xref: /aosp_15_r20/external/protobuf/csharp/src/Google.Protobuf.Test/ReadOnlySequenceFactory.cs (revision 1b3f573f81763fcece89efc2b6a5209149e44ab8)
1*1b3f573fSAndroid Build Coastguard Worker #region Copyright notice and license
2*1b3f573fSAndroid Build Coastguard Worker // Protocol Buffers - Google's data interchange format
3*1b3f573fSAndroid Build Coastguard Worker // Copyright 2008 Google Inc.  All rights reserved.
4*1b3f573fSAndroid Build Coastguard Worker // https://developers.google.com/protocol-buffers/
5*1b3f573fSAndroid Build Coastguard Worker //
6*1b3f573fSAndroid Build Coastguard Worker // Redistribution and use in source and binary forms, with or without
7*1b3f573fSAndroid Build Coastguard Worker // modification, are permitted provided that the following conditions are
8*1b3f573fSAndroid Build Coastguard Worker // met:
9*1b3f573fSAndroid Build Coastguard Worker //
10*1b3f573fSAndroid Build Coastguard Worker //     * Redistributions of source code must retain the above copyright
11*1b3f573fSAndroid Build Coastguard Worker // notice, this list of conditions and the following disclaimer.
12*1b3f573fSAndroid Build Coastguard Worker //     * Redistributions in binary form must reproduce the above
13*1b3f573fSAndroid Build Coastguard Worker // copyright notice, this list of conditions and the following disclaimer
14*1b3f573fSAndroid Build Coastguard Worker // in the documentation and/or other materials provided with the
15*1b3f573fSAndroid Build Coastguard Worker // distribution.
16*1b3f573fSAndroid Build Coastguard Worker //     * Neither the name of Google Inc. nor the names of its
17*1b3f573fSAndroid Build Coastguard Worker // contributors may be used to endorse or promote products derived from
18*1b3f573fSAndroid Build Coastguard Worker // this software without specific prior written permission.
19*1b3f573fSAndroid Build Coastguard Worker //
20*1b3f573fSAndroid Build Coastguard Worker // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21*1b3f573fSAndroid Build Coastguard Worker // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
22*1b3f573fSAndroid Build Coastguard Worker // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
23*1b3f573fSAndroid Build Coastguard Worker // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
24*1b3f573fSAndroid Build Coastguard Worker // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
25*1b3f573fSAndroid Build Coastguard Worker // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
26*1b3f573fSAndroid Build Coastguard Worker // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
27*1b3f573fSAndroid Build Coastguard Worker // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
28*1b3f573fSAndroid Build Coastguard Worker // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
29*1b3f573fSAndroid Build Coastguard Worker // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
30*1b3f573fSAndroid Build Coastguard Worker // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31*1b3f573fSAndroid Build Coastguard Worker #endregion
32*1b3f573fSAndroid Build Coastguard Worker 
33*1b3f573fSAndroid Build Coastguard Worker using System;
34*1b3f573fSAndroid Build Coastguard Worker using System.Buffers;
35*1b3f573fSAndroid Build Coastguard Worker using System.Collections.Generic;
36*1b3f573fSAndroid Build Coastguard Worker using System.Linq;
37*1b3f573fSAndroid Build Coastguard Worker using System.Text;
38*1b3f573fSAndroid Build Coastguard Worker using System.Threading.Tasks;
39*1b3f573fSAndroid Build Coastguard Worker 
40*1b3f573fSAndroid Build Coastguard Worker namespace Google.Protobuf
41*1b3f573fSAndroid Build Coastguard Worker {
42*1b3f573fSAndroid Build Coastguard Worker     internal static class ReadOnlySequenceFactory
43*1b3f573fSAndroid Build Coastguard Worker     {
44*1b3f573fSAndroid Build Coastguard Worker         /// <summary>
45*1b3f573fSAndroid Build Coastguard Worker         /// Create a sequence from the specified data. The data will be divided up into segments in the sequence.
