1*6dbdd20aSAndroid Build Coastguard Worker// Copyright (C) 2018 The Android Open Source Project 2*6dbdd20aSAndroid Build Coastguard Worker// 3*6dbdd20aSAndroid Build Coastguard Worker// Licensed under the Apache License, Version 2.0 (the "License"); 4*6dbdd20aSAndroid Build Coastguard Worker// you may not use this file except in compliance with the License. 5*6dbdd20aSAndroid Build Coastguard Worker// You may obtain a copy of the License at 6*6dbdd20aSAndroid Build Coastguard Worker// 7*6dbdd20aSAndroid Build Coastguard Worker// http://www.apache.org/licenses/LICENSE-2.0 8*6dbdd20aSAndroid Build Coastguard Worker// 9*6dbdd20aSAndroid Build Coastguard Worker// Unless required by applicable law or agreed to in writing, software 10*6dbdd20aSAndroid Build Coastguard Worker// distributed under the License is distributed on an "AS IS" BASIS, 11*6dbdd20aSAndroid Build Coastguard Worker// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12*6dbdd20aSAndroid Build Coastguard Worker// See the License for the specific language governing permissions and 13*6dbdd20aSAndroid Build Coastguard Worker// limitations under the License. 14*6dbdd20aSAndroid Build Coastguard Worker 15*6dbdd20aSAndroid Build Coastguard Workerimport m from 'mithril'; 16*6dbdd20aSAndroid Build Coastguard Workerimport {findRef, toHTMLElement} from '../base/dom_utils'; 17*6dbdd20aSAndroid Build Coastguard Workerimport {assertExists, assertFalse} from '../base/logging'; 18*6dbdd20aSAndroid Build Coastguard Workerimport { 19*6dbdd20aSAndroid Build Coastguard Worker PerfStats, 20*6dbdd20aSAndroid Build Coastguard Worker PerfStatsContainer, 21*6dbdd20aSAndroid Build Coastguard Worker runningStatStr, 22*6dbdd20aSAndroid Build Coastguard Worker} from '../core/perf_stats'; 23*6dbdd20aSAndroid Build Coastguard Workerimport {raf} from '../core/raf_scheduler'; 24*6dbdd20aSAndroid Build Coastguard Workerimport {SimpleResizeObserver} from '../base/resize_observer'; 25*6dbdd20aSAndroid Build Coastguard Workerimport {canvasClip} from '../base/canvas_utils'; 26*6dbdd20aSAndroid Build Coastguard Workerimport {SELECTION_STROKE_COLOR, TRACK_SHELL_WIDTH} from './css_constants'; 27*6dbdd20aSAndroid Build Coastguard Workerimport {Bounds2D, Size2D, VerticalBounds} from '../base/geom'; 28*6dbdd20aSAndroid Build Coastguard Workerimport {VirtualCanvas} from './virtual_canvas'; 29*6dbdd20aSAndroid Build Coastguard Workerimport {DisposableStack} from '../base/disposable_stack'; 30*6dbdd20aSAndroid Build Coastguard Workerimport {TimeScale} from '../base/time_scale'; 31*6dbdd20aSAndroid Build Coastguard Workerimport {TrackNode} from '../public/workspace'; 32*6dbdd20aSAndroid Build Coastguard Workerimport {HTMLAttrs} from '../widgets/common'; 33*6dbdd20aSAndroid Build Coastguard Workerimport {TraceImpl, TraceImplAttrs} from '../core/trace_impl'; 34*6dbdd20aSAndroid Build Coastguard Worker 35*6dbdd20aSAndroid Build Coastguard Workerconst CANVAS_OVERDRAW_PX = 100; 36*6dbdd20aSAndroid Build Coastguard Worker 37*6dbdd20aSAndroid Build Coastguard Workerexport interface Panel { 38*6dbdd20aSAndroid Build Coastguard Worker readonly kind: 'panel'; 39*6dbdd20aSAndroid Build Coastguard Worker render(): m.Children; 40*6dbdd20aSAndroid Build Coastguard Worker readonly selectable: boolean; 41*6dbdd20aSAndroid Build Coastguard Worker // TODO(stevegolton): Remove this - panel container should know nothing of 42*6dbdd20aSAndroid Build Coastguard Worker // tracks! 43*6dbdd20aSAndroid Build Coastguard Worker readonly trackNode?: TrackNode; 44*6dbdd20aSAndroid Build Coastguard Worker renderCanvas(ctx: CanvasRenderingContext2D, size: Size2D): void; 45*6dbdd20aSAndroid Build Coastguard Worker getSliceVerticalBounds?(depth: number): VerticalBounds | undefined; 46*6dbdd20aSAndroid Build Coastguard Worker} 47*6dbdd20aSAndroid Build Coastguard Worker 48*6dbdd20aSAndroid Build Coastguard Workerexport interface PanelGroup { 49*6dbdd20aSAndroid Build Coastguard Worker readonly kind: 'group'; 50*6dbdd20aSAndroid Build Coastguard Worker readonly collapsed: boolean; 51*6dbdd20aSAndroid Build Coastguard Worker readonly header?: Panel; 52*6dbdd20aSAndroid Build Coastguard Worker readonly topOffsetPx: number; 53*6dbdd20aSAndroid Build Coastguard Worker readonly sticky: boolean; 54*6dbdd20aSAndroid Build Coastguard Worker readonly childPanels: PanelOrGroup[]; 55*6dbdd20aSAndroid Build Coastguard Worker} 56*6dbdd20aSAndroid Build Coastguard Worker 57*6dbdd20aSAndroid Build Coastguard Workerexport type PanelOrGroup = Panel | PanelGroup; 58*6dbdd20aSAndroid Build Coastguard Worker 59*6dbdd20aSAndroid Build Coastguard Workerexport interface PanelContainerAttrs extends TraceImplAttrs { 60*6dbdd20aSAndroid Build Coastguard Worker panels: PanelOrGroup[]; 61*6dbdd20aSAndroid Build Coastguard Worker className?: string; 62*6dbdd20aSAndroid Build Coastguard Worker selectedYRange: VerticalBounds | undefined; 63*6dbdd20aSAndroid Build Coastguard Worker 64*6dbdd20aSAndroid Build Coastguard Worker onPanelStackResize?: (width: number, height: number) => void; 65*6dbdd20aSAndroid Build Coastguard Worker 66*6dbdd20aSAndroid Build Coastguard Worker // Called after all panels have been rendered to the canvas, to give the 67*6dbdd20aSAndroid Build Coastguard Worker // caller the opportunity to render an overlay on top of the panels. 