAndroid Build Coastguard Worker                 shift += 7;
187*1b3f573fSAndroid Build Coastguard Worker             }
188*1b3f573fSAndroid Build Coastguard Worker             while (shift < 64);
189*1b3f573fSAndroid Build Coastguard Worker 
190*1b3f573fSAndroid Build Coastguard Worker             throw InvalidProtocolBufferException.MalformedVarint();
191*1b3f573fSAndroid Build Coastguard Worker         }
192*1b3f573fSAndroid Build Coastguard Worker 
ParseRawVarint64SlowPath(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state)193*1b3f573fSAndroid Build Coastguard Worker         private static ulong ParseRawVarint64SlowPath(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state)
194*1b3f573fSAndroid Build Coastguard Worker         {
195*1b3f573fSAndroid Build Coastguard Worker             int shift = 0;
196*1b3f573fSAndroid Build Coastguard Worker             ulong result = 0;
197*1b3f573fSAndroid Build Coastguard Worker             do
198*1b3f573fSAndroid Build Coastguard Worker             {
199*1b3f573fSAndroid Build Coastguard Worker                 byte b = ReadRawByte(ref buffer, ref state);
200*1b3f573fSAndroid Build Coastguard Worker                 result |= (ulong)(b & 0x7F) << shift;
201*1b3f573fSAndroid Build Coastguard Worker                 if (b < 0x80)
202*1b3f573fSAndroid Build Coastguard Worker                 {
203*1b3f573fSAndroid Build Coastguard Worker                     return result;
204*1b3f573fSAndroid Build Coastguard Worker                 }
205*1b3f573fSAndroid Build Coastguard Worker                 shift += 7;
206*1b3f573fSAndroid Build Coastguard Worker             }
207*1b3f573fSAndroid Build Coastguard Worker             while (shift < 64);
208*1b3f573fSAndroid Build Coastguard Worker 
209*1b3f573fSAndroid Build Coastguard Worker             throw InvalidProtocolBufferException.MalformedVarint();
210*1b3f573fSAndroid Build Coastguard Worker         }
211*1b3f573fSAndroid Build Coastguard Worker 
212*1b3f573fSAndroid Build Coastguard Worker         /// <summary>
213*1b3f573fSAndroid Build Coastguard Worker         /// Parses a raw Varint.  If larger than 32 bits, discard the upper bits.
214*1b3f573fSAndroid Build Coastguard Worker         /// This method is optimised for the case where we've got lots of data in the buffer.
215*1b3f573fSAndroid Build Coastguard Worker         /// That means we can check the size just once, then just read directly from the buffer
216*1b3f573fSAndroid Build Coastguard Worker         /// without constant rechecking of the buffer length.
217*1b3f573fSAndroid Build Coastguard Worker         /// </summary>
ParseRawVarint32(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state)218*1b3f573fSAndroid Build Coastguard Worker         public static uint ParseRawVarint32(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state)
219*1b3f573fSAndroid Build Coastguard Worker         {
220*1b3f573fSAndroid Build Coastguard Worker             if (state.bufferPos + 5 > state.bufferSize)
221*1b3f573fSAndroid Build Coastguard Worker             {
222*1b3f573fSAndroid Build Coastguard Worker                 return ParseRawVarint32SlowPath(ref buffer, ref state);
223*1b3f573fSAndroid Build Coastguard Worker             }
224*1b3f573fSAndroid Build Coastguard Worker 
225*1b3f573fSAndroid Build Coastguard Worker             int tmp = buffer[state.bufferPos++];
226*1b3f573fSAndroid Build Coastguard Worker             if (tmp < 128)
227*1b3f573fSAndroid Build Coastguard Worker             {
228*1b3f573fSAndroid Build Coastguard Worker                 return (uint)tmp;
229*1b3f573fSAndroid Build Coastguard Worker             }
230*1b3f573fSAndroid Build Coastguard Worker             int result = tmp & 0x7f;
231*1b3f573fSAndroid Build Coastguard Worker             if ((tmp = buffer[state.bufferPos++]) < 128)
232*1b3f573fSAndroid Build Coastguard Worker             {
233*1b3f573fSAndroid Build Coastguard Worker                 result |= tmp << 7;
234*1b3f573fSAndroid Build Coastguard Worker             }
235*1b3f573fSAndroid Build Coastguard Worker             else
236*1b3f573fSAndroid Build Coastguard Worker             {
237*1b3f573fSAndroid Build Coastguard Worker                 result |= (tmp & 0x7f) << 7;
238*1b3f573fSAndroid Build Coastguard Worker                 if ((tmp = buffer[state.bufferPos++]) < 128)
239*1b3f573fSAndroid Build Coastguard Worker                 {
240*1b3f573fSAndroid Build Coastguard Worker                     result |= tmp << 14;
241*1b3f573fSAndroid Build Coastguard Worker                 }
242*1b3f573fSAndroid Build Coastguard Worker                 else
243*1b3f573fSAndroid Build Coastguard Worker                 {
244*1b3f573fSAndroid Build Coastguard Worker                     result |= (tmp & 0x7f) << 14;
245*1b3f573fSAndroid Build Coastguard Worker                     if ((tmp = buffer[state.bufferPos++]) < 128)
246*1b3f573fSAndroid Build Coastguard Worker                     {
247*1b3f573fSAndroid Build Coastguard Worker                         result |= tmp << 21;
248*1b3f573fSAndroid Build Coastguard Worker                     }
249*1b3f573fSAndroid Build Coastguard Worker                     else
250*1b3f573fSAndroid Build Coastguard Worker                     {
251*1b3f573fSAndroid Build Coastguard Worker                         result |= (tmp & 0x7f) << 21;
252*1b3f573fSAndroid Build Coastguard Worker                         result |= (tmp = buffer[state.bufferPos++]) << 28;
253*1b3f573fSAndroid Build Coastguard Worker                         if (tmp >= 128)
254*1b3f573fSAndroid Build Coastguard Worker                         {
255*1b3f573fSAndroid Build Coastguard Worker                             // Discard upper 32 bits.
256*1b3f573fSAndroid Build Coastguard Worker                             // Note that this has to use ReadRawByte() as we only ensure we've
257*1b3f573fSAndroid Build Coastguard Worker                             // got at least 5 bytes at the start of the method. This lets us
258*1b3f573fSAndroid Build Coastguard Worker                             // use the fast path in more cases, and we rarely hit this section of code.
