xref: /aosp_15_r20/external/protobuf/csharp/src/Google.Protobuf.Test/SampleNaNs.cs (revision 1b3f573f81763fcece89efc2b6a5209149e44ab8)
1*1b3f573fSAndroid Build Coastguard Worker #region Copyright notice and license
2*1b3f573fSAndroid Build Coastguard Worker // Protocol Buffers - Google's data interchange format
3*1b3f573fSAndroid Build Coastguard Worker // Copyright 2017 Google Inc.  All rights reserved.
4*1b3f573fSAndroid Build Coastguard Worker // https://developers.google.com/protocol-buffers/
5*1b3f573fSAndroid Build Coastguard Worker //
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7*1b3f573fSAndroid Build Coastguard Worker // modification, are permitted provided that the following conditions are
8*1b3f573fSAndroid Build Coastguard Worker // met:
9*1b3f573fSAndroid Build Coastguard Worker //
10*1b3f573fSAndroid Build Coastguard Worker //     * Redistributions of source code must retain the above copyright
11*1b3f573fSAndroid Build Coastguard Worker // notice, this list of conditions and the following disclaimer.
12*1b3f573fSAndroid Build Coastguard Worker //     * Redistributions in binary form must reproduce the above
13*1b3f573fSAndroid Build Coastguard Worker // copyright notice, this list of conditions and the following disclaimer
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17*1b3f573fSAndroid Build Coastguard Worker // contributors may be used to endorse or promote products derived from
18*1b3f573fSAndroid Build Coastguard Worker // this software without specific prior written permission.
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31*1b3f573fSAndroid Build Coastguard Worker #endregion
32*1b3f573fSAndroid Build Coastguard Worker 
33*1b3f573fSAndroid Build Coastguard Worker using System;
34*1b3f573fSAndroid Build Coastguard Worker 
35*1b3f573fSAndroid Build Coastguard Worker namespace Google.Protobuf
36*1b3f573fSAndroid Build Coastguard Worker {
37*1b3f573fSAndroid Build Coastguard Worker     /// <summary>
38*1b3f573fSAndroid Build Coastguard Worker     /// Samples of different not-a-number values, for testing equality comparisons.
39*1b3f573fSAndroid Build Coastguard Worker     /// </summary>
40*1b3f573fSAndroid Build Coastguard Worker     public static class SampleNaNs
41*1b3f573fSAndroid Build Coastguard Worker     {
42*1b3f573fSAndroid Build Coastguard Worker         public static double Regular { get; } = double.NaN;
43*1b3f573fSAndroid Build Coastguard Worker 
44*1b3f573fSAndroid Build Coastguard Worker         // Signalling bit is inverted compared with double.NaN. Doesn't really matter
45*1b3f573fSAndroid Build Coastguard Worker         // whether that makes it quiet or signalling - it's different.
46*1b3f573fSAndroid Build Coastguard Worker         public static double SignallingFlipped { get; } =
47*1b3f573fSAndroid Build Coastguard Worker             BitConverter.Int64BitsToDouble(BitConverter.DoubleToInt64Bits(double.NaN) ^ -0x8000_0000_0000_0000L);
48*1b3f573fSAndroid Build Coastguard Worker 
49*1b3f573fSAndroid Build Coastguard Worker         // A bit in the middle of the mantissa is flipped; this difference is preserved when casting to float.
50*1b3f573fSAndroid Build Coastguard Worker         public static double PayloadFlipped { get; } =
51*1b3f573fSAndroid Build Coastguard Worker             BitConverter.Int64BitsToDouble(BitConverter.DoubleToInt64Bits(double.NaN) ^ 0x1_0000_0000L);
52*1b3f573fSAndroid Build Coastguard Worker     }
53*1b3f573fSAndroid Build Coastguard Worker }
54