68*6dbdd20aSAndroid Build Coastguard Worker renderOverlay?( 69*6dbdd20aSAndroid Build Coastguard Worker ctx: CanvasRenderingContext2D, 70*6dbdd20aSAndroid Build Coastguard Worker size: Size2D, 71*6dbdd20aSAndroid Build Coastguard Worker panels: ReadonlyArray<RenderedPanelInfo>, 72*6dbdd20aSAndroid Build Coastguard Worker ): void; 73*6dbdd20aSAndroid Build Coastguard Worker 74*6dbdd20aSAndroid Build Coastguard Worker // Called before the panels are rendered 75*6dbdd20aSAndroid Build Coastguard Worker renderUnderlay?(ctx: CanvasRenderingContext2D, size: Size2D): void; 76*6dbdd20aSAndroid Build Coastguard Worker} 77*6dbdd20aSAndroid Build Coastguard Worker 78*6dbdd20aSAndroid Build Coastguard Workerinterface PanelInfo { 79*6dbdd20aSAndroid Build Coastguard Worker trackNode?: TrackNode; // Can be undefined for singleton panels. 80*6dbdd20aSAndroid Build Coastguard Worker panel: Panel; 81*6dbdd20aSAndroid Build Coastguard Worker height: number; 82*6dbdd20aSAndroid Build Coastguard Worker width: number; 83*6dbdd20aSAndroid Build Coastguard Worker clientX: number; 84*6dbdd20aSAndroid Build Coastguard Worker clientY: number; 85*6dbdd20aSAndroid Build Coastguard Worker absY: number; 86*6dbdd20aSAndroid Build Coastguard Worker} 87*6dbdd20aSAndroid Build Coastguard Worker 88*6dbdd20aSAndroid Build Coastguard Workerexport interface RenderedPanelInfo { 89*6dbdd20aSAndroid Build Coastguard Worker panel: Panel; 90*6dbdd20aSAndroid Build Coastguard Worker rect: Bounds2D; 91*6dbdd20aSAndroid Build Coastguard Worker} 92*6dbdd20aSAndroid Build Coastguard Worker 93*6dbdd20aSAndroid Build Coastguard Workerexport class PanelContainer 94*6dbdd20aSAndroid Build Coastguard Worker implements m.ClassComponent<PanelContainerAttrs>, PerfStatsContainer 95*6dbdd20aSAndroid Build Coastguard Worker{ 96*6dbdd20aSAndroid Build Coastguard Worker private readonly trace: TraceImpl; 97*6dbdd20aSAndroid Build Coastguard Worker private attrs: PanelContainerAttrs; 98*6dbdd20aSAndroid Build Coastguard Worker 99*6dbdd20aSAndroid Build Coastguard Worker // Updated every render cycle in the view() hook 100*6dbdd20aSAndroid Build Coastguard Worker private panelById = new Map<string, Panel>(); 101*6dbdd20aSAndroid Build Coastguard Worker 102*6dbdd20aSAndroid Build Coastguard Worker // Updated every render cycle in the oncreate/onupdate hook 103*6dbdd20aSAndroid Build Coastguard Worker private panelInfos: PanelInfo[] = []; 104*6dbdd20aSAndroid Build Coastguard Worker 105*6dbdd20aSAndroid Build Coastguard Worker private perfStatsEnabled = false; 106*6dbdd20aSAndroid Build Coastguard Worker private panelPerfStats = new WeakMap<Panel, PerfStats>(); 107*6dbdd20aSAndroid Build Coastguard Worker private perfStats = { 108*6dbdd20aSAndroid Build Coastguard Worker totalPanels: 0, 109*6dbdd20aSAndroid Build Coastguard Worker panelsOnCanvas: 0, 110*6dbdd20aSAndroid Build Coastguard Worker renderStats: new PerfStats(10), 111*6dbdd20aSAndroid Build Coastguard Worker }; 112*6dbdd20aSAndroid Build Coastguard Worker 113*6dbdd20aSAndroid Build Coastguard Worker private ctx?: CanvasRenderingContext2D; 114*6dbdd20aSAndroid Build Coastguard Worker 115*6dbdd20aSAndroid Build Coastguard Worker private readonly trash = new DisposableStack(); 116*6dbdd20aSAndroid Build Coastguard Worker 117*6dbdd20aSAndroid Build Coastguard Worker private readonly OVERLAY_REF = 'overlay'; 118*6dbdd20aSAndroid Build Coastguard Worker private readonly PANEL_STACK_REF = 'panel-stack'; 119*6dbdd20aSAndroid Build Coastguard Worker 120*6dbdd20aSAndroid Build Coastguard Worker constructor({attrs}: m.CVnode<PanelContainerAttrs>) { 121*6dbdd20aSAndroid Build Coastguard Worker this.attrs = attrs; 122*6dbdd20aSAndroid Build Coastguard Worker this.trace = attrs.trace; 123*6dbdd20aSAndroid Build Coastguard Worker this.trash.use(raf.addCanvasRedrawCallback(() => this.renderCanvas())); 124*6dbdd20aSAndroid Build Coastguard Worker this.trash.use(attrs.trace.perfDebugging.addContainer(this)); 125*6dbdd20aSAndroid Build Coastguard Worker } 126*6dbdd20aSAndroid Build Coastguard Worker 127*6dbdd20aSAndroid Build Coastguard Worker getPanelsInRegion( 128*6dbdd20aSAndroid Build Coastguard Worker startX: number, 129*6dbdd20aSAndroid Build Coastguard Worker endX: number, 130*6dbdd20aSAndroid Build Coastguard Worker startY: number, 131*6dbdd20aSAndroid Build Coastguard Worker endY: number, 132*6dbdd20aSAndroid