259*1b3f573fSAndroid Build Coastguard Worker                             for (int i = 0; i < 5; i++)
260*1b3f573fSAndroid Build Coastguard Worker                             {
261*1b3f573fSAndroid Build Coastguard Worker                                 if (ReadRawByte(ref buffer, ref state) < 128)
262*1b3f573fSAndroid Build Coastguard Worker                                 {
263*1b3f573fSAndroid Build Coastguard Worker                                     return (uint) result;
264*1b3f573fSAndroid Build Coastguard Worker                                 }
265*1b3f573fSAndroid Build Coastguard Worker                             }
266*1b3f573fSAndroid Build Coastguard Worker                             throw InvalidProtocolBufferException.MalformedVarint();
267*1b3f573fSAndroid Build Coastguard Worker                         }
268*1b3f573fSAndroid Build Coastguard Worker                     }
269*1b3f573fSAndroid Build Coastguard Worker                 }
270*1b3f573fSAndroid Build Coastguard Worker             }
271*1b3f573fSAndroid Build Coastguard Worker             return (uint)result;
272*1b3f573fSAndroid Build Coastguard Worker         }
273*1b3f573fSAndroid Build Coastguard Worker 
ParseRawVarint32SlowPath(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state)274*1b3f573fSAndroid Build Coastguard Worker         private static uint ParseRawVarint32SlowPath(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state)
275*1b3f573fSAndroid Build Coastguard Worker         {
276*1b3f573fSAndroid Build Coastguard Worker             int tmp = ReadRawByte(ref buffer, ref state);
277*1b3f573fSAndroid Build Coastguard Worker             if (tmp < 128)
278*1b3f573fSAndroid Build Coastguard Worker             {
279*1b3f573fSAndroid Build Coastguard Worker                 return (uint) tmp;
280*1b3f573fSAndroid Build Coastguard Worker             }
281*1b3f573fSAndroid Build Coastguard Worker             int result = tmp & 0x7f;
282*1b3f573fSAndroid Build Coastguard Worker             if ((tmp = ReadRawByte(ref buffer, ref state)) < 128)
283*1b3f573fSAndroid Build Coastguard Worker             {
284*1b3f573fSAndroid Build Coastguard Worker                 result |= tmp << 7;
285*1b3f573fSAndroid Build Coastguard Worker             }
286*1b3f573fSAndroid Build Coastguard Worker             else
287*1b3f573fSAndroid Build Coastguard Worker             {
288*1b3f573fSAndroid Build Coastguard Worker                 result |= (tmp & 0x7f) << 7;
289*1b3f573fSAndroid Build Coastguard Worker                 if ((tmp = ReadRawByte(ref buffer, ref state)) < 128)
290*1b3f573fSAndroid Build Coastguard Worker                 {
291*1b3f573fSAndroid Build Coastguard Worker                     result |= tmp << 14;
292*1b3f573fSAndroid Build Coastguard Worker                 }
293*1b3f573fSAndroid Build Coastguard Worker                 else
294*1b3f573fSAndroid Build Coastguard Worker                 {
295*1b3f573fSAndroid Build Coastguard Worker                     result |= (tmp & 0x7f) << 14;
296*1b3f573fSAndroid Build Coastguard Worker                     if ((tmp = ReadRawByte(ref buffer, ref state)) < 128)
297*1b3f573fSAndroid Build Coastguard Worker                     {
298*1b3f573fSAndroid Build Coastguard Worker                         result |= tmp << 21;
299*1b3f573fSAndroid Build Coastguard Worker                     }
300*1b3f573fSAndroid Build Coastguard Worker                     else
301*1b3f573fSAndroid Build Coastguard Worker                     {
302*1b3f573fSAndroid Build Coastguard Worker                         result |= (tmp & 0x7f) << 21;
303*1b3f573fSAndroid Build Coastguard Worker                         result |= (tmp = ReadRawByte(ref buffer, ref state)) << 28;
304*1b3f573fSAndroid Build Coastguard Worker                         if (tmp >= 128)
305*1b3f573fSAndroid Build Coastguard Worker                         {
306*1b3f573fSAndroid Build Coastguard Worker                             // Discard upper 32 bits.
307*1b3f573fSAndroid Build Coastguard Worker                             for (int i = 0; i < 5; i++)
308*1b3f573fSAndroid Build Coastguard Worker                             {
309*1b3f573fSAndroid Build Coastguard Worker                                 if (ReadRawByte(ref buffer, ref state) < 128)
310*1b3f573fSAndroid Build Coastguard Worker                                 {
311*1b3f573fSAndroid Build Coastguard Worker                                     return (uint) result;
312*1b3f573fSAndroid Build Coastguard Worker                                 }
313*1b3f573fSAndroid Build Coastguard Worker                             }
314*1b3f573fSAndroid Build Coastguard Worker                             throw InvalidProtocolBufferException.MalformedVarint();
315*1b3f573fSAndroid Build Coastguard Worker                         }
316*1b3f573fSAndroid Build Coastguard Worker                     }
317*1b3f573fSAndroid Build Coastguard Worker                 }
318*1b3f573fSAndroid Build Coastguard Worker             }
319*1b3f573fSAndroid Build Coastguard Worker             return (uint) result;
320*1b3f573fSAndroid Build Coastguard Worker         }
321*1b3f573fSAndroid Build Coastguard Worker 
322*1b3f573fSAndroid Build Coastguard Worker         /// <summary>
323*1b3f573fSAndroid Build Coastguard Worker         /// Parses a 32-bit little-endian integer.
324*1b3f573fSAndroid Build Coastguard Worker         /// </summary>
ParseRawLittleEndian32(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state)325*1b3f573fSAndroid Build Coastguard Worker         public static uint ParseRawLittleEndian32(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state)
326*1b3f573fSAndroid Build Coastguard Worker         {
327*1b3f573fSAndroid Build Coastguard Worker             const int uintLength = sizeof(uint);
328*1b3f573fSAndroid Build Coastguard Worker             const int ulongLength = sizeof(ulong);
329*1b3f573fSAndroid Build Coastguard Worker             if (state.bufferPos + ulongLength > state.bufferSize)
330*1b3f573fSAndroid Build Coastguard Worker             {
331*1b3f573fSAndroid Build Coastguard Worker                 return ParseRawLittleEndian32SlowPath(ref buffer, ref state);
332*1b3f573fSAndroid Build Coastguard Worker             }
333*1b3f573fSAndroid Build Coastguard Worker             // ReadUInt32LittleEndian is many times slower than ReadUInt64LittleEndian (at least on some runtimes)
334*1b3f573fSAndroid Build Coastguard Worker             // so it's faster better to use ReadUInt64LittleEndian and truncate the result.
335*1b3f573fSAndroid Build Coastguard Worker             uint result = (uint) BinaryPrimitives.ReadUInt64LittleEndian(buffer.Slice(state.bufferPos, ulongLength));
336*1b3f573fSAndroid Build Coastguard Worker             state.bufferPos += uintLength;
337*1b3f573fSAndroid Build Coastguard Worker             return result;
338*1b3f573fSAndroid Build Coastguard Worker         }
339*1b3f573fSAndroid Build Coastguard Worker 
ParseRawLittleEndian32SlowPath(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state)340*1b3f573fSAndroid Build Coastguard Worker         private static uint ParseRawLittleEndian32SlowPath(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state)
341*1b3f573fSAndroid Build Coastguard Worker         {
342*1b3f573fSAndroid Build Coastguard Worker             uint b1 = ReadRawByte(ref buffer, ref state);
343*1b3f573fSAndroid Build Coastguard Worker             uint b2 = ReadRawByte(ref buffer, ref state);
344*1b3f573fSAndroid Build Coastguard Worker             uint b3 = ReadRawByte(ref buffer, ref state);
345*1b3f573fSAndroid Build Coastguard Worker             uint b4 = ReadRawByte(ref buffer, ref state);
346*1b3f573fSAndroid Build Coastguard Worker             return b1 | (b2 << 8) | (b3 << 16) | (b4 << 24);
347*1b3f573fSAndroid Build Coastguard Worker         }
348*1b3f573fSAndroid Build Coastguard Worker 
349*1b3f573fSAndroid Build Coastguard Worker         /// <summary>
350*1b3f573fSAndroid Build Coastguard Worker         /// Parses a 64-bit little-endian integer.