46*1b3f573fSAndroid Build Coastguard Worker         /// </summary>
CreateWithContent(byte[] data, int segmentSize = 1, bool addEmptySegmentDelimiters = true)47*1b3f573fSAndroid Build Coastguard Worker         public static ReadOnlySequence<byte> CreateWithContent(byte[] data, int segmentSize = 1, bool addEmptySegmentDelimiters = true)
48*1b3f573fSAndroid Build Coastguard Worker         {
49*1b3f573fSAndroid Build Coastguard Worker             var segments = new List<byte[]>();
50*1b3f573fSAndroid Build Coastguard Worker 
51*1b3f573fSAndroid Build Coastguard Worker             if (addEmptySegmentDelimiters)
52*1b3f573fSAndroid Build Coastguard Worker             {
53*1b3f573fSAndroid Build Coastguard Worker                 segments.Add(new byte[0]);
54*1b3f573fSAndroid Build Coastguard Worker             }
55*1b3f573fSAndroid Build Coastguard Worker 
56*1b3f573fSAndroid Build Coastguard Worker             var currentIndex = 0;
57*1b3f573fSAndroid Build Coastguard Worker             while (currentIndex < data.Length)
58*1b3f573fSAndroid Build Coastguard Worker             {
59*1b3f573fSAndroid Build Coastguard Worker                 var segment = new List<byte>();
60*1b3f573fSAndroid Build Coastguard Worker                 while (segment.Count < segmentSize && currentIndex < data.Length)
61*1b3f573fSAndroid Build Coastguard Worker                 {
62*1b3f573fSAndroid Build Coastguard Worker                     segment.Add(data[currentIndex++]);
63*1b3f573fSAndroid Build Coastguard Worker                 }
64*1b3f573fSAndroid Build Coastguard Worker                 segments.Add(segment.ToArray());
65*1b3f573fSAndroid Build Coastguard Worker 
66*1b3f573fSAndroid Build Coastguard Worker                 if (addEmptySegmentDelimiters)
67*1b3f573fSAndroid Build Coastguard Worker                 {
68*1b3f573fSAndroid Build Coastguard Worker                     segments.Add(new byte[0]);
69*1b3f573fSAndroid Build Coastguard Worker                 }
70*1b3f573fSAndroid Build Coastguard Worker             }
71*1b3f573fSAndroid Build Coastguard Worker 
72*1b3f573fSAndroid Build Coastguard Worker             return CreateSegments(segments.ToArray());
73*1b3f573fSAndroid Build Coastguard Worker         }
74*1b3f573fSAndroid Build Coastguard Worker 
75*1b3f573fSAndroid Build Coastguard Worker         /// <summary>
76*1b3f573fSAndroid Build Coastguard Worker         /// Originally from corefx, and has been contributed to Protobuf
77*1b3f573fSAndroid Build Coastguard Worker         /// https://github.com/dotnet/corefx/blob/e99ec129cfd594d53f4390bf97d1d736cff6f860/src/System.Memory/tests/ReadOnlyBuffer/ReadOnlySequenceFactory.byte.cs
78*1b3f573fSAndroid Build Coastguard Worker         /// </summary>
CreateSegments(params byte[][] inputs)79*1b3f573fSAndroid Build Coastguard Worker         private static ReadOnlySequence<byte> CreateSegments(params byte[][] inputs)
80*1b3f573fSAndroid Build Coastguard Worker         {
81*1b3f573fSAndroid Build Coastguard Worker             if (inputs == null || inputs.Length == 0)
82*1b3f573fSAndroid Build Coastguard Worker             {
83*1b3f573fSAndroid Build Coastguard Worker                 throw new InvalidOperationException();
84*1b3f573fSAndroid Build Coastguard Worker             }
85*1b3f573fSAndroid Build Coastguard Worker 
86*1b3f573fSAndroid Build Coastguard Worker             int i = 0;
87*1b3f573fSAndroid Build Coastguard Worker 
88*1b3f573fSAndroid Build Coastguard Worker             BufferSegment last = null;
89*1b3f573fSAndroid Build Coastguard Worker             BufferSegment first = null;
90*1b3f573fSAndroid Build Coastguard Worker 
91*1b3f573fSAndroid Build Coastguard Worker             do