Build Coastguard Worker ): Panel[] { 133*6dbdd20aSAndroid Build Coastguard Worker const minX = Math.min(startX, endX); 134*6dbdd20aSAndroid Build Coastguard Worker const maxX = Math.max(startX, endX); 135*6dbdd20aSAndroid Build Coastguard Worker const minY = Math.min(startY, endY); 136*6dbdd20aSAndroid Build Coastguard Worker const maxY = Math.max(startY, endY); 137*6dbdd20aSAndroid Build Coastguard Worker const panels: Panel[] = []; 138*6dbdd20aSAndroid Build Coastguard Worker for (let i = 0; i < this.panelInfos.length; i++) { 139*6dbdd20aSAndroid Build Coastguard Worker const pos = this.panelInfos[i]; 140*6dbdd20aSAndroid Build Coastguard Worker const realPosX = pos.clientX - TRACK_SHELL_WIDTH; 141*6dbdd20aSAndroid Build Coastguard Worker if ( 142*6dbdd20aSAndroid Build Coastguard Worker realPosX + pos.width >= minX && 143*6dbdd20aSAndroid Build Coastguard Worker realPosX <= maxX && 144*6dbdd20aSAndroid Build Coastguard Worker pos.absY + pos.height >= minY && 145*6dbdd20aSAndroid Build Coastguard Worker pos.absY <= maxY && 146*6dbdd20aSAndroid Build Coastguard Worker pos.panel.selectable 147*6dbdd20aSAndroid Build Coastguard Worker ) { 148*6dbdd20aSAndroid Build Coastguard Worker panels.push(pos.panel); 149*6dbdd20aSAndroid Build Coastguard Worker } 150*6dbdd20aSAndroid Build Coastguard Worker } 151*6dbdd20aSAndroid Build Coastguard Worker return panels; 152*6dbdd20aSAndroid Build Coastguard Worker } 153*6dbdd20aSAndroid Build Coastguard Worker 154*6dbdd20aSAndroid Build Coastguard Worker // This finds the tracks covered by the in-progress area selection. When 155*6dbdd20aSAndroid Build Coastguard Worker // editing areaY is not set, so this will not be used. 156*6dbdd20aSAndroid Build Coastguard Worker handleAreaSelection() { 157*6dbdd20aSAndroid Build Coastguard Worker const {selectedYRange} = this.attrs; 158*6dbdd20aSAndroid Build Coastguard Worker const area = this.trace.timeline.selectedArea; 159*6dbdd20aSAndroid Build Coastguard Worker if ( 160*6dbdd20aSAndroid Build Coastguard Worker area === undefined || 161*6dbdd20aSAndroid Build Coastguard Worker selectedYRange === undefined || 162*6dbdd20aSAndroid Build Coastguard Worker this.panelInfos.length === 0 163*6dbdd20aSAndroid Build Coastguard Worker ) { 164*6dbdd20aSAndroid Build Coastguard Worker return; 165*6dbdd20aSAndroid Build Coastguard Worker } 166*6dbdd20aSAndroid Build Coastguard Worker 167*6dbdd20aSAndroid Build Coastguard Worker // TODO(stevegolton): We shouldn't know anything about visible time scale 168*6dbdd20aSAndroid Build Coastguard Worker // right now, that's a job for our parent, but we can put one together so we 169*6dbdd20aSAndroid Build Coastguard Worker // don't have to refactor this entire bit right now... 170*6dbdd20aSAndroid Build Coastguard Worker 171*6dbdd20aSAndroid Build Coastguard Worker const visibleTimeScale = new TimeScale(this.trace.timeline.visibleWindow, { 172*6dbdd20aSAndroid Build Coastguard Worker left: 0, 173*6dbdd20aSAndroid Build Coastguard Worker right: this.virtualCanvas!.size.width - TRACK_SHELL_WIDTH, 174*6dbdd20aSAndroid Build Coastguard Worker }); 175*6dbdd20aSAndroid Build Coastguard Worker 176*6dbdd20aSAndroid Build Coastguard Worker // The Y value is given from the top of the pan and zoom region, we want it 177*6dbdd20aSAndroid Build Coastguard Worker // from the top of the panel container. The parent offset corrects that. 178*6dbdd20aSAndroid Build Coastguard Worker const panels = this.getPanelsInRegion( 179*6dbdd20aSAndroid Build Coastguard Worker visibleTimeScale.timeToPx(area.start), 180*6dbdd20aSAndroid Build Coastguard Worker visibleTimeScale.timeToPx(area.end), 181*6dbdd20aSAndroid Build Coastguard Worker selectedYRange.top, 182*6dbdd20aSAndroid Build Coastguard Worker selectedYRange.bottom, 183*6dbdd20aSAndroid Build Coastguard Worker ); 184*6dbdd20aSAndroid Build Coastguard Worker 185*6dbdd20aSAndroid Build Coastguard Worker // Get the track ids from the panels. 186*6dbdd20aSAndroid Build Coastguard Worker const trackUris: string[] = []; 187*6dbdd20aSAndroid Build Coastguard Worker for (const panel of panels) { 188*6dbdd20aSAndroid Build Coastguard Worker if (panel.trackNode) { 189*6dbdd20aSAndroid Build Coastguard Worker if (panel.trackNode.isSummary) { 190*6dbdd20aSAndroid Build Coastguard Worker const groupNode = panel.trackNode; 191*6dbdd20aSAndroid Build Coastguard Worker // Select a track group and all child tracks if it is collapsed 192*6dbdd20aSAndroid Build Coastguard Worker if (groupNode.collapsed) { 193*6dbdd20aSAndroid Build Coastguard Worker for (const track of groupNode.flatTracks) { 194*6dbdd20aSAndroid Build Coastguard Worker track.uri && trackUris.push(track.uri); 195*6dbdd20aSAndroid Build Coastguard Worker } 196*6dbdd20aSAndroid Build Coastguard Worker } 197*6dbdd20aSAndroid Build Coastguard Worker } else { 198*6dbdd20aSAndroid Build Coastguard Worker panel.trackNode.uri && trackUris.push(panel.trackNode.uri); 199*6dbdd20aSAndroid Build Coastguard Worker } 200*6dbdd20aSAndroid Build Coastguard Worker } 201*6dbdd20aSAndroid Build Coastguard Worker } 202*6dbdd20aSAndroid Build Coastguard Worker this.trace.timeline.selectArea(area.start, area.end, trackUris); 203*6dbdd20aSAndroid Build Coastguard Worker } 204*6dbdd20aSAndroid Build Coastguard Worker 205*6dbdd20aSAndroid Build Coastguard Worker private virtualCanvas?: VirtualCanvas; 206*6dbdd20aSAndroid Build Coastguard Worker 207*6dbdd20aSAndroid Build Coastguard Worker oncreate(vnode: m.CVnodeDOM<PanelContainerAttrs>) { 208*6dbdd20aSAndroid Build Coastguard Worker const {dom, attrs} = vnode; 209*6dbdd20aSAndroid Build Coastguard Worker 210*6dbdd20aSAndroid Build Coastguard Worker const overlayElement = toHTMLElement( 211*6dbdd20aSAndroid Build Coastguard Worker assertExists(findRef(dom, this.OVERLAY_REF)), 212*6dbdd20aSAndroid Build Coastguard Worker ); 213*6dbdd20aSAndroid Build Coastguard Worker 214*6dbdd20aSAndroid Build Coastguard Worker const virtualCanvas = new VirtualCanvas(overlayElement, dom, { 215*6dbdd20aSAndroid Build Coastguard Worker overdrawPx: CANVAS_OVERDRAW_PX, 216*6dbdd20aSAndroid Build Coastguard Worker }); 217*6dbdd20aSAndroid Build Coastguard Worker this.trash.use(virtualCanvas); 218*6dbdd20aSAndroid Build Coastguard Worker this.virtualCanvas = virtualCanvas; 219*6dbdd20aSAndroid Build Coastguard Worker 220*6dbdd20aSAndroid Build Coastguard Worker const ctx = virtualCanvas.canvasElement.getContext('2d'); 221*6dbdd20aSAndroid Build Coastguard Worker if (!ctx) { 222*6dbdd20aSAndroid Build Coastguard Worker throw Error('Cannot create canvas context'); 223*6dbdd20aSAndroid Build Coastguard Worker } 224*6dbdd20aSAndroid Build Coastguard Worker this.ctx = ctx; 225*6dbdd20aSAndroid Build Coastguard Worker 226*6dbdd20aSAndroid Build Coastguard Worker virtualCanvas.setCanvasResizeListener((canvas, width, height) => { 227*6dbdd20aSAndroid Build Coastguard Worker const dpr = window.devicePixelRatio; 228*6dbdd20aSAndroid Build Coastguard Worker canvas.width = width * dpr; 229*6dbdd20aSAndroid Build Coastguard Worker canvas.height = height * dpr; 230*6dbdd20aSAndroid Build Coastguard Worker }); 231*6dbdd20aSAndroid Build Coastguard Worker 232*6dbdd20aSAndroid Build Coastguard Worker virtualCanvas.setLayoutShiftListener(() => { 233*6dbdd20aSAndroid Build Coastguard Worker this.renderCanvas(); 234*6dbdd20aSAndroid Build Coastguard Worker }); 235*6dbdd20aSAndroid Build Coastguard Worker 236*6dbdd20aSAndroid Build Coastguard Worker this.onupdate(vnode); 237*6dbdd20aSAndroid Build Coastguard Worker 238*6dbdd20aSAndroid Build Coastguard Worker const panelStackElement = toHTMLElement( 239*6dbdd20aSAndroid Build Coastguard Worker assertExists(findRef(dom, this.PANEL_STACK_REF)), 240*6dbdd20aSAndroid Build Coastguard Worker ); 241*6dbdd20aSAndroid Build Coastguard Worker 242*6dbdd20aSAndroid Build Coastguard Worker // Listen for when the panel stack changes size 243*6dbdd20aSAndroid Build Coastguard Worker this.trash.use( 244*6dbdd20aSAndroid Build Coastguard Worker new SimpleResizeObserver(panelStackElement, () => { 245*6dbdd20aSAndroid Build Coastguard Worker attrs.onPanelStackResize?.( 246*6dbdd20aSAndroid Build Coastguard Worker panelStackElement.clientWidth, 247*6dbdd20aSAndroid Build Coastguard Worker panelStackElement.clientHeight, 248*6dbdd20aSAndroid Build Coastguard Worker ); 249*6dbdd20aSAndroid Build Coastguard Worker }), 250*6dbdd20aSAndroid Build Coastguard Worker ); 251*6dbdd20aSAndroid Build Coastguard Worker } 252*6dbdd20aSAndroid Build Coastguard Worker 253*6dbdd20aSAndroid Build Coastguard Worker onremove() { 254*6dbdd20aSAndroid Build Coastguard Worker this.trash.dispose(); 255*6dbdd20aSAndroid Build Coastguard Worker } 256*6dbdd20aSAndroid Build Coastguard Worker 257*6dbdd20aSAndroid Build Coastguard Worker renderPanel(node: Panel, panelId: string, htmlAttrs?: HTMLAttrs): m.Vnode { 258*6dbdd20aSAndroid Build Coastguard Worker assertFalse(this.panelById.has(panelId)); 259*6dbdd20aSAndroid Build Coastguard Worker this.panelById.set(panelId, node); 260*6dbdd20aSAndroid Build Coastguard Worker return m( 261*6dbdd20aSAndroid Build Coastguard Worker `.pf-panel`, 262*6dbdd20aSAndroid Build Coastguard Worker {...htmlAttrs, 'data-panel-id': panelId}, 263*6dbdd20aSAndroid Build Coastguard Worker node.render(), 264*6dbdd20aSAndroid Build Coastguard Worker ); 265*6dbdd20aSAndroid Build Coastguard Worker } 266*6dbdd20aSAndroid Build Coastguard Worker 267*6dbdd20aSAndroid Build Coastguard Worker // Render a tree of panels into one vnode. Argument `path` is used to build 268*6dbdd20aSAndroid Build Coastguard Worker // `key` attribute for intermediate tree vnodes: otherwise Mithril internals 269*6dbdd20aSAndroid Build Coastguard Worker // will complain about keyed and non-keyed vnodes mixed together. 