351*1b3f573fSAndroid Build Coastguard Worker         /// </summary>
ParseRawLittleEndian64(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state)352*1b3f573fSAndroid Build Coastguard Worker         public static ulong ParseRawLittleEndian64(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state)
353*1b3f573fSAndroid Build Coastguard Worker         {
354*1b3f573fSAndroid Build Coastguard Worker             const int length = sizeof(ulong);
355*1b3f573fSAndroid Build Coastguard Worker             if (state.bufferPos + length > state.bufferSize)
356*1b3f573fSAndroid Build Coastguard Worker             {
357*1b3f573fSAndroid Build Coastguard Worker                 return ParseRawLittleEndian64SlowPath(ref buffer, ref state);
358*1b3f573fSAndroid Build Coastguard Worker             }
359*1b3f573fSAndroid Build Coastguard Worker             ulong result = BinaryPrimitives.ReadUInt64LittleEndian(buffer.Slice(state.bufferPos, length));
360*1b3f573fSAndroid Build Coastguard Worker             state.bufferPos += length;
361*1b3f573fSAndroid Build Coastguard Worker             return result;
362*1b3f573fSAndroid Build Coastguard Worker         }
363*1b3f573fSAndroid Build Coastguard Worker 
ParseRawLittleEndian64SlowPath(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state)364*1b3f573fSAndroid Build Coastguard Worker         private static ulong ParseRawLittleEndian64SlowPath(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state)
365*1b3f573fSAndroid Build Coastguard Worker         {
366*1b3f573fSAndroid Build Coastguard Worker             ulong b1 = ReadRawByte(ref buffer, ref state);
367*1b3f573fSAndroid Build Coastguard Worker             ulong b2 = ReadRawByte(ref buffer, ref state);
368*1b3f573fSAndroid Build Coastguard Worker             ulong b3 = ReadRawByte(ref buffer, ref state);
369*1b3f573fSAndroid Build Coastguard Worker             ulong b4 = ReadRawByte(ref buffer, ref state);
370*1b3f573fSAndroid Build Coastguard Worker             ulong b5 = ReadRawByte(ref buffer, ref state);
371*1b3f573fSAndroid Build Coastguard Worker             ulong b6 = ReadRawByte(ref buffer, ref state);
372*1b3f573fSAndroid Build Coastguard Worker             ulong b7 = ReadRawByte(ref buffer, ref state);
373*1b3f573fSAndroid Build Coastguard Worker             ulong b8 = ReadRawByte(ref buffer, ref state);
374*1b3f573fSAndroid Build Coastguard Worker             return b1 | (b2 << 8) | (b3 << 16) | (b4 << 24)
375*1b3f573fSAndroid Build Coastguard Worker                     | (b5 << 32) | (b6 << 40) | (b7 << 48) | (b8 << 56);
376*1b3f573fSAndroid Build Coastguard Worker         }
377*1b3f573fSAndroid Build Coastguard Worker 
378*1b3f573fSAndroid Build Coastguard Worker         /// <summary>
379*1b3f573fSAndroid Build Coastguard Worker         /// Parses a double value.
380*1b3f573fSAndroid Build Coastguard Worker         /// </summary>
ParseDouble(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state)381*1b3f573fSAndroid Build Coastguard Worker         public static double ParseDouble(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state)
382*1b3f573fSAndroid Build Coastguard Worker         {
383*1b3f573fSAndroid Build Coastguard Worker             const int length = sizeof(double);
384*1b3f573fSAndroid Build Coastguard Worker             if (!BitConverter.IsLittleEndian || state.bufferPos + length > state.bufferSize)
385*1b3f573fSAndroid Build Coastguard Worker             {
386*1b3f573fSAndroid Build Coastguard Worker                 return BitConverter.Int64BitsToDouble((long)ParseRawLittleEndian64(ref buffer, ref state));
387*1b3f573fSAndroid Build Coastguard Worker             }
388*1b3f573fSAndroid Build Coastguard Worker             // ReadUnaligned uses processor architecture for endianness.
389*1b3f573fSAndroid Build Coastguard Worker             double result = Unsafe.ReadUnaligned<double>(ref MemoryMarshal.GetReference(buffer.Slice(state.bufferPos, length)));
390*1b3f573fSAndroid Build Coastguard Worker             state.bufferPos += length;
391*1b3f573fSAndroid Build Coastguard Worker             return result;
392*1b3f573fSAndroid Build Coastguard Worker         }
393*1b3f573fSAndroid Build Coastguard Worker 
394*1b3f573fSAndroid Build Coastguard Worker         /// <summary>
395*1b3f573fSAndroid Build Coastguard Worker         /// Parses a float value.
396*1b3f573fSAndroid Build Coastguard Worker         /// </summary>
ParseFloat(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state)397*1b3f573fSAndroid Build Coastguard Worker         public static float ParseFloat(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state)
398*1b3f573fSAndroid Build Coastguard Worker         {
399*1b3f573fSAndroid Build Coastguard Worker             const int length = sizeof(float);
400*1b3f573fSAndroid Build Coastguard Worker             if (!BitConverter.IsLittleEndian || state.bufferPos + length > state.bufferSize)
401*1b3f573fSAndroid Build Coastguard Worker             {
402*1b3f573fSAndroid Build Coastguard Worker                 return ParseFloatSlow(ref buffer, ref state);
403*1b3f573fSAndroid Build Coastguard Worker             }
404*1b3f573fSAndroid Build Coastguard Worker             // ReadUnaligned uses processor architecture for endianness.
405*1b3f573fSAndroid Build Coastguard Worker             float result = Unsafe.ReadUnaligned<float>(ref MemoryMarshal.GetReference(buffer.Slice(state.bufferPos, length)));
406*1b3f573fSAndroid Build Coastguard Worker             state.bufferPos += length;
407*1b3f573fSAndroid Build Coastguard Worker             return result;
408*1b3f573fSAndroid Build Coastguard Worker         }
409*1b3f573fSAndroid Build Coastguard Worker 
ParseFloatSlow(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state)410*1b3f573fSAndroid Build Coastguard Worker         private static unsafe float ParseFloatSlow(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state)
411*1b3f573fSAndroid Build Coastguard Worker         {
412*1b3f573fSAndroid Build Coastguard Worker             const int length = sizeof(float);
413*1b3f573fSAndroid Build Coastguard Worker             byte* stackBuffer = stackalloc byte[length];
414*1b3f573fSAndroid Build Coastguard Worker             Span<byte> tempSpan = new Span<byte>(stackBuffer, length);
415*1b3f573fSAndroid Build Coastguard Worker             for (int i = 0; i < length; i++)
416*1b3f573fSAndroid Build Coastguard Worker             {
417*1b3f573fSAndroid Build Coastguard Worker                 tempSpan[i] = ReadRawByte(ref buffer, ref state);
418*1b3f573fSAndroid Build Coastguard Worker             }
419*1b3f573fSAndroid Build Coastguard Worker 
420*1b3f573fSAndroid Build Coastguard Worker             // Content is little endian. Reverse if needed to match endianness of architecture.