92*1b3f573fSAndroid Build Coastguard Worker             {
93*1b3f573fSAndroid Build Coastguard Worker                 byte[] s = inputs[i];
94*1b3f573fSAndroid Build Coastguard Worker                 int length = s.Length;
95*1b3f573fSAndroid Build Coastguard Worker                 int dataOffset = length;
96*1b3f573fSAndroid Build Coastguard Worker                 var chars = new byte[length * 2];
97*1b3f573fSAndroid Build Coastguard Worker 
98*1b3f573fSAndroid Build Coastguard Worker                 for (int j = 0; j < length; j++)
99*1b3f573fSAndroid Build Coastguard Worker                 {
100*1b3f573fSAndroid Build Coastguard Worker                     chars[dataOffset + j] = s[j];
101*1b3f573fSAndroid Build Coastguard Worker                 }
102*1b3f573fSAndroid Build Coastguard Worker 
103*1b3f573fSAndroid Build Coastguard Worker                 // Create a segment that has offset relative to the OwnedMemory and OwnedMemory itself has offset relative to array
104*1b3f573fSAndroid Build Coastguard Worker                 var memory = new Memory<byte>(chars).Slice(length, length);
105*1b3f573fSAndroid Build Coastguard Worker 
106*1b3f573fSAndroid Build Coastguard Worker                 if (first == null)
107*1b3f573fSAndroid Build Coastguard Worker                 {
108*1b3f573fSAndroid Build Coastguard Worker                     first = new BufferSegment(memory);
109*1b3f573fSAndroid Build Coastguard Worker                     last = first;
110*1b3f573fSAndroid Build Coastguard Worker                 }
111*1b3f573fSAndroid Build Coastguard Worker                 else
112*1b3f573fSAndroid Build Coastguard Worker                 {
113*1b3f573fSAndroid Build Coastguard Worker                     last = last.Append(memory);
114*1b3f573fSAndroid Build Coastguard Worker                 }
115*1b3f573fSAndroid Build Coastguard Worker                 i++;
116*1b3f573fSAndroid Build Coastguard Worker             } while (i < inputs.Length);
117*1b3f573fSAndroid Build Coastguard Worker 
118*1b3f573fSAndroid Build Coastguard Worker             return new ReadOnlySequence<byte>(first, 0, last, last.Memory.Length);
119*1b3f573fSAndroid Build Coastguard Worker         }
120*1b3f573fSAndroid Build Coastguard Worker 
121*1b3f573fSAndroid Build Coastguard Worker         private class BufferSegment : ReadOnlySequenceSegment<byte>
122*1b3f573fSAndroid Build Coastguard Worker         {
BufferSegment(Memory<byte> memory)123*1b3f573fSAndroid Build Coastguard Worker             public BufferSegment(Memory<byte> memory)
124*1b3f573fSAndroid Build Coastguard Worker             {
125*1b3f573fSAndroid Build Coastguard Worker                 Memory = memory;
126*1b3f573fSAndroid Build Coastguard Worker             }
127*1b3f573fSAndroid Build Coastguard Worker 
Append(Memory<byte> memory)128*1b3f573fSAndroid Build Coastguard Worker             public BufferSegment Append(Memory<byte> memory)
129*1b3f573fSAndroid Build Coastguard Worker             {
130*1b3f573fSAndroid Build Coastguard Worker                 var segment = new BufferSegment(memory)
131*1b3f573fSAndroid Build Coastguard Worker                 {
132*1b3f573fSAndroid Build Coastguard Worker                     RunningIndex = RunningIndex + Memory.Length
133*1b3f573fSAndroid Build Coastguard Worker                 };
134*1b3f573fSAndroid Build Coastguard Worker                 Next = segment;
135*1b3f573fSAndroid Build Coastguard Worker                 return segment;
136*1b3f573fSAndroid Build Coastguard Worker             }
137*1b3f573fSAndroid Build Coastguard Worker         }
138*1b3f573fSAndroid Build Coastguard Worker     }
139*1b3f573fSAndroid Build Coastguard Worker }