270*6dbdd20aSAndroid Build Coastguard Worker renderTree(node: PanelOrGroup, panelId: string): m.Vnode { 271*6dbdd20aSAndroid Build Coastguard Worker if (node.kind === 'group') { 272*6dbdd20aSAndroid Build Coastguard Worker const style = { 273*6dbdd20aSAndroid Build Coastguard Worker position: 'sticky', 274*6dbdd20aSAndroid Build Coastguard Worker top: `${node.topOffsetPx}px`, 275*6dbdd20aSAndroid Build Coastguard Worker zIndex: `${2000 - node.topOffsetPx}`, 276*6dbdd20aSAndroid Build Coastguard Worker }; 277*6dbdd20aSAndroid Build Coastguard Worker return m( 278*6dbdd20aSAndroid Build Coastguard Worker 'div.pf-panel-group', 279*6dbdd20aSAndroid Build Coastguard Worker node.header && 280*6dbdd20aSAndroid Build Coastguard Worker this.renderPanel(node.header, `${panelId}-header`, { 281*6dbdd20aSAndroid Build Coastguard Worker style: !node.collapsed && node.sticky ? style : {}, 282*6dbdd20aSAndroid Build Coastguard Worker }), 283*6dbdd20aSAndroid Build Coastguard Worker ...node.childPanels.map((child, index) => 284*6dbdd20aSAndroid Build Coastguard Worker this.renderTree(child, `${panelId}-${index}`), 285*6dbdd20aSAndroid Build Coastguard Worker ), 286*6dbdd20aSAndroid Build Coastguard Worker ); 287*6dbdd20aSAndroid Build Coastguard Worker } 288*6dbdd20aSAndroid Build Coastguard Worker return this.renderPanel(node, panelId); 289*6dbdd20aSAndroid Build Coastguard Worker } 290*6dbdd20aSAndroid Build Coastguard Worker 291*6dbdd20aSAndroid Build Coastguard Worker view({attrs}: m.CVnode<PanelContainerAttrs>) { 292*6dbdd20aSAndroid Build Coastguard Worker this.attrs = attrs; 293*6dbdd20aSAndroid Build Coastguard Worker this.panelById.clear(); 294*6dbdd20aSAndroid Build Coastguard Worker const children = attrs.panels.map((panel, index) => 295*6dbdd20aSAndroid Build Coastguard Worker this.renderTree(panel, `${index}`), 296*6dbdd20aSAndroid Build Coastguard Worker ); 297*6dbdd20aSAndroid Build Coastguard Worker 298*6dbdd20aSAndroid Build Coastguard Worker return m( 299*6dbdd20aSAndroid Build Coastguard Worker '.pf-panel-container', 300*6dbdd20aSAndroid Build Coastguard Worker {className: attrs.className}, 301*6dbdd20aSAndroid Build Coastguard Worker m( 302*6dbdd20aSAndroid Build Coastguard Worker '.pf-panel-stack', 303*6dbdd20aSAndroid Build Coastguard Worker {ref: this.PANEL_STACK_REF}, 304*6dbdd20aSAndroid Build Coastguard Worker m('.pf-overlay', {ref: this.OVERLAY_REF}), 305*6dbdd20aSAndroid Build Coastguard Worker children, 306*6dbdd20aSAndroid Build Coastguard Worker ), 307*6dbdd20aSAndroid Build Coastguard Worker ); 308*6dbdd20aSAndroid Build Coastguard Worker } 309*6dbdd20aSAndroid Build Coastguard Worker 310*6dbdd20aSAndroid Build Coastguard Worker onupdate({dom}: m.CVnodeDOM<PanelContainerAttrs>) { 311*6dbdd20aSAndroid Build Coastguard Worker this.readPanelRectsFromDom(dom); 312*6dbdd20aSAndroid Build Coastguard Worker } 313*6dbdd20aSAndroid Build Coastguard Worker 314*6dbdd20aSAndroid Build Coastguard Worker private readPanelRectsFromDom(dom: Element): void { 315*6dbdd20aSAndroid Build Coastguard Worker this.panelInfos = []; 316*6dbdd20aSAndroid Build Coastguard Worker 317*6dbdd20aSAndroid Build Coastguard Worker const panel = dom.querySelectorAll('.pf-panel'); 318*6dbdd20aSAndroid Build Coastguard Worker const panels = assertExists(findRef(dom, this.PANEL_STACK_REF)); 319*6dbdd20aSAndroid Build Coastguard Worker const {top} = panels.getBoundingClientRect(); 320*6dbdd20aSAndroid Build Coastguard Worker panel.forEach((panelElement) => { 321*6dbdd20aSAndroid Build Coastguard Worker const panelHTMLElement = toHTMLElement(panelElement); 322*6dbdd20aSAndroid Build Coastguard Worker const panelId = assertExists(panelHTMLElement.dataset.panelId); 323*6dbdd20aSAndroid Build Coastguard Worker const panel = assertExists(this.panelById.get(panelId)); 324*6dbdd20aSAndroid Build Coastguard Worker 325*6dbdd20aSAndroid Build Coastguard Worker // NOTE: the id can be undefined for singletons like overview timeline. 326*6dbdd20aSAndroid Build Coastguard Worker const rect = panelElement.getBoundingClientRect(); 327*6dbdd20aSAndroid Build Coastguard Worker this.panelInfos.push({ 328*6dbdd20aSAndroid Build Coastguard Worker trackNode: panel.trackNode, 329*6dbdd20aSAndroid Build Coastguard Worker height: rect.height, 330*6dbdd20aSAndroid Build Coastguard Worker width: rect.width, 331*6dbdd20aSAndroid Build Coastguard Worker clientX: rect.x, 332*6dbdd20aSAndroid Build Coastguard Worker clientY: rect.y, 333*6dbdd20aSAndroid Build Coastguard Worker absY: rect.y - top, 334*6dbdd20aSAndroid Build Coastguard Worker panel, 335*6dbdd20aSAndroid Build Coastguard Worker }); 336*6dbdd20aSAndroid Build Coastguard Worker }); 337*6dbdd20aSAndroid Build Coastguard Worker } 