421*1b3f573fSAndroid Build Coastguard Worker             if (!BitConverter.IsLittleEndian)
422*1b3f573fSAndroid Build Coastguard Worker             {
423*1b3f573fSAndroid Build Coastguard Worker                 tempSpan.Reverse();
424*1b3f573fSAndroid Build Coastguard Worker             }
425*1b3f573fSAndroid Build Coastguard Worker             return Unsafe.ReadUnaligned<float>(ref MemoryMarshal.GetReference(tempSpan));
426*1b3f573fSAndroid Build Coastguard Worker         }
427*1b3f573fSAndroid Build Coastguard Worker 
428*1b3f573fSAndroid Build Coastguard Worker         /// <summary>
429*1b3f573fSAndroid Build Coastguard Worker         /// Reads a fixed size of bytes from the input.
430*1b3f573fSAndroid Build Coastguard Worker         /// </summary>
431*1b3f573fSAndroid Build Coastguard Worker         /// <exception cref="InvalidProtocolBufferException">
432*1b3f573fSAndroid Build Coastguard Worker         /// the end of the stream or the current limit was reached
433*1b3f573fSAndroid Build Coastguard Worker         /// </exception>
ReadRawBytes(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state, int size)434*1b3f573fSAndroid Build Coastguard Worker         public static byte[] ReadRawBytes(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state, int size)
435*1b3f573fSAndroid Build Coastguard Worker         {
436*1b3f573fSAndroid Build Coastguard Worker             if (size < 0)
437*1b3f573fSAndroid Build Coastguard Worker             {
438*1b3f573fSAndroid Build Coastguard Worker                 throw InvalidProtocolBufferException.NegativeSize();
439*1b3f573fSAndroid Build Coastguard Worker             }
440*1b3f573fSAndroid Build Coastguard Worker 
441*1b3f573fSAndroid Build Coastguard Worker             if (size <= state.bufferSize - state.bufferPos)
442*1b3f573fSAndroid Build Coastguard Worker             {
443*1b3f573fSAndroid Build Coastguard Worker                 // We have all the bytes we need already.
444*1b3f573fSAndroid Build Coastguard Worker                 byte[] bytes = new byte[size];
445*1b3f573fSAndroid Build Coastguard Worker                 buffer.Slice(state.bufferPos, size).CopyTo(bytes);
446*1b3f573fSAndroid Build Coastguard Worker                 state.bufferPos += size;
447*1b3f573fSAndroid Build Coastguard Worker                 return bytes;
448*1b3f573fSAndroid Build Coastguard Worker             }
449*1b3f573fSAndroid Build Coastguard Worker 
450*1b3f573fSAndroid Build Coastguard Worker             return ReadRawBytesSlow(ref buffer, ref state, size);
451*1b3f573fSAndroid Build Coastguard Worker         }
452*1b3f573fSAndroid Build Coastguard Worker 
ReadRawBytesSlow(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state, int size)453*1b3f573fSAndroid Build Coastguard Worker         private static byte[] ReadRawBytesSlow(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state, int size)
454*1b3f573fSAndroid Build Coastguard Worker         {
455*1b3f573fSAndroid Build Coastguard Worker             ValidateCurrentLimit(ref buffer, ref state, size);
456*1b3f573fSAndroid Build Coastguard Worker 
457*1b3f573fSAndroid Build Coastguard Worker             if ((!state.segmentedBufferHelper.TotalLength.HasValue && size < buffer.Length) ||
458*1b3f573fSAndroid Build Coastguard Worker                 IsDataAvailableInSource(ref state, size))
459*1b3f573fSAndroid Build Coastguard Worker             {
460*1b3f573fSAndroid Build Coastguard Worker                 // Reading more bytes than are in the buffer, but not an excessive number
461*1b3f573fSAndroid Build Coastguard Worker                 // of bytes.  We can safely allocate the resulting array ahead of time.
462*1b3f573fSAndroid Build Coastguard Worker 
463*1b3f573fSAndroid Build Coastguard Worker                 byte[] bytes = new byte[size];
464*1b3f573fSAndroid Build Coastguard Worker                 ReadRawBytesIntoSpan(ref buffer, ref state, size, bytes);
465*1b3f573fSAndroid Build Coastguard Worker                 return bytes;
466*1b3f573fSAndroid Build Coastguard Worker             }
467*1b3f573fSAndroid Build Coastguard Worker             else
468*1b3f573fSAndroid Build Coastguard Worker             {
469*1b3f573fSAndroid Build Coastguard Worker                 // The size is very large.  For security reasons, we can't allocate the
470*1b3f573fSAndroid Build Coastguard Worker                 // entire byte array yet.  The size comes directly from the input, so a
471*1b3f573fSAndroid Build Coastguard Worker                 // maliciously-crafted message could provide a bogus very large size in
472*1b3f573fSAndroid Build Coastguard Worker                 // order to trick the app into allocating a lot of memory.  We avoid this
473*1b3f573fSAndroid Build Coastguard Worker                 // by allocating and reading only a small chunk at a time, so that the
474*1b3f573fSAndroid Build Coastguard Worker                 // malicious message must actually *be* extremely large to cause
475*1b3f573fSAndroid Build Coastguard Worker                 // problems.  Meanwhile, we limit the allowed size of a message elsewhere.
476*1b3f573fSAndroid Build Coastguard Worker 
477*1b3f573fSAndroid Build Coastguard Worker                 List<byte[]> chunks = new List<byte[]>();
478*1b3f573fSAndroid Build Coastguard Worker 
479*1b3f573fSAndroid Build Coastguard Worker                 int pos = state.bufferSize - state.bufferPos;
480*1b3f573fSAndroid Build Coastguard Worker                 byte[] firstChunk = new byte[pos];
481*1b3f573fSAndroid Build Coastguard Worker                 buffer.Slice(state.bufferPos, pos).CopyTo(firstChunk);
482*1b3f573fSAndroid Build Coastguard Worker                 chunks.Add(firstChunk);
483*1b3f573fSAndroid Build Coastguard Worker                 state.bufferPos = state.bufferSize;
484*1b3f573fSAndroid Build Coastguard Worker 
485*1b3f573fSAndroid Build Coastguard Worker                 // Read all the rest of the bytes we need.
486*1b3f573fSAndroid Build Coastguard Worker                 int sizeLeft = size - pos;
487*1b3f573fSAndroid Build Coastguard Worker                 while (sizeLeft > 0)
488*1b3f573fSAndroid Build Coastguard Worker                 {
489*1b3f573fSAndroid Build Coastguard Worker                     state.segmentedBufferHelper.RefillBuffer(ref buffer, ref state, true);
490*1b3f573fSAndroid Build Coastguard Worker                     byte[] chunk = new byte[Math.Min(sizeLeft, state.bufferSize)];
491*1b3f573fSAndroid Build Coastguard Worker 
492*1b3f573fSAndroid Build Coastguard Worker                     buffer.Slice(0, chunk.Length)
493*1b3f573fSAndroid Build Coastguard Worker                         .CopyTo(chunk);
494*1b3f573fSAndroid Build Coastguard Worker                     state.bufferPos += chunk.Length;
495*1b3f573fSAndroid Build Coastguard Worker                     sizeLeft -= chunk.Length;
496*1b3f573fSAndroid Build Coastguard Worker                     chunks.Add(chunk);
497*1b3f573fSAndroid Build Coastguard Worker                 }
498*1b3f573fSAndroid Build Coastguard Worker 
499*1b3f573fSAndroid Build Coastguard Worker                 // OK, got everything.  Now concatenate it all into one buffer.
500*1b3f573fSAndroid Build Coastguard Worker                 byte[] bytes = new byte[size];
501*1b3f573fSAndroid Build Coastguard Worker                 int newPos = 0;
502*1b3f573fSAndroid Build Coastguard Worker                 foreach (byte[] chunk in chunks)
503*1b3f573fSAndroid Build Coastguard Worker                 {
504*1b3f573fSAndroid Build Coastguard Worker                     Buffer.BlockCopy(chunk, 0, bytes, newPos, chunk.Length);
505*1b3f573fSAndroid Build Coastguard Worker                     newPos += chunk.Length;
506*1b3f573fSAndroid Build Coastguard Worker                 }
507*1b3f573fSAndroid Build Coastguard Worker 
508*1b3f573fSAndroid Build Coastguard Worker                 // Done.
509*1b3f573fSAndroid Build Coastguard Worker                 return bytes;
510*1b3f573fSAndroid Build Coastguard Worker             }
511*1b3f573fSAndroid Build Coastguard Worker         }
512*1b3f573fSAndroid Build Coastguard Worker 
513*1b3f573fSAndroid Build Coastguard Worker         /// <summary>
514*1b3f573fSAndroid Build Coastguard Worker         /// Reads and discards <paramref name="size"/> bytes.
515*1b3f573fSAndroid Build Coastguard Worker         /// </summary>
516*1b3f573fSAndroid Build Coastguard Worker         /// <exception cref="InvalidProtocolBufferException">the end of the stream
517*1b3f573fSAndroid Build Coastguard Worker         /// or the current limit was reached</exception>
SkipRawBytes(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state, int size)518*1b3f573fSAndroid Build Coastguard Worker         public static void SkipRawBytes(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state, int size)
519*1b3f573fSAndroid Build Coastguard Worker         {
520*1b3f573fSAndroid Build Coastguard Worker             if (size < 0)
521*1b3f573fSAndroid Build Coastguard Worker             {
522*1b3f573fSAndroid Build Coastguard Worker                 throw InvalidProtocolBufferException.NegativeSize();
523*1b3f573fSAndroid Build Coastguard Worker             }
524*1b3f573fSAndroid Build Coastguard Worker 
525*1b3f573fSAndroid Build Coastguard Worker             ValidateCurrentLimit(ref buffer, ref state, size);
526*1b3f573fSAndroid Build Coastguard Worker 
527*1b3f573fSAndroid Build Coastguard Worker             if (size <= state.bufferSize - state.bufferPos)
528*1b3f573fSAndroid Build Coastguard Worker             {
529*1b3f573fSAndroid Build Coastguard Worker                 // We have all the bytes we need already.
530*1b3f573fSAndroid Build Coastguard Worker                 state.bufferPos += size;
531*1b3f573fSAndroid Build Coastguard Worker             }
532*1b3f573fSAndroid Build Coastguard Worker             else
533*1b3f573fSAndroid Build Coastguard Worker             {
534*1b3f573fSAndroid Build Coastguard Worker                 // Skipping more bytes than are in the buffer.  First skip what we have.
535*1b3f573fSAndroid Build Coastguard Worker                 int pos = state.bufferSize - state.bufferPos;
536*1b3f573fSAndroid Build Coastguard Worker                 state.bufferPos = state.bufferSize;
537*1b3f573fSAndroid Build Coastguard Worker 
538*1b3f573fSAndroid Build Coastguard Worker                 // TODO: If our segmented buffer is backed by a Stream that is seekable, we could skip the bytes more efficiently
539*1b3f573fSAndroid Build Coastguard Worker                 // by simply updating stream's Position property. This used to be supported in the past, but the support was dropped
540*1b3f573fSAndroid Build Coastguard Worker                 // because it would make the segmentedBufferHelper more complex. Support can be reintroduced if needed.
541*1b3f573fSAndroid Build Coastguard Worker                 state.segmentedBufferHelper.RefillBuffer(ref buffer, ref state, true);
542*1b3f573fSAndroid Build Coastguard Worker 
543*1b3f573fSAndroid Build Coastguard Worker                 while (size - pos > state.bufferSize)
544*1b3f573fSAndroid Build Coastguard Worker                 {
545*1b3f573fSAndroid Build Coastguard Worker                     pos += state.bufferSize;
546*1b3f573fSAndroid Build Coastguard Worker                     state.bufferPos = state.bufferSize;
547*1b3f573fSAndroid Build Coastguard Worker                     state.segmentedBufferHelper.RefillBuffer(ref buffer, ref state, true);
548*1b3f573fSAndroid Build Coastguard Worker                 }
549*1b3f573fSAndroid Build Coastguard Worker 
550*1b3f573fSAndroid Build Coastguard Worker                 state.bufferPos = size - pos;
551*1b3f573fSAndroid Build Coastguard Worker             }
552*1b3f573fSAndroid Build Coastguard Worker         }
553*1b3f573fSAndroid Build Coastguard Worker 
554*1b3f573fSAndroid Build Coastguard Worker         /// <summary>
555*1b3f573fSAndroid Build Coastguard Worker         /// Reads a string field value from the input.
556*1b3f573fSAndroid Build Coastguard Worker         /// </summary>
557*1b3f573fSAndroid Build Coastguard Worker         [MethodImpl(MethodImplOptions.AggressiveInlining)]
ReadString(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state)558*1b3f573fSAndroid Build Coastguard Worker         public static string ReadString(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state)
559*1b3f573fSAndroid Build Coastguard Worker         {
560*1b3f573fSAndroid Build Coastguard Worker             int length = ParsingPrimitives.ParseLength(ref buffer, ref state);
561*1b3f573fSAndroid Build Coastguard Worker             return ParsingPrimitives.ReadRawString(ref buffer, ref state, length);
562*1b3f573fSAndroid Build Coastguard Worker         }
563*1b3f573fSAndroid Build Coastguard Worker 
564*1b3f573fSAndroid Build Coastguard Worker         /// <summary>
565*1b3f573fSAndroid Build Coastguard Worker         /// Reads a bytes field value from the input.
566*1b3f573fSAndroid Build Coastguard Worker         /// </summary>
567*1b3f573fSAndroid Build Coastguard Worker         [MethodImpl(MethodImplOptions.AggressiveInlining)]
ReadBytes(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state)568*1b3f573fSAndroid Build Coastguard Worker         public static ByteString ReadBytes(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state)
569*1b3f573fSAndroid Build Coastguard Worker         {
570*1b3f573fSAndroid Build Coastguard Worker             int length = ParsingPrimitives.ParseLength(ref buffer, ref state);
571*1b3f573fSAndroid Build Coastguard Worker             return ByteString.AttachBytes(ParsingPrimitives.ReadRawBytes(ref buffer, ref state, length));
572*1b3f573fSAndroid Build Coastguard Worker         }
573*1b3f573fSAndroid Build Coastguard Worker 
574*1b3f573fSAndroid Build Coastguard Worker         /// <summary>
575*1b3f573fSAndroid Build Coastguard Worker         /// Reads a UTF-8 string from the next "length" bytes.
576*1b3f573fSAndroid Build Coastguard Worker         /// </summary>
577*1b3f573fSAndroid Build Coastguard Worker         /// <exception cref="InvalidProtocolBufferException">
578*1b3f573fSAndroid Build Coastguard Worker         /// the end of the stream or the current limit was reached
579*1b3f573fSAndroid Build Coastguard Worker         /// </exception>
580*1b3f573fSAndroid Build Coastguard Worker         [SecuritySafeCritical]
ReadRawString(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state, int length)581*1b3f573fSAndroid Build Coastguard Worker         public static string ReadRawString(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state, int length)
582*1b3f573fSAndroid Build Coastguard Worker         {
583*1b3f573fSAndroid Build Coastguard Worker             // No need to read any data for an empty string.