338*6dbdd20aSAndroid Build Coastguard Worker 339*6dbdd20aSAndroid Build Coastguard Worker private renderCanvas() { 340*6dbdd20aSAndroid Build Coastguard Worker if (!this.ctx) return; 341*6dbdd20aSAndroid Build Coastguard Worker if (!this.virtualCanvas) return; 342*6dbdd20aSAndroid Build Coastguard Worker 343*6dbdd20aSAndroid Build Coastguard Worker const ctx = this.ctx; 344*6dbdd20aSAndroid Build Coastguard Worker const vc = this.virtualCanvas; 345*6dbdd20aSAndroid Build Coastguard Worker const redrawStart = performance.now(); 346*6dbdd20aSAndroid Build Coastguard Worker 347*6dbdd20aSAndroid Build Coastguard Worker ctx.resetTransform(); 348*6dbdd20aSAndroid Build Coastguard Worker ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height); 349*6dbdd20aSAndroid Build Coastguard Worker 350*6dbdd20aSAndroid Build Coastguard Worker const dpr = window.devicePixelRatio; 351*6dbdd20aSAndroid Build Coastguard Worker ctx.scale(dpr, dpr); 352*6dbdd20aSAndroid Build Coastguard Worker ctx.translate(-vc.canvasRect.left, -vc.canvasRect.top); 353*6dbdd20aSAndroid Build Coastguard Worker 354*6dbdd20aSAndroid Build Coastguard Worker this.handleAreaSelection(); 355*6dbdd20aSAndroid Build Coastguard Worker 356*6dbdd20aSAndroid Build Coastguard Worker const totalRenderedPanels = this.renderPanels(ctx, vc); 357*6dbdd20aSAndroid Build Coastguard Worker this.drawTopLayerOnCanvas(ctx, vc); 358*6dbdd20aSAndroid Build Coastguard Worker 359*6dbdd20aSAndroid Build Coastguard Worker // Collect performance as the last thing we do. 360*6dbdd20aSAndroid Build Coastguard Worker const redrawDur = performance.now() - redrawStart; 361*6dbdd20aSAndroid Build Coastguard Worker this.updatePerfStats( 362*6dbdd20aSAndroid Build Coastguard Worker redrawDur, 363*6dbdd20aSAndroid Build Coastguard Worker this.panelInfos.length, 364*6dbdd20aSAndroid Build Coastguard Worker totalRenderedPanels, 365*6dbdd20aSAndroid Build Coastguard Worker ); 366*6dbdd20aSAndroid Build Coastguard Worker } 367*6dbdd20aSAndroid Build Coastguard Worker 368*6dbdd20aSAndroid Build Coastguard Worker private renderPanels( 369*6dbdd20aSAndroid Build Coastguard Worker ctx: CanvasRenderingContext2D, 370*6dbdd20aSAndroid Build Coastguard Worker vc: VirtualCanvas, 371*6dbdd20aSAndroid Build Coastguard Worker ): number { 372*6dbdd20aSAndroid Build Coastguard Worker this.attrs.renderUnderlay?.(ctx, vc.size); 373*6dbdd20aSAndroid Build Coastguard Worker 374*6dbdd20aSAndroid Build Coastguard Worker let panelTop = 0; 375*6dbdd20aSAndroid Build Coastguard Worker let totalOnCanvas = 0; 376*6dbdd20aSAndroid Build Coastguard Worker 377*6dbdd20aSAndroid Build Coastguard Worker const renderedPanels = Array<RenderedPanelInfo>(); 378*6dbdd20aSAndroid Build Coastguard Worker 379*6dbdd20aSAndroid Build Coastguard Worker for (let i = 0; i < this.panelInfos.length; i++) { 380*6dbdd20aSAndroid Build Coastguard Worker const { 381*6dbdd20aSAndroid Build Coastguard Worker panel, 382*6dbdd20aSAndroid Build Coastguard Worker width: panelWidth, 383*6dbdd20aSAndroid Build Coastguard Worker height: panelHeight, 384*6dbdd20aSAndroid Build Coastguard Worker } = this.panelInfos[i]; 385*6dbdd20aSAndroid Build Coastguard Worker 386*6dbdd20aSAndroid Build Coastguard Worker const panelRect = { 387*6dbdd20aSAndroid Build Coastguard Worker left: 0, 388*6dbdd20aSAndroid Build Coastguard Worker top: panelTop, 389*6dbdd20aSAndroid Build Coastguard Worker bottom: panelTop + panelHeight, 390*6dbdd20aSAndroid Build Coastguard Worker right: panelWidth, 391*6dbdd20aSAndroid Build Coastguard Worker }; 392*6dbdd20aSAndroid Build Coastguard Worker const panelSize = {width: panelWidth, height: panelHeight}; 393*6dbdd20aSAndroid Build Coastguard Worker 394*6dbdd20aSAndroid Build Coastguard Worker if (vc.overlapsCanvas(panelRect)) { 395*6dbdd20aSAndroid Build Coastguard Worker totalOnCanvas++; 396*6dbdd20aSAndroid Build Coastguard Worker 397*6dbdd20aSAndroid Build Coastguard Worker ctx.save(); 398*6dbdd20aSAndroid Build Coastguard Worker ctx.translate(0, panelTop); 399*6dbdd20aSAndroid Build Coastguard Worker canvasClip(ctx, 0, 0, panelWidth, panelHeight); 400*6dbdd20aSAndroid Build Coastguard Worker const beforeRender = performance.now(); 401*6dbdd20aSAndroid Build Coastguard Worker panel.renderCanvas(ctx, panelSize); 402*6dbdd20aSAndroid Build Coastguard Worker this.updatePanelStats( 403*6dbdd20aSAndroid Build Coastguard Worker i, 404*6dbdd20aSAndroid Build Coastguard Worker panel, 405*6dbdd20aSAndroid Build Coastguard Worker performance.now() - beforeRender, 406*6dbdd20aSAndroid Build Coastguard Worker ctx, 407*6dbdd20aSAndroid Build Coastguard Worker panelSize, 408*6dbdd20aSAndroid Build Coastguard Worker ); 409*6dbdd20aSAndroid Build Coastguard Worker ctx.restore(); 410*6dbdd20aSAndroid Build Coastguard Worker } 411*6dbdd20aSAndroid Build Coastguard Worker 412*6dbdd20aSAndroid