584*1b3f573fSAndroid Build Coastguard Worker             if (length == 0)
585*1b3f573fSAndroid Build Coastguard Worker             {
586*1b3f573fSAndroid Build Coastguard Worker                 return string.Empty;
587*1b3f573fSAndroid Build Coastguard Worker             }
588*1b3f573fSAndroid Build Coastguard Worker 
589*1b3f573fSAndroid Build Coastguard Worker             if (length < 0)
590*1b3f573fSAndroid Build Coastguard Worker             {
591*1b3f573fSAndroid Build Coastguard Worker                 throw InvalidProtocolBufferException.NegativeSize();
592*1b3f573fSAndroid Build Coastguard Worker             }
593*1b3f573fSAndroid Build Coastguard Worker 
594*1b3f573fSAndroid Build Coastguard Worker #if GOOGLE_PROTOBUF_SUPPORT_FAST_STRING
595*1b3f573fSAndroid Build Coastguard Worker             if (length <= state.bufferSize - state.bufferPos)
596*1b3f573fSAndroid Build Coastguard Worker             {
597*1b3f573fSAndroid Build Coastguard Worker                 // Fast path: all bytes to decode appear in the same span.
598*1b3f573fSAndroid Build Coastguard Worker                 ReadOnlySpan<byte> data = buffer.Slice(state.bufferPos, length);
599*1b3f573fSAndroid Build Coastguard Worker 
600*1b3f573fSAndroid Build Coastguard Worker                 string value;
601*1b3f573fSAndroid Build Coastguard Worker                 unsafe
602*1b3f573fSAndroid Build Coastguard Worker                 {
603*1b3f573fSAndroid Build Coastguard Worker                     fixed (byte* sourceBytes = &MemoryMarshal.GetReference(data))
604*1b3f573fSAndroid Build Coastguard Worker                     {
605*1b3f573fSAndroid Build Coastguard Worker                         value = WritingPrimitives.Utf8Encoding.GetString(sourceBytes, length);
606*1b3f573fSAndroid Build Coastguard Worker                     }
607*1b3f573fSAndroid Build Coastguard Worker                 }
608*1b3f573fSAndroid Build Coastguard Worker 
609*1b3f573fSAndroid Build Coastguard Worker                 state.bufferPos += length;
610*1b3f573fSAndroid Build Coastguard Worker                 return value;
611*1b3f573fSAndroid Build Coastguard Worker             }
612*1b3f573fSAndroid Build Coastguard Worker #endif
613*1b3f573fSAndroid Build Coastguard Worker 
614*1b3f573fSAndroid Build Coastguard Worker             return ReadStringSlow(ref buffer, ref state, length);
615*1b3f573fSAndroid Build Coastguard Worker         }
616*1b3f573fSAndroid Build Coastguard Worker 
617*1b3f573fSAndroid Build Coastguard Worker         /// <summary>
618*1b3f573fSAndroid Build Coastguard Worker         /// Reads a string assuming that it is spread across multiple spans in a <see cref="ReadOnlySequence{T}"/>.
619*1b3f573fSAndroid Build Coastguard Worker         /// </summary>
ReadStringSlow(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state, int length)620*1b3f573fSAndroid Build Coastguard Worker         private static string ReadStringSlow(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state, int length)
621*1b3f573fSAndroid Build Coastguard Worker         {
622*1b3f573fSAndroid Build Coastguard Worker             ValidateCurrentLimit(ref buffer, ref state, length);
623*1b3f573fSAndroid Build Coastguard Worker 
624*1b3f573fSAndroid Build Coastguard Worker #if GOOGLE_PROTOBUF_SUPPORT_FAST_STRING
625*1b3f573fSAndroid Build Coastguard Worker             if (IsDataAvailable(ref state, length))
626*1b3f573fSAndroid Build Coastguard Worker             {
627*1b3f573fSAndroid Build Coastguard Worker                 // Read string data into a temporary buffer, either stackalloc'ed or from ArrayPool
628*1b3f573fSAndroid Build Coastguard Worker                 // Once all data is read then call Encoding.GetString on buffer and return to pool if needed.
629*1b3f573fSAndroid Build Coastguard Worker 
630*1b3f573fSAndroid Build Coastguard Worker                 byte[] byteArray = null;
631*1b3f573fSAndroid Build Coastguard Worker                 Span<byte> byteSpan = length <= StackallocThreshold ?
632*1b3f573fSAndroid Build Coastguard Worker                     stackalloc byte[length] :
633*1b3f573fSAndroid Build Coastguard Worker                     (byteArray = ArrayPool<byte>.Shared.Rent(length));
634*1b3f573fSAndroid Build Coastguard Worker 
635*1b3f573fSAndroid Build Coastguard Worker                 try
636*1b3f573fSAndroid Build Coastguard Worker                 {
637*1b3f573fSAndroid Build Coastguard Worker                     unsafe
638*1b3f573fSAndroid Build Coastguard Worker                     {
639*1b3f573fSAndroid Build Coastguard Worker                         fixed (byte* pByteSpan = &MemoryMarshal.GetReference(byteSpan))
640*1b3f573fSAndroid Build Coastguard Worker                         {
641*1b3f573fSAndroid Build Coastguard Worker                             // Compiler doesn't like that a potentially stackalloc'd Span<byte> is being used
642*1b3f573fSAndroid Build Coastguard Worker                             // in a method with a "ref Span<byte> buffer" argument. If the stackalloc'd span was assigned
643*1b3f573fSAndroid Build Coastguard Worker                             // to the ref argument then bad things would happen. We'll never do that so it is ok.
644*1b3f573fSAndroid Build Coastguard Worker                             // Make compiler happy by passing a new span created from pointer.
645*1b3f573fSAndroid Build Coastguard Worker                             var tempSpan = new Span<byte>(pByteSpan, byteSpan.Length);
646*1b3f573fSAndroid Build Coastguard Worker                             ReadRawBytesIntoSpan(ref buffer, ref state, length, tempSpan);
647*1b3f573fSAndroid Build Coastguard Worker 
648*1b3f573fSAndroid Build Coastguard Worker                             return WritingPrimitives.Utf8Encoding.GetString(pByteSpan, length);
649*1b3f573fSAndroid Build Coastguard Worker                         }
650*1b3f573fSAndroid Build Coastguard Worker                     }
651*1b3f573fSAndroid Build Coastguard Worker                 }
652*1b3f573fSAndroid Build Coastguard Worker                 finally
653*1b3f573fSAndroid Build Coastguard Worker                 {
654*1b3f573fSAndroid Build Coastguard Worker                     if (byteArray != null)
655*1b3f573fSAndroid Build Coastguard Worker                     {
656*1b3f573fSAndroid Build Coastguard Worker                         ArrayPool<byte>.Shared.Return(byteArray);
657*1b3f573fSAndroid Build Coastguard Worker                     }
658*1b3f573fSAndroid Build Coastguard Worker                 }
659*1b3f573fSAndroid Build Coastguard Worker             }
660*1b3f573fSAndroid Build Coastguard Worker #endif
661*1b3f573fSAndroid Build Coastguard Worker 
662*1b3f573fSAndroid Build Coastguard Worker             // Slow path: Build a byte array first then copy it.
663*1b3f573fSAndroid Build Coastguard Worker             // This will be called when reading from a Stream because we don't know the length of the stream,
664*1b3f573fSAndroid Build Coastguard Worker             // or there is not enough data in the sequence. If there is not enough data then ReadRawBytes will
665*1b3f573fSAndroid Build Coastguard Worker             // throw an exception.
666*1b3f573fSAndroid Build Coastguard Worker             return WritingPrimitives.Utf8Encoding.GetString(ReadRawBytes(ref buffer, ref state, length), 0, length);
667*1b3f573fSAndroid Build Coastguard Worker         }
668*1b3f573fSAndroid Build Coastguard Worker 
669*1b3f573fSAndroid Build Coastguard Worker         /// <summary>
670*1b3f573fSAndroid Build Coastguard Worker         /// Validates that the specified size doesn't exceed the current limit. If it does then remaining bytes
671*1b3f573fSAndroid Build Coastguard Worker         /// are skipped and an error is thrown.
672*1b3f573fSAndroid Build Coastguard Worker         /// </summary>
ValidateCurrentLimit(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state, int size)673*1b3f573fSAndroid Build Coastguard Worker         private static void ValidateCurrentLimit(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state, int size)
674*1b3f573fSAndroid Build Coastguard Worker         {
675*1b3f573fSAndroid Build Coastguard Worker             if (state.totalBytesRetired + state.bufferPos + size > state.currentLimit)
676*1b3f573fSAndroid Build Coastguard Worker             {
677*1b3f573fSAndroid Build Coastguard Worker                 // Read to the end of the stream (up to the current limit) anyway.
678*1b3f573fSAndroid Build Coastguard Worker                 SkipRawBytes(ref buffer, ref state, state.currentLimit - state.totalBytesRetired - state.bufferPos);
679*1b3f573fSAndroid Build Coastguard Worker                 // Then fail.
680*1b3f573fSAndroid Build Coastguard Worker                 throw InvalidProtocolBufferException.TruncatedMessage();
681*1b3f573fSAndroid Build Coastguard Worker             }
682*1b3f573fSAndroid Build Coastguard Worker         }
683*1b3f573fSAndroid Build Coastguard Worker 
684*1b3f573fSAndroid Build Coastguard Worker         [SecuritySafeCritical]
ReadRawByte(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state)685*1b3f573fSAndroid Build Coastguard Worker         private static byte ReadRawByte(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state)
686*1b3f573fSAndroid Build Coastguard Worker         {
687*1b3f573fSAndroid Build Coastguard Worker             if (state.bufferPos == state.bufferSize)
688*1b3f573fSAndroid Build Coastguard Worker             {
689*1b3f573fSAndroid Build Coastguard Worker                 state.segmentedBufferHelper.RefillBuffer(ref buffer, ref state, true);
690*1b3f573fSAndroid Build Coastguard Worker             }
691*1b3f573fSAndroid Build Coastguard Worker             return buffer[state.bufferPos++];
692*1b3f573fSAndroid Build Coastguard Worker         }
693*1b3f573fSAndroid Build Coastguard Worker 
694*1b3f573fSAndroid Build Coastguard Worker         /// <summary>
695*1b3f573fSAndroid Build Coastguard Worker         /// Reads a varint from the input one byte at a time, so that it does not
696*1b3f573fSAndroid Build Coastguard Worker         /// read any bytes after the end of the varint. If you simply wrapped the
697*1b3f573fSAndroid Build Coastguard Worker         /// stream in a CodedInputStream and used ReadRawVarint32(Stream)
698*1b3f573fSAndroid Build Coastguard Worker         /// then you would probably end up reading past the end of the varint since
699*1b3f573fSAndroid Build Coastguard Worker         /// CodedInputStream buffers its input.
700*1b3f573fSAndroid Build Coastguard Worker         /// </summary>
701*1b3f573fSAndroid Build Coastguard Worker         /// <param name="input"></param>
702*1b3f573fSAndroid Build Coastguard Worker         /// <returns></returns>
ReadRawVarint32(Stream input)703*1b3f573fSAndroid Build Coastguard Worker         public static uint ReadRawVarint32(Stream input)
704*1b3f573fSAndroid Build Coastguard Worker         {
705*1b3f573fSAndroid Build Coastguard Worker             int result = 0;
706*1b3f573fSAndroid Build Coastguard Worker             int offset = 0;
707*1b3f573fSAndroid Build Coastguard Worker             for (; offset < 32; offset += 7)
708*1b3f573fSAndroid Build Coastguard Worker             {
709*1b3f573fSAndroid Build Coastguard Worker                 int b = input.ReadByte();
710*1b3f573fSAndroid Build Coastguard Worker                 if (b == -1)
711*1b3f573fSAndroid Build Coastguard Worker                 {
712*1b3f573fSAndroid Build Coastguard Worker                     throw InvalidProtocolBufferException.TruncatedMessage();
713*1b3f573fSAndroid Build Coastguard Worker                 }
714*1b3f573fSAndroid Build Coastguard Worker                 result |= (b & 0x7f) << offset;
715*1b3f573fSAndroid Build Coastguard Worker                 if ((b & 0x80) == 0)
716*1b3f573fSAndroid Build Coastguard Worker                 {
717*1b3f573fSAndroid Build Coastguard Worker                     return (uint) result;
718*1b3f573fSAndroid Build Coastguard Worker                 }
719*1b3f573fSAndroid Build Coastguard Worker             }
720*1b3f573fSAndroid Build Coastguard Worker             // Keep reading up to 64 bits.
721*1b3f573fSAndroid Build Coastguard Worker             for (; offset < 64; offset += 7)
722*1b3f573fSAndroid Build Coastguard Worker             {
723*1b3f573fSAndroid Build Coastguard Worker                 int b = input.ReadByte();
724*1b3f573fSAndroid Build Coastguard Worker                 if (b == -1)
725*1b3f573fSAndroid Build Coastguard Worker                 {
726*1b3f573fSAndroid Build Coastguard Worker                     throw InvalidProtocolBufferException.TruncatedMessage();
727*1b3f573fSAndroid Build Coastguard Worker                 }
728*1b3f573fSAndroid Build Coastguard Worker                 if ((b & 0x80) == 0)
729*1b3f573fSAndroid Build Coastguard Worker                 {
730*1b3f573fSAndroid Build Coastguard Worker                     return (uint) result;
731*1b3f573fSAndroid Build Coastguard Worker                 }
732*1b3f573fSAndroid Build Coastguard Worker             }
733*1b3f573fSAndroid Build Coastguard Worker             throw InvalidProtocolBufferException.MalformedVarint();
734*1b3f573fSAndroid Build Coastguard Worker         }
735*1b3f573fSAndroid Build Coastguard Worker 
736*1b3f573fSAndroid Build Coastguard Worker         /// <summary>
737*1b3f573fSAndroid Build Coastguard Worker         /// Decode a 32-bit value with ZigZag encoding.