Build Coastguard Worker renderedPanels.push({ 413*6dbdd20aSAndroid Build Coastguard Worker panel, 414*6dbdd20aSAndroid Build Coastguard Worker rect: { 415*6dbdd20aSAndroid Build Coastguard Worker top: panelTop, 416*6dbdd20aSAndroid Build Coastguard Worker bottom: panelTop + panelHeight, 417*6dbdd20aSAndroid Build Coastguard Worker left: 0, 418*6dbdd20aSAndroid Build Coastguard Worker right: panelWidth, 419*6dbdd20aSAndroid Build Coastguard Worker }, 420*6dbdd20aSAndroid Build Coastguard Worker }); 421*6dbdd20aSAndroid Build Coastguard Worker 422*6dbdd20aSAndroid Build Coastguard Worker panelTop += panelHeight; 423*6dbdd20aSAndroid Build Coastguard Worker } 424*6dbdd20aSAndroid Build Coastguard Worker 425*6dbdd20aSAndroid Build Coastguard Worker this.attrs.renderOverlay?.(ctx, vc.size, renderedPanels); 426*6dbdd20aSAndroid Build Coastguard Worker 427*6dbdd20aSAndroid Build Coastguard Worker return totalOnCanvas; 428*6dbdd20aSAndroid Build Coastguard Worker } 429*6dbdd20aSAndroid Build Coastguard Worker 430*6dbdd20aSAndroid Build Coastguard Worker // The panels each draw on the canvas but some details need to be drawn across 431*6dbdd20aSAndroid Build Coastguard Worker // the whole canvas rather than per panel. 432*6dbdd20aSAndroid Build Coastguard Worker private drawTopLayerOnCanvas( 433*6dbdd20aSAndroid Build Coastguard Worker ctx: CanvasRenderingContext2D, 434*6dbdd20aSAndroid Build Coastguard Worker vc: VirtualCanvas, 435*6dbdd20aSAndroid Build Coastguard Worker ): void { 436*6dbdd20aSAndroid Build Coastguard Worker const {selectedYRange} = this.attrs; 437*6dbdd20aSAndroid Build Coastguard Worker const area = this.trace.timeline.selectedArea; 438*6dbdd20aSAndroid Build Coastguard Worker if (area === undefined || selectedYRange === undefined) { 439*6dbdd20aSAndroid Build Coastguard Worker return; 440*6dbdd20aSAndroid Build Coastguard Worker } 441*6dbdd20aSAndroid Build Coastguard Worker if (this.panelInfos.length === 0 || area.trackUris.length === 0) { 442*6dbdd20aSAndroid Build Coastguard Worker return; 443*6dbdd20aSAndroid Build Coastguard Worker } 444*6dbdd20aSAndroid Build Coastguard Worker 445*6dbdd20aSAndroid Build Coastguard Worker // Find the minY and maxY of the selected tracks in this panel container. 446*6dbdd20aSAndroid Build Coastguard Worker let selectedTracksMinY = selectedYRange.top; 447*6dbdd20aSAndroid Build Coastguard Worker let selectedTracksMaxY = selectedYRange.bottom; 448*6dbdd20aSAndroid Build Coastguard Worker for (let i = 0; i < this.panelInfos.length; i++) { 449*6dbdd20aSAndroid Build Coastguard Worker const trackUri = this.panelInfos[i].trackNode?.uri; 450*6dbdd20aSAndroid Build Coastguard Worker if (trackUri && area.trackUris.includes(trackUri)) { 451*6dbdd20aSAndroid Build Coastguard Worker selectedTracksMinY = Math.min( 452*6dbdd20aSAndroid Build Coastguard Worker selectedTracksMinY, 453*6dbdd20aSAndroid Build Coastguard Worker this.panelInfos[i].absY, 454*6dbdd20aSAndroid Build Coastguard Worker ); 455*6dbdd20aSAndroid Build Coastguard Worker selectedTracksMaxY = Math.max( 456*6dbdd20aSAndroid Build Coastguard Worker selectedTracksMaxY, 457*6dbdd20aSAndroid Build Coastguard Worker this.panelInfos[i].absY + this.panelInfos[i].height, 458*6dbdd20aSAndroid Build Coastguard Worker ); 459*6dbdd20aSAndroid Build Coastguard Worker } 460*6dbdd20aSAndroid Build Coastguard Worker } 461*6dbdd20aSAndroid Build Coastguard Worker 462*6dbdd20aSAndroid Build Coastguard Worker // TODO(stevegolton): We shouldn't know anything about visible time scale 463*6dbdd20aSAndroid Build Coastguard Worker // right now, that's a job for our parent, but we can put one together so we 464*6dbdd20aSAndroid Build Coastguard Worker // don't have to refactor this entire bit right now... 465*6dbdd20aSAndroid Build Coastguard Worker 466*6dbdd20aSAndroid Build Coastguard Worker const visibleTimeScale = new TimeScale(this.trace.timeline.visibleWindow, { 467*6dbdd20aSAndroid Build Coastguard Worker left: 0, 468*6dbdd20aSAndroid Build Coastguard Worker right: vc.size.width - TRACK_SHELL_WIDTH, 469*6dbdd20aSAndroid Build Coastguard Worker }); 470*6dbdd20aSAndroid Build Coastguard Worker 471*6dbdd20aSAndroid Build Coastguard Worker const startX = visibleTimeScale.timeToPx(area.start); 472*6dbdd20aSAndroid Build Coastguard Worker const endX = visibleTimeScale.timeToPx(area.end); 473*6dbdd20aSAndroid Build Coastguard Worker ctx.save(); 474*6dbdd20aSAndroid Build Coastguard Worker ctx.strokeStyle = SELECTION_STROKE_COLOR; 475*6dbdd20aSAndroid Build Coastguard Worker ctx.lineWidth = 1; 476*6dbdd20aSAndroid Build Coastguard Worker 477*6dbdd20aSAndroid Build Coastguard Worker ctx.translate(TRACK_SHELL_WIDTH, 0); 478*6dbdd20aSAndroid Build Coastguard Worker 479*6dbdd20aSAndroid Build Coastguard Worker // Clip off any drawing happening outside the bounds of the