738*1b3f573fSAndroid Build Coastguard Worker         /// </summary>
739*1b3f573fSAndroid Build Coastguard Worker         /// <remarks>
740*1b3f573fSAndroid Build Coastguard Worker         /// ZigZag encodes signed integers into values that can be efficiently
741*1b3f573fSAndroid Build Coastguard Worker         /// encoded with varint.  (Otherwise, negative values must be
742*1b3f573fSAndroid Build Coastguard Worker         /// sign-extended to 32 bits to be varint encoded, thus always taking
743*1b3f573fSAndroid Build Coastguard Worker         /// 5 bytes on the wire.)
744*1b3f573fSAndroid Build Coastguard Worker         /// </remarks>
DecodeZigZag32(uint n)745*1b3f573fSAndroid Build Coastguard Worker         public static int DecodeZigZag32(uint n)
746*1b3f573fSAndroid Build Coastguard Worker         {
747*1b3f573fSAndroid Build Coastguard Worker             return (int)(n >> 1) ^ -(int)(n & 1);
748*1b3f573fSAndroid Build Coastguard Worker         }
749*1b3f573fSAndroid Build Coastguard Worker 
750*1b3f573fSAndroid Build Coastguard Worker         /// <summary>
751*1b3f573fSAndroid Build Coastguard Worker         /// Decode a 64-bit value with ZigZag encoding.
752*1b3f573fSAndroid Build Coastguard Worker         /// </summary>
753*1b3f573fSAndroid Build Coastguard Worker         /// <remarks>
754*1b3f573fSAndroid Build Coastguard Worker         /// ZigZag encodes signed integers into values that can be efficiently
755*1b3f573fSAndroid Build Coastguard Worker         /// encoded with varint.  (Otherwise, negative values must be
756*1b3f573fSAndroid Build Coastguard Worker         /// sign-extended to 64 bits to be varint encoded, thus always taking
757*1b3f573fSAndroid Build Coastguard Worker         /// 10 bytes on the wire.)
758*1b3f573fSAndroid Build Coastguard Worker         /// </remarks>
DecodeZigZag64(ulong n)759*1b3f573fSAndroid Build Coastguard Worker         public static long DecodeZigZag64(ulong n)
760*1b3f573fSAndroid Build Coastguard Worker         {
761*1b3f573fSAndroid Build Coastguard Worker             return (long)(n >> 1) ^ -(long)(n & 1);
762*1b3f573fSAndroid Build Coastguard Worker         }
763*1b3f573fSAndroid Build Coastguard Worker 
764*1b3f573fSAndroid Build Coastguard Worker         /// <summary>
765*1b3f573fSAndroid Build Coastguard Worker         /// Checks whether there is known data available of the specified size remaining to parse.
766*1b3f573fSAndroid Build Coastguard Worker         /// When parsing from a Stream this can return false because we have no knowledge of the amount
767*1b3f573fSAndroid Build Coastguard Worker         /// of data remaining in the stream until it is read.
768*1b3f573fSAndroid Build Coastguard Worker         /// </summary>
IsDataAvailable(ref ParserInternalState state, int size)769*1b3f573fSAndroid Build Coastguard Worker         public static bool IsDataAvailable(ref ParserInternalState state, int size)
770*1b3f573fSAndroid Build Coastguard Worker         {
771*1b3f573fSAndroid Build Coastguard Worker             // Data fits in remaining buffer
772*1b3f573fSAndroid Build Coastguard Worker             if (size <= state.bufferSize - state.bufferPos)
773*1b3f573fSAndroid Build Coastguard Worker             {
774*1b3f573fSAndroid Build Coastguard Worker                 return true;
775*1b3f573fSAndroid Build Coastguard Worker             }
776*1b3f573fSAndroid Build Coastguard Worker 
777*1b3f573fSAndroid Build Coastguard Worker             return IsDataAvailableInSource(ref state, size);
778*1b3f573fSAndroid Build Coastguard Worker         }
779*1b3f573fSAndroid Build Coastguard Worker 
780*1b3f573fSAndroid Build Coastguard Worker         /// <summary>
781*1b3f573fSAndroid Build Coastguard Worker         /// Checks whether there is known data available of the specified size remaining to parse
782*1b3f573fSAndroid Build Coastguard Worker         /// in the underlying data source.
783*1b3f573fSAndroid Build Coastguard Worker         /// When parsing from a Stream this will return false because we have no knowledge of the amount
784*1b3f573fSAndroid Build Coastguard Worker         /// of data remaining in the stream until it is read.
785*1b3f573fSAndroid Build Coastguard Worker         /// </summary>
IsDataAvailableInSource(ref ParserInternalState state, int size)786*1b3f573fSAndroid Build Coastguard Worker         private static bool IsDataAvailableInSource(ref ParserInternalState state, int size)
787*1b3f573fSAndroid Build Coastguard Worker         {
788*1b3f573fSAndroid Build Coastguard Worker             // Data fits in remaining source data.
789*1b3f573fSAndroid Build Coastguard Worker             // Note that this will never be true when reading from a stream as the total length is unknown.
790*1b3f573fSAndroid Build Coastguard Worker             return size <= state.segmentedBufferHelper.TotalLength - state.totalBytesRetired - state.bufferPos;
791*1b3f573fSAndroid Build Coastguard Worker         }
792*1b3f573fSAndroid Build Coastguard Worker 
793*1b3f573fSAndroid Build Coastguard Worker         /// <summary>
794*1b3f573fSAndroid Build Coastguard Worker         /// Read raw bytes of the specified length into a span. The amount of data available and the current limit should
795*1b3f573fSAndroid Build Coastguard Worker         /// be checked before calling this method.
796*1b3f573fSAndroid Build Coastguard Worker         /// </summary>
ReadRawBytesIntoSpan(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state, int length, Span<byte> byteSpan)797*1b3f573fSAndroid Build Coastguard Worker         private static void ReadRawBytesIntoSpan(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state, int length, Span<byte> byteSpan)
798*1b3f573fSAndroid Build Coastguard Worker         {
799*1b3f573fSAndroid Build Coastguard Worker             int remainingByteLength = length;
800*1b3f573fSAndroid Build Coastguard Worker             while (remainingByteLength > 0)
801*1b3f573fSAndroid Build Coastguard Worker             {
802*1b3f573fSAndroid Build Coastguard Worker                 if (state.bufferSize - state.bufferPos == 0)
803*1b3f573fSAndroid Build Coastguard Worker                 {
804*1b3f573fSAndroid Build Coastguard Worker                     state.segmentedBufferHelper.RefillBuffer(ref buffer, ref state, true);
805*1b3f573fSAndroid Build Coastguard Worker                 }
806*1b3f573fSAndroid Build Coastguard Worker 
807*1b3f573fSAndroid Build Coastguard Worker                 ReadOnlySpan<byte> unreadSpan = buffer.Slice(state.bufferPos, Math.Min(remainingByteLength, state.bufferSize - state.bufferPos));
808*1b3f573fSAndroid Build Coastguard Worker                 unreadSpan.CopyTo(byteSpan.Slice(length - remainingByteLength));
809*1b3f573fSAndroid Build Coastguard Worker 
810*1b3f573fSAndroid Build Coastguard Worker                 remainingByteLength -= unreadSpan.Length;
811*1b3f573fSAndroid Build Coastguard Worker                 state.bufferPos += unreadSpan.Length;
812*1b3f573fSAndroid Build Coastguard Worker             }
813*1b3f573fSAndroid Build Coastguard Worker         }
814*1b3f573fSAndroid Build Coastguard Worker     }
815*1b3f573fSAndroid Build Coastguard Worker }
816