timeline area 480*6dbdd20aSAndroid Build Coastguard Worker canvasClip(ctx, 0, 0, vc.size.width - TRACK_SHELL_WIDTH, vc.size.height); 481*6dbdd20aSAndroid Build Coastguard Worker 482*6dbdd20aSAndroid Build Coastguard Worker ctx.strokeRect( 483*6dbdd20aSAndroid Build Coastguard Worker startX, 484*6dbdd20aSAndroid Build Coastguard Worker selectedTracksMaxY, 485*6dbdd20aSAndroid Build Coastguard Worker endX - startX, 486*6dbdd20aSAndroid Build Coastguard Worker selectedTracksMinY - selectedTracksMaxY, 487*6dbdd20aSAndroid Build Coastguard Worker ); 488*6dbdd20aSAndroid Build Coastguard Worker ctx.restore(); 489*6dbdd20aSAndroid Build Coastguard Worker } 490*6dbdd20aSAndroid Build Coastguard Worker 491*6dbdd20aSAndroid Build Coastguard Worker private updatePanelStats( 492*6dbdd20aSAndroid Build Coastguard Worker panelIndex: number, 493*6dbdd20aSAndroid Build Coastguard Worker panel: Panel, 494*6dbdd20aSAndroid Build Coastguard Worker renderTime: number, 495*6dbdd20aSAndroid Build Coastguard Worker ctx: CanvasRenderingContext2D, 496*6dbdd20aSAndroid Build Coastguard Worker size: Size2D, 497*6dbdd20aSAndroid Build Coastguard Worker ) { 498*6dbdd20aSAndroid Build Coastguard Worker if (!this.perfStatsEnabled) return; 499*6dbdd20aSAndroid Build Coastguard Worker let renderStats = this.panelPerfStats.get(panel); 500*6dbdd20aSAndroid Build Coastguard Worker if (renderStats === undefined) { 501*6dbdd20aSAndroid Build Coastguard Worker renderStats = new PerfStats(); 502*6dbdd20aSAndroid Build Coastguard Worker this.panelPerfStats.set(panel, renderStats); 503*6dbdd20aSAndroid Build Coastguard Worker } 504*6dbdd20aSAndroid Build Coastguard Worker renderStats.addValue(renderTime); 505*6dbdd20aSAndroid Build Coastguard Worker 506*6dbdd20aSAndroid Build Coastguard Worker // Draw a green box around the whole panel 507*6dbdd20aSAndroid Build Coastguard Worker ctx.strokeStyle = 'rgba(69, 187, 73, 0.5)'; 508*6dbdd20aSAndroid Build Coastguard Worker const lineWidth = 1; 509*6dbdd20aSAndroid Build Coastguard Worker ctx.lineWidth = lineWidth; 510*6dbdd20aSAndroid Build Coastguard Worker ctx.strokeRect( 511*6dbdd20aSAndroid Build Coastguard Worker lineWidth / 2, 512*6dbdd20aSAndroid Build Coastguard Worker lineWidth / 2, 513*6dbdd20aSAndroid Build Coastguard Worker size.width - lineWidth, 514*6dbdd20aSAndroid Build Coastguard Worker size.height - lineWidth, 515*6dbdd20aSAndroid Build Coastguard Worker ); 516*6dbdd20aSAndroid Build Coastguard Worker 517*6dbdd20aSAndroid Build Coastguard Worker const statW = 300; 518*6dbdd20aSAndroid Build Coastguard Worker ctx.fillStyle = 'hsl(97, 100%, 96%)'; 519*6dbdd20aSAndroid Build Coastguard Worker ctx.fillRect(size.width - statW, size.height - 20, statW, 20); 520*6dbdd20aSAndroid Build Coastguard Worker ctx.fillStyle = 'hsla(122, 77%, 22%)'; 521*6dbdd20aSAndroid Build Coastguard Worker const statStr = `Panel ${panelIndex + 1} | ` + runningStatStr(renderStats); 522*6dbdd20aSAndroid Build Coastguard Worker ctx.fillText(statStr, size.width - statW, size.height - 10); 523*6dbdd20aSAndroid Build Coastguard Worker } 524*6dbdd20aSAndroid Build Coastguard Worker 525*6dbdd20aSAndroid Build Coastguard Worker private updatePerfStats( 526*6dbdd20aSAndroid Build Coastguard Worker renderTime: number, 527*6dbdd20aSAndroid Build Coastguard Worker totalPanels: number, 528*6dbdd20aSAndroid Build Coastguard Worker panelsOnCanvas: number, 529*6dbdd20aSAndroid Build Coastguard Worker ) { 530*6dbdd20aSAndroid Build Coastguard Worker if (!this.perfStatsEnabled) return; 531*6dbdd20aSAndroid Build Coastguard Worker this.perfStats.renderStats.addValue(renderTime); 532*6dbdd20aSAndroid Build Coastguard Worker this.perfStats.totalPanels = totalPanels; 533*6dbdd20aSAndroid Build Coastguard Worker this.perfStats.panelsOnCanvas = panelsOnCanvas; 534*6dbdd20aSAndroid Build Coastguard Worker } 535*6dbdd20aSAndroid Build Coastguard Worker 536*6dbdd20aSAndroid Build Coastguard Worker setPerfStatsEnabled(enable: boolean): void { 537*6dbdd20aSAndroid Build Coastguard Worker this.perfStatsEnabled = enable; 538*6dbdd20aSAndroid Build Coastguard Worker } 539*6dbdd20aSAndroid Build Coastguard Worker 540*6dbdd20aSAndroid Build Coastguard Worker renderPerfStats() { 541*6dbdd20aSAndroid Build Coastguard Worker return [ 542*6dbdd20aSAndroid Build Coastguard Worker m( 543*6dbdd20aSAndroid Build Coastguard Worker 'div', 544*6dbdd20aSAndroid Build Coastguard Worker `${this.perfStats.totalPanels} panels, ` + 545*6dbdd20aSAndroid Build Coastguard Worker `${this.perfStats.panelsOnCanvas} on canvas.`, 546*6dbdd20aSAndroid Build Coastguard Worker ), 547*6dbdd20aSAndroid Build Coastguard Worker m('div', runningStatStr(this.perfStats.renderStats)), 548*6dbdd20aSAndroid Build Coastguard Worker ]; 549*6dbdd20aSAndroid Build Coastguard Worker } 550*6dbdd20aSAndroid Build Coastguard Worker} 551